I said it earlier- and I'm saying it again (just in case it was missed):
Make Lava Whip the DK's execute. Give it two morphs.
Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.
Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.
That's a little too much damage maybe 100% is a bit more reasonable.
All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.
leepalmer95 wrote: »
I said it earlier- and I'm saying it again (just in case it was missed):
Make Lava Whip the DK's execute. Give it two morphs.
Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.
Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.
That's a little too much damage maybe 100% is a bit more reasonable.
All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.
I said it earlier- and I'm saying it again (just in case it was missed):
Make Lava Whip the DK's execute. Give it two morphs.
Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.
Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.
That's a little too much damage maybe 100% is a bit more reasonable.
All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.
I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.
For instance (the damage values are made up... it's just for an easy explanation):
A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)
that should roughly equal
A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)
and that should roughly equal
A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)
Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?
Well, if you serious than i can say seriously too that all templars would be on top of happiness if their class would be trashed same way.americansteel wrote: »LAVA WHIP WAS NOT BUFFED, YET AGAIN DK GETS TRASHED ON BY ZOS!
Thats not how templar execute works. You not getting 330% when target below 50%. Execute damage scaling with hp and max 330% bonus you get only on like 5% of enemy hp.A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)
I said it earlier- and I'm saying it again (just in case it was missed):
Make Lava Whip the DK's execute. Give it two morphs.
Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.
Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.
That's a little too much damage maybe 100% is a bit more reasonable.
All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.
I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.
For instance (the damage values are made up... it's just for an easy explanation):
A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)
that should roughly equal
A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)
and that should roughly equal
A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)
Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?
there are tons of Problems with lash as execute,
1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
2. you would Change the main dmg skills for the meele magicka dks
3. you would take away the proc
I said it earlier- and I'm saying it again (just in case it was missed):
Make Lava Whip the DK's execute. Give it two morphs.
Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.
Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.
That's a little too much damage maybe 100% is a bit more reasonable.
All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.
I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.
For instance (the damage values are made up... it's just for an easy explanation):
A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)
that should roughly equal
A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)
and that should roughly equal
A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)
Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?
there are tons of Problems with lash as execute,
1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
2. you would Change the main dmg skills for the meele magicka dks
3. you would take away the proc
I don't see any of those as a problem.
1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
3. If you want a huge heal from a DK melee attack- please see "Burning Embers".
I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?
IxskullzxI wrote: »I said it earlier- and I'm saying it again (just in case it was missed):
Make Lava Whip the DK's execute. Give it two morphs.
Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.
Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.
That's a little too much damage maybe 100% is a bit more reasonable.
All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.
I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.
For instance (the damage values are made up... it's just for an easy explanation):
A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)
that should roughly equal
A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)
and that should roughly equal
A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)
Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?
there are tons of Problems with lash as execute,
1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
2. you would Change the main dmg skills for the meele magicka dks
3. you would take away the proc
I don't see any of those as a problem.
1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
3. If you want a huge heal from a DK melee attack- please see "Burning Embers".
I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?
Why does the dk need an execute? So it can be like every other class? Might as well make igneous shield on par with hardened ward and make inferno grant invisibility while we're at it.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Nb has enought skills and movement to retread from a engage, Dk has not, i dont think a magicka destro dk will run in to execute a target.
my Suggestion would be the passive, world on fire, Change this passive form the *** + aoe flame dmg to more dmg with flame based skills if the target is under x% there could be a other Point, any dot on the target will lower the % dmg, so pve dks would not get op while we have our execute in pvp.
if this is done, unstable flame have to be Change
and btw, there are so many threads with suggestions for a execute, i dont want to repead it in any thread appering with the word dk in it
IxskullzxI wrote: »I said it earlier- and I'm saying it again (just in case it was missed):
Make Lava Whip the DK's execute. Give it two morphs.
Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.
Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.
That's a little too much damage maybe 100% is a bit more reasonable.
All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.
I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.
For instance (the damage values are made up... it's just for an easy explanation):
A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)
that should roughly equal
A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)
and that should roughly equal
A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)
Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?
there are tons of Problems with lash as execute,
1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
2. you would Change the main dmg skills for the meele magicka dks
3. you would take away the proc
I don't see any of those as a problem.
