The Failstrom Arena

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  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Cuyler wrote: »

    I can reiterate it for you lol....you're playing ESO (an MMO) not Elder Scrolls 6.

    The reason for concern is not because "grouping is annoying" and arena is "quick to go to". The concern is that ZOS makes new gear in the new content that is best in slot (BiS) and everyone is going to want to go there, which will turn this into a solo game for three months.

    I covered this already at length...did you read the thread or just post after you read the last comment?

    Actually the poster after you explains the solution perfectly:
    The only reason we divide into these camps (solo, grouping etc.) and bicker between who gets what content and when is because ZOS's release schedule/model blews. The community would be a lot less toxic and all the better if everyone got a little taste of new stuff each quarter.

    Wow I said this exact thing about craglorn, trials etc. Us solo players have been completely ignored since launch. You will get more group content just relax and wait. I have been waiting well over a year for this DLC. So sorry you arent catered to every single update like you feel entitled to.

    Oh and just because its a MMO doesnt mean everything has to require a group. When I suggested releasing some solo content along with craglorn, the trials, IC etc I was told to sit down and shut up. I would get my solo DLC once everyone from the grouping PVE player to the PVP crowd had their time.

    To play on some dev words "Grouping has had all kinds of updates. Time for solo PVE to get some love.". Is it bad I am really enjoying all the crying about grouping when I was told to shut up about all the updates since launch being group oriented? Meaning you cannot even do ANYTHING without a group.
  • BugCollector
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    A whole year of nothing? Group players have had ALL the new content since launch. Imperial City, Craglorn, VSA, trials etc. Finally after a year and a half they decide to do a solo friendly DLC and everyone throws a fit. 1 year of nothing haha. What hyperbolish nonsense.

    I'm talking about RAIDING, dude...
    May knowledge guide you to enlightenment
  • jamesharv2005ub17_ESO
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    I'm talking about RAIDING, dude...

    Go to IC. Problem solved.
  • BugCollector
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    Go to IC. Problem solved.

    eh? I'm talking about PvE trials.
    May knowledge guide you to enlightenment
  • Cuyler
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    TalonShina wrote: »

    Must agree with you there.

    I wouldn't mind if they scaled the trials and such but my question is it seems like everyone "complaining about group content like trials" wants the carrot on the stick if it's fun and you want to feel competitive why not just do the trials as is?
    Snip
    Shouldn't the reward be pushing yourself to the top of the leaderboard?
    Most need the carrot on the stick (aka gear grind) to remain interested obviously. These people aren't running trials anymore.

    I prefer the competition and teamwork involved which is why it's still fun for me and I still run trials.

    But you've missed the mark. I'm not complaining about trials not having a carrot (though this would clearly improve interest). I'm complaining that the new arena has the new carrot that most will want, and this will cause the game to slow down further as players are going to be solo in the arena to get that carrot. IMHO a solo arena (in an MMO) should be just fun and a challenge with the leaderboard for epeen, but no carrot or else everyone going to be soloing and then you have elder scrolls 6 not ESO.

    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
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    Wow I said this exact thing about craglorn, trials etc. Us solo players have been completely ignored since launch. You will get more group content just relax and wait. I have been waiting well over a year for this DLC. So sorry you arent catered to every single update like you feel entitled to.

    Oh and just because its a MMO doesnt mean everything has to require a group. When I suggested releasing some solo content along with craglorn, the trials, IC etc I was told to sit down and shut up. I would get my solo DLC once everyone from the grouping PVE player to the PVP crowd had their time.

    To play on some dev words "Grouping has had all kinds of updates. Time for solo PVE to get some love.". Is it bad I am really enjoying all the crying about grouping when I was told to shut up about all the updates since launch being group oriented? Meaning you cannot even do ANYTHING without a group.

    So let me get this straight...

