Those undaunted sets.....are pretty effin strong in pvp, and you need to do pve to get them, that makes so much sense...(not)
So much for hoping this game wouldnt be all about itemization. Its getting bad now imo.
"Storm Calling
Expert Mage: This passive now grants 1/2% weapon damage per Sorcerer ability slotted in addition to its previous effects.
Mages Fury: This ability and its morphs can now critically hit.
Thundering Presence: Fixed an issue where lower ranks of Thundering Presence were dealing too much additional damage during the initial bonus period. We also clarified the tooltip to indicate the bonus damage is in addition to the normal damage.
Daedric Summoning
The Daedric Protection passive now grants 10/20% bonus stamina recovery in addition to its previous effects."
This is great! Now that sorcerers have a few passives that stamina users can actually make use of, maybe we can get some sorcerer abilities that stamina can make use of so those nice new passives don't go to waste ^_^
Aw shame. Hopefully there's no character copy scheduled for next week then, otherwise all progress up until that quest will be lost anyway, and nobody will be able to test the final story quest or the dailies without starting over.ZOS_JessicaFolsom wrote: »
ZOS_JessicaFolsom wrote: »No more racial passive changes? I know last time they didn't get added to the notes until later
Is this the last update before pts goes live?
The racial passives that are on the PTS now are what we plan to stick with for the Imperial City live game patch. We will, of course, continue to evaluate how they're doing and encourage your feedback.
Why don't you just shout to remove Dark Cloak at all?GreenSoup2HoT wrote: »12 second's is not enough in my opinion.
"Storm Calling
Expert Mage: This passive now grants 1/2% weapon damage per Sorcerer ability slotted in addition to its previous effects.
Mages Fury: This ability and its morphs can now critically hit.
Thundering Presence: Fixed an issue where lower ranks of Thundering Presence were dealing too much additional damage during the initial bonus period. We also clarified the tooltip to indicate the bonus damage is in addition to the normal damage.
Daedric Summoning
The Daedric Protection passive now grants 10/20% bonus stamina recovery in addition to its previous effects."
This is great! Now that sorcerers have a few passives that stamina users can actually make use of, maybe we can get some sorcerer abilities that stamina can make use of so those nice new passives don't go to waste ^_^
I'm not a stamina sorc but I'm happy for them too!( incidental bonus for magicka sorcs)
@ZOS_GinaBruno / @ZOS_JessicaFolsom : Thank you ZOS for listening to player feedback and helping stamina sorcs. I appreciate that it's a tricky to balance adding options for stamina sorcs without reducing options for magicka sorcs(never mind balancing how those changes affect PVE /PVP!). I think these changes will benefit the class as a whole , and hopefully give players more opportunity to "play the way they want to" A great step in the right direction!
*Hands out celebratory champagne to stamina sorcs *
Nb is just making shadow cloak like it's supposed to have been since beta. Sorcs got some awesome stuff though. Crazy good
"Storm Calling
Expert Mage: This passive now grants 1/2% weapon damage per Sorcerer ability slotted in addition to its previous effects.
Mages Fury: This ability and its morphs can now critically hit.
Thundering Presence: Fixed an issue where lower ranks of Thundering Presence were dealing too much additional damage during the initial bonus period. We also clarified the tooltip to indicate the bonus damage is in addition to the normal damage.
Daedric Summoning
The Daedric Protection passive now grants 10/20% bonus stamina recovery in addition to its previous effects."
This is great! Now that sorcerers have a few passives that stamina users can actually make use of, maybe we can get some sorcerer abilities that stamina can make use of so those nice new passives don't go to waste ^_^
I'm not a stamina sorc but I'm happy for them too!( incidental bonus for magicka sorcs)
@ZOS_GinaBruno / @ZOS_JessicaFolsom : Thank you ZOS for listening to player feedback and helping stamina sorcs. I appreciate that it's a tricky to balance adding options for stamina sorcs without reducing options for magicka sorcs(never mind balancing how those changes affect PVE /PVP!). I think these changes will benefit the class as a whole , and hopefully give players more opportunity to "play the way they want to" A great step in the right direction!
*Hands out celebratory champagne to stamina sorcs *
This is what they've managed with all the time and feedback since February. Yes, these passives are nice but with Thundering Presence being rather lack luster and the passives requiring a good number of class skills that stamina sorcs need to gimp themselves to do there is more progress that needs to be made. Its finally a step in the right direction, but there are still glaring flaws and whatever "surprise" Eric was teasing us with before that we haven't seen since.
Hiero_Glyph wrote: »"Storm Calling
Expert Mage: This passive now grants 1/2% weapon damage per Sorcerer ability slotted in addition to its previous effects.
Mages Fury: This ability and its morphs can now critically hit.
Thundering Presence: Fixed an issue where lower ranks of Thundering Presence were dealing too much additional damage during the initial bonus period. We also clarified the tooltip to indicate the bonus damage is in addition to the normal damage.
Daedric Summoning
The Daedric Protection passive now grants 10/20% bonus stamina recovery in addition to its previous effects."
This is great! Now that sorcerers have a few passives that stamina users can actually make use of, maybe we can get some sorcerer abilities that stamina can make use of so those nice new passives don't go to waste ^_^
I'm not a stamina sorc but I'm happy for them too!( incidental bonus for magicka sorcs)
@ZOS_GinaBruno / @ZOS_JessicaFolsom : Thank you ZOS for listening to player feedback and helping stamina sorcs. I appreciate that it's a tricky to balance adding options for stamina sorcs without reducing options for magicka sorcs(never mind balancing how those changes affect PVE /PVP!). I think these changes will benefit the class as a whole , and hopefully give players more opportunity to "play the way they want to" A great step in the right direction!
