andypappb16_ESO wrote: »Feedback: 12/15 mats for VR15 crafted item and 120/150 for VR16? Any particular reason for it?
/cuckoo
Well yeah, they said they want to make vr16 harder to get, but honestly...
Just keep the usual amount of materials and make them a little more rare to drop.
150 mats for getting bonus stats worth 1 lvlup is just...meh.
Feedback:
As it is now, people wont care about vr16 at all and going vr15, completely ignoring vr16.
Justifying such a huge crafting cost is only possible with giving a significant boost to aforementioned stats(armor/enchant) OR a worth to mention boost on item set bonus increase.
I mean come on, the cost to craft is 10x more than before, but its still the same small difference.
And I can already see people complaining when the next Content update is released. That will be the time when theres a handful proud people who worked on those materials all the time to get a whole set ready. Those will be pretty angry when there is a vet17-18 introduced and the needed materials for those is actually less hard to get/as hard as mats for vet16 stuff.
The people who upgrade their gear to legendary today will also craft their new sets in V16.
Just making it a bit more rare to drop would not be sufficient to the intend for this very reason, because it would take out the worth for the new crafting materials completely for anyone who does not want to grind or buy as much as is needed for V16 gear. Players like you as I take from your post.
The difference in power will be smaller and everyone can do something with the materials from dropped V15/V16 gear.
Lol...Players like you as I take from your post.
andypappb16_ESO wrote: »
Why did you nerf the Arch-Mage set 5th set bonus? @ZOS_JessicaFolsom
Took away the 8% lower mana cost and replaced it with a 600ish mana back on heavy attacks, making it basicly useless.
Akavir_Sentinel wrote: »There are several existing sets that got a buff that weren't mentioned. Affliction got a huge boost from ~280 disease damage on hit, to ~2,700 disease damage on hit. Sentry got buffed from 20% stealth detection range, to 50% stealth detection range. There are also other existing sets that had various things changed, buffed, or nerfed.
Why Hunding Rage not increase for 16 from 15 - weapon damage 260.
Akavir_Sentinel wrote: »There are several existing sets that got a buff that weren't mentioned. Affliction got a huge boost from ~280 disease damage on hit, to ~2,700 disease damage on hit. Sentry got buffed from 20% stealth detection range, to 50% stealth detection range. There are also other existing sets that had various things changed, buffed, or nerfed.
Wow come again on affliction set? Looks like my herald of affliction build might be back
Akavir_Sentinel wrote: »There are several existing sets that got a buff that weren't mentioned. Affliction got a huge boost from ~280 disease damage on hit, to ~2,700 disease damage on hit. Sentry got buffed from 20% stealth detection range, to 50% stealth detection range. There are also other existing sets that had various things changed, buffed, or nerfed.
It would be nice if they would change affliction set to proc on damaged, not on weapon hit.Akavir_Sentinel wrote: »There are several existing sets that got a buff that weren't mentioned. Affliction got a huge boost from ~280 disease damage on hit, to ~2,700 disease damage on hit. Sentry got buffed from 20% stealth detection range, to 50% stealth detection range. There are also other existing sets that had various things changed, buffed, or nerfed.
It would be nice if they would change affliction set to proc on damaged, not on weapon hit.Akavir_Sentinel wrote: »There are several existing sets that got a buff that weren't mentioned. Affliction got a huge boost from ~280 disease damage on hit, to ~2,700 disease damage on hit. Sentry got buffed from 20% stealth detection range, to 50% stealth detection range. There are also other existing sets that had various things changed, buffed, or nerfed.
@briandivisionb16_ESO Mirage or Healing Ward..briandivisionb16_ESO wrote: »I separate these two from the above because firstly as a NB stamina build I wasn't sure if I am biased. And secondly I know they aren't to do with the armour sets but its more of a followup to my rather lenghtly feedback post above.
Damage Shields. Damage nerf.
Every class has access to one - but where is our stamina shield? Have you considered this?
Everyone who is crying nerf for these is because they aren't the ones using them.
I think fights are slower with the damage nerf. Escapability has been looked at, how about survivability?
Sorry I know this bit is ambiguous. Bear with it: Work it so the guys not using shields (defensive) have more damage. And the guys using shields have less damage / more survivability. In line with the holy trinity tank/healer/dps. That's as far as my feedback extends here, I know what I mean but can't think of a solution..
Why Hunding Rage not increase for 16 from 15 - weapon damage 260.
Armor of Truth
- 2 - Weapon Critical
- 3 - Max Stamina
- 4 - Weapon Damage
- 5 - 12% more damage against stunned or Off-Balance Targets.
Given the change to DK's power lash (+25% damage on off balance targets)this could be a very powerful set for the DK but it's heavy armor. Medium armor would be better but power lash is a magicka skill not stamina. I am completely being selfish as I know other class are in mind but I just thought I'd share that. We want it but it just doesn't quite fit us, and I know you need a heavy armor slot there.
Armor of Truth
- 2 - Weapon Critical
- 3 - Max Stamina
- 4 - Weapon Damage
- 5 - 12% more damage against stunned or Off-Balance Targets.
Given the change to DK's power lash (+25% damage on off balance targets)this could be a very powerful set for the DK but it's heavy armor. Medium armor would be better but power lash is a magicka skill not stamina. I am completely being selfish as I know other class are in mind but I just thought I'd share that. We want it but it just doesn't quite fit us, and I know you need a heavy armor slot there.
It is a crafted set meaning it can be weapon/shield/ha/MA/la
Akavir_Sentinel wrote: »
Armor of Truth
- 2 - Weapon Critical
- 3 - Max Stamina
- 4 - Weapon Damage
- 5 - 12% more damage against stunned or Off-Balance Targets.
Given the change to DK's power lash (+25% damage on off balance targets)this could be a very powerful set for the DK but it's heavy armor. Medium armor would be better but power lash is a magicka skill not stamina. I am completely being selfish as I know other class are in mind but I just thought I'd share that. We want it but it just doesn't quite fit us, and I know you need a heavy armor slot there.
It is a crafted set meaning it can be weapon/shield/ha/MA/la
Armor Of Truth is not a crafted set. It's a PvP reward set and it's been in the game for over a year.
@Sord That's from the datamined versions, which are not always accurate for various reasons.Akavir_Sentinel wrote: »
Armor of Truth
- 2 - Weapon Critical
- 3 - Max Stamina
- 4 - Weapon Damage
- 5 - 12% more damage against stunned or Off-Balance Targets.
Given the change to DK's power lash (+25% damage on off balance targets)this could be a very powerful set for the DK but it's heavy armor. Medium armor would be better but power lash is a magicka skill not stamina. I am completely being selfish as I know other class are in mind but I just thought I'd share that. We want it but it just doesn't quite fit us, and I know you need a heavy armor slot there.
It is a crafted set meaning it can be weapon/shield/ha/MA/la
Armor Of Truth is not a crafted set. It's a PvP reward set and it's been in the game for over a year.
I saw the image and showed "crafted" from images people are posting? weird well then nm