1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
3. If you want a huge heal from a DK melee attack- please see "Burning Embers".
I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?
Why does the dk need an execute? So it can be like every other class? Might as well make igneous shield on par with hardened ward and make inferno grant invisibility while we're at it.
Why would you compare an execute which is universal across all the classes except DK to shields and invisibility which are unique to just 1 class each? Your analogy is so non sequitur I can't even
IxskullzxI wrote: »I said it earlier- and I'm saying it again (just in case it was missed):
Make Lava Whip the DK's execute. Give it two morphs.
Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.
Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.
That's a little too much damage maybe 100% is a bit more reasonable.
All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.
I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.
For instance (the damage values are made up... it's just for an easy explanation):
A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)
that should roughly equal
A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)
and that should roughly equal
A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)
Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?
there are tons of Problems with lash as execute,
1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
2. you would Change the main dmg skills for the meele magicka dks
3. you would take away the proc
I don't see any of those as a problem.
1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
3. If you want a huge heal from a DK melee attack- please see "Burning Embers".
I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?
Why does the dk need an execute? So it can be like every other class? Might as well make igneous shield on par with hardened ward and make inferno grant invisibility while we're at it.
Why would you compare an execute which is universal across all the classes except DK to shields and invisibility which are unique to just 1 class each? Your analogy is so non sequitur I can't even
^
Exactly this.
-Every class has a unique set of skills that apply to it. NBs have stealth, Temps have very powerful heals, and Sorcs have shields. Those things differentiate the classes.
However, all classes share certain abilities tailored to their class. Every class has a gap closer. Every class has a self heal. Every class has a passive that boosts the group in some way. Every class should have an execute.
Just because something sounds good in your head, it doesn't mean you should say it.
r.jan_emailb16_ESO wrote: »IxskullzxI wrote: »I said it earlier- and I'm saying it again (just in case it was missed):
Make Lava Whip the DK's execute. Give it two morphs.
Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.
Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.
That's a little too much damage maybe 100% is a bit more reasonable.
All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.
I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.
For instance (the damage values are made up... it's just for an easy explanation):
A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)
that should roughly equal
A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)
and that should roughly equal
A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)
Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?
there are tons of Problems with lash as execute,
1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
2. you would Change the main dmg skills for the meele magicka dks
3. you would take away the proc
I don't see any of those as a problem.
1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
3. If you want a huge heal from a DK melee attack- please see "Burning Embers".
I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?
Why does the dk need an execute? So it can be like every other class? Might as well make igneous shield on par with hardened ward and make inferno grant invisibility while we're at it.
Why would you compare an execute which is universal across all the classes except DK to shields and invisibility which are unique to just 1 class each? Your analogy is so non sequitur I can't even
^
Exactly this.
-Every class has a unique set of skills that apply to it. NBs have stealth, Temps have very powerful heals, and Sorcs have shields. Those things differentiate the classes.
However, all classes share certain abilities tailored to their class. Every class has a gap closer. Every class has a self heal. Every class has a passive that boosts the group in some way. Every class should have an execute.
Every class should have a shield?
Every class should have the same abilities with differently coloured buttons?
Just because something sounds good in your head, it doesn't mean you should say it.
leepalmer95 wrote: »r.jan_emailb16_ESO wrote: »IxskullzxI wrote: »I said it earlier- and I'm saying it again (just in case it was missed):
Make Lava Whip the DK's execute. Give it two morphs.
Molten Whip (magick morph): While slotted, the damage of Ardent Flame Abilities is increased by (x). Causes 250% more damage against targets under 35% health.
Spiked Whip (stamina morph): This ability now scales off Stamina and Weapon power. Gain (x) stamina if target is killed. Causes 250% more damage against targets under 35% health.
That's a little too much damage maybe 100% is a bit more reasonable.
All executes deal up to 300% (some are a bit more) more damage, some start scaling at 50% health, some at 25% and some at 20%.
I think it's fair to say that, if we'd base Lava Whip as an "execute"- then we should make the extra percent of damage delt scale in an appropriate ratio to Radiant Destruction or Killer's Blade.