    You're coming to this thread, essentially ignoring where I propose an all inclusive dlc solution offering to release something for everyone each quarter, and further enlarge the group/solo divide by bringing up how some player moths ago told you to stop whining for solo content......right ok......So I'd like to move past your personal grudges and onto something bigger here. I want you to have your solo stuff, I want Pvps to have their PvP stuff, I want raiders to have their trials. I'm not that guy to tell you to sit down and stop whining, I understand, I actually solo too on occasion.

    All I'm saying is soloers need to recognize this game was advertised and sold as an MMO and if solo content is needed, it should be piggy backed with relevant MMO content (group), not a stand alone dlc encompassing an entire quarter.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Eleusian
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    I'm sure DLC sales will clear all this up. If players don't want this type of content and drop sub/ don't purchase the DLC they probably won't do it again. Like hopefully happened with IC. That's basic Bussiness , making games is a Bussiness
    PS4 NA
  • Cuyler
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    Eleusian wrote: »
    I'm sure DLC sales will clear all this up. If players don't want this type of content and drop sub/ don't purchase the DLC they probably won't do it again. Like hopefully happened with IC. That's basic Bussiness , making games is a Bussiness

    Normally yes, but after the console's release so drastically prolonged content across the board....I get the feeling any of these dlcs will simply be like a feeding frenzy for most. Plus those who don't go on pts or sub will probably just purchase it.
    Edited by Cuyler on October 13, 2015 4:31PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Korah_Eaglecry
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    I'm talking about RAIDING, dude...

    Im going to tell you what you Raiders/Trail runners told Solo Players. Sit down and shut up.
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  • Birdovic
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    Im going to tell you what you Raiders/Trail runners told Solo Players. Sit down and shut up.

    Hm, a little harsh but..yep, thats the fitting words.
    Just thinking about how Solo Players essentially only had questing, this dlc is a welcome change. Everything was group/raid based so far.

    Also dont forget a new Trial is already announced with the next dlc, so relax and let other players have the elder scrolls experience they crave for since launch :smile:
    Edited by Birdovic on October 13, 2015 4:59PM
  • TalonShina
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    @Cuyler you clearly are missing the point not every DLC will cater to you get over it. Two new dungeons Vet and Normal came out with IC "end game dungeons" for my understanding this was not advertised as a raiding game so unlike some MMOs they won't release a raid/trial with every update nor should they. Now that being said if they scale the current trials up so that their is some competition and challenge involved then I think that would be enough till the new one comes out. If they release it now with this DLC and it isn't ready quite yet you'll be back complaining. I say you need to wait let them do things in order. Craglorn is there, Dungeons are there, trials and Dragonstar arena are there for you they didn't go away. You could always make your own challenge with them like see if you can finish them in a time frame under what you have currently done and continue to attempt to decrease your time etc. Make your own fun with it rather than asking them to release something not ready for release.

    Yes it sucks there are no trials or that previous ones aren't scaling but if "your group" has fun doing them you do them end of story. For me the solo arena I don't even care about the drops I care about have the competition and knowing if i make the top i did that on my own.

    I love the trial idea. and can't wait to experiment in them with my guildmates get ready for the hell of it. Just because we can. if they are fun there is no complaints
    Talons Fury - Sorc. Tank
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  • Xjcon
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    Why should anyone sit down and shut up in regards to their concerns? Seriously. Like disgruntled siblings pissing and moaning about what one another deserve. We all want to see this game go the direction that best suits our play styles. And every time someone starts asking why or when we get the typical TROLLS telling others to quit asking.
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  • stevenbennett_ESO
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    Cuyler wrote: »
    So let me get this straight...

    You're coming to this thread, essentially ignoring where I propose an all inclusive dlc solution offering to release something for everyone each quarter, and further enlarge the group/solo divide by bringing up how some player moths ago told you to stop whining for solo content......right ok......So I'd like to move past your personal grudges and onto something bigger here. I want you to have your solo stuff, I want Pvps to have their PvP stuff, I want raiders to have their trials. I'm not that guy to tell you to sit down and stop whining, I understand, I actually solo too on occasion.

