jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You guys wonder why they dont post a lot of the forums? This is why. Anytime they say anything you guys attack them. Not just a light constructive attack either but personal insults. So when you wonder why they dont post on these forums much go look in the mirror and say to that person "stop it!".
There are always going to be trolls in comment sections, if the devs are so easily distraugth by trolls that they are afraid of entering the forums, then something is really wrong with them. Then they say that they listen to people playing the game and theyre feedback, which we know is utter BS. Which in turns is only going to further the anger towards them. They have the power to fix up the multidute of errors that is ESO, but instead its like seeing someone trying to fix a fast growing toxic leak with duct tape, while theyre entire surrondings turns into some horrendus green stuff.
Its not they are afraid lol. Its that they arent going to communicate when all you guys can do is ridicule and attack them. I wouldnt talk to you either if all you do is whine and arent constructive.
Well of course people will riducule them, someone makes something horrible out of a franchise you like, of course most will hate them for it (case george lucas, for extreme ones). And a good portion of what they consider trolling, and or hostility is pretty close to laughable, its rarely single targeting out specific devs, but mainly as an all over aim at them as a whole, which in most cases is the result of theyre poor work perfomance, thus creating even more negavite critissism, if you cant handle something which is inevitable in any type off work, you really shouldnt be doing that, but rather find something else.
This is all simply opinion. You state it as fact. Yet this game just last month alone sold over 100,000 copies.
Also you could follow your own advice. Dont like the game noone is forcing you to play it.
Please site your source for copies sold. And either way you can probably sit in 1 of the first cities and guild invite every 1 of those copies and find that 60%+ stop logging in around level 10-15. This is how I got my personal guild bank up and running in less that 2 hours, inviting every level 3 running out of the starter building, most didn't accept and out of the 40 or so that did 32 stopped logging in a day or two afterwards.
This is really true - I inherited a guild with 70 members, most of them were just invited and joined, without knowing what they actually join. And most of them are offline since more than a month - it is a way to get a guild bank. A lot of people will give ESO a try - buying it at sales for like 22€ (just like I did) - most might join because it has the Elder Scrolls label - but then they discover how ESO is - different than a single-player game - a single-player experience provides you with a steady stream of progress, it is designed to have a streamlined, fast and easy to consume content - ESO on the other side is designed for long term grind and to keep you in game, progress is slow and you will have to do many repetitive tasks - at about level 10-15 many will realize this and get that this is not for them - and so they leave and might never log back in again.
I disagree. At level 10-15 you are still advancing steadily through the game, amazed that you're still only in the first zone after the tutorial island with plenty more to follow plus all the same again with two different alliances. Unless it really isn't the kind of game they like, in which case they've paid for the base game and that's no different to an offline purchase. The only stage they'll encounter slow progress and repetitive tasks is when they have completed the 1-50 content or if they just rush to level 10 and then PvP the whole time.
ESO is what you want it to be. It can be as close to a traditional MMORPG as you want, or it can be as close to a traditional single-player game as you want.
No a casual gamer is not advancing fast enough at between level 10-15 - because he might just play for a hour and a half at a time and if he/she wants to do writs as well in that time, there will not be much time left to do missions. It would take him/her weeks to progress and once he/she is realizing that it will take an eternity to do anything really interesting in the game, they will leave - and the only content which scales you up to be able to do something interesting is in DLCs - given the alternative to either keep paying for a game, which they did not enjoy yet or just leaving it to play something more rewarding for their given time to play, they will most likely choose something else - an MMO is not for everyone.
Basically I want to say with it - the level-gated zone design in the base game is holding a lot of people back from staying in the game, if they are casuals with not that much time to grind to a point where the game could be more interesting for them. They either have to pay even more to get a chance or they just choose some other game in their steam library, which they did not play yet - guess what they will do?
I found level 1-50 very interesting. What you find interesting could be different from what others find interesting.
This guild I inherited speaks clearly to me - it is not even 3 months old and a huge percentage of those who joined did not login in the last 1-2 month or even never again since they joined. This is how "interesting" the first impression is in ESO - MOST left.
Edit: and I am not speaking about myself here - I love Elder Scrolls and ESO - I take my time, I have no problem with advancing very slowly - but as my guild member list tells me, most do not.
