ZOS_RyanRuzich wrote: »Hey everyone,
Thanks for all the feedback so far. We love reading your enthusiasm on this new system. Our goal is to make it as polished and awesome as possible before releasing to the live servers. The three main changes we’re looking to make are:
- Reducing the speed at which XP per point accelerates. Our data shows there is a good number of people in the 300 champion point range and we didn’t want them to feel like they had to grind all the way to 501 before the system releases. This now means players are gaining champion points faster than the old value up until their 445th point.
- Slightly increasing base XP. This helps normalize the curve a bit so players are spending a little more time in the beginning of the curve and less time at the end of the curve.
- Reducing the XP penalty for players past cap. We want dedicated players to still be able to make meaningful progress.
The formula would be adjusted in the following way to meet these goals:
- ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
- If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
- For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 34000 XP is required.
ZOS_RyanRuzich wrote: »Hey everyone,
Thanks for all the feedback so far. We love reading your enthusiasm on this new system. Our goal is to make it as polished and awesome as possible before releasing to the live servers. The three main changes we’re looking to make are:
- Reducing the speed at which XP per point accelerates. Our data shows there is a good number of people in the 300 champion point range and we didn’t want them to feel like they had to grind all the way to 501 before the system releases. This now means players are gaining champion points faster than the old value up until their 445th point.
- Slightly increasing base XP. This helps normalize the curve a bit so players are spending a little more time in the beginning of the curve and less time at the end of the curve.
- Reducing the XP penalty for players past cap. We want dedicated players to still be able to make meaningful progress.
The formula would be adjusted in the following way to meet these goals:
- ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
- If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
- For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 34000 XP is required.
@ZOS_RyanRuzich
Are you aware that the formula has changed again since this? IT is now a 2.0 Muliplier after the Cap, not a 1.5 multiplier.
Was this intended?
ZOS_RyanRuzich wrote: »It being a 2x multiplier on PC is a bug at the moment. It is being corrected to a 1.5x multiplier. Due to various reasons with development timing, PC will be corrected for Package 9, and consoles were just corrected.
Paulington wrote: »ZOS_RyanRuzich wrote: »It being a 2x multiplier on PC is a bug at the moment. It is being corrected to a 1.5x multiplier. Due to various reasons with development timing, PC will be corrected for Package 9, and consoles were just corrected.
What happens to the XP we've earned then? Since XP cap I've earned enough XP that I should be at CP 522 when I'm actually only at 517. Will this XP just be lost to the ether? This is millions and millions of XP.
Also, when were we going to be informed? It's been this way since patch 2.2.4 (at least) because the PTS has this bug and it was pointed out back in November with no reply.
@ZOS_RyanRuzich That doesn't match the patch notes for console (which we were debating here). They said the amount of XP over cap was being reduced by 33%. If the value was 2, a reduction of 33% would put it at 1.33, not 1.5. (In the thread I linked, we though you were removing the over-cap multiplier completely, since 33% off 1.5 is 1.)ZOS_RyanRuzich wrote: »It being a 2x multiplier on PC is a bug at the moment. It is being corrected to a 1.5x multiplier. Due to various reasons with development timing, PC will be corrected for Package 9, and consoles were just corrected.
Paulington wrote: »ZOS_RyanRuzich wrote: »It being a 2x multiplier on PC is a bug at the moment. It is being corrected to a 1.5x multiplier. Due to various reasons with development timing, PC will be corrected for Package 9, and consoles were just corrected.
What happens to the XP we've earned then? Since XP cap I've earned enough XP that I should be at CP 522 when I'm actually only at 517. Will this XP just be lost to the ether? This is millions and millions of XP.
Also, when were we going to be informed? It's been this way since patch 2.2.4 (at least) because the PTS has this bug and it was pointed out back in November with no reply.
Ummm. they are lowering your CP XP because they made the multiplier too big, so you should not be at 522. You are at 517 and SHOULD be at 512.
