Did you ever hear of "fight or flight"?
It is a term that expresses when a person experiences some difficult situation and usually has to react in seconds. Some people choose to battle the situation to test their resolve and some like to flee and live to see another day.
In this scenario some people like to test themselves by honing their skills, patience, resilience and will.
While others just give up and go to the forums to complain.
So tell me, is it that bad that only "fight" players get rewarded?
Do you guys have steam trophies or achievements with percentages you can link? I'm curious to what pc percentage has completed vet and normal
https://pbs.twimg.com/media/CWNhwsAWsAAgVOT.jpg:largeJustice31st wrote: »For every bad decision that turns away players ZOS makes there will always be those who support it because "they can". That's not what's going to generate revenue for the company and make a worthwhile gaming experience for everyone. Maybe make an elite difficulty for the people who enjoy that type of thing but giving overpowered players access to the weapons and locking average players out is only going to kill the game and having people more upset about imbalance. Of course the overpowered players will defend it because it benefits them only they could care less about anyone else. Sling insults at me all you like i don't mind.
catblade i have to disagree here.
i do think there has to be hard content in a game to keep players interested. if everything is easy people will soon find themself bored and looking elsewere for a challenge. these days games are already easyer then games used to. the older games really had the hard content that you could get frustrated and quit. we can agrue about this being good or bad (good because the feeling of accomplishment vs bad people getting frustrated and may never beat it. there is a large player base who really likes these challenges fine examples are the now kinda old ninja gaiden and the dark souls series
And I have to diagree with you. My first MMO was everquest 1 in the 1990's. And I have yet to find a MMO comparable to the current dungeon difficulty of vMA on a magicka Templar on console.
Truth be told even if EQ next is horrible I'll probably be moving over to that when it hits console
Please do move on, you'll be doing all of us a massive favour...far too much QQ, people like you made me stop playing on console and start a new on pc (kept the 1.4 mil gold though just for lols)
Glad to see you move on I'd rather not encounter toxic people such as yourself. Hope you enjoy PC and have fun
Do you guys have steam trophies or achievements with percentages you can link? I'm curious to what pc percentage has completed vet and normal
Do you guys have steam trophies or achievements with percentages you can link? I'm curious to what pc percentage has completed vet and normal
well catblade your signature says enough. sure 0.1% is really low. but compair that to the normal 0.2% is really low aswell. it shows console players don't do the arena that mutch. normal arena isn't hard and you don't even have to have good gear for it. i completed it on my vet 12 orc dk with vet blue gear. so yourpoint about being to hard by giving numbers actually hurts your own point. but i do wish you luck in your tries on vet i know i will try it on my dk when it hits vet 16. and no i wont do it on my other chars. my ORC will be the first to clear it. would feel wrong to me if he wasn't
Do you guys have steam trophies or achievements with percentages you can link? I'm curious to what pc percentage has completed vet and normal
well catblade your signature says enough. sure 0.1% is really low. but compair that to the normal 0.2% is really low aswell. it shows console players don't do the arena that mutch. normal arena isn't hard and you don't even have to have good gear for it. i completed it on my vet 12 orc dk with vet blue gear. so yourpoint about being to hard by giving numbers actually hurts your own point. but i do wish you luck in your tries on vet i know i will try it on my dk when it hits vet 16. and no i wont do it on my other chars. my ORC will be the first to clear it. would feel wrong to me if he wasn't
ch.ris317b14_ESO wrote: »Justice31st wrote: »I am tired of these 1% players who keep posting veteran malestrom arena videos who have the best gear, items and maxed out champion points. Many use keyboard macros and other cheats. I don't know why ZOS even cares to use these players as the dungeon difficulty example. In reality, the majority of eso players are struggling to even complete veteran maelstrom arena; let alone have a chance at the new master weapons, and especially on console. Just look at the leaderboards. I do not understand why ZOS wants the majority % of eso players to rage quit the game.
And also inb4 the elitist and L2P groupies.
Here is a quick list of reasos why malestrom arena needs to be nerfed on console.
1. 9 trait gear needed.
2. Massive repair, food, potion cost.
3. Horribly designed catered to ranged and primarily sorcerers.
4. Having to respect to a min/max build in order to get the best chance possible.
5. Champion point heavily dependent.
6. No addons on consoles which give a big advantage.
Feel free to add to the list below with your own frusterations about the veteran Maelstrom Arena.
Isn't the point of leader boards to find the top 1% of players?
.... Also, I don't care what game it is... if it is PVE, ranged is going to be heavily biased, its just the way AI mechanics work... even the ranged AI will have a harder time hitting, a player who can deal damage on the move, or range out their attacks.