That is very anecdotal tho. Saying that because a guild you inherited has noone in it means noone is playing is simply not scientific. Also the sales dont seem to match up either. To date between xbox one and ps4 there was 2.8 million boxes sold. PC since the b2p switch 800,000 people. Between all platforms the game sold 100k copies in Feb. This all points to a pretty healthy game. Other than WoW who else in north america have these kind of numbers?
Where did I say this is not a healthy game?- Do not put words into my mouth, which are just your interpretation. And copies says nothing about how many play the game - I have plenty of games in my steam library, which are just waiting for me to try them. That I bought them on sale does not mean I would play them. You can get ESO for 22€ on sale - and some might just buy it and give it a try - then they find that it is not an open world game, like the other TES games, rewards for low levels are pretty crappy, there is no way to sell your stuff at a decent price, because none of the bigger trading guilds wants you as a newbie and the smaller guilds have no trader or are full of people who want to sell but no one wants to buy.
This all leads to frustration from the very start - and is a major game-stopper for many - no progress, no money, no way to get decent money for your "rewards" - no incentive to keep playing - this is what I wanted to point out with this.
So you think 100,000 people went spent like $50-60 for the game and then didnt play it? Seriously?
Who says they spent 50-60 dollars - I spent 22 euro for example, bought in on sale directly from ZOS - it is not as if you would have to have to pay full price for this game if you wait until it is on sale.
An of course people with a life will consider carefully on what they spend their rare and therefore valuable spare time - that they have paid for the game does not matter - that is a stop loss issue, if they do not enjoy it - not keep playing something what they don't like. Their time is what is precious to them, and they want to spend it on something what they really enjoy.
Sorry but I do not buy your hypothesis. It simply doesnt make sense. You want people to ignore the sales figures and all the people they see in the game.
starkerealm wrote: »starkerealm wrote: »things
There are so many things wrong with your post I honestly don't even know where to begin. I will try hard not to be pissy with my response.
Well, you could start by not intentionally lying in your posts.I wasn't looking for another eve, or even another mechwarrior. I knew what those games were and I knew what eso would be. I wanted a different place to kill people, that is all.I wanted something to replace eve online, and mechwarrior online for my pvp needs.
So, which is it? You didn't want another EVE or Mechwarrior or you did?
That's okay, I understand, you want to whine about stuff. Great. But, please, don't insult my intelligence, by suggesting I have the memory of a goldfish.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You guys wonder why they dont post a lot of the forums? This is why. Anytime they say anything you guys attack them. Not just a light constructive attack either but personal insults. So when you wonder why they dont post on these forums much go look in the mirror and say to that person "stop it!".
There are always going to be trolls in comment sections, if the devs are so easily distraugth by trolls that they are afraid of entering the forums, then something is really wrong with them. Then they say that they listen to people playing the game and theyre feedback, which we know is utter BS. Which in turns is only going to further the anger towards them. They have the power to fix up the multidute of errors that is ESO, but instead its like seeing someone trying to fix a fast growing toxic leak with duct tape, while theyre entire surrondings turns into some horrendus green stuff.
Its not they are afraid lol. Its that they arent going to communicate when all you guys can do is ridicule and attack them. I wouldnt talk to you either if all you do is whine and arent constructive.
Well of course people will riducule them, someone makes something horrible out of a franchise you like, of course most will hate them for it (case george lucas, for extreme ones). And a good portion of what they consider trolling, and or hostility is pretty close to laughable, its rarely single targeting out specific devs, but mainly as an all over aim at them as a whole, which in most cases is the result of theyre poor work perfomance, thus creating even more negavite critissism, if you cant handle something which is inevitable in any type off work, you really shouldnt be doing that, but rather find something else.
This is all simply opinion. You state it as fact. Yet this game just last month alone sold over 100,000 copies.
Also you could follow your own advice. Dont like the game noone is forcing you to play it.
Please site your source for copies sold. And either way you can probably sit in 1 of the first cities and guild invite every 1 of those copies and find that 60%+ stop logging in around level 10-15. This is how I got my personal guild bank up and running in less that 2 hours, inviting every level 3 running out of the starter building, most didn't accept and out of the 40 or so that did 32 stopped logging in a day or two afterwards.