ZOS_RyanRuzich wrote: »It being a 2x multiplier on PC is a bug at the moment. It is being corrected to a 1.5x multiplier. Due to various reasons with development timing, PC will be corrected for Package 9, and consoles were just corrected.
ZOS_RyanRuzich wrote: »It being a 2x multiplier on PC is a bug at the moment. It is being corrected to a 1.5x multiplier. Due to various reasons with development timing, PC will be corrected for Package 9, and consoles were just corrected.
I guess we will need some clarification then.. @Paulington.ZOS_RyanRuzich wrote: »It being a 2x multiplier on PC is a bug at the moment. It is being corrected to a 1.5x multiplier. Due to various reasons with development timing, PC will be corrected for Package 9, and consoles were just corrected.
The way I read what Ryan wrote was....
Quest grants 100 XP, 100 CXP.
Player playing catchup gets 2x CXP (which is a bug) = 200 CXP
Player is supposed to get 1.5 CXP = 150 CXP.
Players at 501 CP cap, get 100 CXP credit tword next CP.
Your spreadsheet appears to be looking at caps to the next CP level over 501. Those are two entirely different animals.
Personally, I bet we see another statement like what we heard at the XP over Vet Cap between when they started talking about and when they instituted the CP system. "What we said, and what the players heard and interpreted were two different things. Any XP over the cap was not tracked."
Dare I ask @ZOS_RyanRuzich to risk stepping in here again?
Paulington wrote: »I guess we will need some clarification then.. @Paulington.ZOS_RyanRuzich wrote: »It being a 2x multiplier on PC is a bug at the moment. It is being corrected to a 1.5x multiplier. Due to various reasons with development timing, PC will be corrected for Package 9, and consoles were just corrected.
The way I read what Ryan wrote was....
Quest grants 100 XP, 100 CXP.
Player playing catchup gets 2x CXP (which is a bug) = 200 CXP
Player is supposed to get 1.5 CXP = 150 CXP.
Players at 501 CP cap, get 100 CXP credit tword next CP.
Your spreadsheet appears to be looking at caps to the next CP level over 501. Those are two entirely different animals.
Personally, I bet we see another statement like what we heard at the XP over Vet Cap between when they started talking about and when they instituted the CP system. "What we said, and what the players heard and interpreted were two different things. Any XP over the cap was not tracked."
Dare I ask @ZOS_RyanRuzich to risk stepping in here again?
You have the way the multiplier works backwards. You don't receive 2x XP, you have to earn 2x XP. Obviously 2 is bigger than 1.5 so we are currently earning more XP than we have to for each CP over the cap we earn. Let me break it down into the individual CP.
Current System (2x) 495-505 :
495: 441,687
496: 442,510
497: 443,334
498: 444,158
499: 444,981
500: 445,805
501: 446,628
502: 894,904
503: 896,551
504: 898,199
505: 899,846
TOTAL XP: 6,698,603.
Non-Bugged System (1.5x) 495-505:
495: 441,687
496: 442,510
497: 443,334
498: 444,158
499: 444,981
500: 445,805
501: 446,628
502: 671,178
503: 672,414
504: 673,649
505: 674,884
TOTAL XP: 5,357,070.
Can you see how you need to earn MORE XP for the same Champion Rank under the system we currently have? When this multiplier is fixed we will just stay at the same Champion Rank and all that extra XP we've earned will effectively disappear. Right now we're earning 33% more XP than we should have to for each CP over the cap.
@LastAmbushOnEarth The formula should be the same, just take @Paulington's spreadsheet, go to the Post 2.2 version, and change the cap from 501 to 531.
