If they were to take a morph away from Magicka, it should be Molten. It's mostly used in PVE, and they can switch to flame lash no worries. Stam DKs don't need the heal from lash 'cause Vigor. My heals are absolutely fine at the moment and I really don't need any more, especially if you're running Rally as well.
are you for real?
DONT TAKE AWAY OUR ONLY EXECUTE........
which "counter" would that be?I would like to see how you manage to survive with a sorc agaisnt any good player using shieldbreaker, with a build made to face every other specc and able to kill something. (Cant change skills between each fight)Shield breaker was used though I believe ( from 2 out of 3) which to some degree influenced the outcome ( and led judges to say that it will be banned next time)
So sorcs are allowed to spam shields but nobody is allowed to use shieldbreaker? Must be a great tournament!
Prolly all judges werd sorcs haha
Best sorcs participating died agaisnt people not using shieldbreaker. If you think you need it to kill a sorc, its just a l2p issue really. There were more stamina players in the jury and all agreed to ban shieldbreaker next time.
I am not saying you need shieldbreaker to kill Sorcs. It is just laughable to ban ppl for using a set because Sorcs are too dumb to react to such a situation. And yes, 1 dude using Shieldbreaker is not a problem. It becomes one if several guys spam it, but in a 1v1 that should not be the case
As you repeat quite often you dont duel, dont comment on things you have no experience in please.
I was participating with a magicka nightblade (no, not sorc, shieldbreaker isnt completely *** only agaisnt sorc) and I can say shieldbreaker was a big problem. Not the reason I lost agaisnt some good players using it, sure I could manage to deal with it but still it was stupid, even in a 1v1. Also "ban people for using a set"=/="ban a set" everybody will be able to participate, but they wont be allowed to use shieldbreaker.
Sorcs can counter Shieldbreaker. And I hope it is a problem, why would you use it otherwise? OMG it damages my HP through shield, better QQ and ban that stuff
And there is no "universal" build for every situation.
Turtl3Lov3 wrote: »
OP ruined any chance of this thread being constructive when he claimed that stam DKs are weak in the first post. You could have had a good discussion about this if not for that.
Your first post could have been something more like...
"Stamina DKs do not use many class abilities to do damage and I think there should be more stam morphs in the class in order to promote variety. What do you guys think?"
Option: There should be a stamina whip
Option: Another ability should be converted to stamina (please post about it)
Option: DK does not need more stamina morphs
Option: What's a DK?
At least in this case, you don't polarize 99% of players, and can actually have an on-topic discussion about DK stamina morphs. As it is, this thread is about how weak or how strong DKs are because of the first sentence of the first post.
which "counter" would that be?I would like to see how you manage to survive with a sorc agaisnt any good player using shieldbreaker, with a build made to face every other specc and able to kill something. (Cant change skills between each fight)Shield breaker was used though I believe ( from 2 out of 3) which to some degree influenced the outcome ( and led judges to say that it will be banned next time)
So sorcs are allowed to spam shields but nobody is allowed to use shieldbreaker? Must be a great tournament!
Prolly all judges werd sorcs haha
Best sorcs participating died agaisnt people not using shieldbreaker. If you think you need it to kill a sorc, its just a l2p issue really. There were more stamina players in the jury and all agreed to ban shieldbreaker next time.
I am not saying you need shieldbreaker to kill Sorcs. It is just laughable to ban ppl for using a set because Sorcs are too dumb to react to such a situation. And yes, 1 dude using Shieldbreaker is not a problem. It becomes one if several guys spam it, but in a 1v1 that should not be the case
As you repeat quite often you dont duel, dont comment on things you have no experience in please.
I was participating with a magicka nightblade (no, not sorc, shieldbreaker isnt completely *** only agaisnt sorc) and I can say shieldbreaker was a big problem. Not the reason I lost agaisnt some good players using it, sure I could manage to deal with it but still it was stupid, even in a 1v1. Also "ban people for using a set"=/="ban a set" everybody will be able to participate, but they wont be allowed to use shieldbreaker.
Sorcs can counter Shieldbreaker. And I hope it is a problem, why would you use it otherwise? OMG it damages my HP through shield, better QQ and ban that stuff
And there is no "universal" build for every situation.
There is no counter for shieldbreaker if it´s used with a bow - atleast if you prohibit the use of line of sight (you could argue illustrous healing but it puts the sorc 100% on the defensive so not really an option).
Every other scenario healing ward + any other resto heal is sufficient to counter it (i prefer rapid regen myself).
Turtl3Lov3 wrote: »
Ironic! You're the one who caused this topic to be about the relative strength of the DK class to others.OP ruined any chance of this thread being constructive when he claimed that stam DKs are weak in the first post. You could have had a good discussion about this if not for that.
Your first post could have been something more like...
"Stamina DKs do not use many class abilities to do damage and I think there should be more stam morphs in the class in order to promote variety. What do you guys think?"
