We are aware that some Steam players are having issues logging into the North American and European PC/Mac megaservers. We are actively investigating and will let you know when we have an update. Thank you!

PTS Patch Notes v2.2.0

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
OVERVIEW
Welcome to The Elder Scrolls Online: Tamriel Unlimited v2.2.0, our largest DLC game pack to date: Orsinium! We think you’ll really enjoy the contents of this latest update.

Orsinium, similar to our previous update, comes in two parts—the DLC game pack, and the base-game patch. The base-game patch will be available to everyone who owns The Elder Scrolls Online: Tamriel Unlimited, and the DLC game pack will automatically download with it, allowing you instant access to the new content when you purchase it, or activate an ESO Plus membership.

Anyone who owns ESOTU and has an active ESO Plus membership will also automatically have access to the Orsinium DLC game pack. If your ESO Plus membership ends or lapses, you will no longer have access to the Orsinium DLC game pack content and areas, but you will still have any items you earned while you had access. If you do not have an active ESO Plus membership you can purchase the DLC game pack for 3,000 crowns via the in-game Crown Store.

For the first time in The Elder Scrolls series since Daggerfall, you can visit the majestic ancestral home of the Orcs located deep within the mountains of Wrothgar. There, you can find over 20 hours of story content and quests available to you at any level, plus two new public dungeons. You can also choose to tackle our new single-player progressive challenge, the Maelstrom Arena, where you can receive special rewards and see where you stack on the new class-specific leaderboards.

We also have some exciting things available in our base-game patch including updates to the Champion and battle leveling systems, improvements to our grouping tool, controller support for PC, subtitles, shield dyeing, and new crafting motifs.

In addition to all the new features and major updates, we have made many improvements to the Imperial City and its dungeons, overall combat and gameplay, itemization, UI, and more.

We hope you enjoy our latest update, which will be approximately 10GB in size, and look forward to seeing you in Orsinium!

NEW FEATURES / UPDATES / BIG CHANGES
  • DLC Game Pack
    • Orsinium
    • Maelstrom Arena
    • New Item Sets
    • New Public Dungeons
    • Crafting Node Scaling
    • Ancient Orc Crafting Motif
    • New Collectibles
    • New Provisioner Recipes
    • New Achievements
  • Base Game Patch
    • Champion System Updates
    • Grouping Tool Improvements
    • Battle Leveling Updates
    • Subtitles
    • Controller Support for PC
    • Shield Dyeing
    • Akaviri Crafting Style

AVAILABLE TEMPLATES

KNOWN ISSUES

FIXES & IMPROVEMENTS
Gina Bruno
Community Manager - The Elder Scrolls Online
Dev Tracker | Service Alerts | Facebook | Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    AVAILABLE TEMPLATES

    We will have six templates available for aid in testing the Orsinium DLC game pack on the PTS.
    • While on the character creation screen, click on the drop-down in the upper-left corner of your screen.
    • Select one of the six Orsinium character templates—there are two for each alliance: one that is VR14, and one that is level 35.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    KNOWN ISSUES

    Gameplay
    • Your stats for Spell Damage, Weapon Damage, Spell Resistance and Physical Resistance while in battle leveled areas (Cyrodiil, Imperial City, Wrothgar and all dungeons) are not currently being displayed accurately in your Character UI; it will appear lower than the stats actually are. This will be resolved in a future PTS patch.

    Grouping Tool
    • You may run across issues while teleporting to group members, including the following:
      • Zoning while the Grouping Tool is already trying to teleport you to a destination will result in a failure to teleport.
      • Teleporting to someone in an opposing alliance will result in a failure to teleport.
      • The group leader will not be able to travel to an instance with other group members if the group leader is already queued for a dungeon.
    • If a player character drops the queue while looking for more players, the Looking for More search will currently not auto-adjust to the new number of players.
    • When a DPS player character leaves the group and Looking for More is initiated, the tool will search for a tank instead of DPS.

