We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
Related, but unrelated: I want to see faction crafting motifs drop in Rewards for the Worthy. Make them available for sale, too, but... let pages have the chance to drop.We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
I would love to see some anti-zerg sets, regardless how strange they might be.
How about an armor set which had a 5 piece "Increases the damage of Soul Shatter by 500%".
It would be hilarious to see like 10 players with this set all coordinate and run into a zerg. I only had this idea because of those suicide super mutants in Fallout 4
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
Yes, yes and yes.NPK Daniel wrote: »THAT's what the 30 gold tear rewards should be, and you shouldn't be able to get them ANY other way (like you'v done for the solo trial). That or give me ma dayum v16 master weapons.
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
More sets which buff groups, and to a power level which makes them in demand.
Thanks for showing interest @Wrobel. I don't have imagination or desire for new sets, really, so I'm just going to add on to what @NPK Daniel said.We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
NPK Daniel wrote: »The rewards you are giving us is a JOKE compared to the solo arena. Think about the time commitment to rank that high in a 30 day PVP campaign...How the heck do you justify giving someone a v16 master weapon for doing something that takes 2-3hrs when we get TOTAL garbage.
You need to make things like v16 shadow walker jewelry as the reward. Make it so you can ONLY get these items (or something similar) in the gold tear, and make them NOT bound.
v16 morag tong daggers
v16 shadow walker jewelry
& the old school GOOD elite vendor sets.
THAT's what the 30 gold tear rewards should be, and you shouldn't be able to get them ANY other way (like you'v done for the solo trial). That or give me ma dayum v16 master weapons.
Thanks so much for asking. I have three groups of set bonuses to suggest, with an explanation for their purpose in a spoiler after the basic descriptions for each group.We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
NPK Daniel wrote: »The rewards you are giving us is a JOKE compared to the solo arena. Think about the time commitment to rank that high in a 30 day PVP campaign...How the heck do you justify giving someone a v16 master weapon for doing something that takes 2-3hrs when we get TOTAL garbage.
You need to make things like v16 shadow walker jewelry as the reward. Make it so you can ONLY get these items (or something similar) in the gold tear, and make them NOT bound.
v16 morag tong daggers
v16 shadow walker jewelry
& the old school GOOD elite vendor sets.
THAT's what the 30 gold tear rewards should be, and you shouldn't be able to get them ANY other way (like you'v done for the solo trial). That or give me ma dayum v16 master weapons.
tinythinker wrote: »We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.
Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.
Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.
Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.
Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.
The following are completely non-DPS sets that are Alliance specific:
Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.
The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.
The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.
No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.tinythinker wrote: »Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.
Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.
Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.
Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.
Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.
The following are completely non-DPS sets that are Alliance specific:
Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.
The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.
The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.
No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.
Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
For example-tinythinker wrote: »No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.tinythinker wrote: »Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.
Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.
Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.
Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.
Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.
The following are completely non-DPS sets that are Alliance specific:
Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.
The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.
The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.
No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.
Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
(Also, some of them also might not be bad as a 2-piece set bonus with some number adjustments.)
timidobserver wrote: »Set Bonus: Rock Solid
You are immune to all forms of armor and spell penetration.