    All I'm saying is soloers need to recognize this game was advertised and sold as an MMO and if solo content is needed, it should be piggy backed with relevant MMO content (group), not a stand alone dlc encompassing an entire quarter.

    The reason ZOS can get away with Quarterly releases is because each one is tightly focused on one area. Sure, they could have combined the PvP stuff from IC, the solo and questing stuff from Orsinium, and the high end grouping stuff you want into a single expansion, but doing so would seriously delay ALL THREE of them, and trying to come up with a storyline and zone which makes sense for all three would have been an order of magnitude more complicated.

    Would you rather they release a single major update every year and a half to two years like WoW did? (And, I'll note, even there they were often heavily focused on one segment of their player base…) Or release new things quarterly, even though it means you don't manage to cater to all the players with each release? Personally, I'm much happier with the quarterly releases.

    As for Orsinium being only for "soloers"… I'd be more inclined to say it was aimed at casual players. (You know… those guys everyone loves to put down as not being serious supporters of this game, even though they're the vast majority of players, and provide the vast majority of the money ZOS earns from the game…) Yes, Maelstrom Arena is a solo addition, but there's a LOT more content in Orsinium, and I fully plan to do most of that content in a group. If anything, it makes it MUCH easier to do content in a group, because I can go to my friends and say: "Hey! Do you have any alts in alliance X who haven't done Orsinium, yet? Doesn't matter what level or where you are in other quest lines - we can group up and do the entire zone..."
  • Cuyler
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    TalonShina wrote: »
    @Cuyler you clearly are missing the point not every DLC will cater to you get over it.
    No I get it trust me, that's the tag line so many choose to parrot on here consistently, I see it all the time. However, it's not valid here......because I'm not moaning for a new trial, I like and will play this new arena just like everyone else. At this moment in time, it's just not good timing for the game as a whole. (Unless ZOS wants to disclose some focus group data showing that a solo dlc will increase revenues or reason other than "it's the solo persons time").

    I made the mistake of asking Rich for a trials update here and everyone is focusing on that one specific thing. I'm trying to have a discussion about the bigger picture. I love this game, every dlc WILL cater to me, why? because I don't get all "im' a solo, i'm a raider, i'm a pvp, i'm an immersionist" aka being a jackass about it. I find a way to enjoy all of it.

    But I will never enjoy watching this game dwindle in subscriptions and activity. I've been a GM, Raid lead, recruiter, nub, you name it. I've witnessed numerous guilds rise and fall each patch, this patch will be no different. I've played everyday for at least 6 hours since beta.

    This thread is just my opinion obv, take it as you will....when the arena is released, getting a group together for anything will be slower than normal, which is already slow...er..than normal. And the longer it's allowed to proceed like this the retention rate for existing players will continue to be abysmal (not the solo players, they'll obv be content with this dlc).
    Edited by Cuyler on October 13, 2015 7:59PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
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    The reason ZOS can get away with Quarterly releases is because each one is tightly focused on one area. Sure, they could have combined the PvP stuff from IC, the solo and questing stuff from Orsinium, and the high end grouping stuff you want into a single expansion, but doing so would seriously delay ALL THREE of them, and trying to come up with a storyline and zone which makes sense for all three would have been an order of magnitude more complicated.

    Would you rather they release a single major update every year and a half to two years like WoW did? (And, I'll note, even there they were often heavily focused on one segment of their player base…) Or release new things quarterly, even though it means you don't manage to cater to all the players with each release? Personally, I'm much happier with the quarterly releases.

