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Official Feedback Thread for Dragonknights

  • Vynn
    Vynn
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    On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.
  • leepalmer95
    leepalmer95
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    Vynn wrote: »
    On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.

    Also confirmed no stam whip. No execute, because he doesn't want all classes to be the same... despite the other 3 having executes.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    All classes cant be the same, DK needs to be unique. The whole fire themed skills and unique skills and all that isnt enough. If DK gets execute they will become copies
    Vynn wrote: »
    On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.

    Also confirmed no stam whip. No execute, because he doesn't want all classes to be the same... despite the other 3 having executes.

    That made me facepalm. Every class has access to execute except DK and its DK that needs to be more unique. Guess the whole fire theme, DoTs and fire skills arent enough to make it unique.
    Edited by slumber_sandb16_ESO on February 12, 2016 10:54PM
  • Savos_Saren
    Savos_Saren
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    How'd you like how they referred to the Whip as a "nuke" ability?

    What is this?!?! A nuke for ants???
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • SirSilverMask
    Vynn wrote: »
    On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.

    Or change the DK DOTs themselves to cause 300% more damage when target is under 25% health.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    @ZOS_GinaBruno @Wrobel

    GIVE DRAGON KNIGHTS MOLTEN ARMAMENTS EXECUTE BACK !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    The other 2 skills can stay the same but make molten armaments a execute again and don't freaking say "class difference" the other 3 have executes so why not dragon knights huh ?
  • Savos_Saren
    Savos_Saren
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    So- what's the point of being a DK anything?

    Stam NBs are top stamina DPS
    Magicka Sorcs are top magicka DPS

    Sorcs and NBs are the most functional tanks.

    NBs are top healers. (sorry Templars... I feel ya)

    Let's just go ahead and make this Night Sorcs Online.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Petros
    Petros
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    jaburns wrote: »
    Sorcs and NBs are the most functional tanks.

    Wait....what?! Explain!
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Petros wrote: »
    jaburns wrote: »
    Sorcs and NBs are the most functional tanks.

    Wait....what?! Explain!

    NB tanks in pve are far superior to DK tanks. Unlimited stamina/magicka, plenty of self heals, better resistances with shadow barrier etc.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Petros wrote: »
    jaburns wrote: »
    Sorcs and NBs are the most functional tanks.

    Wait....what?! Explain!

    @Petros Damage shields and siphoning.
  • Petros
    Petros
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    Well fu₵k....why do I play then?
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Bowser
    Bowser
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    Vynn wrote: »
    On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.

    Searing Heat would be a good passive for that idea.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Petros wrote: »
    Well fu₵k....why do I play then?

    Cause ZOS wants all 4 classes to fulfill each role equally. Yup stamina base DK tanks got even more nerfs.

    #CleanupWrobel
    Edited by Forestd16b14_ESO on February 13, 2016 5:13AM
  • Teridaxus
    Teridaxus
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    .... i guess no new informations about dragon blood?
  • Savos_Saren
    Savos_Saren
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    I came in late on the episode.... did they at least say anything about changing Inferno?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • leepalmer95
    leepalmer95
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    jaburns wrote: »
    I came in late on the episode.... did they at least say anything about changing Inferno?

    Nope...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Paulhewhewria
    Paulhewhewria
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    I have nothing againest Mr.Wrobel,but I just can't for the life of me see his way of thought.To put it bluntly he and his team just can't seem to find a healthy medium for balance.They either completely miss the mark or go way too far.I understand completely that they can't make everyone happy,but making a huge or little no change for a 3 to 4 month time-frame where things remain either broken or op is going too far.I pray that Mr.Wrobel and his team finds a healthy balance,but currently in my opinion he and his team don't seem to understand what their either doing or don't care whats needed.
  • actosh
    actosh
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    JaceSB wrote: »
    So far I am happy with the changes to DK, the change/buff to Molten Armaments is a great change. The only thing that I suggest should be changed is a stamina morph of Lava Whip. Currently the Molten Whip morph is the most used and to me having both morphs be magicka and only one being used by most top players just makes no sense. So having a stamina based morph for stamina dragonknights would not only give them more options as far as gear/DPS, but also make stam DKs more fun to play and more unique.

    Like wrobel said, stamwhip will never happen.
    They need the next four months to make our 2Stamdots deal poisondmg.
    Edited by actosh on February 13, 2016 8:09AM
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    .... i guess no new informations about dragon blood?

    Wrobel briefly touched the subject of "tank" abilities like this and the Templars' shield. He said they want too improve them in a way that makes tanks want to use them, but not neccessarily everyone else as well. Dark Brotherhood, though.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • MrBeatDown
    MrBeatDown
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    The nerf to Flames of Oblivion is uncalled for. Its perfect the way it is on live now. Eric's future plans to trash ardent flame class skill abilities by splashing them with poison is ridiculous..
  • actosh
    actosh
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    At least mag dk seems viable.
    Why bothering to restructure a whole tree for only two morphs?
    @Wrobel
  • BuggeX
    BuggeX
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    Vynn wrote: »
    On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.

    the Problem with dots is that they are purged anytime, they are a wasted of skillslots, but a dk has to use them to have a heal and more dmg cause of the firedmg +.... i dont like it,

    i could deal with it if they deal half the dmg but are unpurgeable
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    BuggeX wrote: »
    Vynn wrote: »
    On ESO live today, Wrobel indicated that they specifically did not want to give DKs an execute ability as they wanted DK damage to focus on DoT damage. I think there is a viable solution. Create or adjust a passive for DKs so that fire DoT effects (perhaps class only ones) do 100% more damage when the enemy is in execute range (say 30% ish). That way the DK still focuses on DoT effects as Zos wants, and makes the DK DoTs more effective, as everyone still says they are crap.

