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Official Feedback Thread for Dragonknights

  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    ZoM_Head wrote: »
    Targuris wrote: »
    jaburns wrote: »
    I said it earlier- and I'm saying it again (just in case it was missed):

    Make Lava Whip the DK's execute. Give it two morphs.

    Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.

    Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.


    That's a little too much damage maybe 100% is a bit more reasonable.

    All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.

    mDKs still need a lot of love!
  • EnOeZ
    EnOeZ
    ✭✭✭✭
    Nick1620 wrote: »
    Please, make Dark Talons breakable like templars eclipse and give CC immobility after break out please. Just sometimes impossible to play against talons spammers with op DoTs :'(

    Use purge if magicka, use shuffle if stamina.

    Or Forward Momentum if 2H.
    Edited by EnOeZ on February 12, 2016 2:00AM
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    ZoM_Head wrote: »
    ZoM_Head wrote: »
    Targuris wrote: »
    jaburns wrote: »
    I said it earlier- and I'm saying it again (just in case it was missed):

    Make Lava Whip the DK's execute. Give it two morphs.

    Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.

    Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.


    That's a little too much damage maybe 100% is a bit more reasonable.

    All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.

    I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.

    For instance (the damage values are made up... it's just for an easy explanation):

    A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)

    that should roughly equal

    A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)

    and that should roughly equal

    A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)


    Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?

    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • americansteel
    americansteel
    ✭✭✭✭
    LAVA WHIP WAS NOT BUFFED, YET AGAIN DK GETS TRASHED ON BY ZOS!
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • sly007
    sly007
    ✭✭✭✭
    The dk changes are band aids at best. There are tons of suggestions on the forum and now in this thread that will greatly better the dk. Come on Zos, you don't even need to brain storm ideas, there are all here.
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    jaburns wrote: »
    ZoM_Head wrote: »
    ZoM_Head wrote: »
    Targuris wrote: »
    jaburns wrote: »
    I said it earlier- and I'm saying it again (just in case it was missed):

    Make Lava Whip the DK's execute. Give it two morphs.

    Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.

    Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.


    That's a little too much damage maybe 100% is a bit more reasonable.

    All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.

    I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.

    For instance (the damage values are made up... it's just for an easy explanation):

    A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)

    that should roughly equal

    A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)

    and that should roughly equal

    A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)


    Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?

    there are tons of Problems with lash as execute,

    1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
    2. you would Change the main dmg skills for the meele magicka dks
    3. you would take away the proc
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    LAVA WHIP WAS NOT BUFFED, YET AGAIN DK GETS TRASHED ON BY ZOS!
    Well, if you serious than i can say seriously too that all templars would be on top of happiness if their class would be trashed same way.
    jaburns wrote: »
    A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)
    Thats not how templar execute works. You not getting 330% when target below 50%. Execute damage scaling with hp and max 330% bonus you get only on like 5% of enemy hp.
    However maxx 330% bonus below 50%hp is thats how it works before but coz too much QQ was revamped.
    Hope Wrobel will say anything regarding Dragon Blood.
    Edited by Cinbri on February 12, 2016 8:10AM
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    BuggeX wrote: »
    jaburns wrote: »
    ZoM_Head wrote: »
    ZoM_Head wrote: »
    Targuris wrote: »
    jaburns wrote: »
    I said it earlier- and I'm saying it again (just in case it was missed):

    Make Lava Whip the DK's execute. Give it two morphs.

    Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.

    Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.


    That's a little too much damage maybe 100% is a bit more reasonable.

    All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.

    I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.

    For instance (the damage values are made up... it's just for an easy explanation):

    A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)

    that should roughly equal

    A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)

    and that should roughly equal

    A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)


    Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?

    there are tons of Problems with lash as execute,

    1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
    2. you would Change the main dmg skills for the meele magicka dks
    3. you would take away the proc


    I don't see any of those as a problem.
    1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
    2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
    3. If you want a huge heal from a DK melee attack- please see "Burning Embers".

    I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    jaburns wrote: »
    BuggeX wrote: »
    jaburns wrote: »
    ZoM_Head wrote: »
    ZoM_Head wrote: »
    Targuris wrote: »
    jaburns wrote: »
    I said it earlier- and I'm saying it again (just in case it was missed):

    Make Lava Whip the DK's execute. Give it two morphs.

    Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.

    Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.


    That's a little too much damage maybe 100% is a bit more reasonable.

    All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.

    I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.

    For instance (the damage values are made up... it's just for an easy explanation):

    A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)

    that should roughly equal

    A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)

    and that should roughly equal

    A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)


    Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?

    there are tons of Problems with lash as execute,

    1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
    2. you would Change the main dmg skills for the meele magicka dks
    3. you would take away the proc


    I don't see any of those as a problem.
    1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
    2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
    3. If you want a huge heal from a DK melee attack- please see "Burning Embers".

    I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?

    Why does the dk need an execute? So it can be like every other class? Might as well make igneous shield on par with hardened ward and make inferno grant invisibility while we're at it.
    #HowDoYouLikeYourDK?
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Nb has enought skills and movement to retread from a engage, Dk has not, i dont think a magicka destro dk will run in to execute a target.

    my Suggestion would be the passive, world on fire, Change this passive form the *** + aoe flame dmg to more dmg with flame based skills if the target is under x% there could be a other Point, any dot on the target will lower the % dmg, so pve dks would not get op while we have our execute in pvp.
    if this is done, unstable flame have to be Change

    and btw, there are so many threads with suggestions for a execute, i dont want to repead it in any thread appering with the word dk in it
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    IxskullzxI wrote: »
    jaburns wrote: »
    BuggeX wrote: »
    jaburns wrote: »
    ZoM_Head wrote: »
    ZoM_Head wrote: »
    Targuris wrote: »
    jaburns wrote: »
    I said it earlier- and I'm saying it again (just in case it was missed):

    Make Lava Whip the DK's execute. Give it two morphs.

    Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.

    Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.


    That's a little too much damage maybe 100% is a bit more reasonable.

    All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.

    I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.

    For instance (the damage values are made up... it's just for an easy explanation):

    A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)

    that should roughly equal

    A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)

    and that should roughly equal

    A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)


    Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?

    there are tons of Problems with lash as execute,

    1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
    2. you would Change the main dmg skills for the meele magicka dks
    3. you would take away the proc


    I don't see any of those as a problem.
    1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
    2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
    3. If you want a huge heal from a DK melee attack- please see "Burning Embers".

    I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?

    Why does the dk need an execute? So it can be like every other class? Might as well make igneous shield on par with hardened ward and make inferno grant invisibility while we're at it.

    Why would you compare an execute which is universal across all the classes except DK to shields and invisibility which are unique to just 1 class each? Your analogy is so non sequitur I can't even
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    BuggeX wrote: »
    Nb has enought skills and movement to retread from a engage, Dk has not, i dont think a magicka destro dk will run in to execute a target.

    my Suggestion would be the passive, world on fire, Change this passive form the *** + aoe flame dmg to more dmg with flame based skills if the target is under x% there could be a other Point, any dot on the target will lower the % dmg, so pve dks would not get op while we have our execute in pvp.
    if this is done, unstable flame have to be Change

    and btw, there are so many threads with suggestions for a execute, i dont want to repead it in any thread appering with the word dk in it

    So, you basically want a passive DoT execute? That's actually an interesting concept. It could apply to stam DKs and mag DKs. Other classes would have a fit about DKs getting a "passive execute"... but I like it.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Kilandros wrote: »
    IxskullzxI wrote: »
    jaburns wrote: »
    BuggeX wrote: »
    jaburns wrote: »
    ZoM_Head wrote: »
    ZoM_Head wrote: »
    Targuris wrote: »
    jaburns wrote: »
    I said it earlier- and I'm saying it again (just in case it was missed):

    Make Lava Whip the DK's execute. Give it two morphs.

    Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.

    Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.


    That's a little too much damage maybe 100% is a bit more reasonable.

    All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.

    I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.

    For instance (the damage values are made up... it's just for an easy explanation):

    A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)

    that should roughly equal

    A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)

    and that should roughly equal

    A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)


    Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?

    there are tons of Problems with lash as execute,

    1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
    2. you would Change the main dmg skills for the meele magicka dks
    3. you would take away the proc


    I don't see any of those as a problem.
    1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
    2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
    3. If you want a huge heal from a DK melee attack- please see "Burning Embers".

