On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.
leepalmer95 wrote: »On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.
Also confirmed no stam whip. No execute, because he doesn't want all classes to be the same... despite the other 3 having executes.
On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.
On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.
So far I am happy with the changes to DK, the change/buff to Molten Armaments is a great change. The only thing that I suggest should be changed is a stamina morph of Lava Whip. Currently the Molten Whip morph is the most used and to me having both morphs be magicka and only one being used by most top players just makes no sense. So having a stamina based morph for stamina dragonknights would not only give them more options as far as gear/DPS, but also make stam DKs more fun to play and more unique.
mzapkeneb18_ESO wrote: ».... i guess no new informations about dragon blood?
On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.
On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.
the Problem with dots is that they are purged anytime, they are a wasted of skillslots, but a dk has to use them to have a heal and more dmg cause of the firedmg +.... i dont like it,
i could deal with it if they deal half the dmg but are unpurgeable
americansteel wrote: »why even bother with magic dk when whip has recieved 0 buff!
ZoS continues to destroy 2 classes. why even have templar and dk?
Nb has enought skills and movement to retread from a engage, Dk has not, i dont think a magicka destro dk will run in to execute a target.
my Suggestion would be the passive, world on fire, Change this passive form the *** + aoe flame dmg to more dmg with flame based skills if the target is under x% there could be a other Point, any dot on the target will lower the % dmg, so pve dks would not get op while we have our execute in pvp.
if this is done, unstable flame have to be Change
and btw, there are so many threads with suggestions for a execute, i dont want to repead it in any thread appering with the word dk in it
So, you basically want a passive DoT execute? That's actually an interesting concept. It could apply to stam DKs and mag DKs. Other classes would have a fit about DKs getting a "passive execute"... but I like it.
youre joking right?americansteel wrote: »why even bother with magic dk when whip has recieved 0 buff!
ZoS continues to destroy 2 classes. why even have templar and dk?
why should someone even relly one on single skill? if there are enough other Tools to deal dmg like dots and aoe its fine