LastAmbushOnEarth wrote: »@LastAmbushOnEarth The formula should be the same, just take @Paulington's spreadsheet, go to the Post 2.2 version, and change the cap from 501 to 531.
do you read patchnotes?
they said the progression will be easy, so each rank will require less exp than now
@Enodoc
LastAmbushOnEarth wrote: »
Yes, which is an inbuilt part of the formula:LastAmbushOnEarth wrote: »do you read patchnotes?@LastAmbushOnEarth The formula should be the same, just take @Paulington's spreadsheet, go to the Post 2.2 version, and change the cap from 501 to 531.
they said the progression will be easy, so each rank will require less exp than now
FearlessOne_2014 wrote: »Worry not there is always Black Desert. I've heard a boat load of GW2 and ESO players are playing that. Best part is you are on equal footings with release day players far as stats within a few weeks and not never. As of 3 days ago I've come to terms I will never be on equal footings as the players the had easy mode CP grinds that no longer exsists, which was why I stopped playing this game the 2nd time 2weeks after the CP system came out and saw people already at 1000 plus CP in the Non Vet campaign, no less just "GOD MODE" engaged. And now we have to work thousands of times harder then them just to get where they are at at the moment. GG, I am officially resigning from all competitive portions of ESO PvE and PvP.
I am now what ZOS was looking for me to be. A weekend visitor, instead of the hardcore player I was before the CP system dropped. That being said ZOS is siting on a goldmine I suspect like me the only reason now many players play this game now is because of the Elder Scrolls settings and iconic locations. Oh ZOS I hope you start dropping many costumes to us now converted to weekend casuals interested in continuing to spend money on the crown store. Because now there is no need to buy XP scrolls, race change, crown repair kits, or soul gems, the only thing that is needed for a select few of us is to just keep our 6 months Subs renewing, for the "beast mode" Sub perks. Well Played ZOS for making Sub very relevant now, again Well Played, probable the best business decision yall made in this history of ESO.
Need more enticing costumes ZOS, and more solo DLC packs that don't require you to be a already early to the table but now that food is gone CP farmer. TES series all the way! All the way!
TL:DR, Just give us players who still want to support you in the ESO venture, even more reasons to continue to support yall financial endeavors in ESO. But please don't make the game pay to win for the "Early to the table but now no more food is left CP grinders" that just want to pay for the sub and that's it and maybe a few racial changes.
What's better then a win win for all parties in question? I love ideals like this where everyone can have their cake and eat it too!
FearlessOne_2014 wrote: »Worry not there is always Black Desert. I've heard a boat load of GW2 and ESO players are playing that. Best part is you are on equal footings with release day players far as stats within a few weeks and not never. As of 3 days ago I've come to terms I will never be on equal footings as the players the had easy mode CP grinds that no longer exsists, which was why I stopped playing this game the 2nd time 2weeks after the CP system came out and saw people already at 1000 plus CP in the Non Vet campaign, no less just "GOD MODE" engaged. And now we have to work thousands of times harder then them just to get where they are at at the moment. GG, I am officially resigning from all competitive portions of ESO PvE and PvP.
I am now what ZOS was looking for me to be. A weekend visitor, instead of the hardcore player I was before the CP system dropped. That being said ZOS is siting on a goldmine I suspect like me the only reason now many players play this game now is because of the Elder Scrolls settings and iconic locations. Oh ZOS I hope you start dropping many costumes to us now converted to weekend casuals interested in continuing to spend money on the crown store. Because now there is no need to buy XP scrolls, race change, crown repair kits, or soul gems, the only thing that is needed for a select few of us is to just keep our 6 months Subs renewing, for the "beast mode" Sub perks. Well Played ZOS for making Sub very relevant now, again Well Played, probable the best business decision yall made in this history of ESO.
Need more enticing costumes ZOS, and more solo DLC packs that don't require you to be a already early to the table but now that food is gone CP farmer. TES series all the way! All the way!
TL:DR, Just give us players who still want to support you in the ESO venture, even more reasons to continue to support yall financial endeavors in ESO. But please don't make the game pay to win for the "Early to the table but now no more food is left CP grinders" that just want to pay for the sub and that's it and maybe a few racial changes.