    I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?

    Why does the dk need an execute? So it can be like every other class? Might as well make igneous shield on par with hardened ward and make inferno grant invisibility while we're at it.

    Why would you compare an execute which is universal across all the classes except DK to shields and invisibility which are unique to just 1 class each? Your analogy is so non sequitur I can't even

    ^
    Exactly this.
    -Every class has a unique set of skills that apply to it. NBs have stealth, Temps have very powerful heals, and Sorcs have shields. Those things differentiate the classes.

    However, all classes share certain abilities tailored to their class. Every class has a gap closer. Every class has a self heal. Every class has a passive that boosts the group in some way. Every class should have an execute.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    jaburns wrote: »
    Kilandros wrote: »
    IxskullzxI wrote: »
    jaburns wrote: »
    BuggeX wrote: »
    jaburns wrote: »
    ZoM_Head wrote: »
    ZoM_Head wrote: »
    Targuris wrote: »
    jaburns wrote: »
    I said it earlier- and I'm saying it again (just in case it was missed):

    Make Lava Whip the DK's execute. Give it two morphs.

    Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.

    Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.


    That's a little too much damage maybe 100% is a bit more reasonable.

    All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.

    I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.

    For instance (the damage values are made up... it's just for an easy explanation):

    A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)

    that should roughly equal

    A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)

    and that should roughly equal

    A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)


    Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?

    there are tons of Problems with lash as execute,

    1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
    2. you would Change the main dmg skills for the meele magicka dks
    3. you would take away the proc


    I don't see any of those as a problem.
    1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
    2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
    3. If you want a huge heal from a DK melee attack- please see "Burning Embers".

    I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?

    Why does the dk need an execute? So it can be like every other class? Might as well make igneous shield on par with hardened ward and make inferno grant invisibility while we're at it.

    Why would you compare an execute which is universal across all the classes except DK to shields and invisibility which are unique to just 1 class each? Your analogy is so non sequitur I can't even

    ^
    Exactly this.
    -Every class has a unique set of skills that apply to it. NBs have stealth, Temps have very powerful heals, and Sorcs have shields. Those things differentiate the classes.

    However, all classes share certain abilities tailored to their class. Every class has a gap closer. Every class has a self heal. Every class has a passive that boosts the group in some way. Every class should have an execute.

    Every class should have a shield?

    Every class should have the same abilities with differently coloured buttons?

    Just because something sounds good in your head, it doesn't mean you should say it.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
    ✭✭✭✭

    Just because something sounds good in your head, it doesn't mean you should say it.


    Why shouldnt DK have an execute?
  • leepalmer95
    leepalmer95
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    jaburns wrote: »
    Kilandros wrote: »
    IxskullzxI wrote: »
    jaburns wrote: »
    BuggeX wrote: »
    jaburns wrote: »
    ZoM_Head wrote: »
    ZoM_Head wrote: »
    Targuris wrote: »
    jaburns wrote: »
    I said it earlier- and I'm saying it again (just in case it was missed):

    Make Lava Whip the DK's execute. Give it two morphs.

    Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.

    Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.


    That's a little too much damage maybe 100% is a bit more reasonable.

    All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.

    I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.

    For instance (the damage values are made up... it's just for an easy explanation):

    A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)

    that should roughly equal

    A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)

    and that should roughly equal

    A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)


    Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?

    there are tons of Problems with lash as execute,

    1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
    2. you would Change the main dmg skills for the meele magicka dks
    3. you would take away the proc


    I don't see any of those as a problem.
    1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
    2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
    3. If you want a huge heal from a DK melee attack- please see "Burning Embers".

    I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?

    Why does the dk need an execute? So it can be like every other class? Might as well make igneous shield on par with hardened ward and make inferno grant invisibility while we're at it.

    Why would you compare an execute which is universal across all the classes except DK to shields and invisibility which are unique to just 1 class each? Your analogy is so non sequitur I can't even

    ^
    Exactly this.
    -Every class has a unique set of skills that apply to it. NBs have stealth, Temps have very powerful heals, and Sorcs have shields. Those things differentiate the classes.

    However, all classes share certain abilities tailored to their class. Every class has a gap closer. Every class has a self heal. Every class has a passive that boosts the group in some way. Every class should have an execute.

