Ultimately though, how is having to take your hand off the mouse to fully type on a keyboard that different from having to set the controller aside for the moment to type?
Not saying everyone would love swapping back and worth. However, a person doesn't actually need a physical keyboard in the first place. All that one does is speed up the process, and there are attachments that add a cell phone style texting keyboard to both PS4 and XBOX controllers. Making them more or less one device.
Taking your hand of the mouse and moving to the keyboard is less though, but it's still an issue.
If we design a screen, we always try to minimize the device (any device) shifting. Could be by using other gizmo's or grouping and reordering the interface elements. And other techniques exist as well.
We do it for several reasons:
- Enhance speed of use
- Preventing mistakes
- Improve attention
- Lowering fatigue and stress
- ...
And the above is influencing the aurosal as well.
If the level of aurosal is too high or too low, the user will underachieve and might be demotivated or even angry.
The swap between gamepad and keyboard is worse.
Usually you will swap both hands and you have to put down the gamepad or keyboard somewhere.
In the context keyboard/mouse you just have to move your right or left hand. While the swap is here minimal, you still have to avoid it. If possible of course.
Funkopotamus wrote: »I love facts, but I know very few.
One of the few facts I know is the fact that if they had text chat on ps4 I would be sitting on the couch right now playing ESO PS4 with a bluetooth keyboard sitting on my lap and a controller in my hand.
Another fact I know is that when controller support comes to PC next month I won't even care that text chat is not on console, I will be able to play ESO PC on the couch with my wireless keyboard sitting on my lap and a controller in my hand.
No, you just assume. You think 'I would do, so would we all'.
Certainly not everyone would connect a keyboard.
And the ones who do, would avoid using it, because shifting devices isn't that fun.
I want to see you playing the game with a controller in one hand and simultaneously typing with the other hand.
Odds are minimal that you can. At least you will carry out both tasks not that perfect.
I'm very curious how you are able to tell this individual what they would do better than they, themself could. They are quite literally talking about what they as a person would do, not what a group of other individuals would do. Regardless of how the conversation started, they are solely expressing what they would do in giving this instance, with no tie-in to others. So not only are you trying to tell them what they would do, a point, given the context you could not know. You're also jumping off to a point they didn't mention.
Beyond that, what activity is going to require typing while trying to play?
If people are saying that text chat could be used to bridge the gaps that voice doesn't. Clearly this merits the existence of active scenarios (instanced dungeons for example) were voice is favorable. Nevertheless stationary activities including looking for a group, selling goods, advertising a guild, or chatting with multiple groups (i.e. zone chat and guild chat at the same time) are all examples favoring text chat. This is because it's more concise when several people, engaging in multiple conversations, are involved. While at the same time having a wider broadcast radius.
Bottom line is - most advocates do not want text chat to replace voice chat. They want text added to compliment voice chat adding another layer to in-game communication.
I am trying to tell you..
I have blown Pinheadpinowutever and The other unnamed poster UP a few times over text chat in other threads..
After you have worn down their broken "Theories" about how many "test" ZOS ran. After you tear them apart in debates over exactly WHY text chat should be in this game. Your conversation will always devolve into.. "But its not in the game so deal with it"... or the ever popular, "You as a player do not know what you want.. ZOS and I only know" remarks..
Those two cannot handle it lol. I will share again with the masses.. And YES this error just showed up again! I have not logged into ZOS for almost a month and last night I log in and BAM! I received the text chat error code for xbox one.. You know the one that NewBlackSmurf told me that I never saw on xbox one and he basically called me a liar..
I dare him to tell me that again as I have a camera shot on my phone! This shows you that TEXT CHAT IS ALLREADY in the console version. It is NOT enabled!
EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
attempt to index a nil value
Stack traceback:
EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
Function 'ZO_GamepadChatSystem:Minimize'
EsoUI/Ingame/Scenes/IngameFragments.Iua:381: in function
'ZO_MinimizeChatFragments:slow
EsoUI/Libraries/ZO Scene/ZO SceneFragment.Iua:124: in function
LMAO!Tommy1979AtWar wrote: »
lol really there's no need, I just won a bet that I could get you to cite more ridiculous studies
It is worth noting though that none of those "studies" are actually from this century....
So you have no references and I do.
And of course these studies are ridiculous. They disagree with your opinion.
Probably they are trolling as well.
Funkopotamus wrote: »
I dare him to tell me that again as I have a camera shot on my phone! This shows you that TEXT CHAT IS ALLREADY in the console version. It is NOT enabled!
EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
attempt to index a nil value
Stack traceback:
EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
Function 'ZO_GamepadChatSystem:Minimize'
EsoUI/Ingame/Scenes/IngameFragments.Iua:381: in function
'ZO_MinimizeChatFragments:slow
EsoUI/Libraries/ZO Scene/ZO SceneFragment.Iua:124: in function
Funkopotamus wrote: »
I dare him to tell me that again as I have a camera shot on my phone! This shows you that TEXT CHAT IS ALLREADY in the console version. It is NOT enabled!
EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
attempt to index a nil value
Stack traceback:
EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
Function 'ZO_GamepadChatSystem:Minimize'
EsoUI/Ingame/Scenes/IngameFragments.Iua:381: in function
'ZO_MinimizeChatFragments:slow
EsoUI/Libraries/ZO Scene/ZO SceneFragment.Iua:124: in function
No, it doesn't show anything. The above are just some fragment of Lua code.
It can be that the actual classes are empty.
Lua is not really used as core code for gaming, way too slow. They use it in general for scripting purposes.
Funkopotamus wrote: »
I dare him to tell me that again as I have a camera shot on my phone! This shows you that TEXT CHAT IS ALLREADY in the console version. It is NOT enabled!
EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
attempt to index a nil value
Stack traceback:
EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
Function 'ZO_GamepadChatSystem:Minimize'
EsoUI/Ingame/Scenes/IngameFragments.Iua:381: in function
'ZO_MinimizeChatFragments:slow
EsoUI/Libraries/ZO Scene/ZO SceneFragment.Iua:124: in function
No, it doesn't show anything. The above are just some fragment of Lua code.
It can be that the actual classes are empty.
Lua is not really used as core code for gaming, way too slow. They use it in general for scripting purposes.
What about the keyboards that attach directly to the controller? That's a smaller degree of movement than even mouse to keyboard.
Then speed of use is actually gained by swapping to a physical keyboard because typing speed is increased. That is that point of switching to one in the first place.
You use a phyiscal keyboard to assist in large volume mailing, correct? All of your examples focus on mitigating the negatives of devices swapping. What happens when device swapping grants a positive?
Funkopotamus wrote: »
SOoo.. Your honor or wuteva you would like to be called here in your little world courtroom can you please explain this to all of us "Simpleton bottom feeders"?
http://esodata.uesp.net/100010/src/ingame/chatsystem/console/gamepadchatsystem.lua.html
So you are going to tell me that just because there are error codes explaining that GAMEPADTEXTCHAT GAME PAD is failing to launch that it is not in the game.. lol
What color are the trees in your world?
Vulsahdaal wrote: »
Wait a minute..Are these the same players that we were told a couple of pages ago would not be able to figure out how to plug a keyboard wire into the empty hole in their console? But yet they can easily find their way to a third-party chat service? Something dont seem right here lol
Yes. Because it's so difficult to use Google, they never did before.
Vulsahdaal wrote: »
They probably havent, otherwise they would most likely google 'how to connect keyboard to XBox1/PS4' wouldnt they
Funkopotamus wrote: »UUUgggHHmm!
Well I have taken a break for about a month from ESO and these forums..
It is nice to see that the two ANTI- Text chat crusaders are still blabbing about "Text Chat isn't needed" "People do not know what they want"
I do not understand how anyone would want to STOP anyone from having the option to use text chat!
It just ..............Dose not make any sense to actually want the game to FAIL due to not having a community!
You anti's can say what you want, but I am telling you that this game is indeed losing players over this ... DAILY!
Heck main reason I took a break I had 45 friends F-O-U-R-T-Y--F-I-V-E! that I have enjoyed MMO's with over the years.. From Asherons Call to EQ Rift, WOW, Neverwinter.. about 9 others I have forgotten..
We all bought ESO.. Do you know how many are still playing today?? ... SIX!
These were not your run of the mill "Hey ima buy ESO cuz its SkyreemWitFriends"
MMo players... These were QUALITY "Some hard core" MMO players.. All of them adults /Wait one person was my step son!
Anyway! This games community is dying so fast that our characters should wear surgical mask! It is like a plague!
I guarantee you that if an exit poll was thrown in or sent out to peoples email after being inactive for 3weeks+ that Text Chat would be patched into this game within a month!
And they left because no TextChat? Yeah, right
Of course you do not understand why TextChat on consoles would be a bad idea. That's perfectly normal. You are a player, not an UX designer or usability engineer.
You only assume you are one because you played a bit the game.
However, if I was in the ZOS camp, I would take your requirement need very seriously. I would ignore your solution, but I would certainly write down "need better communication tools".
@pinozino I'm actually generally curious as what MMOs, if any you played before ESO?
Vulsahdaal wrote: »
They probably havent, otherwise they would most likely google 'how to connect keyboard to XBox1/PS4' wouldnt they
Not necessarily. If you are confident something is not possible, you'll not take the effort to check it.
While TextChat is in many MMO's a standard. He 'believes' it exists, so it's more likely he'll check how.
But it shouldn't be your goal to attract all players or even a lot.
Why don't you put your goal on 200 players or something like that? Even with only 200 people you can have some fun.
I still don't get it why you, or the other Pro TextChat boys, don't create a chat solution today.