Option: There should be a stamina whip
Option: Another ability should be converted to stamina (please post about it)
Option: DK does not need more stamina morphs
Option: What's a DK?
At least in this case, you don't polarize 99% of players, and can actually have an on-topic discussion about DK stamina morphs. As it is, this thread is about how weak or how strong DKs are because of the first sentence of the first post.
I wish this poll had "Other". I'd love a stam whip, but my mag DK wouldn't like losing out. It would be nice if lava whip worked like one of those Templar abilities (forgive me, I don't play templar so can't remember the name).
Basically if you have more weapon damage/stam it'll use scale off that, otherwise default to magicka. I'd hate to see this used on EVERY ability in the game, because we need magicka sinks as stam builds so we're not cutting into our main resource.
It would be cool if Lava Whip used this logic so both magicka and stamina DKs can benefit. We definitely need a stam whip though, there's no question about it.
Guess most people forgot that this skill existed.hammayolettuce wrote: »Ill never understand why everyone focuses on whip as the way to buff stamina dk. Stone fist is a perfect example of a skill that is a physical attack through the magicka pool. It is hardly used at all, unless your just starting off in the game and dont know any better.
Why not rework stone fist and morphs to actually be a fist of stone were instead of whipping your target you punch the living *** out them repeatedly. One morph could be a knockdown and the other could be a minor maim or defile applied when used. No reason for it to be a projectile and Magicka and Stamina both win from this change in all endgame scenarios.
The only adjustment to the skill somewhat "negatively" would have to be its cost since it would return 5% stamina when cast.
Guess most people forgot that this skill existed.hammayolettuce wrote: »Ill never understand why everyone focuses on whip as the way to buff stamina dk. Stone fist is a perfect example of a skill that is a physical attack through the magicka pool. It is hardly used at all, unless your just starting off in the game and dont know any better.
Why not rework stone fist and morphs to actually be a fist of stone were instead of whipping your target you punch the living *** out them repeatedly. One morph could be a knockdown and the other could be a minor maim or defile applied when used. No reason for it to be a projectile and Magicka and Stamina both win from this change in all endgame scenarios.
The only adjustment to the skill somewhat "negatively" would have to be its cost since it would return 5% stamina when cast.
remedios17 wrote: »Guess most people forgot that this skill existed.hammayolettuce wrote: »Ill never understand why everyone focuses on whip as the way to buff stamina dk. Stone fist is a perfect example of a skill that is a physical attack through the magicka pool. It is hardly used at all, unless your just starting off in the game and dont know any better.
Why not rework stone fist and morphs to actually be a fist of stone were instead of whipping your target you punch the living *** out them repeatedly. One morph could be a knockdown and the other could be a minor maim or defile applied when used. No reason for it to be a projectile and Magicka and Stamina both win from this change in all endgame scenarios.
The only adjustment to the skill somewhat "negatively" would have to be its cost since it would return 5% stamina when cast.
soon they will forget about green dragon blood as well if it stays as it is now.. sad but true...
hammayolettuce wrote: »Ill never understand why everyone focuses on whip as the way to buff stamina dk. Stone fist is a perfect example of a skill that is a physical attack through the magicka pool. It is hardly used at all, unless your just starting off in the game and dont know any better.
Why not rework stone fist and morphs to actually be a fist of stone were instead of whipping your target you punch the living *** out them repeatedly. One morph could be a knockdown and the other could be a minor maim or defile applied when used. No reason for it to be a projectile and Magicka and Stamina both win from this change in all endgame scenarios.
The only adjustment to the skill somewhat "negatively" would have to be its cost since it would return 5% stamina when cast.
*
I run a stam Dk, and find I personally have no issues killing people without spamming wrecking blow. Stam Dk's are already really strong. What they lack in class skills I find they make up for with really strong passives and the strongest self heals of any class besides magicka templars. Unstable flame and the only ultimate in the game that does physical damage (take flight or other morphs), are enough for me. I like my stam Dk where he is. No need for a stam whip. Just my opinion
hammayolettuce wrote: »Ill never understand why everyone focuses on whip as the way to buff stamina dk. Stone fist is a perfect example of a skill that is a physical attack through the magicka pool. It is hardly used at all, unless your just starting off in the game and dont know any better.
Why not rework stone fist and morphs to actually be a fist of stone were instead of whipping your target you punch the living *** out them repeatedly. One morph could be a knockdown and the other could be a minor maim or defile applied when used. No reason for it to be a projectile and Magicka and Stamina both win from this change in all endgame scenarios.
The only adjustment to the skill somewhat "negatively" would have to be its cost since it would return 5% stamina when cast.
*
Which is why I pretty much ignored making it stamina based. I mean it is the perfect skill for it..but you'd have to do something with that. Maybe make it return Magicka when using it if its stamina Based?