This is really true - I inherited a guild with 70 members, most of them were just invited and joined, without knowing what they actually join. And most of them are offline since more than a month - it is a way to get a guild bank. A lot of people will give ESO a try - buying it at sales for like 22€ (just like I did) - most might join because it has the Elder Scrolls label - but then they discover how ESO is - different than a single-player game - a single-player experience provides you with a steady stream of progress, it is designed to have a streamlined, fast and easy to consume content - ESO on the other side is designed for long term grind and to keep you in game, progress is slow and you will have to do many repetitive tasks - at about level 10-15 many will realize this and get that this is not for them - and so they leave and might never log back in again.
I disagree. At level 10-15 you are still advancing steadily through the game, amazed that you're still only in the first zone after the tutorial island with plenty more to follow plus all the same again with two different alliances. Unless it really isn't the kind of game they like, in which case they've paid for the base game and that's no different to an offline purchase. The only stage they'll encounter slow progress and repetitive tasks is when they have completed the 1-50 content or if they just rush to level 10 and then PvP the whole time.
ESO is what you want it to be. It can be as close to a traditional MMORPG as you want, or it can be as close to a traditional single-player game as you want.
No a casual gamer is not advancing fast enough at between level 10-15 - because he might just play for a hour and a half at a time and if he/she wants to do writs as well in that time, there will not be much time left to do missions. It would take him/her weeks to progress and once he/she is realizing that it will take an eternity to do anything really interesting in the game, they will leave - and the only content which scales you up to be able to do something interesting is in DLCs - given the alternative to either keep paying for a game, which they did not enjoy yet or just leaving it to play something more rewarding for their given time to play, they will most likely choose something else - an MMO is not for everyone.
Basically I want to say with it - the level-gated zone design in the base game is holding a lot of people back from staying in the game, if they are casuals with not that much time to grind to a point where the game could be more interesting for them. They either have to pay even more to get a chance or they just choose some other game in their steam library, which they did not play yet - guess what they will do?
I found level 1-50 very interesting. What you find interesting could be different from what others find interesting.
This guild I inherited speaks clearly to me - it is not even 3 months old and a huge percentage of those who joined did not login in the last 1-2 month or even never again since they joined. This is how "interesting" the first impression is in ESO - MOST left.
Edit: and I am not speaking about myself here - I love Elder Scrolls and ESO - I take my time, I have no problem with advancing very slowly - but as my guild member list tells me, most do not.
That is very anecdotal tho. Saying that because a guild you inherited has noone in it means noone is playing is simply not scientific. Also the sales dont seem to match up either. To date between xbox one and ps4 there was 2.8 million boxes sold. PC since the b2p switch 800,000 people. Between all platforms the game sold 100k copies in Feb. This all points to a pretty healthy game. Other than WoW who else in north america have these kind of numbers?
Where did I say this is not a healthy game?- Do not put words into my mouth, which are just your interpretation. And copies says nothing about how many play the game - I have plenty of games in my steam library, which are just waiting for me to try them. That I bought them on sale does not mean I would play them. You can get ESO for 22€ on sale - and some might just buy it and give it a try - then they find that it is not an open world game, like the other TES games, rewards for low levels are pretty crappy, there is no way to sell your stuff at a decent price, because none of the bigger trading guilds wants you as a newbie and the smaller guilds have no trader or are full of people who want to sell but no one wants to buy.
This all leads to frustration from the very start - and is a major game-stopper for many - no progress, no money, no way to get decent money for your "rewards" - no incentive to keep playing - this is what I wanted to point out with this.
So you think 100,000 people went spent like $50-60 for the game and then didnt play it? Seriously?
Who says they spent 50-60 dollars - I spent 22 euro for example, bought in on sale directly from ZOS - it is not as if you would have to have to pay full price for this game if you wait until it is on sale.
An of course people with a life will consider carefully on what they spend their rare and therefore valuable spare time - that they have paid for the game does not matter - that is a stop loss issue, if they do not enjoy it - not keep playing something what they don't like. Their time is what is precious to them, and they want to spend it on something what they really enjoy.
Sorry but I do not buy your hypothesis. It simply doesnt make sense. You want people to ignore the sales figures and all the people they see in the game.
Sales dont necessarily mean much more players, poor purchase descions are to some extend what makes most of what steam earns from, sales can also happen on xbox and psn, and the most populated areas are the 2 first areas of theyre alliance, and the start zone tend to be troll zone (if the least in chat) and where most who wish to try eso realize, what a waste. 2nd is of course just to spam around about pledges, the dlc zones tend to quickly burn out its interesting points and welcome.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You guys wonder why they dont post a lot of the forums? This is why. Anytime they say anything you guys attack them. Not just a light constructive attack either but personal insults. So when you wonder why they dont post on these forums much go look in the mirror and say to that person "stop it!".