    As for Orsinium being only for "soloers"… I'd be more inclined to say it was aimed at casual players. (You know… those guys everyone loves to put down as not being serious supporters of this game, even though they're the vast majority of players, and provide the vast majority of the money ZOS earns from the game…) Yes, Maelstrom Arena is a solo addition, but there's a LOT more content in Orsinium, and I fully plan to do most of that content in a group. If anything, it makes it MUCH easier to do content in a group, because I can go to my friends and say: "Hey! Do you have any alts in alliance X who haven't done Orsinium, yet? Doesn't matter what level or where you are in other quest lines - we can group up and do the entire zone..."
    Fair enough. No I don't want to wait a year for new content...ever. It's entirely plausible a company needs to keep the lights on by slimming staff to a point where they can't provide an exceptional product for it consumers...or maybe it's business as usual in the MMO industry.

    It just baffles me that these companies don't consider making even more money by increasing player retention with more dynamic and frequent content releases. Maybe this means hiring more for the dev team for example. The point is that as long consumers continue to "sit down and shut up", the less feedback these companies have to provide product's or make decisions for they're customers that create the longevity and ultimately more money for their products.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • jamesharv2005ub17_ESO
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    Cuyler wrote: »

    So let me get this straight...

    You're coming to this thread, essentially ignoring where I propose an all inclusive dlc solution offering to release something for everyone each quarter, and further enlarge the group/solo divide by bringing up how some player moths ago told you to stop whining for solo content......right ok......So I'd like to move past your personal grudges and onto something bigger here. I want you to have your solo stuff, I want Pvps to have their PvP stuff, I want raiders to have their trials. I'm not that guy to tell you to sit down and stop whining, I understand, I actually solo too on occasion.

    All I'm saying is soloers need to recognize this game was advertised and sold as an MMO and if solo content is needed, it should be piggy backed with relevant MMO content (group), not a stand alone dlc encompassing an entire quarter.

    When I suggested solo people get something with IC I was told that PVP is the focus of the update. When I wanted solo versions of trials I was told too bad group people need content and I have the whole game. When craglorn came out and I complained solo players got no content with the update I was told to go jump in the lake if I didnt like it. Sorry if I dont feel badly for you. Your content will come again and us solo players will be ignored for another year. You are not entitled to have your way every update. You had your way for 1.5 years. Now you have to deal with a couple months or three of a solo dlc. Welcome to our world.
  • TalonShina
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    When I suggested solo people get something with IC I was told that PVP is the focus of the update. When I wanted solo versions of trials I was told too bad group people need content and I have the whole game. When craglorn came out and I complained solo players got no content with the update I was told to go jump in the lake if I didnt like it. Sorry if I dont feel badly for you. Your content will come again and us solo players will be ignored for another year. You are not entitled to have your way every update. You had your way for 1.5 years. Now you have to deal with a couple months or three of a solo dlc. Welcome to our world.

    I agree.I saw a lot of that going on in complaint threads for IC as well.
    I appreciate the content in all DLCs even if I am not going to play one DLC as hardcore as another because yea content.

    I like how they are doing the releases working on small chunks releasing when ready rinse and repeat with something else that might not be totally for me.

    To the OP of this thread for me you lost all cred with your title. If "your group of friends" don't want to do trials because of the solo arena or "no real rewards" then they weren't doing trials for the fun of it for the competition of leaderboards in the first place.

    Now that being said I will say again I am an advocate for scaling the trials up to V16 and making the drops scale as well. But as for the new trial you need to wait. If they released it before ready you'd complain about that. Their DLC releases are kind of cool tailoring to a specific nitch at one time i think might end up being a smart move.
    Talons Fury - Sorc. Tank
    Dargothic Empire : Main Guild

    Be Unconventional! Make Dargothic Empire one of your five guild homes. New Guild building for a full gaming experience. Make the guild what you need. PVE/PVP groups, helping hands and MORE...It's up to you Dargothic Empire is your guild to build! C3 Voice Channel, Website: dargothicempire.shivtr.com
  • stevenbennett_ESO
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    Cuyler wrote: »
    It just baffles me that these companies don't consider making even more money by increasing player retention with more dynamic and frequent content releases. Maybe this means hiring more for the dev team for example. The point is that as long consumers continue to "sit down and shut up", the less feedback these companies have to provide product's or make decisions for they're customers that create the longevity and ultimately more money for their products.