Tower_Of_Shame wrote: »But but I stacked my shields and I died.... mimimimimimimimimimimiii I had harness, hardened, healing ward, bone shield, ally put ingeous shield on me and the templar even poped a barrier XD and I also tried to cloack but he popped a detect pot.... xD
(sarcasm)
wrathofrraath wrote: »A stam morph of lava whip is pointless for a stam dk. Your cp is maxed into Mighty, if you think whip is going to hit as hard as a magicka dk with 0 points into Elemental Expert you are extremely misguided. Unstable Flame already got changed to stamina and is by far the most powerful class DoT in the game, casters were left with the heal. IMO Flash Lash could become a stamina morph so both stam and mag dks have a damage heal but PvP doesnt want a stam flash lash, and PVE doesn't want a stam molten whip.
*implement spellcrafting* *cough* *cough*
Tower_Of_Shame wrote: »wrathofrraath wrote: »A stam morph of lava whip is pointless for a stam dk. Your cp is maxed into Mighty, if you think whip is going to hit as hard as a magicka dk with 0 points into Elemental Expert you are extremely misguided. Unstable Flame already got changed to stamina and is by far the most powerful class DoT in the game, casters were left with the heal. IMO Flash Lash could become a stamina morph so both stam and mag dks have a damage heal but PvP doesnt want a stam flash lash, and PVE doesn't want a stam molten whip.
*implement spellcrafting* *cough* *cough*
If you think that burning embers is a viable heal option than you are extremly misguided... Plus you should reroll to another class cause you clrearly have no clue about dk as a class ahh I see u already leveling a nb good boy
I really don't understand how you can claim that stam DK is at the bottom of the food chain. It has some of the best synergies with stamina damage in the game and is very strong, especially in a 1v1/dueling setting where it is TOP of the food chain.
It could be interesting to have a stam whip, but I doubt many people will use it since it will require elemental expert instead of Mighty to buff the damage... while every other ability you'll be using for damage (including leap and bow heavy attacks) synergize with mighty. Ransack/WB will still be stronger with 25% from mighty.
I really don't understand how you can claim that stam DK is at the bottom of the food chain. It has some of the best synergies with stamina damage in the game and is very strong, especially in a 1v1/dueling setting where it is TOP of the food chain.
It could be interesting to have a stam whip, but I doubt many people will use it since it will require elemental expert instead of Mighty to buff the damage... while every other ability you'll be using for damage (including leap and bow heavy attacks) synergize with mighty. Ransack/WB will still be stronger with 25% from mighty.
We are DK's! We breath fire!!!
They will eventually raise the CP cap and we have unstable flame, burning breath and standard dealing flame dmg; giving us a stamina whip with flame dmg would be totally fine for both PvE and PvP and then people might start using DK's as they are supposed to be played.
Or honestly ZoS could make a us a courtesy and make it a mix between physical and flame dmg, but I would expect the NB army to show up and cry about a "flame based whip doing physical dmg" while they magic blade can scale off the Mighty perk without issues just because "how do they deal dmg then"
TL.DR: I still can't see the problem with a stamina based whip dealing flame dmg, which can be mitigated by Elemental Defender, when there is no Physical mitigation CP perk.
Stop crying about DK.
Master_Kas wrote: »I really don't understand how you can claim that stam DK is at the bottom of the food chain. It has some of the best synergies with stamina damage in the game and is very strong, especially in a 1v1/dueling setting where it is TOP of the food chain.
It could be interesting to have a stam whip, but I doubt many people will use it since it will require elemental expert instead of Mighty to buff the damage... while every other ability you'll be using for damage (including leap and bow heavy attacks) synergize with mighty. Ransack/WB will still be stronger with 25% from mighty.
We are DK's! We breath fire!!!
They will eventually raise the CP cap and we have unstable flame, burning breath and standard dealing flame dmg; giving us a stamina whip with flame dmg would be totally fine for both PvE and PvP and then people might start using DK's as they are supposed to be played.
Or honestly ZoS could make a us a courtesy and make it a mix between physical and flame dmg, but I would expect the NB army to show up and cry about a "flame based whip doing physical dmg" while they magic blade can scale off the Mighty perk without issues just because "how do they deal dmg then"
TL.DR: I still can't see the problem with a stamina based whip dealing flame dmg, which can be mitigated by Elemental Defender, when there is no Physical mitigation CP perk.
Stop crying about DK.
Physical molten whip which increases with mighty. The QQ threads will rain upon us, there already are nerf threads for surprise attack which has 5 meter range. What you think would happen if we get a physical whip which has 8 meters range?
Dual wield, 5x hundings, 2x molag kena, whip whip whip whip leap whip whip
Tower_Of_Shame wrote: »I run a stam Dk, and find I personally have no issues killing people without spamming wrecking blow. Stam Dk's are already really strong. What they lack in class skills I find they make up for with really strong passives and the strongest self heals of any class besides magicka templars. Unstable flame and the only ultimate in the game that does physical damage (take flight or other morphs), are enough for me. I like my stam Dk where he is. No need for a stam whip. Just my opinion
Let me highlight something : the strongest self heals u kidding me?