    Wrothgar
    • As you near the end of Maelstrom Arena, you’ll come across a wall of rocks that is currently failing to rotate as intended, making the battle more difficult to complete. This will be fixed in our next PTS patch.
    • While battling in Wrothgar, you may see a brief flicker on the terrain after using a heavy attack. This will be fixed in a future PTS patch. As a temporary workaround, you can try turning down the shadow settings in the Options menu.
    • You are currently unable to view the puzzle pieces for the quest “Quarry Conundrum”, located in Graystone Quarry in Wrothgar. This will result in the quest being blocked from completion, and will be fixed in a future PTS patch.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, DLC GAME PACK

    Dungeons & Group Content
    Dungeons
    • Imperial City Prison (Normal & Veteran)
      • Added a graveyard marker at the entrance of Imperial City Prison.
      • Fixed a typo in Lord Warden Dusk's dialogue.
      • The Bone Surge Totem no longer takes bleed damage.
    • White-Gold Tower (Normal & Veteran)
      • Engulfing Flames will now hit anyone standing inside the fiery cone. Anyone standing outside the flames will not be impacted.
      • Decreased the interaction time on the Inhibitor Pinion.
      • Fixed an issue where The Planar Inhibitor's Magma Diver ability would pause during the cast animation, making the ability appear to cast twice.
      • A health bar is no longer visible on the Shock Wall effect during the battle with Molag Kena.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Exploration & Itemization
    Achievements
    • Reorganized a number of achievement categories. All achievements directly associated with a specific DLC are now located under the new DLC section in the appropriate subcategory.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Art & Animation
    General
    • Your character will no longer briefly flicker when accessing the UI for crafting stations specifically.
    • Polished some minor clipping issues with many of the armors.
    • Fixed several instances where you could become stuck between objects in the game.
    • Fixed several areas that could cause you to fall through the ground.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Audio
    General
    • Combat audio no longer starts playing if you swing at a foe outside of your range.
    • Polished the audio for many abilities.
    • Polished the timing of a number of conversations amongst NPCs.
    • Polished many locations where the sound and/or music didn’t quite fit the space or, in some cases, was missing entirely.
    • Improved the audio used by a number of monsters, critters and objects in the world.
    • Improved many UI sounds.
    • Fixed a number of mismatched or erroneous text/voice-over pairings throughout the game.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Combat & Gameplay
    General
    • Fixed grammar, spelling, and formatting on many ability tooltips.
      • Note: If a tooltip adjustment includes value changes, it will be called out specifically below.
    • You will now take damage when your initial fall impact location is a slope, roof or other piece of untraversable terrain.
    • The following abilities (and morphs when applicable) will now properly display "Target is Immune" messaging if a target is immune to a component of the ability:
      • Ash Cloud
      • Aspect of Terror
      • Consuming Darkness
      • Cripple
      • Crystal Shard
      • Death Stroke
      • Dragon Leap
      • Fiery Grip
      • Focused Charge
      • Inhale
      • Negate Magic
      • Piercing Javelin
      • Power Slam
      • Puncturing Strikes
      • Veiled Strike
    • Fixed an issue where using charge abilities against another player character would cause you to arrive inside the opposing character’s model. You will now appear at an appropriate combat distance.
    • Fixed an issue where a player character killed in PvP combat would still be flagged as being in combat after resurrecting or releasing to a Keep.
    • Fixed an issue where some overland group bosses did not have a Physical Resistance stat.

    Dragonknight
    • Ardent Flame
      • Dragonknight Standard: This ability will now be properly removed when the caster dies.
      • Inferno: This ability will now scale off Weapon Critical or Spell Critical, using the higher stat, rather than only Spell Critical.
    • Draconic Heart
      • Dark Talons: This ability’s root is no longer blockable.

    Nightblade
    • Siphoning
      • Agony: Adjusted the visual effects for this ability and its morphs to reduce the overall impact on game performance.
      • Leeching Strikes: Fixed an issue where the tooltip did not display a value for the amount of Stamina returned.

    Sorcerer
    • Storm Calling
      • Energy Overload: Fixed an issue where Ranks I-III were returning less Magicka than intended.
      • Lightning Splash: Fixed an issue where the duration of visual effects were not as long as the ability's true duration, causing it to appear as if the ability ended early.
    • Daedric Summoning
      • Daedric Curse: This ability will be now be properly removed when the caster dies.
      • Summon Twilight Matriarch: The Matriarch's heal cooldown can no longer be reset by dismissing and re-summoning the pet.

