Tsar_Bogatyr wrote: »So i've been playing mag nb for a while and the dmg i dish out is insanly high, 15k soulharvest and 12k concealed crits with people that are soulharvested, this on people with 5 impen, is there a possibility to gimp some of nb dmg scaling?
Tsar_Bogatyr wrote: »So i've been playing mag nb for a while and the dmg i dish out is insanly high, 15k soulharvest and 12k concealed crits with people that are soulharvested, this on people with 5 impen, is there a possibility to gimp some of nb dmg scaling?
You don't hit anything close to that on actual players. If you do. I wanna see your video. I have over 4k spell dmg with 40k mag and concealed weapon hits like a wet noodle. I call lies
MisterBastahrd wrote: »The best part is when Sypher was whining about zergs. He ALWAYS whines about zergs. This was while he was doing an emp push with a magicka nightblade and running vicious death while siphoning and proxying everything. Sorry, but when you play a completely broken build on a server actually trying to run a campaign, and you RELY on those zergs to get you emp, you don't get sympathy.
MisterBastahrd wrote: »The best part is when Sypher was whining about zergs. He ALWAYS whines about zergs. This was while he was doing an emp push with a magicka nightblade and running vicious death while siphoning and proxying everything. Sorry, but when you play a completely broken build on a server actually trying to run a campaign, and you RELY on those zergs to get you emp, you don't get sympathy.
I wouldn't give a rats ass about zergs if the game/servers could handle it. I was more pissed about the lag.
MisterBastahrd wrote: »The best part is when Sypher was whining about zergs. He ALWAYS whines about zergs. This was while he was doing an emp push with a magicka nightblade and running vicious death while siphoning and proxying everything. Sorry, but when you play a completely broken build on a server actually trying to run a campaign, and you RELY on those zergs to get you emp, you don't get sympathy.
I wouldn't give a rats ass about zergs if the game/servers could handle it. I was more pissed about the lag.
MisterBastahrd wrote: »The best part is when Sypher was whining about zergs. He ALWAYS whines about zergs. This was while he was doing an emp push with a magicka nightblade and running vicious death while siphoning and proxying everything. Sorry, but when you play a completely broken build on a server actually trying to run a campaign, and you RELY on those zergs to get you emp, you don't get sympathy.
I wouldn't give a rats ass about zergs if the game/servers could handle it. I was more pissed about the lag.
Ironically enough, almost all of the changes trumpeted by people complaining about zergs just added MORE incentives this patch to bring more numbers and drop the lag. Go figure, it's not like people predicted it or anything
MisterBastahrd wrote: »The best part is when Sypher was whining about zergs. He ALWAYS whines about zergs. This was while he was doing an emp push with a magicka nightblade and running vicious death while siphoning and proxying everything. Sorry, but when you play a completely broken build on a server actually trying to run a campaign, and you RELY on those zergs to get you emp, you don't get sympathy.
I wouldn't give a rats ass about zergs if the game/servers could handle it. I was more pissed about the lag.
Ironically enough, almost all of the changes trumpeted by people complaining about zergs just added MORE incentives this patch to bring more numbers and drop the lag. Go figure, it's not like people predicted it or anything
Don't even try to put it like that Zheg.
What the people asked for (Removal of AOE caps / Dynamic Ultimate system) is NOT what Zenimax delivered.
I'm happy there is something to potentially bust up a group of stacked players, but Viscous Death was NOT the answer.
Ghost-Shot wrote: »MisterBastahrd wrote: »The best part is when Sypher was whining about zergs. He ALWAYS whines about zergs. This was while he was doing an emp push with a magicka nightblade and running vicious death while siphoning and proxying everything. Sorry, but when you play a completely broken build on a server actually trying to run a campaign, and you RELY on those zergs to get you emp, you don't get sympathy.
I wouldn't give a rats ass about zergs if the game/servers could handle it. I was more pissed about the lag.
Ironically enough, almost all of the changes trumpeted by people complaining about zergs just added MORE incentives this patch to bring more numbers and drop the lag. Go figure, it's not like people predicted it or anything
Don't even try to put it like that Zheg.
What the people asked for (Removal of AOE caps / Dynamic Ultimate system) is NOT what Zenimax delivered.
I'm happy there is something to potentially bust up a group of stacked players, but Viscous Death was NOT the answer.
I don't understand what is so wrong with removing aoe caps honestly.
