Those numbers are fine by me. Not sure Wrobel will go for it, but I would take it! I particularly like those sets because they are only rewarded by a particular alliance. A Dominion player, for example, could not even equip The Lion's Roar. A Pact player could not equip The Eagle Banner.For example-tinythinker wrote: »No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.tinythinker wrote: »Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.
Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.
Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.
Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.
Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.
The following are completely non-DPS sets that are Alliance specific:
Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.
The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.
The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.
No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.
Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
(Also, some of them also might not be bad as a 2-piece set bonus with some number adjustments.)
Blood for the pact - killing a player restores 25% health
The Lions Roar - once ever 15 seconds
The Eagles Banner - ever 15 seconds
The sets need to be strong.
tinythinker wrote: »Those numbers are fine by me. Not sure Wrobel will go for it, but I would take it! I particularly like those sets because they are only rewarded by a particular alliance. A Dominion player, for example, could not even equip The Lion's Roar. A Pact player could not equip The Eagle Banner.For example-tinythinker wrote: »No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.tinythinker wrote: »Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.
Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.
Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.
Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.
Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.
The following are completely non-DPS sets that are Alliance specific:
Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.
The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.
The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.
No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.
Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
(Also, some of them also might not be bad as a 2-piece set bonus with some number adjustments.)
Blood for the pact - killing a player restores 25% health
The Lions Roar - once ever 15 seconds
The Eagles Banner - ever 15 seconds
The sets need to be strong.
I agree, but to be fair I first suggested those sets in September 2014. Thanks for suggesting updates.tinythinker wrote: »Those numbers are fine by me. Not sure Wrobel will go for it, but I would take it! I particularly like those sets because they are only rewarded by a particular alliance. A Dominion player, for example, could not even equip The Lion's Roar. A Pact player could not equip The Eagle Banner.For example-tinythinker wrote: »No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.tinythinker wrote: »Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.
Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.
Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.
Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.
Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.
The following are completely non-DPS sets that are Alliance specific:
Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.
The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.
The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.
No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.
Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
(Also, some of them also might not be bad as a 2-piece set bonus with some number adjustments.)
Blood for the pact - killing a player restores 25% health
The Lions Roar - once ever 15 seconds
The Eagles Banner - ever 15 seconds
The sets need to be strong.
If they are not powerful they will not be desirable. If not desirable there is no incentive or reward for the alliance war other than killing people.
tinythinker wrote: »I agree, but to be fair I first suggested those sets in September 2014. Thanks for suggesting updates.tinythinker wrote: »Those numbers are fine by me. Not sure Wrobel will go for it, but I would take it! I particularly like those sets because they are only rewarded by a particular alliance. A Dominion player, for example, could not even equip The Lion's Roar. A Pact player could not equip The Eagle Banner.For example-tinythinker wrote: »No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.tinythinker wrote: »Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.
Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.
Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.
Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.
Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.
The following are completely non-DPS sets that are Alliance specific:
Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.
The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.
The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.
No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.
Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
(Also, some of them also might not be bad as a 2-piece set bonus with some number adjustments.)
Blood for the pact - killing a player restores 25% health
The Lions Roar - once ever 15 seconds
The Eagles Banner - ever 15 seconds
The sets need to be strong.
If they are not powerful they will not be desirable. If not desirable there is no incentive or reward for the alliance war other than killing people.
What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
tinythinker wrote: »We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.
Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.
Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.
Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.
Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.
The following are completely non-DPS sets that are Alliance specific:
Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.
The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.
The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.
No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.
Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
@Wrobel I tried to avoid any direct DPS increase suggestions, per your request.We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
Sentry
This set is great in idea, but too limited for most players to adopt it. I would suggest adding a damage buff to Night's Silence that grants the wearer X% damage for 10 to 15 seconds. Otherwise, the entire utility of the set drops the moment you attack. It's far, far TOO focused.
Sets with unique purposes are good, but unfortunately tend to not be utilized as much due to their lack of general utility. I think specialization is good, but it needs to stand out, else they'll never be used and end up vendor trash for all of eternity. Sentry's not bad, but it has a limited use. Great for ganking, but if you don't make that initial burst attack count (which is much harder post IC) then you've got a disadvantage.GreenSoup2HoT wrote: »@Preyfar
I use this set on my stamina nightblade. It defiantly only fit's a very niche play style.
It's actually really good for camo hunter build's. However lack's anywhere else.
From someone who use's it on a daily based after Orinisum, i think adding critical chance or damage would be good for me.
Night silence just needs a flat out buff. Give it something with the sneak speed. Again, crit damage or chance.
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
Nice to see you on the PvP section of those forums! Now can you answer in the AoE cap thread, giving us an ETA on the AoE cap?
ZOS_BrianWheeler wrote: »Rewards for the Worthy are getting looked into for Thieves Guild, but we're also looking into more changes for future updates. Wrobel and gang are still nailing those down however and more information will be available on it when it's set on our internal server We are also looking into the end of Campaign rewards too.
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
Yolokin_Swagonborn wrote: »We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
@Wrobel
You don't have to always think up new sets every release. You have some great sets already in game that are under-utilized because they only drop in very low levels or a very narrow level range.
Resource Sustain Sets and utility sets (speed, ultimate gain, etc) are more fun than Pure DPS. It's nice to have a DPS set as armor and a resource sustain set as jewelry.
I would like re-purposed versions of these sets for PvP.
Note: WITH JEWELRY. This is a big stipulation. I don't know why you guys deleted all the jewelry sets for PvP. (potentates, Vengence Leach, etc) but build diversity is critical for PvP and jewelry is critical for that. Not everyone wants to run the Agility set which is the only V16 NON-BOP jewelry set at the moment.
Please Re-Purpose these low level sets for PvP. Adding Amulets would also help. I love these sets and so do many others.
Note: The actual in game item gives 5 ult which is much better. Also would prefer the traits to be something different such as +stam recovery + mag recovery + health recovery. instead of armor.
Please bring back these sets for V16.
Please Make PvP versions of these Trials/Craglorn Sets. Especially the Weapon/jewelry Sets
Adding sets like those for reward drops would greatly increase build diversity. Those are the sets I love to theorycraft with and I with were more available.
Because it's fun! Death's WindWhy have a set which knocks enemies back, when you can have more damage?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?