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Can we talk about PVP rewards?

  • tinythinker
    tinythinker
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    TheBull wrote: »
    TheBull wrote: »
    Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.

    Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.

    Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.

    Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.

    Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.

    The following are completely non-DPS sets that are Alliance specific:

    Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.

    The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.

    The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.



    No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.

    Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
    No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.

    (Also, some of them also might not be bad as a 2-piece set bonus with some number adjustments.)


    For example-
    Blood for the pact - killing a player restores 25% health

    The Lions Roar - once ever 15 seconds

    The Eagles Banner - ever 15 seconds

    The sets need to be strong.
    Those numbers are fine by me. Not sure Wrobel will go for it, but I would take it! :smiley: I particularly like those sets because they are only rewarded by a particular alliance. A Dominion player, for example, could not even equip The Lion's Roar. A Pact player could not equip The Eagle Banner.
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  • TheBull
    TheBull
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    TheBull wrote: »
    TheBull wrote: »
    Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.

    Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.

    Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.

    Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.

    Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.

    The following are completely non-DPS sets that are Alliance specific:

    Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.

    The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.

    The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.



    No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.

    Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
    No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.

    (Also, some of them also might not be bad as a 2-piece set bonus with some number adjustments.)


    For example-
    Blood for the pact - killing a player restores 25% health

    The Lions Roar - once ever 15 seconds

    The Eagles Banner - ever 15 seconds

    The sets need to be strong.
    Those numbers are fine by me. Not sure Wrobel will go for it, but I would take it! :smiley: I particularly like those sets because they are only rewarded by a particular alliance. A Dominion player, for example, could not even equip The Lion's Roar. A Pact player could not equip The Eagle Banner.

    If they are not powerful they will not be desirable. If not desirable there is no incentive or reward for the alliance war other than killing people.
  • tinythinker
    tinythinker
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    TheBull wrote: »
    TheBull wrote: »
    TheBull wrote: »
    Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.

    Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.

    Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.

    Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.

    Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.

    The following are completely non-DPS sets that are Alliance specific:

    Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.

    The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.

    The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.



    No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.

    Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
    No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.

    (Also, some of them also might not be bad as a 2-piece set bonus with some number adjustments.)


    For example-
    Blood for the pact - killing a player restores 25% health

    The Lions Roar - once ever 15 seconds

    The Eagles Banner - ever 15 seconds

    The sets need to be strong.
    Those numbers are fine by me. Not sure Wrobel will go for it, but I would take it! :smiley: I particularly like those sets because they are only rewarded by a particular alliance. A Dominion player, for example, could not even equip The Lion's Roar. A Pact player could not equip The Eagle Banner.

    If they are not powerful they will not be desirable. If not desirable there is no incentive or reward for the alliance war other than killing people.
    I agree, but to be fair I first suggested those sets in September 2014. Thanks for suggesting updates.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • TheBull
    TheBull
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    TheBull wrote: »
    TheBull wrote: »
    TheBull wrote: »
    Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.

    Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.

    Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.

    Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.

    Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.

    The following are completely non-DPS sets that are Alliance specific:

    Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.

    The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.

    The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.



    No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.

    Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
    No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.

    (Also, some of them also might not be bad as a 2-piece set bonus with some number adjustments.)


    For example-
    Blood for the pact - killing a player restores 25% health

    The Lions Roar - once ever 15 seconds

    The Eagles Banner - ever 15 seconds

    The sets need to be strong.
    Those numbers are fine by me. Not sure Wrobel will go for it, but I would take it! :smiley: I particularly like those sets because they are only rewarded by a particular alliance. A Dominion player, for example, could not even equip The Lion's Roar. A Pact player could not equip The Eagle Banner.

    If they are not powerful they will not be desirable. If not desirable there is no incentive or reward for the alliance war other than killing people.
    I agree, but to be fair I first suggested those sets in September 2014. Thanks for suggesting updates.

    Yet we get Meteoric Service >.<
  • GreenSoup2HoT
    GreenSoup2HoT
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    What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    Please do not add generic weapon damage set's. I wanna see interesting mechanic's. @Wrobel


    I'm going to list off a bunch of set's that i would like to see as a stamina nightblade. A character who play's in the shadow's and is elusive.

    Any set i mention will be for medium Armour only because i only play one character. I do not have enough experience with any other Armour class and will not try to come up with any for this reason.

