Dagoth_Rac wrote: »ThatNeonZebraAgain wrote: »So armor pieces (other than shields) from Trophy Vaults still can have crappy traits?
I don't think you get armor from Trophy Vaults. Aren't the Trophy Vaults weapon + jewelry "mini-sets"?
Of course, I am not sure what traits can be on armor from PvP Tel-Var mystery bags, from PvE boss drops, etc. Hopefully those will be updated also to not offer traits that are useless at endgame.
Really? So I can't use surge from bar 2 (buff bar) and switch back to bar 1 for the bonus for weapon damage?! WTF is this neo-nazism?
ScruffyWhiskers wrote: »We are all Molag Kena now. Errr or we all will soon be. Unless of course the RNG shoulder piece god hates you.
I guess its rerolling Sorc now or gtfo and look for a new game.
this:
+insta cryst frags and bb enemy
I guess its rerolling Sorc now or gtfo and look for a new game.
this:
+insta cryst frags and bb enemy
hammayolettuce wrote: »Those stats wont work well in pvp tho. Your regen is terrible for sustain. Sure the overload build in PvE will continue to be the main source of DPS for Sorcs, but that only brings them up to par with other classes now.
ScruffyWhiskers wrote: »I'm wondering how you get 5k? Molag proc + Scathing proc + inner light, + maj sorcery + all jewelry spell power enchants. ???
Did you fix the progression-blocking Vat of Acid interaction bug in the Elven Gardens quest The Lock and the Legion?
Great, thanks! Hopefully we won't have to wait till next week for that fix....ZOS_JessicaFolsom wrote: »We just identified a fix for this issue, which is a more global issue with interactable objects not being responsive in the Imperial City. The fix will be in the next PTS patch.Did you fix the progression-blocking Vat of Acid interaction bug in the Elven Gardens quest The Lock and the Legion?
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Werewolf[/list]
- Werewolf transformation now grants Spell Resistance in addition to Physical Resistance, and the bonus Physical and Spell Resistance has been increased to 151 per level/Veteran Rank from a base of 20 per level/Veteran Rank.
- For example, a Veteran Rank 14 player character would get 9664 Physical and Spell Resistance during their transformation.
ZOS_JessicaFolsom wrote: »Did you fix the progression-blocking Vat of Acid interaction bug in the Elven Gardens quest The Lock and the Legion?
We just identified a fix for this issue, which is a more global issue with interactable objects not being responsive in the Imperial City. The fix will be in the next PTS patch.
"Storm Calling
Expert Mage: This passive now grants 1/2% weapon damage per Sorcerer ability slotted in addition to its previous effects.
Mages Fury: This ability and its morphs can now critically hit.
Thundering Presence: Fixed an issue where lower ranks of Thundering Presence were dealing too much additional damage during the initial bonus period. We also clarified the tooltip to indicate the bonus damage is in addition to the normal damage.
Daedric Summoning
The Daedric Protection passive now grants 10/20% bonus stamina recovery in addition to its previous effects."
This is great! Now that sorcerers have a few passives that stamina users can actually make use of, maybe we can get some sorcerer abilities that stamina can make use of so those nice new passives don't go to waste ^_^