For instance (the damage values are made up... it's just for an easy explanation):
A magicka Nightblade with 64 points into their Magicka attribute does 1000 damage with Killer's Blade and gets 300% increase to enemies with less than 25% health. (so the enemy takes 3000 points of damage when below 25%)
that should roughly equal
A magicka Templar with 64 points into the Magicka attribute would do 750 damage with Radiant Destruction and get 330% increase to enemies with less than 50% health. (so the enemy takes 2475 points of damage when below 50%)
and that should roughly equal
A magicka DK with 64 points into their Magicka attributes to do 2000 damage with Flame Lash and get 150% increase to enemies with less than 25% health.(so the enemy would take 3000 points of damage when below 25%)
Is that better? It makes my proposed execute roughly on par with a NB and Templar. I didn't do a calculation for Sorcerer because their execute is a little more complex... but I'm assuming that it's pretty on par with Killer's Blade and Radiant Destruction?
there are tons of Problems with lash as execute,
1. its a meele skill, this would just make sens on the tanky meele dks, dk with destro will not use it
2. you would Change the main dmg skills for the meele magicka dks
3. you would take away the proc
I don't see any of those as a problem.
1. Some executes in this game are ranged while others are melee (look at Templar vs NB).
2. DKs use a plethora of skills for damage. Molten Whip hits like a wet noodle as-is... so I wouldn't call it a main damage skill.
3. If you want a huge heal from a DK melee attack- please see "Burning Embers".
I looked back throughout this thread and I couldn't find any of your suggestions for an execute. At least I'm offering suggestions that would help both magicka and stamina based DKs. What's your proposal for an execute?
Why does the dk need an execute? So it can be like every other class? Might as well make igneous shield on par with hardened ward and make inferno grant invisibility while we're at it.
Why would you compare an execute which is universal across all the classes except DK to shields and invisibility which are unique to just 1 class each? Your analogy is so non sequitur I can't even
^
Exactly this.
-Every class has a unique set of skills that apply to it. NBs have stealth, Temps have very powerful heals, and Sorcs have shields. Those things differentiate the classes.
However, all classes share certain abilities tailored to their class. Every class has a gap closer. Every class has a self heal. Every class has a passive that boosts the group in some way. Every class should have an execute.
Every class should have a shield?
Every class should have the same abilities with differently coloured buttons?
Just because something sounds good in your head, it doesn't mean you should say it.
Every class does have shields, everyone has access to healing ward/harness.
Every class should have the basics, gap closer/dps skill/execute.
slumber_sandb16_ESO wrote: »
Just because something sounds good in your head, it doesn't mean you should say it.
Why shouldnt DK have an execute?
slumber_sandb16_ESO wrote: »
Just because something sounds good in your head, it doesn't mean you should say it.
Why shouldnt DK have an execute?
Well, why? It's not that you need one to be competitive. I'd rather not have one, and other cool stuff instead... you know, uniqueness.
slumber_sandb16_ESO wrote: »Well, why? It's not that you need one to be competitive. I'd rather not have one, and other cool stuff instead... you know, uniqueness.
Yeah but what cool stuff would DK get instead to balance not having a class execute?
slumber_sandb16_ESO wrote: »Well, why? It's not that you need one to be competitive. I'd rather not have one, and other cool stuff instead... you know, uniqueness.
Yeah but what cool stuff would DK get instead to balance not having a class execute?
RoamingRiverElk wrote: »slumber_sandb16_ESO wrote: »
Just because something sounds good in your head, it doesn't mean you should say it.
Why shouldnt DK have an execute?
Because DKs should be the tankier class, not the most damage dealing class (N.B. I'm not saying DKs shouldn't be able to do damage, because if they can't, that is just incredibly boring gameplay). That's why I think that a good, working self-heal is better for magicka DKs than an execute. Stamina DKs already have an execute skill from 2H.
Buffing Dragon Blood to be exempt from the 50% Cyro healing debuff and making it what it used to be + giving DKs a passive bonus to max health so that they could benefit more from the heal and igneous shield would increase their tankiness.