There are always going to be trolls in comment sections, if the devs are so easily distraugth by trolls that they are afraid of entering the forums, then something is really wrong with them. Then they say that they listen to people playing the game and theyre feedback, which we know is utter BS. Which in turns is only going to further the anger towards them. They have the power to fix up the multidute of errors that is ESO, but instead its like seeing someone trying to fix a fast growing toxic leak with duct tape, while theyre entire surrondings turns into some horrendus green stuff.
Its not they are afraid lol. Its that they arent going to communicate when all you guys can do is ridicule and attack them. I wouldnt talk to you either if all you do is whine and arent constructive.
Well of course people will riducule them, someone makes something horrible out of a franchise you like, of course most will hate them for it (case george lucas, for extreme ones). And a good portion of what they consider trolling, and or hostility is pretty close to laughable, its rarely single targeting out specific devs, but mainly as an all over aim at them as a whole, which in most cases is the result of theyre poor work perfomance, thus creating even more negavite critissism, if you cant handle something which is inevitable in any type off work, you really shouldnt be doing that, but rather find something else.
This is all simply opinion. You state it as fact. Yet this game just last month alone sold over 100,000 copies.
Also you could follow your own advice. Dont like the game noone is forcing you to play it.
Please site your source for copies sold. And either way you can probably sit in 1 of the first cities and guild invite every 1 of those copies and find that 60%+ stop logging in around level 10-15. This is how I got my personal guild bank up and running in less that 2 hours, inviting every level 3 running out of the starter building, most didn't accept and out of the 40 or so that did 32 stopped logging in a day or two afterwards.
This is really true - I inherited a guild with 70 members, most of them were just invited and joined, without knowing what they actually join. And most of them are offline since more than a month - it is a way to get a guild bank. A lot of people will give ESO a try - buying it at sales for like 22€ (just like I did) - most might join because it has the Elder Scrolls label - but then they discover how ESO is - different than a single-player game - a single-player experience provides you with a steady stream of progress, it is designed to have a streamlined, fast and easy to consume content - ESO on the other side is designed for long term grind and to keep you in game, progress is slow and you will have to do many repetitive tasks - at about level 10-15 many will realize this and get that this is not for them - and so they leave and might never log back in again.
I disagree. At level 10-15 you are still advancing steadily through the game, amazed that you're still only in the first zone after the tutorial island with plenty more to follow plus all the same again with two different alliances. Unless it really isn't the kind of game they like, in which case they've paid for the base game and that's no different to an offline purchase. The only stage they'll encounter slow progress and repetitive tasks is when they have completed the 1-50 content or if they just rush to level 10 and then PvP the whole time.
ESO is what you want it to be. It can be as close to a traditional MMORPG as you want, or it can be as close to a traditional single-player game as you want.
No a casual gamer is not advancing fast enough at between level 10-15 - because he might just play for a hour and a half at a time and if he/she wants to do writs as well in that time, there will not be much time left to do missions. It would take him/her weeks to progress and once he/she is realizing that it will take an eternity to do anything really interesting in the game, they will leave - and the only content which scales you up to be able to do something interesting is in DLCs - given the alternative to either keep paying for a game, which they did not enjoy yet or just leaving it to play something more rewarding for their given time to play, they will most likely choose something else - an MMO is not for everyone.
Basically I want to say with it - the level-gated zone design in the base game is holding a lot of people back from staying in the game, if they are casuals with not that much time to grind to a point where the game could be more interesting for them. They either have to pay even more to get a chance or they just choose some other game in their steam library, which they did not play yet - guess what they will do?
I found level 1-50 very interesting. What you find interesting could be different from what others find interesting.
This guild I inherited speaks clearly to me - it is not even 3 months old and a huge percentage of those who joined did not login in the last 1-2 month or even never again since they joined. This is how "interesting" the first impression is in ESO - MOST left.
Edit: and I am not speaking about myself here - I love Elder Scrolls and ESO - I take my time, I have no problem with advancing very slowly - but as my guild member list tells me, most do not.
