The Failstrom Arena

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  • Shadesofkin
    Shadesofkin
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    The arena is cool. I will dedicate a single character to overcoming it and making leaderboards weekly.

    That being said, I want a trial, I am looking forward to that too.

    I don't expect everyone to hop into the Arena all the time, we've been forcing ourselves to do the trials even with the lack of reward so that we're prepared to function and we know eachothers voices as well as staple characters.
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  • timidobserver
    timidobserver
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    @Cuyler - We're working on a new trial. Let us get Orsinium released on live before we start talking future DLC in more detail.
    @ZOS_RichLambert
    Would it really take a ton of effort to make PvE weekly awards equal to PvP weekly rewards, Aka items scaled to V16. Just that little adjustment would make setting foot in a trial or dsa not a complete waste of time.

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  • Cuyler
    Cuyler
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    JD2013 wrote: »

    Then if you dislike the game so much and call anyone who likes the game a fanboy, why stay?
    Didn't call everyone a fanboy just the dude who called me a crybaby for having an opinion for being sick of waiting group content . *** for tat ya dig. If your only opinion is "stop crying and wait" you've got the opinion of a lamp. And if your solution is to tell ppl to leave the game because Zeni is lackadaisical at releasing group content for its MMO then you must be a fanboy lol
    Edited by Cuyler on October 9, 2015 8:31PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Aimora
    Aimora
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    I really like the idea of the solo arena, but wish they had added a duo option, infact a really cool idea would be to make all dungeons scalable to group size not just to level (Ie offer the current dungeons up as solo/duo or 4 man - a 6 man option could also be considered, although it's hard enough sometimes to find just 4 players!) it would add a great deal of new content to the game.
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  • AhPook_Is_Here
    AhPook_Is_Here
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    I love the maelstrom arena idea. btw for OP, they are improving the dungeon group finder in the patch to allow you to group with players of other factions, might speed up the process a bit for you to find a group.
    “Whatever.”
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  • Cuyler
    Cuyler
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    derp

    Edited by Cuyler on October 9, 2015 8:31PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
    Cuyler
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    dbl post

    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Egonieser
    Egonieser
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    freespirit wrote: »
    What about the two new Public Dungeons that come with Orsinium, aren't they group content? >:)

    Having said that I do think something seriously needs addressing with the level of the current Trials.........

    Not having endgame, max level, 12 man content is pretty ridiculous!!

    I've not come across a single Public Dungeon i couldn't solo with ease with any of my toons. I have a feeling this won't be a exception. Just because it's Public, doesn't make it "group content". Group content scales in difficulty and offers scripted challenges and boss mechanics. Public dungeon is just a bigger delve with more mobs and slightly stronger bosses.
    Edited by Egonieser on October 9, 2015 8:33PM
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  • Cuyler
    Cuyler
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    I love the maelstrom arena idea. btw for OP, they are improving the dungeon group finder in the patch to allow you to group with players of other factions, might speed up the process a bit for you to find a group.

    I agree. The arena is great, but the timing my lord.....endgame going to be like playing Skyrim SOON (tm) Is cross faction for trials tho? :s
    Edited by Cuyler on October 9, 2015 8:33PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • UltimaJoe777
    UltimaJoe777
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    Cuyler wrote: »
    Didn't call everyone a fanboy just the dude who called me a crybaby for having an opinion for being sick of waiting group content . *** for tat ya dig. If your only opinion is "stop crying and wait" you've got the opinion of a lamp. And if your solution is to tell ppl to leave the game because Zeni is lackadaisical at releasing group content for its MMO then you must be a fanboy lol

    Your opinions are biased though because you basically refuse to listen to the logic we are throwing your way. If it is any consolation though I used crybaby generically, not specifically.
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  • Cuyler
    Cuyler
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    Your opinions are biased though because you basically refuse to listen to the logic we are throwing your way. If it is any consolation though I used crybaby generically, not specifically.
    Listening and agreeing are two different things...I listened...I don't agree with your "logic". The real logic is this is an MMO that had released 2 vet dungeons in what will be 1.5 years.
    Edited by Cuyler on October 9, 2015 8:36PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • MikeB
    MikeB
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    People need to realize this is an MMO not an RPG, it takes a lot more balancing, bug fixing and tweaking to get everything right for release. If something is OP or broken in a RPG no one cares (unless it prevents progress), if its in an MMO, well you read the forums. Other MMO's only release DLC once a year (or longer), while ESO is releasing DLC every quarter. Just look at it this way, instead of getting everything packed into one DLC yearly we are getting new DLC quarterly. While one DLC may focus on PvP, the second group content and trials, the third solo play and the fourth.... who knows, they are focusing on one side of the game per quarter release. While this may not be optimal for those of us waiting on "our turn" I'm sure it helps ZoS debug smaller DLC's 4x a year than one large DLC once a year. If you think the Bugs are bad now could you imaging if Craglorn, Imperial City, Orsinium and another zone was released at the same time?
    Edited by MikeB on October 9, 2015 8:38PM
  • Malmai
    Malmai
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    Bfish22090 wrote: »
    What's wrong with getting v12 gear from trials?