    These set's may be controversial to some but these are just idea's. I am trying to be imaginative and constructive for the sole purpose to help Zos create variety for new pvp set's. Specifically Medium Armour.

    Medium Armour Set's idea's:

    Wind-runner Set
    -5th set bonus:

    -Your first roll does not applie the increase cost for roll dodging, reset's after roll dodge cost stacking expire's.

    Self explanatory. You can now roll once more before extra cost kick's in.

    This set would be great for people who are smart and know how to use it.

    Also i recommend for a set like this, do not add weapon damage or max stamina set bonus's for 2/3/4. You would want weapon critical chance, health max/recovery, health/stamina recovery or more weapon critical.

    The set would be good but not overpowered. It would only be really good with someone who know's how to use it well. Remember your going to sacrifice some damage in order to dodge roll, in this patch people don't drop like they used to. So i believe this set is acceptable.

    Overwhelming Darkness set
    -5th set bonus:

    -Reduce the damage fighter's guild skill's do to you.

    This is purely for vampire's and werewolf's. Give us something to wear please! I would much rather wear this set that be forced to use radiant mage light on 2 bar's as a stamina vampire.

    Once Camo Hunter is fixed this may be less of an issue.

    Vengeful Thirst Set
    -5th set bonus:

    -Feeding on a target deals X [PHYSICAL] damage and proc's Mangle on your opponent (must be a vampire).

    This one is just to get vampire's to feed on people in pvp. Give us a set that can de-buff the target we "feed" on. Giving us some sort of advantage. Could be fun.

    I would really like to see the Mangle De-Buff used since vampire's are draining your blood, health should be hindered in some way.

    Elusive Feet set
    -Grant's Minor Evasion and Expedition after roll dodging for X second's

    Medium Armour user's should be able to dodge more often since we cannot roll as often. Threw in some minor speed boost to make it worthy of a 5th set piece bonus.

    Instead of rolling frequently you just get a better base dodge percentage with a little bit of speed. Nothing to special but something i would think about using.

    Wholesome recovery set
    -Grants X health after "Devouring" (must be a werewolf).

    All the time i see werewolf's trying to extend the life of there ultimate and devour someone only to die in the process. It would be nice to see a werewolf seem almost unkillable while devouring someone. Then in the back of your mind you gotta think, am i next?

    Shadow's Cruelty set
    -While in stealth be granted Major Brutality, once in combat last's X second's.

    (Does not work with Nightblade cloak. Once in combat the duration will begin to decrease.)

    The purpose of this set is mainly for duel wield and bow user's. This would be an alternative way of gaining Major Brutality from stealth with out using a potion or the two hand skill momentum.

    The duration is debatable. I wouldn't mind seeing 20+ second's.

    If you want to be a ganker and use DW / Bow... this set would be very nice to have.

    Incredible presence set
    -After being Gap Closed by 1 target, become immune to gap closer's for 6 second's.

    The purpose of this set is just to stop bunny hoping gap closer's in cryodill. Like common wrobel. Just put a gap closer immunity in the game or something. This would make battles much more interesting.


    This is what i can come up with for the time being. I'll probably add to it later.

    Edited by GreenSoup2HoT on December 10, 2015 4:30AM
    PS4 NA DC
  • Draxys
    Draxys
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    TheBull wrote: »
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.

    Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.

    Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.

    Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.

    Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.

    The following are completely non-DPS sets that are Alliance specific:

    Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.

    The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.

    The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.




    No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.

    Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.

    Not true actually. The less aoe dmg would be useful on a DK group build. If misfire had magicka traits, it would be awesome for a sap tank in group. Although I will concede that having someone in group running these builds is only useful if you have enough dmg to compensate for someone not running a dmg build.
    2013

    rip decibel
  • Ethoir
    Ethoir
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    I thought these up a little while ago. They don't have a lot to do with increasing DPS directly except for one set, but they are all dependent on how long you stay in combat. And by this I mean "how long it has been since you last took or dealt damage, whichever came last". Each set is named after the "warrior" race of each faction and I am attempting to be a bit thematic with it. I'd like to see options for a well balanced set for everyone themed around the Imperials, but I'm drawing blanks at the moment. I also lack ideas for Light armor sets at the moment.