The-Baconator wrote: »From the first person that completed vMA on PS4 NA (albeit on a sorc),
1. I know dozens who have done the arena in non legendary v16 gear with all classes.
2. Agree, there needs to be better rewards for doing the arena. I would prefer all dropped sets be BoE.
3. Agree, but the first nightblade to beat the arena(PS4 NA) was a stamblade with 300cp. He also had a 300k score after a week. Its harder but certainly not impossible or overly difficult.
4. So that hardest content in the game shouldn't demand a good setup?
5. See #3, most who completed this in the first week had 250-450 (once again PS4 NA) and I know people who have ran it on temp and nb with 0-150 just for lols.
6. An inconvenience but hardly debilitating.
The-Baconator wrote: »From the first person that completed vMA on PS4 NA (albeit on a sorc),
1. I know dozens who have done the arena in non legendary v16 gear with all classes.
2. Agree, there needs to be better rewards for doing the arena. I would prefer all dropped sets be BoE.
3. Agree, but the first nightblade to beat the arena(PS4 NA) was a stamblade with 300cp. He also had a 300k score after a week. Its harder but certainly not impossible or overly difficult.
4. So that hardest content in the game shouldn't demand a good setup?
5. See #3, most who completed this in the first week had 250-450 (once again PS4 NA) and I know people who have ran it on temp and nb with 0-150 just for lols.
6. An inconvenience but hardly debilitating.
I understand some people like it this hard and they should totally get the option to play it that way, but maybe call it elite like another poster suggested because it's obviously set too hard for most people.
ch.ris317b14_ESO wrote: »Justice31st wrote: »I am tired of these 1% players who keep posting veteran malestrom arena videos who have the best gear, items and maxed out champion points. Many use keyboard macros and other cheats. I don't know why ZOS even cares to use these players as the dungeon difficulty example. In reality, the majority of eso players are struggling to even complete veteran maelstrom arena; let alone have a chance at the new master weapons, and especially on console. Just look at the leaderboards. I do not understand why ZOS wants the majority % of eso players to rage quit the game.
And also inb4 the elitist and L2P groupies.
Here is a quick list of reasos why malestrom arena needs to be nerfed on console.
1. 9 trait gear needed.
2. Massive repair, food, potion cost.
3. Horribly designed catered to ranged and primarily sorcerers.
4. Having to respect to a min/max build in order to get the best chance possible.
5. Champion point heavily dependent.
6. No addons on consoles which give a big advantage.
Feel free to add to the list below with your own frusterations about the veteran Maelstrom Arena.
Isn't the point of leader boards to find the top 1% of players?
.... Also, I don't care what game it is... if it is PVE, ranged is going to be heavily biased, its just the way AI mechanics work... even the ranged AI will have a harder time hitting, a player who can deal damage on the move, or range out their attacks.
No the point of the leaderboards is to be the top 100 scores for each class out of hundreds or few thousand that can complete it. Right now the leaderboard is totally pointless because anyone who can complete VetMA gets on it.
Literally 10X as many people should be able to do VetMA and it's not balanced correctly for that.
I don't get into fight or flight because i deswitch my brain. https://youtu.be/x6KKyPjnhjIDo you guys have steam trophies or achievements with percentages you can link? I'm curious to what pc percentage has completed vet and normal
well catblade your signature says enough. sure 0.1% is really low. but compair that to the normal 0.2% is really low aswell. it shows console players don't do the arena that mutch. normal arena isn't hard and you don't even have to have good gear for it. i completed it on my vet 12 orc dk with vet blue gear. so yourpoint about being to hard by giving numbers actually hurts your own point. but i do wish you luck in your tries on vet i know i will try it on my dk when it hits vet 16. and no i wont do it on my other chars. my ORC will be the first to clear it. would feel wrong to me if he wasn't
We don't have the time invested into the game PC does to be geared and have the cp to do the arena. Most walked in, were like "this is way harder than dark souls, Im out" and they peaced out never to return. The content wasn't built for us but it was sold to us nonetheless and by the time we can enjoy it, it will be obsolete
Justice31st wrote: »1. 9 trait gear needed.
2. Massive repair, food, potion cost.
3. Horribly designed catered to ranged and primarily sorcerers.
4. Having to respect to a min/max build in order to get the best chance possible.
5. Champion point heavily dependent.
6. No addons on consoles which give a big advantage.
Justice31st wrote: »Drop the current difficulty of veteran Malestrom Arena and there should be three difficulties added into the game to keep the PC players (with there unfair advantages) happy.