What's better then a win win for all parties in question? I love ideals like this where everyone can have their cake and eat it too!
Paulington wrote: »FearlessOne_2014 wrote: »Worry not there is always Black Desert. I've heard a boat load of GW2 and ESO players are playing that. Best part is you are on equal footings with release day players far as stats within a few weeks and not never. As of 3 days ago I've come to terms I will never be on equal footings as the players the had easy mode CP grinds that no longer exsists, which was why I stopped playing this game the 2nd time 2weeks after the CP system came out and saw people already at 1000 plus CP in the Non Vet campaign, no less just "GOD MODE" engaged. And now we have to work thousands of times harder then them just to get where they are at at the moment. GG, I am officially resigning from all competitive portions of ESO PvE and PvP.
I am now what ZOS was looking for me to be. A weekend visitor, instead of the hardcore player I was before the CP system dropped. That being said ZOS is siting on a goldmine I suspect like me the only reason now many players play this game now is because of the Elder Scrolls settings and iconic locations. Oh ZOS I hope you start dropping many costumes to us now converted to weekend casuals interested in continuing to spend money on the crown store. Because now there is no need to buy XP scrolls, race change, crown repair kits, or soul gems, the only thing that is needed for a select few of us is to just keep our 6 months Subs renewing, for the "beast mode" Sub perks. Well Played ZOS for making Sub very relevant now, again Well Played, probable the best business decision yall made in this history of ESO.
Need more enticing costumes ZOS, and more solo DLC packs that don't require you to be a already early to the table but now that food is gone CP farmer. TES series all the way! All the way!
TL:DR, Just give us players who still want to support you in the ESO venture, even more reasons to continue to support yall financial endeavors in ESO. But please don't make the game pay to win for the "Early to the table but now no more food is left CP grinders" that just want to pay for the sub and that's it and maybe a few racial changes.
What's better then a win win for all parties in question? I love ideals like this where everyone can have their cake and eat it too!
Given your reply, I am not entirely sure you understand how the catch-up mechanic works. The moment you hit (currently) 501 CP you are on-par with release day players. Even those of us with thousands of CP can only spend 501, so what's the issue?
As for 1,000+ CP in non-vet campaigns, you are aware that they are inactive there, right? Even though they have that many CP all CP gains/passives are disabled in non-veteran campaigns so they are irrelevant there too.
The CP system (and the subsequent cap) was the best thing to happen to competitive PvE/PvP in ESO bar none, it eradicated grinding advantage overnight and put everyone on a level playing field with regards to pure power, now all that matters is correct gearing and skill.
FearlessOne_2014 wrote: »I'm not going to sit here and debait if or not people getting to keep their exploited CPs is fair. I'm just letting ZOS know they won.
Taleof2Cities wrote: »FearlessOne_2014 wrote: »I'm not going to sit here and debait if or not people getting to keep their exploited CPs is fair. I'm just letting ZOS know they won.
@Paulington, it doesn't appear your reply was even read.
If a player doesn't want to understand how the CP system is set up (and how the catch-up mechanic works) ... then they're probably better off not playing ESO and keeping their BDO fanboy hat.
NewBlacksmurf wrote: »Just keep it simple...you're going to end up creating more problems than what you hope to fix...
-Keep the Cap at 501 (until the next wave)
-Keep the exp required for each where it is now (not PTS but live as of 10/7/15)
-apply a permanent enlightenment bonus for anyone less than 400 CPs
-use enlightenment at largely increased rates so if someone is below 100, maybe they get a 300% boost, if over 100 but below 200 they get a 250% - 200% boost, if above 200 but below 300 give a 200% - 150% boost and from 300 - 400 give a 150% - 100% boost, and 400 - 499 maybe a 100% to 50% boost but once you hit 500, there should be no enlightenment boost just a normal bonus and the same exp rates.
I have no idea why they are making this harder than it needs to be