    Every class should have a shield?

    Every class should have the same abilities with differently coloured buttons?

    Just because something sounds good in your head, it doesn't mean you should say it.

    Every class does have shields, everyone has access to healing ward/harness.

    Every class should have the basics, gap closer/dps skill/execute.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    jaburns wrote: »
    Kilandros wrote: »
    IxskullzxI wrote: »
    jaburns wrote: »
    BuggeX wrote: »
    jaburns wrote: »
    ZoM_Head wrote: »
    ZoM_Head wrote: »
    Targuris wrote: »
    jaburns wrote: »
    I said it earlier- and I'm saying it again (just in case it was missed):

    Make Lava Whip the DK's execute. Give it two morphs.

    Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.

    Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.


    That's a little too much damage maybe 100% is a bit more reasonable.

    All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.

    I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.

    For instance (the damage values are made up... it's just for an easy explanation):

    A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)

    that should roughly equal

    A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)

    and that should roughly equal

    A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)


    Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?

    there are tons of Problems with lash as execute,

    1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
    2. you would Change the main dmg skills for the meele magicka dks
    3. you would take away the proc


    I don't see any of those as a problem.
    1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
    2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
    3. If you want a huge heal from a DK melee attack- please see "Burning Embers".

    I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?

    Why does the dk need an execute? So it can be like every other class? Might as well make igneous shield on par with hardened ward and make inferno grant invisibility while we're at it.

    Why would you compare an execute which is universal across all the classes except DK to shields and invisibility which are unique to just 1 class each? Your analogy is so non sequitur I can't even

    ^
    Exactly this.
    -Every class has a unique set of skills that apply to it. NBs have stealth, Temps have very powerful heals, and Sorcs have shields. Those things differentiate the classes.

    However, all classes share certain abilities tailored to their class. Every class has a gap closer. Every class has a self heal. Every class has a passive that boosts the group in some way. Every class should have an execute.

    Every class should have a shield?

    Every class should have the same abilities with differently coloured buttons?

    Just because something sounds good in your head, it doesn't mean you should say it.

    Every class does have shields, everyone has access to healing ward/harness.

    Every class should have the basics, gap closer/dps skill/execute.

    Well, according to this logic the DK already has an execute skill. One from the 2h line (a morph actually makes all the skills do more damage to low health targets) and the dw skill line (not only Steel Tornado).

    Just because something sounds good in your head, it doesn't mean you should say it.


    Why shouldnt DK have an execute?

    Well, why? It's not that you need one to be competitive. I'd rather not have one, and other cool stuff instead... you know, uniqueness.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • RoamingRiverElk
    RoamingRiverElk
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    Just because something sounds good in your head, it doesn't mean you should say it.


    Why shouldnt DK have an execute?

    Because DKs should be the tankier class, not the most singletarget damage dealing class (N.B. I'm not saying DKs shouldn't be able to do damage, because if they can't, that is just incredibly boring gameplay). That's why I think that a good, working self-heal is better for magicka DKs than a singletarget execute. Stamina DKs already have an execute skill from 2H.

    Buffing Dragon Blood to be exempt from the 50% Cyro healing debuff and making it what it used to be + giving DKs a passive bonus to max health so that they could benefit more from the heal and igneous shield would increase their tankiness.

    In Cyrodiil, Igneous Shield strength needs to be stronger, and Dragon Blood needs to heal more.
    Edited by RoamingRiverElk on February 12, 2016 4:43PM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Well, why? It's not that you need one to be competitive. I'd rather not have one, and other cool stuff instead... you know, uniqueness.

    Yeah but what cool stuff would DK get instead to balance not having a class execute?
  • RoamingRiverElk
    RoamingRiverElk
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    Double post
    Edited by RoamingRiverElk on February 12, 2016 4:43PM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • RoamingRiverElk
    RoamingRiverElk
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    Well, why? It's not that you need one to be competitive. I'd rather not have one, and other cool stuff instead... you know, uniqueness.

    Yeah but what cool stuff would DK get instead to balance not having a class execute?

    Another good thing for magicka DKs would be some stamina return from blocking so they could block more - that is, after all, crucial to their survival.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Well, why? It's not that you need one to be competitive. I'd rather not have one, and other cool stuff instead... you know, uniqueness.