    And it amuses me that even when given a ridiculously fast update schedule (Only two months between IC and Orsinium! Pretty much unheard of…) people continue to want faster and more frequent updates. I suppose if they had monthly content updates, people would be screaming that they need to be weekly or faster…
  • Cuyler
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    TalonShina wrote: »
    If they released it before ready you'd complain about that.
    I suppose if they had monthly content updates, people would be screaming that they need to be weekly or faster…
    You guys sure do assume a lot about me all from one forum thread...pls do me a favor and don't put words in my mouth to make your arguments. I rarely come here to complain about the game and I just so happen to be adamant about this point. Which based on your comments you're clearly ignoring as you rant about things I don't even care about here, like the next trial or how quickly it will arrive (edit: this is simply ONE solution to the problem, don't focus on this, there are others lliiiiikkkeeee not releasing the new arena until the next group dlc is ready, wouldn't be the first time a dlc was postponed now would it) .

    I think anyone who actually reads my comments on this thread can easily see I'm not the habitual QQ crybaby you guys are trying to make me out to be. Stop trolling pls.
    Edited by Cuyler on October 14, 2015 8:34PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • HeathenDeacon
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    Cuyler wrote: »
    The PvE grouping is already slow as hell because no one wants to do the old Trials, WGT and ICP are ridiculous gear grinds with a high learning curve for veteran, and most vet players saved their keys last patch and got there new shoulders (so no pledges). I seen it deteriorate slowly since the IC DLC released and even now the game is dead slow cause most players on the pts...

    How much worse can it get?! oh yeah...there's a new solo arena that everyone is going to be playing in a month. Want a group for trials? naw I'm going to be in Maelstrom....want to WGT? naw I'll be in Maelstrom.

    Point is....this is the kind of content you release in a mmo when your game is healthy, or in conjunction with group content, not when your players are struggling to get consistent groups together. This was supposed to be an MMO....starting to feel like Elder Scrolls 6. Shame really. I just hope there still some people left to group with when Failstrom is released. It's great content don't get me wrong....but horrible timing as usual by ZOS.

    /end rant

    edit: there-->their, grammar

    i totally understand what your saying.
    However, on console at least this might be the only reason i keep playing the game.

    For me it is near impossible to find groups to run group content currently since there is no text chat to LFG.
    So, as i see it I'm already basically playing a single player RPG, might as well give me something I can do alone since ZOS made it near impossible to do find groups for the typical mmo content.

    I was just going to outright quit and cut my losses, but i have 2500 crowns saved so i might as well get some enjoyment out of my two veteran toons i cant run anything with currently. SMH.
    Edited by HeathenDeacon on October 14, 2015 8:58PM
  • Alphashado
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    @NativeJoe - you don't need a purge to complete the arena at all. The "purge level" you are referring to actually has a bug in it where you can purge instead of using the mechanic of the arena. :)

    @Cuyler - We're working on a new trial. Let us get Orsinium released on live before we start talking future DLC in more detail.

    That's great. but here is what you DO NOT want to do. DO NOT raise the level cap during the same content expansion that introduces a new Trial. This is where you guys keep messing up. There should only be a level cap increase when you are introducing new content that targets all demographics in the game.

    You have a history of increasing the level cap along with content appealing to 1/3 of your player demographic, therefore leaving the other 2/3ds unhappy.