    Templar
    • Dawn’s Wrath
      • Radiant Destruction: This ability and its morphs will now properly display its visual effects if the first tick of damage kills the target.
    • Restoring Light
      • Mending: Slightly adjusted the bonus healing functionality for this passive, which will progressively scale up as your health decreases, up to a 10% healing bonus at low health.

    Weapon
    • Bow
      • Fixed an issue where you could not light attack with a bow while silenced.
    • Two Handed
      • Critical Charge: Fixed an issue where silence effects (such as Negate Magic) were preventing damage from this ability and its morphs.
    • Destruction Staff
      • Flame Reach (Destructive Touch morph): This ability now properly applies the knockback up to the correct range (28 meters).
      • Wall of Elements: Fixed an issue where the visual effects on the Flame and Frost versions of this ability were persisting too long, making it appear as if the ability was recast.
    • Restoration Staff
      • Force Siphon: Fixed an issue where the heal from this ability could proc off siege damage.

    Alliance War
    • Assault
      • Anti-Cavalry Caltrops: Fixed an issue where the visual effects of this ability were ending after 30 seconds, rather than 35 seconds (the actual duration).
      • Caltrops: Fixed an issue where Spiked Armor and Spiked Bone Shield would trigger damage against attackers using Caltrops.
    • Support
      • Reviving Barrier: Fixed an issue with the timing of the visual effects for this ability.
    • Emperor
      • Tactician: Fixed an issue where this passive was not increasing your siege damage as described.

    Guild
    • Fighters Guild
      • Expert Hunter: Fixed an issue where this ability could proc off siege damage.
      • Trap Beast:
        • Fixed an issue where this ability was checking against Spell Resistance for mitigation rather than Physical Resistance.
        • This ability now correctly crits based on Weapon Critical rather than Spell Critical.
        • The damage over time portion from this ability can now critically hit.
    • Mages Guild
      • Entropy: Updated this ability’s tooltip to state the duration of the Major Sorcery bonus.
    • Undaunted
      • Energy Orb: Fixed an issue where you could unintentionally trigger the synergy multiple times per single cast.
      • Blood Altar: This ability (and its morphs) will now correctly display its visual effects for the Major Fortitude buff for all targets. It also now uses an effect consistent with other Major Fortitude buffs.

    World
    • Vampire
      • Drain Essence:
        • Fixed an issue where this ability was displaying an extra effect icon on your character screen.
        • This ability will now properly end if the target breaks line of sight with the caster.
        • This ability will now be properly removed if the caster dies.
    • Werewolf
      • Claws of Life: Fixed an issue which was preventing the first heal tick from having an effect.
      • Werewolf Transformation: Using this ability will now consistently override any active costumes.

    Racial
    • Argonian
      • Amphibious: The swim speed bonus from this ability will now properly apply if you purchase the passive while swimming.
    • Dark Elf
      • Flame Talent: Updated this tooltip to state that it increases all abilities dealing Flame Damage, not just abilities scaling off Spell Damage.
    • Orc
      • Swift: Fixed an issue where the full speed bonus from this passive was not being applied.

    Champion System
    • Increased the bonus you receive at 100 points to 16% from 15.8% for the following passives:
      • Magician
      • Quick Recovery
      • Shade
      • Tenacity
      • Warlord
    • Apprentice
      • Elfborn: Fixed an issue where this passive was incorrectly increasing critical values for abilities that did not scale off Spell Critical (such as Vigor, or Stamina morphs of class abilities).
    • Atronach
      • Riposte: Fixed an issue which was preventing this ability’s visual effects from displaying properly.
    • Ritual
      • Precise Strikes: Fixed an issue where this passive was not correctly increasing the critical value of healing or abilities that did not use Physical Damage (such as Vigor, or Stamina morphs of class abilities).
    • Lover
      • Windrunning: Fixed an issue where this passive was not increasing your movement speed while mounted.
    • Steed
      • Reinforced: This ability will now display on your Active Effects screen when triggered.