That is very anecdotal tho. Saying that because a guild you inherited has noone in it means noone is playing is simply not scientific. Also the sales dont seem to match up either. To date between xbox one and ps4 there was 2.8 million boxes sold. PC since the b2p switch 800,000 people. Between all platforms the game sold 100k copies in Feb. This all points to a pretty healthy game. Other than WoW who else in north america have these kind of numbers?
Where did I say this is not a healthy game?- Do not put words into my mouth, which are just your interpretation. And copies says nothing about how many play the game - I have plenty of games in my steam library, which are just waiting for me to try them. That I bought them on sale does not mean I would play them. You can get ESO for 22€ on sale - and some might just buy it and give it a try - then they find that it is not an open world game, like the other TES games, rewards for low levels are pretty crappy, there is no way to sell your stuff at a decent price, because none of the bigger trading guilds wants you as a newbie and the smaller guilds have no trader or are full of people who want to sell but no one wants to buy.
This all leads to frustration from the very start - and is a major game-stopper for many - no progress, no money, no way to get decent money for your "rewards" - no incentive to keep playing - this is what I wanted to point out with this.
So you think 100,000 people went spent like $50-60 for the game and then didnt play it? Seriously?
Who says they spent 50-60 dollars - I spent 22 euro for example, bought in on sale directly from ZOS - it is not as if you would have to have to pay full price for this game if you wait until it is on sale.
An of course people with a life will consider carefully on what they spend their rare and therefore valuable spare time - that they have paid for the game does not matter - that is a stop loss issue, if they do not enjoy it - not keep playing something what they don't like. Their time is what is precious to them, and they want to spend it on something what they really enjoy.
Sorry but I do not buy your hypothesis. It simply doesnt make sense. You want people to ignore the sales figures and all the people they see in the game.
Sales dont necessarily mean much more players, poor purchase descions are to some extend what makes most of what steam earns from, sales can also happen on xbox and psn, and the most populated areas are the 2 first areas of theyre alliance, and the start zone tend to be troll zone (if the least in chat) and where most who wish to try eso realize, what a waste. 2nd is of course just to spam around about pledges, the dlc zones tend to quickly burn out its interesting points and welcome.
Yet the servers are packed full every night. Cyrodill pop locked. Tons of new players coming in to the game. Sorry but I dont see what you are talking about. I do believe we can judge by the brisk sales so far this game will be here for the long term. I somehow doubt 100,000 people all were just people who impulse buy $50-60 games then dont play them.
starkerealm wrote: »Players who actually want PvP are more likely to go to games with an overall PvP focus.
starkerealm wrote: »Players who actually want PvP are more likely to go to games with an overall PvP focus.
Say.... like a game that was launched with a massive PvP system (AvAvA) spotlighted at center stage as its key selling point?
FloppyFrank wrote: »@jamesharv2005ub17_ESO cyro pop locked my ass. On console there are at most 3 campaigns pop locked at night when there are the most players. And you are pulling it out of your ass when you say the servers are full every night. Show me the evidence.
starkerealm wrote: »Players who actually want PvP are more likely to go to games with an overall PvP focus.
Say.... like a game that was launched with a massive PvP system (AvAvA) spotlighted at center stage as its key selling point?
jamesharv2005ub17_ESO wrote: »starkerealm wrote: »Players who actually want PvP are more likely to go to games with an overall PvP focus.
Say.... like a game that was launched with a massive PvP system (AvAvA) spotlighted at center stage as its key selling point?
lol when was that a "key selling point" lol. man you guys crack me up. Im waiting for the next outlandish statement.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »You guys wonder why they dont post a lot of the forums? This is why. Anytime they say anything you guys attack them. Not just a light constructive attack either but personal insults. So when you wonder why they dont post on these forums much go look in the mirror and say to that person "stop it!".
There are always going to be trolls in comment sections, if the devs are so easily distraugth by trolls that they are afraid of entering the forums, then something is really wrong with them. Then they say that they listen to people playing the game and theyre feedback, which we know is utter BS. Which in turns is only going to further the anger towards them. They have the power to fix up the multidute of errors that is ESO, but instead its like seeing someone trying to fix a fast growing toxic leak with duct tape, while theyre entire surrondings turns into some horrendus green stuff.
Its not they are afraid lol. Its that they arent going to communicate when all you guys can do is ridicule and attack them. I wouldnt talk to you either if all you do is whine and arent constructive.