    For example, don't add a trial, increase VRs to 18, and then leave Wrothgar and IC/Cyrodiil at V16 as the only other endgame content.
    Edited by Alphashado on October 14, 2015 9:06PM
  • jamesharv2005ub17_ESO
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    And it amuses me that even when given a ridiculously fast update schedule (Only two months between IC and Orsinium! Pretty much unheard of…) people continue to want faster and more frequent updates. I suppose if they had monthly content updates, people would be screaming that they need to be weekly or faster…

    I wouldnt expect all updates to go like this. They gave the group/pvp centered people a huge update with IC. I think they had orsinium basically ready for PTS when IC came out. Lots of people dont like IC and didnt buy it. Myself included. I think they saw this and decided to move up the release date for orsinium before they lost all the non-pvp and solo casuals to another game. Wildstar for example is f2p now. So I doubt we updates 30 days apart in the future.
  • ADarklore
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    Cuyler wrote: »
    This was supposed to be an MMO....starting to feel like Elder Scrolls 6.

    I hope you do realize that newer MMOs are wisely no longer about "group content", and also realize that the majority of players playing ESO are solo players looking for a 'Skyrim' extension. This was made even more apparent when Bethesda recently announced that they were postponing ES6 indefinitely to focus on FO4- clearly IMO they did this to push those ES fans still waiting for ES6 towards ESO because they know many Skyrim players were not playing ESO as they were expecting ES6 next year.

    You seem to act like ZOS doesn't know who they're majority player base is, but through datamining they can tell how many players play what content, how many of them group, etc. While they are trying to make content to please everyone, I think, or certainly hope, that they continue making content for their majority player base even if it goes against what some players expect from an 'MMO'.

    Oh, and just a refresher... MMO means "massively multiplayer online"... no where in that titles does it say "GROUP content". It simply means a massive amount of people playing the same game at the same time. What MMO used to mean and what it means now, with MMOs going to consoles and all consoles having internet access, is totally different. MMOs are evolving to attract a new, massive base of players, the single-player gamers who want online game play- but not necessarily GROUP gameplay. After all, who wouldn't want to play a game with longevity, constant updates, new content, and the option to play with others.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • byrom101b16_ESO
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    ZOS should make the entire game in all areas and dungeons scale to level with the method they have now devised for this in Orsinium.

    Have all dropped gear scale to level.

    Then make world bosses and public dungeons scale number of opponents to the number of people in the area like Guild Wars 2 does.

    They you'd really be able too chose how you want to play and ESO would kick all competition into the long grass.
  • Cuyler
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    ADarklore wrote: »

    I hope you do realize that newer MMOs are wisely no longer about "group content", and also realize that the majority of players playing ESO are solo players looking for a 'Skyrim' extension. This was made even more apparent when Bethesda recently announced that they were postponing ES6 indefinitely to focus on FO4- clearly IMO they did this to push those ES fans still waiting for ES6 towards ESO because they know many Skyrim players were not playing ESO as they were expecting ES6 next year.

    You seem to act like ZOS doesn't know who they're majority player base is, but through datamining they can tell how many players play what content, how many of them group, etc. While they are trying to make content to please everyone, I think, or certainly hope, that they continue making content for their majority player base even if it goes against what some players expect from an 'MMO'.

    Oh, and just a refresher... MMO means "massively multiplayer online"... no where in that titles does it say "GROUP content". It simply means a massive amount of people playing the same game at the same time. What MMO used to mean and what it means now, with MMOs going to consoles and all consoles having internet access, is totally different. MMOs are evolving to attract a new, massive base of players, the single-player gamers who want online game play- but not necessarily GROUP gameplay. After all, who wouldn't want to play a game with longevity, constant updates, new content, and the option to play with others.
    Multiplayer is multiplayer. When most companies advertises a multiplayer game, it's cooperative group play or pvp. Is there solo rpg aspects, sure, but not usually an entire dlc devoted to them. If you want to argue semantics of "MMO", then multiplayer is the word to focus on here.