    Yeah but what cool stuff would DK get instead to balance not having a class execute?

    Sustained damage over long periods of time, coupled with being tanky, which actually makes it possible to play non-burst specs? Something along those lines. As I stated, you can always pick up a 2h if you desperately want an execute :wink:
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Just because something sounds good in your head, it doesn't mean you should say it.


    Why shouldnt DK have an execute?

    Because DKs should be the tankier class, not the most damage dealing class (N.B. I'm not saying DKs shouldn't be able to do damage, because if they can't, that is just incredibly boring gameplay). That's why I think that a good, working self-heal is better for magicka DKs than an execute. Stamina DKs already have an execute skill from 2H.

    Buffing Dragon Blood to be exempt from the 50% Cyro healing debuff and making it what it used to be + giving DKs a passive bonus to max health so that they could benefit more from the heal and igneous shield would increase their tankiness.

    In Cyrodiil, Igneous Shield strength needs to be stronger, and Dragon Blood needs to heal more.

    Well comparing my NB tank to my DK tank the NB wins by far in tankiness. Shadow barrier gives 5k resistances with use of a shadow skill, thats a permanent armour buff for a third of the cost and without taking up a slot like spiked armour or immovable does.
    Mirage that gives 20% dodge and minor resolve which is more physical resistance for 30 or so seconds.
    Siphoning strikes means endless stamina + magicka which means no trouble with resource management.
    Numerous self heals that are great when stamina and even better when magicka build.

    And thats not to mention the damage bonuses that NB gets that I benefit from on my tank.

    I mean I'm all for DK being the tankier class but its not, so they should either make it tankier or give it stuff that it lacks like a class execute ability.
    Edited by slumber_sandb16_ESO on February 12, 2016 4:49PM
  • Bashev
    Bashev
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    Just because something sounds good in your head, it doesn't mean you should say it.


    Why shouldnt DK have an execute?

    Because DKs should be the tankier class, not the most damage dealing class (N.B. I'm not saying DKs shouldn't be able to do damage, because if they can't, that is just incredibly boring gameplay). That's why I think that a good, working self-heal is better for magicka DKs than an execute. Stamina DKs already have an execute skill from 2H.

    Buffing Dragon Blood to be exempt from the 50% Cyro healing debuff and making it what it used to be + giving DKs a passive bonus to max health so that they could benefit more from the heal and igneous shield would increase their tankiness.

    In Cyrodiil, Igneous Shield strength needs to be stronger, and Dragon Blood needs to heal more.

    Well comparing my NB tank to my DK tank the NB wins by far in tankiness. Shadow barrier gives 5k resistances with use of a shadow skill, thats a permanent armour buff for a third of the cost and without taking up a slot like spiked armour or immovable does.
    Mirage that gives 20% dodge and minor resolve which is more physical resistance for 30 or so seconds.
    Siphoning strikes means endless stamina + magicka which means no trouble with resource management.
    Numerous self heals that are great when stamina and even better when magicka build.

    And thats not to mention the damage bonuses that NB gets that I benefit from on my tank.

    I mean I'm all for DK being the tankier class but its not, so they should either make it tankier or give it stuff that it lacks like a class execute ability.

    Of course that DKs are not so tanky. All their survivability skills were nerfed. After these nerfs they were relying on perma blocking while it wasnt nerfed too. Now ... everybody knows what is the situation with the tanks.
    Because I can!
  • Mysticman
    Mysticman
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    Thanks for making Inferno totally useless for Magicka users why would anyone want a morph to randomly throw off some heals to some random strangers who happen to be in the area , changing Sea of Flames to heal instead of damage is a waste of the Inferno morph no one is going use this morph not even healers they have way better choices than this morph and the other morph is for stam builds so Magicka users get shafted out of a morph not that the current morph for Sea of Flames was any good but this change is a lot worse. And to me making it no longer toggle is a step backwards I like the fact that I could just turn it on and forget about it and not have to activate it every time I wanted to use it. I guess it's back to Inner Light, Inferno R.I.P.

    If it's not broke don't "fix" it.
    Edited by Mysticman on February 12, 2016 7:36PM
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Well, why? It's not that you need one to be competitive. I'd rather not have one, and other cool stuff instead... you know, uniqueness.