Well of course people will riducule them, someone makes something horrible out of a franchise you like, of course most will hate them for it (case george lucas, for extreme ones). And a good portion of what they consider trolling, and or hostility is pretty close to laughable, its rarely single targeting out specific devs, but mainly as an all over aim at them as a whole, which in most cases is the result of theyre poor work perfomance, thus creating even more negavite critissism, if you cant handle something which is inevitable in any type off work, you really shouldnt be doing that, but rather find something else.
This is all simply opinion. You state it as fact. Yet this game just last month alone sold over 100,000 copies.
Also you could follow your own advice. Dont like the game noone is forcing you to play it.
Please site your source for copies sold. And either way you can probably sit in 1 of the first cities and guild invite every 1 of those copies and find that 60%+ stop logging in around level 10-15. This is how I got my personal guild bank up and running in less that 2 hours, inviting every level 3 running out of the starter building, most didn't accept and out of the 40 or so that did 32 stopped logging in a day or two afterwards.
This is really true - I inherited a guild with 70 members, most of them were just invited and joined, without knowing what they actually join. And most of them are offline since more than a month - it is a way to get a guild bank. A lot of people will give ESO a try - buying it at sales for like 22€ (just like I did) - most might join because it has the Elder Scrolls label - but then they discover how ESO is - different than a single-player game - a single-player experience provides you with a steady stream of progress, it is designed to have a streamlined, fast and easy to consume content - ESO on the other side is designed for long term grind and to keep you in game, progress is slow and you will have to do many repetitive tasks - at about level 10-15 many will realize this and get that this is not for them - and so they leave and might never log back in again.
I disagree. At level 10-15 you are still advancing steadily through the game, amazed that you're still only in the first zone after the tutorial island with plenty more to follow plus all the same again with two different alliances. Unless it really isn't the kind of game they like, in which case they've paid for the base game and that's no different to an offline purchase. The only stage they'll encounter slow progress and repetitive tasks is when they have completed the 1-50 content or if they just rush to level 10 and then PvP the whole time.
ESO is what you want it to be. It can be as close to a traditional MMORPG as you want, or it can be as close to a traditional single-player game as you want.
No a casual gamer is not advancing fast enough at between level 10-15 - because he might just play for a hour and a half at a time and if he/she wants to do writs as well in that time, there will not be much time left to do missions. It would take him/her weeks to progress and once he/she is realizing that it will take an eternity to do anything really interesting in the game, they will leave - and the only content which scales you up to be able to do something interesting is in DLCs - given the alternative to either keep paying for a game, which they did not enjoy yet or just leaving it to play something more rewarding for their given time to play, they will most likely choose something else - an MMO is not for everyone.
Basically I want to say with it - the level-gated zone design in the base game is holding a lot of people back from staying in the game, if they are casuals with not that much time to grind to a point where the game could be more interesting for them. They either have to pay even more to get a chance or they just choose some other game in their steam library, which they did not play yet - guess what they will do?
I found level 1-50 very interesting. What you find interesting could be different from what others find interesting.
This guild I inherited speaks clearly to me - it is not even 3 months old and a huge percentage of those who joined did not login in the last 1-2 month or even never again since they joined. This is how "interesting" the first impression is in ESO - MOST left.
Edit: and I am not speaking about myself here - I love Elder Scrolls and ESO - I take my time, I have no problem with advancing very slowly - but as my guild member list tells me, most do not.
That is very anecdotal tho. Saying that because a guild you inherited has noone in it means noone is playing is simply not scientific. Also the sales dont seem to match up either. To date between xbox one and ps4 there was 2.8 million boxes sold. PC since the b2p switch 800,000 people. Between all platforms the game sold 100k copies in Feb. This all points to a pretty healthy game. Other than WoW who else in north america have these kind of numbers?
Where did I say this is not a healthy game?- Do not put words into my mouth, which are just your interpretation. And copies says nothing about how many play the game - I have plenty of games in my steam library, which are just waiting for me to try them. That I bought them on sale does not mean I would play them. You can get ESO for 22€ on sale - and some might just buy it and give it a try - then they find that it is not an open world game, like the other TES games, rewards for low levels are pretty crappy, there is no way to sell your stuff at a decent price, because none of the bigger trading guilds wants you as a newbie and the smaller guilds have no trader or are full of people who want to sell but no one wants to buy.