    Dovahsebrom (Heavy)
    Dragon's Scales: Every 10 seconds you are in combat you gain +2% Physical Resistance to a maximum of 10%. This buff ends when you leave combat.

    Pariah Folk (Heavy or Medium)
    Malacath's Fury: Every 10 seconds you are in combat you gain +2% Damage with Melee Weapon Skills to a maximum of 10%. This buff ends when you leave combat.

    Desert Walker (Medium)
    Children of Azura: Every 10 seconds you are in combat you gain +2% Stamina Regen to a max of 10%. This buff ends when you leave combat.
    Participant in the Sanguine's Tester beta group since November 2013.
  • timidobserver
    timidobserver
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
    @Wrobel I tried to avoid any direct DPS increase suggestions, per your request.

    set Name: Siege Specialist

    When you are using siege, the siege weapons have reduce cooldown between firing and your siege hits a larger area(20%?). You also take 15% less damage from siege.

    Set Name: Siege Master

    Any siege you use place has a 20% chance to double fire and also not reduce the health of the siege. You also take 15% less damage from siege.

    Set Name: RNG Boss Sheogorath's Touch

    You have a 20% on dealing damage to gain a random major buff that you don't already ahve for 10 second(Can stack up to 3 buffs applied by the set.) and 20% chance to apply a random major debuff on the next attack to yourself and your opponent for 10 seconds. Only the debuff application has a 10 second cooldown.

    Set Name: Rock Solid
    You are no longer affected by any form of armor or spell penetration(applies penetration applied by cp traits, enchants, skills, gear sets, ect..)

    Set Name: Combo Breaker!!!! Scrapper

    You deal 10% less damage but you 25% less damage from melee damage.

    Set Name: Stalwart Companion
    Your Inner Fire skill now applies major maim(opponent deals 40% less damage) and minor mangle(opponent health reduce by 10%). This cannot be cleansed with any skills, but attacking the caster removes the debuff and gives you 8 seconds of immunity to the debuff. It can only be applied to one target at a time. It should place some kind of icon above the caster so that the person that has been taunted knows who they need to attack to get rid of the debuffs.

    Set Name: Area Controller
    Your ranged/targeted area attacks apply a 50% snare and their radius is increased by 20%(Only applies to skills with a circle that has to be targeted like bombard but not steel tornado.)

    Set Name: Anti Social Selfish B*st*rd Inner Strength
    Reduce your out going healing and the duration of any outgoing buff on allies by 40% but increase your self healing by 15%, self buff duration by 15%, and self damage reduction by 10%.


    More to come if I get bored.
    Edited by timidobserver on December 10, 2015 4:34AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • GreenSoup2HoT
    GreenSoup2HoT
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    @Preyfar
    Sentry
    This set is great in idea, but too limited for most players to adopt it. I would suggest adding a damage buff to Night's Silence that grants the wearer X% damage for 10 to 15 seconds. Otherwise, the entire utility of the set drops the moment you attack. It's far, far TOO focused.

    I use this set on my stamina nightblade. It defiantly only fit's a very niche play style.

    It's actually really good for camo hunter build's. However lack's anywhere else.

    From someone who use's it on a daily based after Orinisum, i think adding critical chance or damage would be good for me.



    Night silence just needs a flat out buff. Give it something with the sneak speed. Again, crit damage or chance.
    PS4 NA DC
  • Preyfar
    Preyfar
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    ✭✭
    @Preyfar

    I use this set on my stamina nightblade. It defiantly only fit's a very niche play style.

    It's actually really good for camo hunter build's. However lack's anywhere else.

    From someone who use's it on a daily based after Orinisum, i think adding critical chance or damage would be good for me.

    Night silence just needs a flat out buff. Give it something with the sneak speed. Again, crit damage or chance.
    Sets with unique purposes are good, but unfortunately tend to not be utilized as much due to their lack of general utility. I think specialization is good, but it needs to stand out, else they'll never be used and end up vendor trash for all of eternity. Sentry's not bad, but it has a limited use. Great for ganking, but if you don't make that initial burst attack count (which is much harder post IC) then you've got a disadvantage.
    Edited by Preyfar on December 10, 2015 5:16AM
  • Turelus
    Turelus
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    I think as others have said that right now no sets which don't buff damage are going to be desirable.