    I agree there is a large solo rpg demographic in ESO, but this is what's holding this game back IMO. No offense. I love a good rpg, I played all the ES series and will happily play ES6 and FO4 for that experience. But was the companies original intent of ESO to cater to this market expecting the ES6 experience from ESO? I'm not so sure. It's definitely a nice option but shouldn't be a focus in an MMO.
    Edited by Cuyler on October 15, 2015 1:22PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • TalonShina
    TalonShina
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    Cuyler wrote: »
    Multiplayer is multiplayer. When most companies advertises a multiplayer game, it's cooperative group play or pvp. Is there solo rpg aspects, sure, but not usually an entire dlc devoted to them. If you want to argue semantics of "MMO", then multiplayer is the word to focus on here.

    I agree there is a large solo rpg demographic in ESO, but this is what's holding this game back IMO. No offense. I love a good rpg, I played all the ES series and will happily play ES6 and FO4 for that experience. But was the companies original intent of ESO to cater to this market expecting the ES6 experience from ESO? I'm not so sure. It's definitely a nice option but shouldn't be a focus in an MMO.

    REALLY? I have never group quested unless I needed assistance why because my husband and i would kill each other. We actually joke about it when i get asked to group up and just quest with someone that i am an awful questing partner. I do my thing and I level. Now i like group content, but i also want to be able to play solo and ESO is the first game that i can see really helping me with that. Scarlet Blade did a little because you could choose dungeon solo mode but at the time I played it the level cap was 29 and no real timeline for any increase.

    Grouping is fun but MMOs can't just be about group content and I think ESO is doing a good job balancing it. There is a dungeon in every zone. Public dungeons where yes you can solo but also meet with people to take down mobs etc. there are trials (again scaling these would help) but they are still there. Craglorn from what I understand is a group zone unless you are like V14+

    MMOs don't mean "Group all the time" they mean like it was pointed out by other people playing at the same time. who the hell cares if they are solo players or group players or pvp players or just rp players you can be social and not do group content that what guilds are for. And i chat in mine and we answer and ask questions of each other and yes sometimes those questions are do you want to do dungeon runs.

    I have kids so sometimes my playtime is limited and some nights I just want to sit back see the scenery and quest or when Orisinum comes out maybe the arena see how far I can get challenge myself.Sometimes I don't want to stare at the inside of a dungeon and that doesn't mean I am playing the wrong type of game.

    You can have five guilds in this game that is a great way to promote socializing, grouping, and more.
    Talons Fury - Sorc. Tank
    Dargothic Empire : Main Guild

    Be Unconventional! Make Dargothic Empire one of your five guild homes. New Guild building for a full gaming experience. Make the guild what you need. PVE/PVP groups, helping hands and MORE...It's up to you Dargothic Empire is your guild to build! C3 Voice Channel, Website: dargothicempire.shivtr.com
  • Alphashado
    Alphashado
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    People (Including ZOS marketing/development) would be wise to see the bigger picture here.

    I've seen this debate rage on and on since launch.

    One side of the isle will kick and scream and stomp their feet raging on about how ES fans want solo content. They will tell you that this and that and the pebble near the stream clearly indicates that the majority of this player base expects solo content.

    Meanwhile, the MMO crowd will insist that since ESO is an MMO, it should cater to group content because that's expected from an MMO.

    The FACT is that a good MMO caters to BOTH demographics because both demographics are paying customers.

    So MMO fans need to accept that ESO is full of ES fans looking for solo entertainment and ES fans need to accept that ESO is an MMO, and as an MMO, they ARE going to cater to people looking for group content.

    Stop sitting in your corner greedily clutching your toy refusing to share it with the other kids.

    Edited by Alphashado on October 15, 2015 6:13PM
  • TalonShina
    TalonShina
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    Alphashado wrote: »
    People (Including ZOS marketing/development) would be wise to see the bigger picture here.

    I've seen this debate rage on and on since launch.

    One side of the isle will kick and scream and stomp their feet raging on about how ES fans want solo content. They will tell you that this and that and the pebble near the stream clearly indicates that the majority of this player base expects solo content.

    Meanwhile, the MMO crowd will insist that since ESO is an MMO, it should cater to group content because that's expected from an MMO.

    The FACT is that a good MMO caters to BOTH demographics because both demographics are paying customers.

