Does this fix include the interactable objects in some of the Imperial City daily quests that you can't interact with?
MaximusDargus wrote: »ZOS once again ignores massive negative feedback on "0 stamina regen while blocking" issue.
Good job ZOS. Im sure ignoring players feedback, feedback from players who actually do PVE tanking is "good for long term health of game"
If your group is bigger than 6 members gain 75% damage reduction.
"General
•Reduced the maximum duration (before passives) for detection potions to 12.5 seconds from 43 seconds, as they previously proved too effective to foil any means of stealth."
Is this change only for the detection bonus? Or the spell power too? Can anyone confirm?
Forestd16b14_ESO wrote: »Oh also if say a heavy attack lands on a NB who uses cloak they'll sill take damage but will go stealth correct? Or is cloak the new "i win button" to dodge all damage and make the player invisible.
ThatNeonZebraAgain wrote: »"General
•Reduced the maximum duration (before passives) for detection potions to 12.5 seconds from 43 seconds, as they previously proved too effective to foil any means of stealth."
Is this change only for the detection bonus? Or the spell power too? Can anyone confirm?
It says detection potions right there...
ThatNeonZebraAgain wrote: »"General
•Reduced the maximum duration (before passives) for detection potions to 12.5 seconds from 43 seconds, as they previously proved too effective to foil any means of stealth."
Is this change only for the detection bonus? Or the spell power too? Can anyone confirm?
It says detection potions right there...
Re-read pls....I'm talking about the same potion. The detection potion provides detection and major prophecy....the question is...does this nerf also effect the major prophecy buff timer on the detection pot as well?
Thanks...i guess. Did you actually check it or are you extrapolating info from a patch note that only refers to the "maximum duration for detection potions"?ThatNeonZebraAgain wrote: »"General
•Reduced the maximum duration (before passives) for detection potions to 12.5 seconds from 43 seconds, as they previously proved too effective to foil any means of stealth."
Is this change only for the detection bonus? Or the spell power too? Can anyone confirm?
It says detection potions right there...
Re-read pls....I'm talking about the same potion. The detection potion provides detection and major prophecy....the question is...does this nerf also effect the major prophecy buff timer on the detection pot as well?
No. Why would it?
Thanks...i guess. Did you actually check it or are you extrapolating info from a patch note that only refers to the "maximum duration for detection potions"?ThatNeonZebraAgain wrote: »"General
•Reduced the maximum duration (before passives) for detection potions to 12.5 seconds from 43 seconds, as they previously proved too effective to foil any means of stealth."
Is this change only for the detection bonus? Or the spell power too? Can anyone confirm?
It says detection potions right there...
Re-read pls....I'm talking about the same potion. The detection potion provides detection and major prophecy....the question is...does this nerf also effect the major prophecy buff timer on the detection pot as well?
No. Why would it?
Thanks...i guess. Did you actually check it or are you extrapolating info from a patch note that only refers to the "maximum duration for detection potions"?ThatNeonZebraAgain wrote: »"General
•Reduced the maximum duration (before passives) for detection potions to 12.5 seconds from 43 seconds, as they previously proved too effective to foil any means of stealth."
Is this change only for the detection bonus? Or the spell power too? Can anyone confirm?
It says detection potions right there...
Re-read pls....I'm talking about the same potion. The detection potion provides detection and major prophecy....the question is...does this nerf also effect the major prophecy buff timer on the detection pot as well?
No. Why would it?
No potion effect with a duration other than 43 has ever limited the duration of other effects. The duration of the added effect is always linked to the separate effect.
If they changed it specifically for the detection effect so that it brings down any other effects in the potion, that would be... worth testing.
Hiero_Glyph wrote: »Thanks...i guess. Did you actually check it or are you extrapolating info from a patch note that only refers to the "maximum duration for detection potions"?ThatNeonZebraAgain wrote: »"General
•Reduced the maximum duration (before passives) for detection potions to 12.5 seconds from 43 seconds, as they previously proved too effective to foil any means of stealth."
Is this change only for the detection bonus? Or the spell power too? Can anyone confirm?
It says detection potions right there...
Re-read pls....I'm talking about the same potion. The detection potion provides detection and major prophecy....the question is...does this nerf also effect the major prophecy buff timer on the detection pot as well?
No. Why would it?
No potion effect with a duration other than 43 has ever limited the duration of other effects. The duration of the added effect is always linked to the separate effect.
If they changed it specifically for the detection effect so that it brings down any other effects in the potion, that would be... worth testing.
Fixed.
that would be... bizarre.
Woa slow down partner...hyperbole much? it was a simple question before I started getting trolled....step back...breathe and have aTaking that to mean OMG WTF NERF to every effect in a potion because it has detection as part of it, contrary to how effects with different cooldowns have always worked in the game when combined in a potion, is kind of a stretch, or pessimism, or something.
Is this change only for the detection bonus? Or the spell power too? Can anyone confirm?
snip
the question is...does this nerf also effect the major prophecy buff timer on the detection pot as well?
We're doing our best to get the rest of the changes in as soon as possible.Will we see a fix together with the final patch or rather much later?
"Known Issue: Certain enchantment procs will still remove stealth from Shadow Cloak, even if they miss. This will be fixed in a future update."
Woa slow down partner...hyperbole much? it was a simple question before I started getting trolled....step back...breathe and have aTaking that to mean OMG WTF NERF to every effect in a potion because it has detection as part of it, contrary to how effects with different cooldowns have always worked in the game when combined in a potion, is kind of a stretch, or pessimism, or something.Who's screaming OMG NERF you or me? lol
QFCIs this change only for the detection bonus? Or the spell power too? Can anyone confirm?
snip
the question is...does this nerf also effect the major prophecy buff timer on the detection pot as well?
Those undaunted sets.....are pretty effin strong in pvp, and you need to do pve to get them, that makes so much sense...(not)
So much for hoping this game wouldnt be all about itemization. Its getting bad now imo.