    Some of the 5 set bonuses are really interesting and would be great fun to see active in PvE and PvP alike, however what's the point in having something like Phoenix when you can just have more damage? Why have a set which knocks enemies back, when you can have more damage?

    I think before you see any five part sets become desirable you're going to have to find a way to stop the "add more damage" meta. This is why other MMO games have things like soft caps or diminished returns for stacking the same bonus too many times.

    The only other option I can see is adding weapon/spell damage to the fifth bonus on every set and removing it from the 1 - 4 bonus. This way you have every set offer the damage people want whilst having a secondary property, much like Kagranaks is now.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Docmandu
    Docmandu
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    x % chance to disable target's quickbar slot number Y for Z seconds.

    ie. random lockout of 1 skill slot on the quickbar... might be an interesting effect :pensive:

    Or.. attach a negative effect on one of the slots, but keep the skill available for the user (for instance, % of damage reflected, increased cost of skill , ... many things you could do here)


    No idea if something is technically feasible with the current game code.. but it might be something interesting.. and certainly different than +X damage.
  • Cinbri
    Cinbri
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    When will this near future happens?
  • Jhunn
    Jhunn
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    Soon TM @Cinbri

    At least he has answered. It's a step in the right direction. Baby steps, you know
    Gave up.
  • Erondil
    Erondil
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    Nice to see you on the PvP section of those forums! Now can you answer in the AoE cap thread, giving us an ETA on the AoE cap? ;)
    Edited by Erondil on December 10, 2015 12:07PM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
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    Youtube Channel
  • Tower_Of_Shame
    Tower_Of_Shame
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    Erondil wrote: »
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    Nice to see you on the PvP section of those forums! Now can you answer in the AoE cap thread, giving us an ETA on the AoE cap? ;)

    Meanwhile Wrobel and the boys :D
    vj4s0.jpg
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    @Wrobel

    I have... a slightly different way to look at your metric for whats useful. When I hit 200 on racial and trait stones, I see if I can sell any on the open market, or just "sell" them to a merchant, for free. Basically, those stones have so flooded the market on the NA server as to make the cost of listing them higher than I can sell them for.

    This is my list of 25+ stacks of stones I am selling to a vendor today:

    Almandine (Sprint)
    Amethyst (Charged)
    Chrysolite (Powered)
    Citrine (Weighted)
    Diamond (Impenetrable)
    Garnet (Exploration)
    Jade (Infused)
    Quartz (Sturdy)
    Sardonyx (Reinforced)
    Turquoise (Defending)

    Able to actually list and hope for a profit?
    Carnelian (Training)
    Fire Opal (Sharpened) BARELY make a profit
    Ruby (Precise) again, barely a profit
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Alcast
    Alcast
    Class Representative
    I must say when you on top of the Leaderboards and you know you will just get crap sets AND crap traits.....horrible...at least it could be crap sets with good trait right? >.>
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Furor
    Furor
    ✭✭✭
    5 PC set idea:

    Allow activation of your own Synergy abilities
    Edited by Furor on December 10, 2015 9:52PM
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    Rewards for the Worthy are getting looked into for Thieves Guild, but we're also looking into more changes for future updates. Wrobel and gang are still nailing those down however and more information will be available on it when it's set on our internal server =) We are also looking into the end of Campaign rewards too.
    Edited by ZOS_BrianWheeler on December 10, 2015 10:15PM
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Laggus
    Laggus
    ✭✭✭✭
    I want 6 wall repairs instead of 5 next end of campaign rewards please.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Rewards for the Worthy are getting looked into for Thieves Guild, but we're also looking into more changes for future updates. Wrobel and gang are still nailing those down however and more information will be available on it when it's set on our internal server =) We are also looking into the end of Campaign rewards too.

    Sounds good man. As I sit afk at Chalman right now I don't have much faith because it seems largely out of your control... I just don't get why it's such a bad thing for game design to give players access to cool rewards.

    Why not have all the dungeon sets in Cyrodiil for AP? 500k AP an item. Give us something to grind for.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    @Wrobel

    You don't have to always think up new sets every release. You have some great sets already in game that are under-utilized because they only drop in very low levels or a very narrow level range.

    Resource Sustain Sets and utility sets (speed, ultimate gain, etc) are more fun than Pure DPS. It's nice to have a DPS set as armor and a resource sustain set as jewelry.