    Exactly !
  • JD2013
    JD2013
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    Cuyler wrote: »
    Didn't call everyone a fanboy just the dude who called me a crybaby for having an opinion for being sick of waiting group content . *** for tat ya dig. If your only opinion is "stop crying and wait" you've got the opinion of a lamp. And if your solution is to tell ppl to leave the game because Zeni is lackadaisical at releasing group content for its MMO then you must be a fanboy lol

    http://forums.elderscrollsonline.com/en-GB/categories/patch-notes

    You might want to go and read through all of the patch notes to see everything they've added, fixed, changed and whatnot in 1.5 years before coming and spreading your salt.

    And yes I was here when they were working on console too.

    Peace.

    Lol.
    Edited by JD2013 on October 9, 2015 8:49PM
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  • Cuyler
    Cuyler
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    JD2013 wrote: »

    http://forums.elderscrollsonline.com/en-GB/categories/patch-notes

    You might want to go and read through all of the patch notes to see everything they've added, fixed, changed and whatnot in 1.5 years before coming and spreading your salt.

    And yes I was here when they were working on console too.

    Peace.

    Lol.
    I've read them. you're clearly missing my point. June of 2014 is when ZOS put us on ice for new content. Then they're big news was IC which has 2 vet PvE dungeons.......... it's now October 2015...... ..... ...... ...... ..... ...... .................
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
    Cuyler
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    pls re-read the OP. The point here (and I'd like to stay on topic) is having an entire business quarter based on Solo content in an MMO. Rediculous or are MMOs (multiplayer in the title btw) supposed to be solo?
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • CP5
    CP5
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    Cuyler wrote: »
    pls re-read the OP. The point here (and I'd like to stay on topic) is having an entire business quarter based on Solo content in an MMO. Rediculous or are MMOs (multiplayer in the title btw) supposed to be solo?

    You realize ZOS announced the order these zones would come out in a while ago? What, did you want them to divide their resources to make multiple pieces of content or would you rather zos rearrange their plans, consequences ignored?
  • JD2013
    JD2013
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    Cuyler wrote: »
    pls re-read the OP. The point here (and I'd like to stay on topic) is having an entire business quarter based on Solo content in an MMO. Rediculous or are MMOs (multiplayer in the title btw) supposed to be solo?

    No, I get the point I honestly do.

    Orsinuim is solo orientated. Agreed on that.

    But how do you know the content of the DLC that'll come in February?

    How do you know it's all solo?

    The problem here is the fact that Imperial City was group. People complain. This is solo. People complain. Craglorn was group. People complained.

    You see the circle here?
    Edited by JD2013 on October 9, 2015 9:05PM
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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    The Runners

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    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • nimander99
    nimander99
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    @NativeJoe - you don't need a purge to complete the arena at all. The "purge level" you are referring to actually has a bug in it where you can purge instead of using the mechanic of the arena. :)

    @Cuyler - We're working on a new trial. Let us get Orsinium released on live before we start talking future DLC in more detail.

    You can't please em all /lurk. The vast and silent majority of players are enjoying all the content you guys are working hard on ;)
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  • code65536
    code65536
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    @NativeJoe - you don't need a purge to complete the arena at all. The "purge level" you are referring to actually has a bug in it where you can purge instead of using the mechanic of the arena. :)

    @ZOS_RichLambert, wait, how in Oblivion is Purge removing the poison effect considered a "bug"?!? It's what Purge is supposed to do. The actual mechanics of that stage are quite difficult, as the green cleansing circles take a while to respawn after each use, and the poison AoEs spawn at such a rate that I sometimes need to cleanse myself more frequently than the mechanic would allow.