This all leads to frustration from the very start - and is a major game-stopper for many - no progress, no money, no way to get decent money for your "rewards" - no incentive to keep playing - this is what I wanted to point out with this.
So you think 100,000 people went spent like $50-60 for the game and then didnt play it? Seriously?
Who says they spent 50-60 dollars - I spent 22 euro for example, bought in on sale directly from ZOS - it is not as if you would have to have to pay full price for this game if you wait until it is on sale.
An of course people with a life will consider carefully on what they spend their rare and therefore valuable spare time - that they have paid for the game does not matter - that is a stop loss issue, if they do not enjoy it - not keep playing something what they don't like. Their time is what is precious to them, and they want to spend it on something what they really enjoy.
Sorry but I do not buy your hypothesis. It simply doesnt make sense. You want people to ignore the sales figures and all the people they see in the game.
Sales dont necessarily mean much more players, poor purchase descions are to some extend what makes most of what steam earns from, sales can also happen on xbox and psn, and the most populated areas are the 2 first areas of theyre alliance, and the start zone tend to be troll zone (if the least in chat) and where most who wish to try eso realize, what a waste. 2nd is of course just to spam around about pledges, the dlc zones tend to quickly burn out its interesting points and welcome.
Yet the servers are packed full every night. Cyrodill pop locked. Tons of new players coming in to the game. Sorry but I dont see what you are talking about. I do believe we can judge by the brisk sales so far this game will be here for the long term. I somehow doubt 100,000 people all were just people who impulse buy $50-60 games then dont play them.
jamesharv2005ub17_ESO wrote: »starkerealm wrote: »Players who actually want PvP are more likely to go to games with an overall PvP focus.
Say.... like a game that was launched with a massive PvP system (AvAvA) spotlighted at center stage as its key selling point?
lol when was that a "key selling point" lol. man you guys crack me up. Im waiting for the next outlandish statement.
Shader_Shibes wrote: »jamesharv2005ub17_ESO wrote: »starkerealm wrote: »Players who actually want PvP are more likely to go to games with an overall PvP focus.
Say.... like a game that was launched with a massive PvP system (AvAvA) spotlighted at center stage as its key selling point?
lol when was that a "key selling point" lol. man you guys crack me up. Im waiting for the next outlandish statement.
https://youtube.com/watch?v=9P5egjUf1iA
jamesharv2005ub17_ESO wrote: »You cannot use steam to judge anything about this game. Look at sales of ESO on steam. Games like big rig simulator 16 sold more copies.
charley222 wrote: »Shader_Shibes wrote: »jamesharv2005ub17_ESO wrote: »starkerealm wrote: »Players who actually want PvP are more likely to go to games with an overall PvP focus.
Say.... like a game that was launched with a massive PvP system (AvAvA) spotlighted at center stage as its key selling point?
lol when was that a "key selling point" lol. man you guys crack me up. Im waiting for the next outlandish statement.
https://youtube.com/watch?v=9P5egjUf1iA
sometime fan boy are blindthis video really hype all warhammer online and dark age player too buy this game
, all my old warhammer guild buy the game . but now all gone i`m the only one still around and hoping cyrodiil will be fix . let hope cyrodiil will be fix this year because , everyone know WHat is coming , everything is in the hand of eso
jamesharv2005ub17_ESO wrote: »starkerealm wrote: »Players who actually want PvP are more likely to go to games with an overall PvP focus.
Say.... like a game that was launched with a massive PvP system (AvAvA) spotlighted at center stage as its key selling point?
lol when was that a "key selling point" lol. man you guys crack me up. Im waiting for the next outlandish statement.
it actually was at start - massive battles, hundreds of players on screen - that was how they advertised it at start.
jamesharv2005ub17_ESO wrote: »starkerealm wrote: »Players who actually want PvP are more likely to go to games with an overall PvP focus.
Say.... like a game that was launched with a massive PvP system (AvAvA) spotlighted at center stage as its key selling point?
lol when was that a "key selling point" lol. man you guys crack me up. Im waiting for the next outlandish statement.
it actually was at start - massive battles, hundreds of players on screen - that was how they advertised it at start.