    I would like re-purposed versions of these sets for PvP.

    Note: WITH JEWELRY. This is a big stipulation. I don't know why you guys deleted all the jewelry sets for PvP. (potentates, Vengence Leach, etc) but build diversity is critical for PvP and jewelry is critical for that. Not everyone wants to run the Agility set which is the only V16 NON-BOP jewelry set at the moment.


    Please Re-Purpose these low level sets for PvP. Adding Amulets would also help. I love these sets and so do many others.


    werewolf_hide_band.jpg
    Note: The actual in game item gives 5 ult which is much better. Also would prefer the traits to be something different such as +stam recovery + mag recovery + health recovery. instead of armor.
    fiords_ring.jpg
    CtkVKg9.png


    Please bring back these sets for V16.

    Vengeance%20Leech%20Set%20-%20Covenant%27s%20Axe%28V12e%29.png

    YjJnjqa.png


    dominions_band.jpg



    Please Make PvP versions of these Trials/Craglorn Sets. Especially the Weapon/jewelry Sets

    Berserking%20Warrior%20Set%20-%20Greatsword%20of%20the%20Advancing%20Yokeda%28V12e%29.png

    helmet_of_the_air.jpg

    DFWJ79Y.png



    Adding sets like those for reward drops would greatly increase build diversity. Those are the sets I love to theorycraft with and I with were more available.
    Edited by Yolokin_Swagonborn on December 10, 2015 11:00PM
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    Really big problem: the way combat is currently set up in this meta, DPS is king. Your character in Cyrodiil is completely worthless as a "tank". Players don't "aggro" you -- they will simply ignore you. If you want to make set bonuses viable that are not damage increases then you really need to work on balance and mechanics. There are tons of posts about this. Additionally, sustain can be achieved via CPs -- thus it makes basically zero sense to spec too much into sustain.

    Over-arching ideas:
    1. Get rid of the traits sturdy and well-fitted. Its a bad, bad joke.
    2. Gold mats would be a great reward.
    3. 20 repair kits is a bad joke
    4. Coldstone seige would be fun

    RE: what 5-piece bonuses:
    1. Think of bonuses that synergize with a specific class / spec. Examples: magicka NB likes to cloak -- add a bonus to increase cloak duration; Magicka DK needs moar ulty -- bring back the 10%-20% ult cost redux; Sorc like to bolt -- add a BE cost redux; Templar has many channel abilities -- add damage or dmg redux to channel abilities.
    2. Bonuses that enhance choices made on your characer: vampire fire mitigation and/or damage mitigation; werewolf timer increases; etc.
    3. Ability-altering bonuses like the Master's weapons would be fun as well. These could operate on Mage's guild and Fighter's guild abilities. For instance, a 5-pc bonus that turned Volcanic Rune into an AoE nuke rather than a trap.
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    @Wrobel

    You don't have to always think up new sets every release. You have some great sets already in game that are under-utilized because they only drop in very low levels or a very narrow level range.

    Resource Sustain Sets and utility sets (speed, ultimate gain, etc) are more fun than Pure DPS. It's nice to have a DPS set as armor and a resource sustain set as jewelry.

    I would like re-purposed versions of these sets for PvP.

    Note: WITH JEWELRY. This is a big stipulation. I don't know why you guys deleted all the jewelry sets for PvP. (potentates, Vengence Leach, etc) but build diversity is critical for PvP and jewelry is critical for that. Not everyone wants to run the Agility set which is the only V16 NON-BOP jewelry set at the moment.


    Please Re-Purpose these low level sets for PvP. Adding Amulets would also help. I love these sets and so do many others.


    werewolf_hide_band.jpg
    Note: The actual in game item gives 5 ult which is much better. Also would prefer the traits to be something different such as +stam recovery + mag recovery + health recovery. instead of armor.
    fiords_ring.jpg
    CtkVKg9.png


    Please bring back these sets for V16.

    Vengeance%20Leech%20Set%20-%20Covenant%27s%20Axe%28V12e%29.png

    YjJnjqa.png


    dominions_band.jpg



    Please Make PvP versions of these Trials/Craglorn Sets. Especially the Weapon/jewelry Sets

    Berserking%20Warrior%20Set%20-%20Greatsword%20of%20the%20Advancing%20Yokeda%28V12e%29.png

    helmet_of_the_air.jpg

    DFWJ79Y.png



    Adding sets like those for reward drops would greatly increase build diversity. Those are the sets I love to theorycraft with and I with were more available.