    Can the stage be done without using Purge? Sure. But for people who have the skill, it does give us a breather (and I still use the mechanic, since I'd rather that than use what precious magicka I have for purging) in those hairy situations.

    There are already so many things in the game that Purge doesn't work against even though, intuitively and logically, you'd expect it to. Don't make this yet another one, as making the poison effect unpurgeable would be the real bug.
    Edited by code65536 on October 9, 2015 9:24PM
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  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    I don't know, after seeing the master weapons for magicka users. It seems there is no incentive for doing the arena. It's a joke compared to what stamina users get - no balance at all. It looks like the game is getting more and more biased toward stam users.

    You should have been releasing group dungeons/trials along with the solo content of this dlc. Public dungeons have never been any challenge at all, you steamroll over them solo and even easier when doing it in a group.
  • winterbornb14_ESO
    winterbornb14_ESO
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    Yeah I would not touch IC with a ten foot credit card since I hate PvP in MMO's and this new DLC sounds very lame.

    Witcher or FO4 when it falls through the "Cracks" would be a much better investment.
  • Soulshine
    Soulshine
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    MikeB wrote: »
    People need to realize this is an MMO not an RPG, it takes a lot more balancing, bug fixing and tweaking to get everything right for release. If something is OP or broken in a RPG no one cares (unless it prevents progress), if its in an MMO, well you read the forums. Other MMO's only release DLC once a year (or longer), while ESO is releasing DLC every quarter. Just look at it this way, instead of getting everything packed into one DLC yearly we are getting new DLC quarterly. While one DLC may focus on PvP, the second group content and trials, the third solo play and the fourth.... who knows, they are focusing on one side of the game per quarter release. While this may not be optimal for those of us waiting on "our turn" I'm sure it helps ZoS debug smaller DLC's 4x a year than one large DLC once a year. If you think the Bugs are bad now could you imaging if Craglorn, Imperial City, Orsinium and another zone was released at the same time?

    Your argument has proven already to work against itself when it comes to this developer however, because the number one complaint from all segments of the player base has been lack of viable content across the spectrum. No one has asked for level cap increases three times in one year, incomplete progresson systems that have changed twice in the same amount of time, or a rash of rushed game features that are buggy and causing game imbalances, to name but a few.

    There is a reason why many other MMOs release expansions on a 6 month to a year average, and it isn't because of things like lack of competency to do so quicker or limited resources to finance them. Those reasons may hold true with a small percentage of lesser known games from non AAA title developers, but not from a mammoth company on the spread sheet. It is because they have learned over the many years in this now dwindling market, that player demand for variety and choice in content is what sells the most. Offering large expansions with level cap increases and gear progression to match sustains player interest, as does giving end game players time to actually enjoy the fruits of their efforts. Even those players that burn through new content in a day or two to get to max level still have lots to do and see and work towards.

    Yet here they insist on isolating content delivery based on type of playstyle, piggybacked on payment model structure. They have repeatedly ticked off huge amounts of people by doing this, let alone introduced issues to the game which would otherwise not be as pronounced had they but done things smartly instead of attempting to reinvent the wheel. As is, the wheel is pretty much in dire need of retreading and the game is less than two years live.

    While taken individually, I like the concepts of Craglorn, IC especially, and Orsinium, it is quite clear to me having seen footage on it well over one year ago that they could have planned and executed their release in a very different manner but simply chose not to do so. I think the constant rifts that this creates among the players is the resulting, unintended yet often ignored venom that will eventually kill this game if they do not address it in some other way besides "wait, son. You'll get yours soon."

    This isn't about wanting eveything now. It's about wanting to feel like this game is worth investing in. Some people may totally be cool with buying or subbing to a game only 25% of the year, but I highly doubt that is what will make this game or sny other the viable experience we wanted.
    Edited by Soulshine on October 9, 2015 10:07PM
  • UltimaJoe777
    UltimaJoe777
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    Cuyler wrote: »
    Listening and agreeing are two different things...I listened...I don't agree with your "logic". The real logic is this is an MMO that had released 2 vet dungeons in what will be 1.5 years.

    So you automatically assume it will take this long again? Well, have fun with that self-grievance.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Minnesinger
    Minnesinger
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    Oh yeah as a pvper I am against any DLC that hasn´t got PvP Arena, new map, gear and lollipops for my team. And yes I don´t want to wait I just make a thread QQing.