    the Problem with dots is that they are purged anytime, they are a wasted of skillslots, but a dk has to use them to have a heal and more dmg cause of the firedmg +.... i dont like it,

    i could deal with it if they deal half the dmg but are unpurgeable

    The cost increase on Efficient Purge, and the fact that NBs no longer remove them when cloaking, are a step in the right direction after all.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • americansteel
    americansteel
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    why even bother with magic dk when whip has recieved 0 buff!
    ZoS continues to destroy 2 classes. why even have templar and dk?
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • BuggeX
    BuggeX
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    why even bother with magic dk when whip has recieved 0 buff!
    ZoS continues to destroy 2 classes. why even have templar and dk?

    why should someone even relly one on single skill? if there are enough other Tools to deal dmg like dots and aoe its fine
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Igneous Weapons: Charge you and your allies' weapons with volcanic power to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds and reduces the time it takes to charge heavy attacks for you by 20%.

    Cast Time: Instant
    Target: Area
    Radius: 28 meters
    Duration 33 seconds
    Cost: 3094 2094 magicka


    Scaled Armor: Increases Spell Resistance and Physical Resistance by 3300. Effect is increased to 5120 Spell Resistance and Physical Resistance when wearing 5 or more heavy armour pieces.


    Need tank love.
    Edited by slumber_sandb16_ESO on February 13, 2016 8:53PM
  • Voryn_Dagoth
    Voryn_Dagoth
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    jaburns wrote: »
    BuggeX wrote: »
    Nb has enought skills and movement to retread from a engage, Dk has not, i dont think a magicka destro dk will run in to execute a target.

    my Suggestion would be the passive, world on fire, Change this passive form the *** + aoe flame dmg to more dmg with flame based skills if the target is under x% there could be a other Point, any dot on the target will lower the % dmg, so pve dks would not get op while we have our execute in pvp.
    if this is done, unstable flame have to be Change

    and btw, there are so many threads with suggestions for a execute, i dont want to repead it in any thread appering with the word dk in it

    So, you basically want a passive DoT execute? That's actually an interesting concept. It could apply to stam DKs and mag DKs. Other classes would have a fit about DKs getting a "passive execute"... but I like it.

    A "passive execute" could be problematic, considering how much it would affect with the CP and all, but why not apply it in a smaller scale, right in the DoT? In analogy to the DoT -> Heal of Burning Embers, Unstable Flame could be a DoT -> Execute. It would neither be passive nor instant, but timed.

    Just pondering here, so don't shoot me please, but with 2.3.X as off now, Burning Embers gives back 70% health based on the damage done at the end of the DoT or on recast. Based on the same mechanics Unstable Flame could deal additional XX% damage, based on the damage dealt at the end of the DoT or on recast. Add up to XXX% additional damage on targets with less than XX% health.

    The numbers need to be crunched of course and also the actual scaling defined and balanced, but it would compensate for the loss of the current Molten Armaments and maybe even synergize well with the new one. In PvE you would in most cases probably let it run out and time your damage accordingly to get the biggest possible burst. Since PvP is more unpredictable you would need to time it based on the situation, since the enemy player can purge or cleanse your DoT. But you could still recast it right afterwards, to get an "almost" instant hit.

    So or so, this would make it much more interesting and unique and it is actually very well in line with the DoT philosophy that appearently ZOS has in mind for the DK.

    In regards to Empowering Chains, does the new version give CC immunity to the target? If it does then it would only make sense with another buff then Major Expedition. Instead of added speed, it could be two seconds of stun, immobilize or shield. For Empowering Chains I would go with stun and for Unrelenting Grip with shield.
    Edited by Voryn_Dagoth on February 14, 2016 11:25PM
  • AddictionX
    AddictionX
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    Well Stamina will get their share of the pie come dark brotherhood .... a poison stamina morph if it applies a nice big heal debuff so that they cant just cast one button and remove not only all of the dots, but also out heal all of my dots... oh well time to wait...
  • americansteel
    americansteel
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    BuggeX wrote: »
    why even bother with magic dk when whip has recieved 0 buff!
    ZoS continues to destroy 2 classes. why even have templar and dk?

    why should someone even relly one on single skill? if there are enough other Tools to deal dmg like dots and aoe its fine
    youre joking right?
    as if many DKs rely only on DoTs for 'dps'. lava whip is the main source of dps for magic DKs, if it werent whip would have never existed!
    leave the rigged 1v what ever videos out of this notion of DoTs for dps.

    whip and punc sweeps are aweful for dps.
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Sidney
    Sidney
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    @ZOS_GinaBruno @ZOS_RichLambert

    I'd like to make a strange but interesting request that could easily go for other classes.

    I would like to see some kind of morph or toggle that affects ALL of Dragon Knight's skills and changes them from fire to frost or lightning. Any skill that does x# fire damage would then do x# Frost damage of x# lightning damage. It should not be something we waste bar space for.

    It seems like we nerf ourselves if we use anything other than a flame staff despite the numbers may be small, but I think it would be something really fun you could add to the game. It would allow us to change our character to our liking a bit further but if the toggle itself affected all skills and morphs, people could still choose whichever morphs they'd have picked before.

    When the game was first announced and trailers were just going out, one of the big things you guys wanted to push was the "play as you like". But like every mmo, cookie cutter specs are built and certain things just work better. Balancing, especially in pvp, is not easy.

    This would give us a fun change that would let us be a little different or feel like we have some choice in how we play and what we use.

    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
    Please give us tail armor and dyeable tail ribbons.
    Click Here -->Support Dyeable Tail Ribbons<---
    All your mats r belong to Khajiit.
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