    Yeah, all of this, too!!!!
  • Merlight
    Merlight
    ✭✭✭✭✭
    Turelus wrote: »
    Why have a set which knocks enemies back, when you can have more damage?
    Because it's fun! <3 Death's Wind
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • cdobratz
    cdobratz
    ✭✭✭
    I think sets that would promote a rotation of skills would be pretty sweet.
    Example for a magic nightblade:
    2pc max magicka
    3pc magicka recovery
    4pc max magicka
    5pc: Using three different siphoning abilities in a row gives X spell damage for 5 seconds
    NA-PC
    Calamity Ganon - DC Magic Sorc
    Escape Velocity - DC Stam NB
    Bears Beets Battlestár - DC Stamplar
    Bears Beets Battlestar - DC Stam DK
    Dr. John Dorian - DC Magic DK
    Kojima's Revenge - EP Magic Sorc
    dafack - AD Magic NB
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    A few things I want to throw in (some others have already said but I feel are worth repeating).

    1-A lot of fun sets are restricted to very small level ranges, sometimes to the point of not even being able to be collected without outleveling them.

    2-I as a player feel like i'm either getting punished or something with some traits (i've done the math and 40% of my MSA drops are well fitted) and as long as those traits are just bad players will loathe getting them.

    3-And to reiterate what i've seen posted above, damage is the name of the game. Just throw everything into either max magicka or max stamina, follow it with a good damage and just kill. Hybrids aren't a thing, "scale off of whichever stat is higher" does little if both of the resource pools are low. Tanks are just ignored then bursted down. I love good utility sets but either the meta needs to shift to allow them to matter or they need to be designed to counter this.

    As for other 5 piece sets not a whole lot comes to mind right now but I have one idea. In wrothgar I ran into this troll, think only 2 trolls do this but he did this roar and then hit all of its enemies with a red aura that stuck to the targets dealing continued damage, ie more damage to grouped targets. Perhaps a 'plague' set that when procs hits a target with a disease aoe that spreads to those who are to close, refreshing its duration and maintaining its damage as it spreads between targets.
  • ku5h
    ku5h
    ✭✭✭✭✭
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?


    Maybe something like this:
    - Dragons Might (DK set) Dragon leap ultimate deals aditional dmg based on your max hp and/or max armor. So the idea is, the more robust you are that leap landing will be more devastating. And the dmg buff has to be good enough to be relevant, something like 2k dmg per 10k hp or something.
    - Power Overwhelming (Sorc set) Overload ultimate when active generate electrical surge around the caster dealing dmg to all enemies in 5-7m radius range. Now i would base dmg of magica/stamina as its most beneficial to all sorcs, but i would rather base it of something else, since right now all they need it 1 stat, and i dont want to promote that meta.
    - Righteous Might (Templar set) Radial sweep ultimate now deals massive single target range dmg. Not sure about the range, but something in between 10-20m, and base dmg of max magica/stamina. And yea, if you go all out crazy on CPs and maxing your dmg/max res, and maybe shadow mundus, you should crit for 20k in PvP, but not much over 20k, and ulti cost should be 200-300.
    - Shadowdancer (NB set) Consuming darkness set is now placed on a caster. So the idea is that you cast it on yourself and it sticks with you as you move, but no bonus for your allies. Since NB doesnt need aditional dmg abilities, this could be a nice deff one, ulti cost would have to be reduced to 75-125 and duration could be tweaked but atleast 10 sec.

    Some ideas just from top of my head, dont know how usefull some would consider these buffs as i dont play all classes, but i think they all might be addition to stuff that specific classes lack. They could implement addition to the original animation of the spells, or not, up to them.

    ..
  • ThePonzzz
    ThePonzzz
    ✭✭✭✭✭
    I'd like to see unique drops for PvP rewards. Stuff like from group dungeons. Maybe 2 and 3 piece sets that are just different. Don't need to be insanely powerful. But don't make them useless. All the stuff scaling to V16 are pretty useless. Toss Ravager, Shadow Walker, or Morag Tong up to V16. Stuff people want to use (or sell and make some gold. Not like you make any gold in PvP otherwise).
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