While it's true that they claimed that as a feature of the game, it's make-believe to claim that it was "spotlighted center stage as its key selling point". That was one third of the description on the back of the original box, for example, the other two-thirds related to adventuring alone or together with friends and questing to save Tamriel. By the time Tamriel Unlimited was released PvP barely featured on the back of the box. I know that PvPers like to believe they're supremely important to the success of a game, but truly they are no more important than anyone else and numerically almost certainly less so.
jamesharv2005ub17_ESO wrote: »starkerealm wrote: »Players who actually want PvP are more likely to go to games with an overall PvP focus.
Say.... like a game that was launched with a massive PvP system (AvAvA) spotlighted at center stage as its key selling point?
lol when was that a "key selling point" lol. man you guys crack me up. Im waiting for the next outlandish statement.
it actually was at start - massive battles, hundreds of players on screen - that was how they advertised it at start.
While it's true that they claimed that as a feature of the game, it's make-believe to claim that it was "spotlighted center stage as its key selling point". That was one third of the description on the back of the original box, for example, the other two-thirds related to adventuring alone or together with friends and questing to save Tamriel. By the time Tamriel Unlimited was released PvP barely featured on the back of the box. I know that PvPers like to believe they're supremely important to the success of a game, but truly they are no more important than anyone else and numerically almost certainly less so.
Yes that is something to consider as well - ESO;TU is not the original game and they do not have the claim "massive battles, hundreds of players on screen" anymore on the website as well. This is a different kind of game now, basically adapted to the circumstances, which changed due to having to combat bots and hacks.
Every developer wants their games to do well, so at some level I’m sure everyone takes notice of player feedback. The key for us though has been to try and engage with the player base as much as possible. It’s not easy, and you can’t react or comment on every piece of feedback, but just letting them know that you are there, listening, is huge.
ZOS_GinaBruno wrote: »Just wanted to chime in on a few points here. First, what Rich said in the interview is true. We read a lot of feedback from many different places; this includes the forums (here), reddit, in-game feedback, watching streams, talking with guilds, and more.
That said, there's never an instance where everyone agrees on one point, and that's where we need to make a decision and go with it. Can we ever make everyone happy? No, but we try have a balance between what will make players happy and what is best for the game long-term. Do we have issues we still need to work out? Of course. We totally understand that some issues, such as Cyrodiil performance, is something that's been sticky for quite some time and at the risk of just repeating what's already been said, please know that we are working on it. Improvements, though small, have been made. We want to get the performance up to par and get game bugs fixed as much as you guys do.
As far as feedback itself goes, there is a difference between being constructive and being rude. You certainly don't have to sugarcoat things, but personal attacks won't get us anywhere.
silky_soft wrote: »ZOS_GinaBruno wrote: »Just wanted to chime in on a few points here. First, what Rich said in the interview is true. We read a lot of feedback from many different places; this includes the forums (here), reddit, in-game feedback, watching streams, talking with guilds, and more.
That said, there's never an instance where everyone agrees on one point, and that's where we need to make a decision and go with it. Can we ever make everyone happy? No, but we try have a balance between what will make players happy and what is best for the game long-term. Do we have issues we still need to work out? Of course. We totally understand that some issues, such as Cyrodiil performance, is something that's been sticky for quite some time and at the risk of just repeating what's already been said, please know that we are working on it. Improvements, though small, have been made. We want to get the performance up to par and get game bugs fixed as much as you guys do.
As far as feedback itself goes, there is a difference between being constructive and being rude. You certainly don't have to sugarcoat things, but personal attacks won't get us anywhere.
There is many polls on this forum from PvE and PvP players where the vote for something is 90% and you have gone the other way or just not implemented it. 96% in favor of adding old sets at v15 and 16 to the pvp vendors. How is it even an issue that we have to raise it? You say you don't want our AP to be the latest and greatest gear. Fine, but then you will let us stock pile it up, have no access to older sets and no income to afford consumables.
http://forums.elderscrollsonline.com/en/discussion/250535/should-alliance-vendors-be-updated-for-tg-dlc-to-include-old-gear-and-v15-16/p1
Or some of those massive tldr posts where people have done all the work for you guys, all you need to do is implement it and you haven't even used a single idea for your own systems. How can you expect people to stay constructive when all you have done is ignored us? The only improvement that was made in this patch was that you brought the community closer together, but to rally against you, not with you.
FloppyFrank wrote: »@jamesharv2005ub17_ESO cyro pop locked my ass. On console there are at most 3 campaigns pop locked at night when there are the most players. And you are pulling it out of your ass when you say the servers are full every night. Show me the evidence.