Ghost-Shot wrote: »Ghost-Shot wrote: »Please don't take away my burst it's the only thing keeping me playing nighbrae...take your pick nightblade or sorc (hint: only one can kill you in less than a second)
I think most people are fine with them having that burst, we just want the tankyness back that we used to have as DK's and Templars. We will likely never have the tankyness that bats provided up to 1.5 back but we could at least have the ability to regen stam while blocking, even if you only have partial stam regen while blocking we need something.
Vortexman is up to some shenanigans with perma blocking...i think i know how he's doing it but he's all tank and dps of talons, bats, and maybe proxy only
I haven't talked with him but I've got a pretty good idea of what he does, the problem is you can't really kill anything besides the puggiest of pugs on your own.
Ghost-Shot wrote: »Ghost-Shot wrote: »Please don't take away my burst it's the only thing keeping me playing nighbrae...take your pick nightblade or sorc (hint: only one can kill you in less than a second)
I think most people are fine with them having that burst, we just want the tankyness back that we used to have as DK's and Templars. We will likely never have the tankyness that bats provided up to 1.5 back but we could at least have the ability to regen stam while blocking, even if you only have partial stam regen while blocking we need something.
Vortexman is up to some shenanigans with perma blocking...i think i know how he's doing it but he's all tank and dps of talons, bats, and maybe proxy only
I haven't talked with him but I've got a pretty good idea of what he does, the problem is you can't really kill anything besides the puggiest of pugs on your own.
So let me get this straight, you want to be nearly unkillable by having stamina regen while blocking and being really tanky, and also have better possibilities to kill someone or several people without risking your survivable aspect? Where is my lol button damn it.
Not to even say you play protectec by AOE caps most of the time since you are in a big raid. What you need to do is pick a single role and play it, until one day ZOS decides to make that kind of stuff viable again which I hope it does not.
MisterBastahrd wrote: »The best part is when Sypher was whining about zergs. He ALWAYS whines about zergs. This was while he was doing an emp push with a magicka nightblade and running vicious death while siphoning and proxying everything. Sorry, but when you play a completely broken build on a server actually trying to run a campaign, and you RELY on those zergs to get you emp, you don't get sympathy.
I wouldn't give a rats ass about zergs if the game/servers could handle it. I was more pissed about the lag.
Ironically enough, almost all of the changes trumpeted by people complaining about zergs just added MORE incentives this patch to bring more numbers and drop the lag. Go figure, it's not like people predicted it or anything
Don't even try to put it like that Zheg.
What the people asked for (Removal of AOE caps / Dynamic Ultimate system) is NOT what Zenimax delivered.
I'm happy there is something to potentially bust up a group of stacked players, but Viscous Death was NOT the answer.
Ghost-Shot wrote: »Ghost-Shot wrote: »Ghost-Shot wrote: »Please don't take away my burst it's the only thing keeping me playing nighbrae...take your pick nightblade or sorc (hint: only one can kill you in less than a second)
I think most people are fine with them having that burst, we just want the tankyness back that we used to have as DK's and Templars. We will likely never have the tankyness that bats provided up to 1.5 back but we could at least have the ability to regen stam while blocking, even if you only have partial stam regen while blocking we need something.
Vortexman is up to some shenanigans with perma blocking...i think i know how he's doing it but he's all tank and dps of talons, bats, and maybe proxy only
I haven't talked with him but I've got a pretty good idea of what he does, the problem is you can't really kill anything besides the puggiest of pugs on your own.
So let me get this straight, you want to be nearly unkillable by having stamina regen while blocking and being really tanky, and also have better possibilities to kill someone or several people without risking your survivable aspect? Where is my lol button damn it.
Not to even say you play protectec by AOE caps most of the time since you are in a big raid. What you need to do is pick a single role and play it, until one day ZOS decides to make that kind of stuff viable again which I hope it does not.
That's not what I said at all. For group play I can do plenty of damage with dual wield prox and rotating deep breath and talons, its not an issue. The issue comes in to play when playing solo or small group where we want our ability to tank back since that's all we really ever had. DK damage has always been low compared to other classes but that was fine because we could out sustain. The particular roll that Vort is filling has never been able to kill things, that's not the point of it. The fact of the matter is Nightblades and Sorcs are able to run insane amounts of burst damage with very good ways of getting out and surviving and I'm 100% ok with my damage not being so bursty but we need a way to tank the damage in those outnumbered scenarios if that's the case.