    In all seriousness, I have nothing against the upcoming update. Maelstrom arena looks like a fun thing to do when there is no group. And I don´t lie that I really like to play PvP in groups, but I am open to all ideas in ESO. After I have tried I can decide if I bother to do it more often.
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  • Cuyler
    Cuyler
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    Soulshine wrote: »

    Your argument has proven already to work against itself when it comes to this developer however, because the number one complaint from all segments of the player base has been lack of viable content across the spectrum. No one has asked for level cap increases three times in one year, incomplete progresson systems that have changed twice in the same amount of time, or a rash of rushed game features that are buggy and causing game imbalances, to name but a few.

    There is a reason why many other MMOs release expansions on a 6 month to a year average, and it isn't because of things like lack of competency to do so quicker or limited resources to finance them. Those reasons may hold true with a small percentage of lesser known games from non AAA title developers, but not from a mammoth company on the spread sheet. It is because they have learned over the many years in this now dwindling market, that player demand for variety and choice in content is what sells the most. Offering large expansions with level cap increases and gear progression to match sustains player interest, as does giving end game players time to actually enjoy the fruits of their efforts. Even those players that burn through new content in a day or two to get to max level still have lots to do and see and work towards.

    Yet here they insist on isolating content delivery based on type of playstyle, piggybacked on payment model structure. They have repeatedly ticked off huge amounts of people by doing this, let alone introduced issues to the game which would otherwise not be as pronounced had they but done things smartly instead of attempting to reinvent the wheel. As is, the wheel is pretty much in dire need of retreading and the game is less than two years live.

    While taken individually, I like the concepts of Craglorn, IC especially, and Orsinium, it is quite clear to me having seen footage on it well over one year ago that they could have planned and executed their release in a very different manner but simply chose not to do so. I think the constant rifts that this creates among the players is the resulting, unintended yet often ignored venom that will eventually kill this game if they do not address it in some other way besides "wait, son. You'll get yours soon."

    This isn't about wanting eveything now. It's about wanting to feel like this game is worth investing in. Some people may totally be cool with buying or subbing to a game only 25% of the year, but I highly doubt that is what will make this game or sny other the viable experience we wanted.

    *insightful*

    My concern is not about "the next trial" (though I assume it is probably a solution ), but about not turning away current and potential tradition mmo/group players by segregating the player base for 3 months as we're forced to the arena for solo gameplay.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • UltimaJoe777
    UltimaJoe777
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    Cuyler wrote: »

    *insightful*

    My concern is not about "the next trial" (though I assume it is probably a solution ), but about not turning away current and potential tradition mmo/group players by segregating the player base for 3 months as we're forced to the arena for solo gameplay.

    Except no one is "forcing" anything. People that go there and spend all their time there do so by choice.
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  • Cuyler
    Cuyler
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    Oh yeah as a pvper I am against any DLC that hasn´t got PvP Arena, new map, gear and lollipops for my team. And yes I don´t want to wait I just make a thread QQing.

    In all seriousness, I have nothing against the upcoming update. Maelstrom arena looks like a fun thing to do when there is no group. And I don´t lie that I really like to play PvP in groups, but I am open to all ideas in ESO. After I have tried I can decide if I bother to do it more often.

    IC was just released lol you probably have no problems finding groups atm, at least u shouldn't. Again it's been a long ass time that PvEs been stale it's not like "i just don't want to wait". That is simply dismissive of the issue, truly forum dribble. Trust me I wasn't the guy to dismiss PvPer's when they cried for IC and i won't be that guy when ur waiting for the next one lol

    I love ESO and hate to right scathing reviews. I just just see how any player cant defend the what get released and when decisions. the timing is just bad.
    Edited by Cuyler on October 9, 2015 11:00PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
    Cuyler
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    So you automatically assume it will take this long again? Well, have fun with that self-grievance.
    No. If i assumed that i would be gone already. I assume it to be soon(tm). which is why i'm still here, just PvE grouping blews atm
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
    Cuyler
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    I don't know, after seeing the master weapons for magicka users. It seems there is no incentive for doing the arena. It's a joke compared to what stamina users get - no balance at all. It looks like the game is getting more and more biased toward stam users.

    Not forcing the endgame players to solo for BiS in an mmo might be is a good thing. But if your stam, you're screwed, you need that 2h! :D

    Edited by Cuyler on October 9, 2015 11:29PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
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