    Monster Abilities
    • Assassin Beetle
      • Acid Blood’s effective radius now matches its visual effects.
    • Berserker
      • Agony now only fires a beam at its target.
      • Blood Craze now makes sound when it hits you.
    • Daedra Synergy
      • Scamps can no longer be interrupted to stop them exploding.
      • Daedric Arch now requires one hit from a fully charged heavy attack, or five hits from any source to defeat.
    • Duneripper
      • Sweep can no longer be interrupted.
    • Flesh Atronach
      • Claw can no longer be interrupted.
    • Gargoyle
      • Double Swipe no longer fails to play audio if it hits you while Vampiric Touch is active.
    • Giant Spider
      • The visual effects from Encase now vanish when dispelled.
    • Harpy
      • The animations from Wing Slice will no longer break if it fails to connect with a target.
      • Blocking Wing Slice is now more intuitive.
    • Harvester
      • Feast now requires one hit from a fully charged heavy attack, or two hits from any source to defeat.
    • Hruzizolk
      • Hruzizolk no longer keeps his spear when he throws it, because that made no sense.
    • Ogre
      • Smash now deals damage when blocked.
    • Ogrim
      • Body Slam now displays properly when blocked.
    • Shaman
      • Aura of Protection now requires one hit from a fully charged heavy attack, or five hits from any source to defeat.
    • Spirit Mage
      • Burdening Eye now requires one hit from a fully charged heavy attack, or five hits from any source to defeat.
    • Thunderbug
      • Thunder Strikes is now more intuitive to dodge, and no longer invisibly damages you.
    • Titan
      • The visual effects from Soul Flame now vanish when the effect is dispelled.
    • Troll
      • Tremor can no longer be blocked, and can now be cast while silenced.
    • Wispmother
      • Rain of Wisps visual effects now vanish when dispelled.
    Edited by ZOS_GinaBruno on October 5, 2015 3:39PM
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Crown Store
    General
    • The Crown Store will now able to display Limited Time Offers.
    • Announcements for featured Crown Store items will now display upon login, and will only reappear when the featured section has changed if the prompt is dismissed.
      • Note: These will only appear once per account, not each time you log into a new character.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Dungeons & Group Content
    Dungeons
    • Arx Corinium
      • Matron Ixniaa's Bolt Ballistae will now knock you down if it’s not avoided, rather than making you kneel.
    • Blessed Crucible
      • Captain Thorin's Lava Atronachs are no longer immobile.
    • City of Ash
      • NPCs will no longer attack Dark Ember if everyone in your group is dead.
    • Crypt of Hearts
      • Alanwe and Faindor will no longer repeat their theater scene whenever new player characters arrive at their location.
      • Rulanir is no longer being stabbed with a generic sword, but now by the Daedric artifact that Nerien'eth actually wields. What an honor!
    • Darkshade Caverns
      • Made improvements to the quest Mine all Mine in order to resolve some functionality issues which was hindering progression.
      • You will now consistently see Nervyna Selos with the other NPCs during the quest Mine All Mine.
    • Direfrost Keep
      • The ghosts of Orva, Garmath, and Agomar now have consistent visibility despite quest status, but can only be interacted with while you are on the quest Noble’s Rest.
    • Fungal Grotto
      • A generic icon is no longer present on your active effects list when Kra’gh the Dreugh King casts Lunging Strike, and when War Chief Ozozai casts Staggering Roar.
    • Spindleclutch
      • The Fighters Guild members in this dungeon no longer display health bars.
      • Praxin and his allies will no longer stand in the middle of the fight space with the Swarm Mother. They will only move into that room after the Swarm Mother is defeated.
    • Tempest Island
      • The Dominion Sailor who is blocking Lamia fire balls will no longer appear to be blocking while attacking enemies.
    • Vaults of Madness
      • Fixed an issue which caused the quest bestowal pin to be visible while Gasteau was not visible.
    • Wayrest Sewers
      • Relocated some of the Skeevers to a location where they can actually attack you.
      • Captain Lucius and his guards will now transition to combat-appropriate poses when they run into the next room, instead of keeping their original, more casual postures.