Normally I wouldn't take the time to respond to pugs but since you decided to give me a nasty response without even bothering to read the entire discussion there you have it. Also in case you missed it, just a few comments up I said aoe caps need to go so don't even come give me that argument, when you have a group that can fight the obscene numbers we take on come talk to me about being protected by aoe caps.
Ghost-Shot wrote: »Ghost-Shot wrote: »Ghost-Shot wrote: »Please don't take away my burst it's the only thing keeping me playing nighbrae...take your pick nightblade or sorc (hint: only one can kill you in less than a second)
I think most people are fine with them having that burst, we just want the tankyness back that we used to have as DK's and Templars. We will likely never have the tankyness that bats provided up to 1.5 back but we could at least have the ability to regen stam while blocking, even if you only have partial stam regen while blocking we need something.
Vortexman is up to some shenanigans with perma blocking...i think i know how he's doing it but he's all tank and dps of talons, bats, and maybe proxy only
I haven't talked with him but I've got a pretty good idea of what he does, the problem is you can't really kill anything besides the puggiest of pugs on your own.
So let me get this straight, you want to be nearly unkillable by having stamina regen while blocking and being really tanky, and also have better possibilities to kill someone or several people without risking your survivable aspect? Where is my lol button damn it.
Not to even say you play protectec by AOE caps most of the time since you are in a big raid. What you need to do is pick a single role and play it, until one day ZOS decides to make that kind of stuff viable again which I hope it does not.
That's not what I said at all. For group play I can do plenty of damage with dual wield prox and rotating deep breath and talons, its not an issue. The issue comes in to play when playing solo or small group where we want our ability to tank back since that's all we really ever had. DK damage has always been low compared to other classes but that was fine because we could out sustain. The particular roll that Vort is filling has never been able to kill things, that's not the point of it. The fact of the matter is Nightblades and Sorcs are able to run insane amounts of burst damage with very good ways of getting out and surviving and I'm 100% ok with my damage not being so bursty but we need a way to tank the damage in those outnumbered scenarios if that's the case.
Normally I wouldn't take the time to respond to pugs but since you decided to give me a nasty response without even bothering to read the entire discussion there you have it. Also in case you missed it, just a few comments up I said aoe caps need to go so don't even come give me that argument, when you have a group that can fight the obscene numbers we take on come talk to me about being protected by aoe caps.
Good to know you chose a video game to feel superiority over someone by calling me a "pug" haha. You're funny and entertaining. Wanna be tanky and still kill stuff? go play a stamina DK since that's the class you prefer to play and maybe you can do a better since you still chose not to adapt to the meta in terms of what each class can bring individually and in group play, and again thats your choice. This is how the patch is right now, deal with it till changes come or move on because we all know how things work in this game in terms of balance and shifting metas.
I don't play in groups dude, I'm without a group 90% of my time in cyrodil and that's how I like playing which honestly doesn't stop me from posting in the forum just because someone like you doesn't wanna be told or pointed out by someone who wont run in a prox death stacking raid lol, your salt made my day at work.
MisterBastahrd wrote: »The best part is when Sypher was whining about zergs. He ALWAYS whines about zergs. This was while he was doing an emp push with a magicka nightblade and running vicious death while siphoning and proxying everything. Sorry, but when you play a completely broken build on a server actually trying to run a campaign, and you RELY on those zergs to get you emp, you don't get sympathy.
I wouldn't give a rats ass about zergs if the game/servers could handle it. I was more pissed about the lag.
Ironically enough, almost all of the changes trumpeted by people complaining about zergs just added MORE incentives this patch to bring more numbers and drop the lag. Go figure, it's not like people predicted it or anything
Don't even try to put it like that Zheg.
What the people asked for (Removal of AOE caps / Dynamic Ultimate system) is NOT what Zenimax delivered.
I'm happy there is something to potentially bust up a group of stacked players, but Viscous Death was NOT the answer.
Crispen_Longbow wrote: »frozywozy wrote: »
Ok so in other words, what u're saying is that perma cloaking to position yourself then killing 24players solo in one second gaining 18k APs is ok? Guess I'll wish good luck to any non nightblade class who wish to get emperor in the future. In the meantime I'll try to figure out how to hold block and spread out while repairing a door. Thanks for your input!