*Hands out celebratory champagne to stamina sorcs *
This is what they've managed with all the time and feedback since February. Yes, these passives are nice but with Thundering Presence being rather lack luster and the passives requiring a good number of class skills that stamina sorcs need to gimp themselves to do there is more progress that needs to be made. Its finally a step in the right direction, but there are still glaring flaws and whatever "surprise" Eric was teasing us with before that we haven't seen since.
You can't be serious as the stamina regen passive bonus is an insult to Stamina Sorcs and benefits Magicka Sorcs even more. Stamina Sorcs need proper Stamina morphs for skills (as you noted), not some afterthought fix that does little for them and even more for Magicka builds. I mean ZoS went through all of the trouble to remove the Wereolf bonus that everyone was using just for the 15% stamina regen and then goes and gives it to Sorcs with an added 5%. Yeah, talk about a bandaid fix for a much larger problem. While I agree that Stamina Sorcs definitely need to be improved, this is not the way to do it and it causes more harm than good due to Magicka Sorcs being even harder to run out of stamina now.
coyteriarwb17_ESO wrote: »So this update is basically a nerf sorcerer update? Shield breaker has made the sorcerers only defense useless. Really all sorcerers are capable of is dying? You've made a set specifically designed to kill sorcerers. STOP TRYING TO BALANCE THE GAME BECAUSE SORCERERS ARE ALWAYS GETTING THE SHORT END OF THE STICK.
You made a set bonus that can cancel sorcerer shields on top of that, youre making it so we can have one shield at a time and on top of that its critable? What about a set that detects stealthed players within an 100m radius? That's how drastic the sorcerer nerf is.
coyteriarwb17_ESO wrote: »Apologies about my previous posts. Apparently the critable shields is not happening and I've been looking everywhere for info on shield stacking but I'm starting to believe its a rumour everyone is believing.
Hiero_Glyph wrote: »"Storm Calling
Expert Mage: This passive now grants 1/2% weapon damage per Sorcerer ability slotted in addition to its previous effects.
Mages Fury: This ability and its morphs can now critically hit.
Thundering Presence: Fixed an issue where lower ranks of Thundering Presence were dealing too much additional damage during the initial bonus period. We also clarified the tooltip to indicate the bonus damage is in addition to the normal damage.
Daedric Summoning
The Daedric Protection passive now grants 10/20% bonus stamina recovery in addition to its previous effects."
This is great! Now that sorcerers have a few passives that stamina users can actually make use of, maybe we can get some sorcerer abilities that stamina can make use of so those nice new passives don't go to waste ^_^
I'm not a stamina sorc but I'm happy for them too!( incidental bonus for magicka sorcs)
@ZOS_GinaBruno / @ZOS_JessicaFolsom : Thank you ZOS for listening to player feedback and helping stamina sorcs. I appreciate that it's a tricky to balance adding options for stamina sorcs without reducing options for magicka sorcs(never mind balancing how those changes affect PVE /PVP!). I think these changes will benefit the class as a whole , and hopefully give players more opportunity to "play the way they want to" A great step in the right direction!
*Hands out celebratory champagne to stamina sorcs *
This is what they've managed with all the time and feedback since February. Yes, these passives are nice but with Thundering Presence being rather lack luster and the passives requiring a good number of class skills that stamina sorcs need to gimp themselves to do there is more progress that needs to be made. Its finally a step in the right direction, but there are still glaring flaws and whatever "surprise" Eric was teasing us with before that we haven't seen since.
You can't be serious as the stamina regen passive bonus is an insult to Stamina Sorcs and benefits Magicka Sorcs even more. Stamina Sorcs need proper Stamina morphs for skills (as you noted), not some afterthought fix that does little for them and even more for Magicka builds. I mean ZoS went through all of the trouble to remove the Wereolf bonus that everyone was using just for the 15% stamina regen and then goes and gives it to Sorcs with an added 5%. Yeah, talk about a bandaid fix for a much larger problem. While I agree that Stamina Sorcs definitely need to be improved, this is not the way to do it and it causes more harm than good due to Magicka Sorcs being even harder to run out of stamina now.
coyteriarwb17_ESO wrote: »Apologies about my previous posts. Apparently the critable shields is not happening and I've been looking everywhere for info on shield stacking but I'm starting to believe its a rumour everyone is believing.
@Cuyler
I collected numerous alchemy materials and crafted potions with all alchemy skills (including increased duration passives) and "Star Dew", the v10 water readily available in Craglorn.
Corn Flower, Wormwood, Lady Smock:
-Detection +20 meters for 14.5 seconds
-Major Sorcery for 44.2 seconds
-Restore 7103 mp, Major Intellect for 44.2 seconds
For comparison, I also made a potion you can make on live (but with cloud mist instead of star dew):
Columbine, Bugloss, Namira's Rot:
-Unstoppable for 14.5 seconds
-Restore 7840 HP, Major Fortitude for 44.2 seconds
-Restore 7103 MP, Major Intellect for 44.2 seconds
The test concludes that the changes made to Detection do not treat potions any differently than they ever have been treated; that is, potions with multiple effects that have differing durations treat all durations and effects separately.
Yea this set is freaking OP, its gonna be the new fotm set for pvp and you can only get it from pve, wich is a joke.
You lose potential dmg on the first rotation, so the overall dmg increase isn't that high.
It's good for burst tho.
Reduced the cost of class stamina abilities by 20% so they are equivalent to weapon abilities.
Repentance will also scale identically whether you have more Magicka or Stamina.