    Veteran Dungeons
    • Veteran Banished Cells
      • The Fire Traps in front of Maw of the Infernal will now properly hit anyone that is standing on them when they activate.
    • Veteran Crypt of Hearts
      • Monsters that are killed before you arrive in a room will no longer occasionally display as alive.
    • Veteran Fungal Grotto
      • A member of the Spider Cult who previously appeared to be running in slow motion has learned to be more serious about their position within the organization, and will now walk normally from place to place.
      • Fixed several issues which would keep Fasarel and Ranarwa from appearing and speaking properly after you retrieved the Obsidian Husk.
      • Obsidian Warriors will now attempt to ambush you after the Obsidian Husk is retrieved from their temple.
      • You will now be staggered instead of knocked back when you are standing too close to the Obsidian Husk when it is destroyed.
      • NPCs you need to rescue for the quest Lighting the Shadows will no longer behave abnormally when more than one player character is speaking to them.
    • Veteran Spindleclutch
      • Praxin, Sud-Hareem, and Mereel will now have a shorter theater sequence after the first time you enter the area.
      • Sud-Hareem and Mereel will no longer be tragically crushed under rocks during the fight with the first boss.

    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Exploration & Itemization
    General
    • Fixed an issue where the Weakening enchantment was receiving a greater bonus than intended from the Infused item trait.
    • Fixed a minor text issue that could cause Rubedo Leather, Ancestor Silk, and Ruby Ash to incorrectly pluralize.
    • Fixed an issue that was causing some merchant-bought foods to not display correctly as Veteran Rank 1.
    • Consumables will now scale to VR14 correctly in Cyrodiil.
    • Fixed an issue where some tooltip text for Dreugh Wax and Elegant Lining was reversed.
    • Using the Carry Capacity Riding Lesson will now properly indicate that it was specifically your carry capacity that was updated, not some other capacity.
    • Dark Anchors in Cyrodiil can now drop Veteran Ranked items.
    • The title "Empress Regent" now appears correctly in all lore books.
    • Fixed a grammatical issue that appeared in the confirmation message for reading a style book.
    • Clarified the tooltip for the Impenetrable Trait on armor to clearly state that it reduces crit damage from other player characters.
    • Fixed an issue that was causing stat recovery bonuses to display incorrectly in the Character UI.
    • In Auridon, all the interactable objects and containers at Fasundil’s camp are now empty.
    • Malachite shards now correctly appear when searching the raw material filters for Blacksmithing, Woodworking, and Clothing within Guild Stores.
    • Fixed an issue where crafted and dropped consumables were not scaling appropriately in Cyrodiil and the Imperial City. These consumables will now scale to Veteran Rank 14.

    Achievements
    • Added a new DLC achievement category, with all achievements associated with a given DLC game pack present in the appropriate subcategory.
    • All base-game Skyshard achievements will now be located under the Character section.

    Collectibles
    • Removed the usage restriction comments from the tooltip on the Emperor's Regalia costume.
    • Added keywords to many Collectibles, which will make it easier to find specific collectibles in your Collections menu or Crown Store.
    • In response to player feedback, we've drastically increased the drop rate of certain trophies that are rarely obtained from the following monsters:
      • Kagouti: Malformed Kagouti Tusks from Kagouti are now more plentiful. At maximum Veteran Rank, you can find Kagouti in the Rahni Pit Cage.
      • Netches: Bile Gilt from Netches are now more plentiful. At maximum Veteran Rank, Netches can be found in Darkshade Caverns—the Cavern Patriarch, in particular, is said to be quite bilious.
      • Nix-Hounds: Multifaceted Eyes are now more plentiful. At maximum Veteran Ranks, Nix Hounds can be found in Dragonstar Arenas many waves of foes, as well as in the new Maelstrom Arena. In both of these Arenas, Nix-Hounds have an even greater chance of dropping Multifaceted Eyes.
      • Banekin: Banekin Horns are now more plentiful from Banekin specifically in Dragonstar Arena.
    • We have increased the stack size of all collectible trophies to 200.
    • The Kollopi Essence costume can no longer be equipped while in PvP areas.