Hey Frozen, as long as you are on EP I don't think you need to worry about the NB Emp. Current Rankings for the top 20 on EP (NA/PC - Trueflame)
10 Temps
5 NBs
3 Sorcs
2 DKs
This is now a Nerf Templar AP Thread.
Tsar_Bogatyr wrote: »So i've been playing mag nb for a while and the dmg i dish out is insanly high, 15k soulharvest and 12k concealed crits with people that are soulharvested, this on people with 5 impen, is there a possibility to gimp some of nb dmg scaling?
You don't hit anything close to that on actual players. If you do. I wanna see your video. I have over 4k spell dmg with 40k mag and concealed weapon hits like a wet noodle. I call lies
spenc_cathb16_ESO wrote: »Tsar_Bogatyr wrote: »Its funny how you talk about reliable escapes while pressing cloak. And dont say cloak is broken, because it is working better than ever
I beg to differ, half of the dots out there (including the ones you put on ppl yourself) brings you out of cloak, not to mention quite a few of the singletarget spells to the same (ie dark flare)
Dark flare is a channeled spell, it is designed to pull you out of cloak if you use cloak after the Templar has begun casting dark flare. It's a reward for the channel, you should be bashing it instead of cloaking it. Bash works 100%, or just CC them.
What about the templar at the back of the zerg spamming it on you?
Same goes for RD.
It's a zerg, you're going to die one way or another.
rfennell_ESO wrote: »Sush...what we get in damage we lack in reliable self heals and escape...
Might want to find the macro being used to dark cloak blink like the "pro" pvpers keep using.
They do two dark cloaks for every aoe attack you use to try and break them from it.
Mikmak paddywack, cloak faster than a light attack.
Oh wait, it's being done manually... they are teh skillzed.
Tsar_Bogatyr wrote: »So i've been playing mag nb for a while and the dmg i dish out is insanly high, 15k soulharvest and 12k concealed crits with people that are soulharvested, this on people with 5 impen, is there a possibility to gimp some of nb dmg scaling?
You don't hit anything close to that on actual players. If you do. I wanna see your video. I have over 4k spell dmg with 40k mag and concealed weapon hits like a wet noodle. I call lies
4250 fully buffed spell power and 36k magicka and an empowered concealed can do 10k...i average 5-6k dps with concealed w/o empower....so you must have low cp
Tsar_Bogatyr wrote: »So i've been playing mag nb for a while and the dmg i dish out is insanly high, 15k soulharvest and 12k concealed crits with people that are soulharvested, this on people with 5 impen, is there a possibility to gimp some of nb dmg scaling?
You don't hit anything close to that on actual players. If you do. I wanna see your video. I have over 4k spell dmg with 40k mag and concealed weapon hits like a wet noodle. I call lies
4250 fully buffed spell power and 36k magicka and an empowered concealed can do 10k...i average 5-6k dps with concealed w/o empower....so you must have low cp
No mate. I have 650. I also have one of every class in the game and I've played them all quite a fair bit. I don't believe for one minute you're hitting what you originally said you were. Get a screen shot to prove me wrong.
leepalmer95 wrote: »Tsar_Bogatyr wrote: »So i've been playing mag nb for a while and the dmg i dish out is insanly high, 15k soulharvest and 12k concealed crits with people that are soulharvested, this on people with 5 impen, is there a possibility to gimp some of nb dmg scaling?
You don't hit anything close to that on actual players. If you do. I wanna see your video. I have over 4k spell dmg with 40k mag and concealed weapon hits like a wet noodle. I call lies
4250 fully buffed spell power and 36k magicka and an empowered concealed can do 10k...i average 5-6k dps with concealed w/o empower....so you must have low cp
No mate. I have 650. I also have one of every class in the game and I've played them all quite a fair bit. I don't believe for one minute you're hitting what you originally said you were. Get a screen shot to prove me wrong.
He's hitting 12k on npc's of course... xD
Vs anyone who actually has a clue in pvp and runs 7 impen with a lot in resistant you won't hit for very much
Tsar_Bogatyr wrote: »So i've been playing mag nb for a while and the dmg i dish out is insanly high, 15k soulharvest and 12k concealed crits with people that are soulharvested, this on people with 5 impen, is there a possibility to gimp some of nb dmg scaling?