    So MMO fans need to accept that ESO is full of ES fans looking for solo entertainment and ES fans need to except that ESO is an MMO, and as an MMO, they ARE going to cater to people looking for group content.

    Stop sitting in your corner greedily clutching your toy refusing to share it with the other kids.

    ACCEPTED. I haven't been playing that long since July I think maybe June. Craglorn and Trials and DSA were already out when I was looking intothe game to see if it would be something i enjoyed. IC came out for the PVP crowd even if it might have fallen short. I think this next content is good and if they keep rotating the content as such they will be fine. They won't please everyone every single time but what MMO really does with updates or expansions
    Talons Fury - Sorc. Tank
    Dargothic Empire : Main Guild

    Be Unconventional! Make Dargothic Empire one of your five guild homes. New Guild building for a full gaming experience. Make the guild what you need. PVE/PVP groups, helping hands and MORE...It's up to you Dargothic Empire is your guild to build! C3 Voice Channel, Website: dargothicempire.shivtr.com
  • stevenbennett_ESO
    stevenbennett_ESO
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    Cuyler wrote: »
    You guys sure do assume a lot about me all from one forum thread...pls do me a favor and don't put words in my mouth to make your arguments. I rarely come here to complain about the game and I just so happen to be adamant about this point. Which based on your comments you're clearly ignoring as you rant about things I don't even care about here, like the next trial or how quickly it will arrive (edit: this is simply ONE solution to the problem, don't focus on this, there are others lliiiiikkkeeee not releasing the new arena until the next group dlc is ready, wouldn't be the first time a dlc was postponed now would it) .

    I think anyone who actually reads my comments on this thread can easily see I'm not the habitual QQ crybaby you guys are trying to make me out to be. Stop trolling pls.
    Wasn't trying to troll you at all (and I have read *every* comment on this thread…) - I was simply responding to your comment suggesting: "...more dynamic and frequent content releases…" by pointing out that they're *already* doing that with quarterly releases. And you'll note I didn't suggest *you* would be screaming for weekly or faster releases, I said "people", deliberately. (And you *know* there are people who would do that on these forums - there are people here who complain about *everything*… :D )

    Still, I'm kind of mind-boggled that you'd suggest more frequent content releases in one post, and then in the next completely contradict yourself by suggesting that the arena should have been delayed until the group DLC was ready.
  • stevenbennett_ESO
    stevenbennett_ESO
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    Cuyler wrote: »
    Multiplayer is multiplayer. When most companies advertises a multiplayer game, it's cooperative group play or pvp. Is there solo rpg aspects, sure, but not usually an entire dlc devoted to them. If you want to argue semantics of "MMO", then multiplayer is the word to focus on here.

    I agree there is a large solo rpg demographic in ESO, but this is what's holding this game back IMO. No offense. I love a good rpg, I played all the ES series and will happily play ES6 and FO4 for that experience. But was the companies original intent of ESO to cater to this market expecting the ES6 experience from ESO? I'm not so sure. It's definitely a nice option but shouldn't be a focus in an MMO.

    All MMOs have *always* had a casual and solo player RPG aspect to it. I played Kingdom of Drakkar, UO, Everquest and WoW solo FAR more often than not. In WoW, in fact, I could make an excellent argument that Cataclysm was aimed FAR more at casual and solo players than group or raid players. SWTOR has almost as much solo content (maybe more) than ESO, although I think the grouping mechanic there is perhaps a bit more effective at hiding that fact.

    But honestly, ESO is the first MMO I've played where I spend significantly more of my time in a group than not. I don't think the solo/casual aspects of ESO hold the game back one bit. Nor do I consider ESO as ES6 -- Frankly, the current single player Elder Scrolls experience isn't anywhere near as fun as ESO -- Skyrim was a serious disappointment to me. I'm actually QUITE glad that ESO is considerably different than that, because otherwise I wouldn't have stuck with it.
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