In Cyrodiil, Igneous Shield strength needs to be stronger, and Dragon Blood needs to heal more.
slumber_sandb16_ESO wrote: »RoamingRiverElk wrote: »slumber_sandb16_ESO wrote: »
Just because something sounds good in your head, it doesn't mean you should say it.
Why shouldnt DK have an execute?
Because DKs should be the tankier class, not the most damage dealing class (N.B. I'm not saying DKs shouldn't be able to do damage, because if they can't, that is just incredibly boring gameplay). That's why I think that a good, working self-heal is better for magicka DKs than an execute. Stamina DKs already have an execute skill from 2H.
Buffing Dragon Blood to be exempt from the 50% Cyro healing debuff and making it what it used to be + giving DKs a passive bonus to max health so that they could benefit more from the heal and igneous shield would increase their tankiness.
In Cyrodiil, Igneous Shield strength needs to be stronger, and Dragon Blood needs to heal more.
Well comparing my NB tank to my DK tank the NB wins by far in tankiness. Shadow barrier gives 5k resistances with use of a shadow skill, thats a permanent armour buff for a third of the cost and without taking up a slot like spiked armour or immovable does.
Mirage that gives 20% dodge and minor resolve which is more physical resistance for 30 or so seconds.
Siphoning strikes means endless stamina + magicka which means no trouble with resource management.
Numerous self heals that are great when stamina and even better when magicka build.
And thats not to mention the damage bonuses that NB gets that I benefit from on my tank.
I mean I'm all for DK being the tankier class but its not, so they should either make it tankier or give it stuff that it lacks like a class execute ability.
r.jan_emailb16_ESO wrote: »slumber_sandb16_ESO wrote: »Well, why? It's not that you need one to be competitive. I'd rather not have one, and other cool stuff instead... you know, uniqueness.
Yeah but what cool stuff would DK get instead to balance not having a class execute?
Sustained damage over long periods of time, coupled with being tanky, which actually makes it possible to play non-burst specs? Something along those lines. As I stated, you can always pick up a 2h if you desperately want an execute
slumber_sandb16_ESO wrote: »Igneous Weapons: Charge you and your allies' weapons with volcanic power to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds and reduces the time it takes to charge heavy attacks for you by 20%.
Cast Time: Instant
Target: Area
Radius: 28 meters
Duration 33 seconds
Cost: 3094 2094 magicka
Thats a skill I'd use.
leepalmer95 wrote: »Tanks aren't useful in pvp, easily ignored, not too effective apart from vs pugs. Dk aren't that tanky anymore, like someone said nb's are far better tanks.
Sustained dps will get you no where in pvp, you need burst to actual kill someone, you can sustain all you want if they just keep healing then you get them to 30%~ then it's pointless. An execute is an important part of burst.
Similary the 30% snare that a dk's fire skill get needs to be boosted to at least 50%. 30% is nothing when everyone is throwing around 70% snare using, webs, lotus, caltraps, stampede etc... every other class has access to easily spam able snares that naturally fit into their build while dk's get a weak useless passive ( like a lot of dk's passive, no increased stat/dmg/sustain...) which provides a small snare that hardly noticeable.
Master_Kas wrote: »leepalmer95 wrote: »Tanks aren't useful in pvp, easily ignored, not too effective apart from vs pugs. Dk aren't that tanky anymore, like someone said nb's are far better tanks.
Sustained dps will get you no where in pvp, you need burst to actual kill someone, you can sustain all you want if they just keep healing then you get them to 30%~ then it's pointless. An execute is an important part of burst.
Similary the 30% snare that a dk's fire skill get needs to be boosted to at least 50%. 30% is nothing when everyone is throwing around 70% snare using, webs, lotus, caltraps, stampede etc... every other class has access to easily spam able snares that naturally fit into their build while dk's get a weak useless passive ( like a lot of dk's passive, no increased stat/dmg/sustain...) which provides a small snare that hardly noticeable.
Nightblades are NOT better tanks than Dragonknights lol. Atleast not in PvP xD Cmon stop this madness.
That's just BS.