You don't hit anything close to that on actual players. If you do. I wanna see your video. I have over 4k spell dmg with 40k mag and concealed weapon hits like a wet noodle. I call lies
4250 fully buffed spell power and 36k magicka and an empowered concealed can do 10k...i average 5-6k dps with concealed w/o empower....so you must have low cp
No mate. I have 650. I also have one of every class in the game and I've played them all quite a fair bit. I don't believe for one minute you're hitting what you originally said you were. Get a screen shot to prove me wrong.
MisterBastahrd wrote: »The best part is when Sypher was whining about zergs. He ALWAYS whines about zergs. This was while he was doing an emp push with a magicka nightblade and running vicious death while siphoning and proxying everything. Sorry, but when you play a completely broken build on a server actually trying to run a campaign, and you RELY on those zergs to get you emp, you don't get sympathy.
I wouldn't give a rats ass about zergs if the game/servers could handle it. I was more pissed about the lag.
Ironically enough, almost all of the changes trumpeted by people complaining about zergs just added MORE incentives this patch to bring more numbers and drop the lag. Go figure, it's not like people predicted it or anything
Don't even try to put it like that Zheg.
What the people asked for (Removal of AOE caps / Dynamic Ultimate system) is NOT what Zenimax delivered.
I'm happy there is something to potentially bust up a group of stacked players, but Viscous Death was NOT the answer.
Well, I wasn't specifically talking about you, but the yahoos on the forums in general. So many were stoked when VD, prox det increase, siege changes were announced - and when I and others pointed out the flaws and how these are things that will end up promoting more numbers at fights, we were waved aside because we're just zerglings and don't know what we're talking about. Most of us want aoe caps gone, I just always add in the caveat that damage numbers need to drop across the board at the same time.
Even though almost everyone seems to agree that introductions like VD were a terrible idea and a poor replacement for proper fixes, the difference is that some (yourself included, as per your most recent post) followed up that up with a "well, at least we have something, and it's better than nothing". No. It's not better than nothing, because tacit approval indicates to ww2 that band-aid fixes are OK and will fly. I really do wonder sometimes what would have happened if the entire community flat out said no to band-aid fixes like VD from the get-go.
MisterBastahrd wrote: »The best part is when Sypher was whining about zergs. He ALWAYS whines about zergs. This was while he was doing an emp push with a magicka nightblade and running vicious death while siphoning and proxying everything. Sorry, but when you play a completely broken build on a server actually trying to run a campaign, and you RELY on those zergs to get you emp, you don't get sympathy.
I wouldn't give a rats ass about zergs if the game/servers could handle it. I was more pissed about the lag.
Ironically enough, almost all of the changes trumpeted by people complaining about zergs just added MORE incentives this patch to bring more numbers and drop the lag. Go figure, it's not like people predicted it or anything
Don't even try to put it like that Zheg.
What the people asked for (Removal of AOE caps / Dynamic Ultimate system) is NOT what Zenimax delivered.
I'm happy there is something to potentially bust up a group of stacked players, but Viscous Death was NOT the answer.
Well, I wasn't specifically talking about you, but the yahoos on the forums in general. So many were stoked when VD, prox det increase, siege changes were announced - and when I and others pointed out the flaws and how these are things that will end up promoting more numbers at fights, we were waved aside because we're just zerglings and don't know what we're talking about. Most of us want aoe caps gone, I just always add in the caveat that damage numbers need to drop across the board at the same time.
Even though almost everyone seems to agree that introductions like VD were a terrible idea and a poor replacement for proper fixes, the difference is that some (yourself included, as per your most recent post) followed up that up with a "well, at least we have something, and it's better than nothing". No. It's not better than nothing, because tacit approval indicates to ww2 that band-aid fixes are OK and will fly. I really do wonder sometimes what would have happened if the entire community flat out said no to band-aid fixes like VD from the get-go.
None of those things are actually causing more numbers at the fight though....You pretty much pull that directly from your ass.
What was added to the patch that is causing large numbers to end up around Objectives? Oh that's right...The same thing that was causing it before when it was in the game...Supply Camps.
If people had to release and run back instead of supply camps..you wouldn't have these huge long engagements....In fact you can see this perfectly by looking at the IC on Haderus in a certain section of the city that has usually a constant battle going on that's never ending because the spawn points are right next to one another....Camps basically make Keep Fights into that....If your zerg instant died from say Proxy/VD/Siege or whatever..and camps didn't exist...You'd have to run back...