I must say, it's a bit disappointing you don't do. The UO audience was certainly way more collaborating as this community.
Funkopotamus wrote: »UUUgggHHmm!
Well I have taken a break for about a month from ESO and these forums..
It is nice to see that the two ANTI- Text chat crusaders are still blabbing about "Text Chat isn't needed" "People do not know what they want"
I do not understand how anyone would want to STOP anyone from having the option to use text chat!
It just ..............Dose not make any sense to actually want the game to FAIL due to not having a community!
You anti's can say what you want, but I am telling you that this game is indeed losing players over this ... DAILY!
Heck main reason I took a break I had 45 friends F-O-U-R-T-Y--F-I-V-E! that I have enjoyed MMO's with over the years.. From Asherons Call to EQ Rift, WOW, Neverwinter.. about 9 others I have forgotten..
We all bought ESO.. Do you know how many are still playing today?? ... SIX!
These were not your run of the mill "Hey ima buy ESO cuz its SkyreemWitFriends"
MMo players... These were QUALITY "Some hard core" MMO players.. All of them adults /Wait one person was my step son!
Anyway! This games community is dying so fast that our characters should wear surgical mask! It is like a plague!
I guarantee you that if an exit poll was thrown in or sent out to peoples email after being inactive for 3weeks+ that Text Chat would be patched into this game within a month!
And they left because no TextChat? Yeah, right
Of course you do not understand why TextChat on consoles would be a bad idea. That's perfectly normal. You are a player, not an UX designer or usability engineer.
You only assume you are one because you played a bit the game.
However, if I was in the ZOS camp, I would take your requirement need very seriously. I would ignore your solution, but I would certainly write down "need better communication tools".
[1]Pino....text chat for console was in console two weeks before beta started in April 2015. It actually existed and functioned on the console version. I'll bet the code is still there, just commented out.
These 'usability engineers' you think ZOS has are nothing more than the UI developers. They never did a user focus group test for text chat outside of their internal development staff. ZOS made the decision amoung a small internal group that it was 'inconvenient' for console players to use a keyboard while sitting on a couch. They didn't let beta testers decide that text chat was 'inconvenient', or provide let them provide negative feedback, ZOS decided for the community instead of listening to the community.
As for console players, of course they have a shorter attention span for sticking with MMOs, but the amount of players that have became inactive in my guilds is in the 100s and these are trade guilds. They don't play ESO anymore because I can tell since I've added a date to their names in the Guild Roster notes. No activity for a month plus for some users, most others over two weeks.
[2]
Why they leaving? For one, they are crafters and can't effectively provide for others in game. The only effective way to buy and sell on console is through Guild Stores and we all know how screwed up bidding on guild traders is, there is no guarantee from week to week you will have a trader. Guild members just got tired of not being able to craft complete set items based on text chat user requests and make profits that way. Crafters used the text chat to buy/sell and trade. Voice chat is not optimal for this at all. Period.
So, why exactly shouldnt it be in the game? I still havent seen one valid reason...and device swapping isnt a reason.
Ah, Grepolis. My great-aunt used to play that. She thought it was pretty good. Sort of cross between Civ 3/Evony/CoH from what I've seen.
I missed the boat on playing UO. I was too into M59 and Asheron's Call back then.
Pino....text chat for console was in console two weeks before beta started in April 2015. It actually existed and functioned on the console version. I'll bet the code is still there, just commented out.
If ZOS announced they were adding text chat and that it was being forced on everyone ie, couldn't be toggled on/off, then I would understand why even pino is soo anti text chat. But as is I'm amazed how some people see having this potentially added as anything other than another way to improve others gaming experience.
Pino....text chat for console was in console two weeks before beta started in April 2015. It actually existed and functioned on the console version. I'll bet the code is still there, just commented out.
These 'usability engineers' you think ZOS has are nothing more than the UI developers. They never did a user focus group test for text chat outside of their internal development staff. ZOS made the decision amoung a small internal group that it was 'inconvenient' for console players to use a keyboard while sitting on a couch. They didn't let beta testers decide that text chat was 'inconvenient', or provide let them provide negative feedback, ZOS decided for the community instead of listening to the community.
As for console players, of course they have a shorter attention span for sticking with MMOs, but the amount of players that have became inactive in my guilds is in the 100s and these are trade guilds. They don't play ESO anymore because I can tell since I've added a date to their names in the Guild Roster notes. No activity for a month plus for some users, most others over two weeks.
Why they leaving? For one, they are crafters and can't effectively provide for others in game. The only effective way to buy and sell on console is through Guild Stores and we all know how screwed up bidding on guild traders is, there is no guarantee from week to week you will have a trader. Guild members just got tired of not being able to craft complete set items based on text chat user requests and make profits that way. Crafters used the text chat to buy/sell and trade. Voice chat is not optimal for this at all. Period.