    Item Sets
    • Defending Warrior: Fixed an issue where this item set’s ability damage was not reduced when targeting more than 6 targets. It now uses radius falloff similar to other area effect abilities, causing targets over the maximum to take reduced damage.
    • Destructive Mage: Fixed an issue where this item set’s ability damage was not reduced when targeting more than 6 targets. It now uses radius falloff similar to other area effect abilities, causing targets over the maximum to take reduced damage.
    • Ice Furnace: Fixed an issue where the proc from this item set’s ability could be triggered from siege damage.
    • Kyne’s Kiss: Fixed an issue which was preventing the heal from this item set’s bonus from critically healing.
    • Orgnum’s Scale: Fixed an issue where the heal recovery bonus from this set was not applying reliably when you reached low health.
    • Robes of the Necromancer: Added visual effects to this item set’s ability.
    • Twice-Fanged Serpent: Fixed an issue where multiple stacks of this item set’s ability would be added with only a single attack.
    • Valkyn Skoria: Fixed an issue where this item set’s ability damage was not reduced when targeting more than 5 targets. It now uses radius falloff similar to other area effect abilities, causing targets over the maximum to take reduced damage.
    • Way of Martial Knowledge: Fixed an issue where this item set’s ability was triggering on damage over time ticks, making it less effective.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Justice System
    General
    • Justice guards are now Veteran Rank 16.

    UI
    • The Bounty Meter will no longer display briefly when entering Cyrodiil.
    • The Bounty Meter will now update more smoothly after you gain a new level.
    • Fixed an issue where the Bounty Meter was not visible after loading into Elden Root.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Quests & Zones
    General
    • Fixed a large number of cases where you could get stuck on or behind fixtures while jumping on them.
    • Fixed a number of typos in dialogue and book text.
    • Fixed a number of cases where NPCs that could be attacked did not display health bars if you toggled that option on.
    • Fixed a minor consistency issue with Cadwell’s Almanac and the display of the Elden Root objective completion text.

    Alik’r Desert
    • Sentinel: Lady Zibeh the banker no longer has a defunct store option when you’re speaking with her.

    Glenumbra
    • Fixed an issue that could cause Faolchu to become stuck in a stun animation, making the fight more difficult than intended.
    • Memento Mori: Improved the timing and overall effects of the beams when using Rosalind’s Blade.

    Eastmarch
    • One Victor, One King: Fixed an issue where your quest progress could become blocked if you did not actually enter the main chamber during the theater scene.
    • Songs of Sovngarde: Jorunn no longer has a strange pink glyph over his head during the end of this quest, and leaving the area with the Pact delegates and later returning will no longer spawn multiple versions of them.
    • Windhelm: Ergrod the Pleased will no longer run in slow motion.

    Mages Guild
    • Simply Misplaced: Fixed an issue where you would be unable to find essences to power the Scarab Seals. We also fixed issues with using Wabbajack heavy attacks.

    Malabal Tor
    • Added an interior map for Ogrim’s Yawn.
    • For Everything a Season: Fixed an issue where the Thunderbug Nests would occasionally despawn.
    • Lost Daughter: Fixed an issue where your view of Molg would be blocked if you spoke to him after the completion of this quest.
    • Something Rotten: You will now receive an appropriate error message if you attempt to use the “Cold Water” quest item while it is cooling down, or otherwise not ready.

    Reaper’s March
    • Baan Dar’s Bash: You can now properly and immediately loot the chickens after they are cooked.
    • Grim Situation: Removed a section of wall where the attacking hostiles could get stuck during Shaza’s corruption-sealing rituals.

    Rivenspire
    • Fell’s Run: Beaunois Edette no longer walks on furniture like an uncultured jerk.
    • Shornhelm: You can no longer steal coins from locked display cabinets in Shornhelm Savings and Loan.
    • Valeguard Tower: This location is no longer erroneously referred to as “Valewatch Tower” which is an entirely different location in a different zone. The cartographer responsible for this error has been sacked.

    Shadowfen
    • Clarity: There is no longer a mysterious phantom chevron floating in the air after you eat the mushroom on this quest. There are totally not invisible people surrounding you at all times. Watching. Waiting.
    • Deep Disturbance: Fixed an issue if you ran away from the Aspect of Namira’s ritual site, you would not be properly re-added to the event if you returned without completely leaving the area.

    Stonefalls
    • Davon’s Watch: Voldsea Arvel will no longer interact with fugitives; Criminal scum can no longer use her services.