Normal, Veteran, Hardcore.
Done.
Justice31st wrote: »Drop the current difficulty of veteran Malestrom Arena and there should be three difficulties added into the game to keep the PC players (with there unfair advantages) happy. @ZOS_RichLambert @ZOS_GinaBruno @ZOS_Alex
Normal, Veteran, Hardcore.
Done.
Justice31st wrote: »Drop the current difficulty of veteran Malestrom Arena and there should be three difficulties added into the game to keep the PC players (with there unfair advantages) happy.
Normal, Veteran, Hardcore.
Done.
my question rises if they would implement this wouldn't the same posts be made about hardcore as there are now about vet? i'm positive there will be. so it would be a fix that fixes nothing. well i guess that does fit it ZoS his ally
I don't get into fight or flight because i deswitch my brain. https://youtu.be/x6KKyPjnhjIDo you guys have steam trophies or achievements with percentages you can link? I'm curious to what pc percentage has completed vet and normal
well catblade your signature says enough. sure 0.1% is really low. but compair that to the normal 0.2% is really low aswell. it shows console players don't do the arena that mutch. normal arena isn't hard and you don't even have to have good gear for it. i completed it on my vet 12 orc dk with vet blue gear. so yourpoint about being to hard by giving numbers actually hurts your own point. but i do wish you luck in your tries on vet i know i will try it on my dk when it hits vet 16. and no i wont do it on my other chars. my ORC will be the first to clear it. would feel wrong to me if he wasn't
We don't have the time invested into the game PC does to be geared and have the cp to do the arena. Most walked in, were like "this is way harder than dark souls, Im out" and they peaced out never to return. The content wasn't built for us but it was sold to us nonetheless and by the time we can enjoy it, it will be obsolete
Justice31st wrote: »I am tired of these 1% players who keep posting veteran malestrom arena videos who have the best gear, items and maxed out champion points. Many use keyboard macros and other cheats or have addons to also help do the work for them. I don't know why ZOS even cares to use these players as the dungeon difficulty example. In reality, the majority of eso players are struggling to even complete veteran maelstrom arena; let alone have a chance at the new master weapons, and especially on console. Just look at the leaderboards. I do not understand why ZOS wants the majority % of eso players to rage quit the game. @ZOS_GinaBruno @ZOS_RichLambert (Tagged just to hopefully get a "soon" or /lurk)
And also inb4 the elitist and L2P groupies.
Here is a quick list of reasos why malestrom arena needs to be nerfed on console.
1. 9 trait gear needed.
2. Massive repair, food, potion cost.
3. Horribly designed catered to ranged and primarily sorcerers.
4. Having to respect to a min/max build in order to get the best chance possible.
5. Champion point heavily dependent.
6. No addons on consoles which give a big advantage.
Feel free to add to the list below with your own frusterations about the veteran Maelstrom Arena.
Justice31st wrote: »Drop the current difficulty of veteran Malestrom Arena and there should be three difficulties added into the game to keep the PC players (with there unfair advantages) happy.
Normal, Veteran, Hardcore.
Done.
my question rises if they would implement this wouldn't the same posts be made about hardcore as there are now about vet? i'm positive there will be. so it would be a fix that fixes nothing. well i guess that does fit it ZoS his ally
Tonnopesceb16_ESO wrote: »Well after reading all this i really want to go in the vet arena.
The normal was so easy that i got bored and grinded bosses outside instead.
If i can do it i will come back here to giggle since i have less than 170 cp and i only have vr15 purple gear with max 6 traits .
Justice31st wrote: »Drop the current difficulty of veteran Malestrom Arena and there should be three difficulties added into the game to keep the PC players (with there unfair advantages) happy.
Normal, Veteran, Hardcore.
Done.
my question rises if they would implement this wouldn't the same posts be made about hardcore as there are now about vet? i'm positive there will be. so it would be a fix that fixes nothing. well i guess that does fit it ZoS his ally
It won't be a problem if both Vet and Hard Core get on the leaderboards but hardcore has a score bonus. In fact, they should just make Normal mode qualify for the leaderboards with lower scores awarded and there wouldn't be any need to make a hardcore mode. The problem is that awarding Maelstrom gear to .1% of players that can do vetMA instead of the less than 1% that can do Normal MA with a good score.
It makes no sense that players that have VetMA scores in the hundreds get on the the leaderboards but players that can do perfect runs with no sigils of Normal can't.
PrinceBoru wrote: »I'm on xb1.
We all see players with the Maelstrom Champion as their title.