    Yeah but what cool stuff would DK get instead to balance not having a class execute?

    Sustained damage over long periods of time, coupled with being tanky, which actually makes it possible to play non-burst specs? Something along those lines. As I stated, you can always pick up a 2h if you desperately want an execute :wink:

    That would be nice but DK isnt any tankier than other classes, my NB tank is far superior in tankiness compared to my DK.
    So DK don't get an execute but dont get the tankiness either, so DK gets neither while other classes got one or both.


    On another note, posted this in another thread but figured I'd put it here as well just in case.
    Igneous Weapons: Charge you and your allies' weapons with volcanic power to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds and reduces the time it takes to charge heavy attacks for you by 20%.

    Cast Time: Instant
    Target: Area
    Radius: 28 meters
    Duration 33 seconds
    Cost: 3094 2094 magicka

    Thats a skill I'd use.

    Edited by slumber_sandb16_ESO on February 12, 2016 7:57PM
  • leepalmer95
    leepalmer95
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    Tanks aren't useful in pvp, easily ignored, not too effective apart from vs pugs. Dk aren't that tanky anymore, like someone said nb's are far better tanks.

    Sustained dps will get you no where in pvp, you need burst to actual kill someone, you can sustain all you want if they just keep healing then you get them to 30%~ then it's pointless. An execute is an important part of burst.

    Similary the 30% snare that a dk's fire skill get needs to be boosted to at least 50%. 30% is nothing when everyone is throwing around 70% snare using, webs, lotus, caltraps, stampede etc... every other class has access to easily spam able snares that naturally fit into their build while dk's get a weak useless passive ( like a lot of dk's passive, no increased stat/dmg/sustain...) which provides a small snare that hardly noticeable.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Master_Kas
    Master_Kas
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    Tanks aren't useful in pvp, easily ignored, not too effective apart from vs pugs. Dk aren't that tanky anymore, like someone said nb's are far better tanks.

    Sustained dps will get you no where in pvp, you need burst to actual kill someone, you can sustain all you want if they just keep healing then you get them to 30%~ then it's pointless. An execute is an important part of burst.

    Similary the 30% snare that a dk's fire skill get needs to be boosted to at least 50%. 30% is nothing when everyone is throwing around 70% snare using, webs, lotus, caltraps, stampede etc... every other class has access to easily spam able snares that naturally fit into their build while dk's get a weak useless passive ( like a lot of dk's passive, no increased stat/dmg/sustain...) which provides a small snare that hardly noticeable.

    Nightblades are NOT better tanks than Dragonknights lol. Atleast not in PvP xD Cmon stop this madness.

    That's just BS.
    EU | PC
  • Savos_Saren
    Savos_Saren
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    Master_Kas wrote: »
    Tanks aren't useful in pvp, easily ignored, not too effective apart from vs pugs. Dk aren't that tanky anymore, like someone said nb's are far better tanks.

    Sustained dps will get you no where in pvp, you need burst to actual kill someone, you can sustain all you want if they just keep healing then you get them to 30%~ then it's pointless. An execute is an important part of burst.

    Similary the 30% snare that a dk's fire skill get needs to be boosted to at least 50%. 30% is nothing when everyone is throwing around 70% snare using, webs, lotus, caltraps, stampede etc... every other class has access to easily spam able snares that naturally fit into their build while dk's get a weak useless passive ( like a lot of dk's passive, no increased stat/dmg/sustain...) which provides a small snare that hardly noticeable.

    Nightblades are NOT better tanks than Dragonknights lol. Atleast not in PvP xD Cmon stop this madness.

    That's just BS.

    I can't argue one way or the other about NB vs DK tanking in PVP... but in PVE, my NB definitely outshines the DK. (But I really, really want the DK to be better!)
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • JaceSB
    JaceSB
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    So far I am happy with the changes to DK, the change/buff to Molten Armaments is a great change. The only thing that I suggest should be changed is a stamina morph of Lava Whip. Currently the Molten Whip morph is the most used and to me having both morphs be magicka and only one being used by most top players just makes no sense. So having a stamina based morph for stamina dragonknights would not only give them more options as far as gear/DPS, but also make stam DKs more fun to play and more unique.
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