    The Rift
    • Storming the Hall: Rageclaw Marauders, as melee hostiles, no longer hold bows.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
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  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    @ZOS_GinaBruno For clarification, has Trials and VDSA been scaled to VR16 with this update - out of curiosity
    North American Megaserver
    Guild - Mundus (GM)
    Tick-Tock Terrorzier | Immortal Redeemer | Gryphon Heart
    Literally Unplayable - Dragonknight Imperial Tank
    Weary Emoji - Nightblade Dunmer DPS

    European Megaserver
    Guild - Blind Luck (Member)
    Immortal Redeemer |
    Excessive Profanity - Dragonknight Tank
    Literally Unplayable - Nightblade Dunmer DPS
  • Fat_Cat45
    Fat_Cat45
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    No mention of anything related to trials scaling? Even if the leader board mails scaled to v16 it would work.

    However, I still believe the best way to promote trials leader board competition is to allow any set which may drop inside the trial be able to also come in the weekly mails at v16. Such as a weekly mail containing v16 Silks of the Sun instead of v16 Aether.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    My personal highlights...
    The amount of XP required to gain a Champion Point now scales with the number of total Champion Points you have.
    In addition to the 501 point seasonal cap, this sounds like a nice mechanic to help even the field.


    Customizeable battle leveling that accounts for quality of your gear and attribute point distribution? Awesome.


    Not happy that Akaviri style/mat can only be obtained from siege merchants via AP. Give us another way to get it outside of AP, such as from Cyrodiil bosses or delves. Also, why not in Craglorn? That is where the style is already available in some gear sets...[edited for accuracy] EDIT: People seem to be misinterpreting what I'm saying. I don't mean they should take away the motif from the siege vendor. Personally, I'm fine with it staying as it as since I PvP as well (and don't buy into the PvE/PvP dichotomy) and can easily get the motif myself. But don't fool yourself that this is a "fix" for AP's loss of value. All new motif prices drop drastically in price after a few weeks, so once the market reaches some saturation AP will be back in the same boat it is now. That's why I said in a different comment their implementation of Akaviri motif in this way is "not a dynamic or truly useful way to spend AP -- it doesn't help the Alliance War or combat against other players. It comes across as a 'throw the people with tons of AP a bone' rather than an interesting way to tie the motif into the game world or to crafting like they did with Ancient Orc." Because this presents no new lasting value or use for AP, and makes little sense in the game world (where do the vendors get it from?), they could have figured out a better way to implement Akaviri motif in addition to offering it at the siege merchant. Even if it could come in the rewards for the worthy, or from Cyrodiil delves or exploration.

    The greater your knowledge of the Ancient Orc Style, the more likely you are to find Cassiterite Sand. (Your knowledge of Metalworking, Tailoring, and Woodworking do not alter your chances.)
    Very interesting mechanic that rewards crafters and not indiscriminate farming.

    Harvest nodes in Cyrodiil now scale to the most advanced material type your character can use for crafting.
    Nice. Along with node-scaling in Orsinium, I can see those V15/16 mat prices dropping already and V16 gear becoming more obtainable.

    Argonian passives. Amphibious: The swim speed bonus from this ability will now properly apply if you purchase the passive while swimming.
    ROFL master troll, hats off to you.

    Nirncrux now has a chance to be obtained from any cloth, metal, or wood harvested in Craglorn, not just the Upper reaches.
    Finally.

    Announcements for featured Crown Store items will now display upon login, and will only reappear when the featured section has changed if the prompt is dismissed.
    You mean, we will get big yellow advertisements across our screen every time we log in for a session? I thought you learned your lesson about that ZOS...

    Dark Anchors in Cyrodiil can now drop Veteran Ranked items.
    Does this mean the rare general sets will scale to VR16?
    Edited by ThatNeonZebraAgain on October 6, 2015 4:45PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Lettigall
    Lettigall
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    So vampire Mist form still gonna be bugged and CC effects will go through it?
    Some men just want to watch the world burn... I just want a cold beer!
  • AssaultLemming
    AssaultLemming
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    Wow, group with other alliances, champ point cap and scaled gain, sale mails contain the items name. If this stuff had been in sooner it might have made a difference.
  • Kovaden
    Kovaden
    Hmm.. No Dueling. AGAIN
  • Soulac
    Soulac
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    @ZOS_GinaBruno

    Are willows path and champion passives affecting drink buffs fixed with the coming dlc?
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
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