If your group is bigger than 6 members gain 75% damage reduction.
If your group is bigger than 6 members gain 75% damage reduction.
HEALING TAKEN
I notice you are placing this on your tanky sets but let me say 4% is nothing. You would gain 4% reduced damage through just having a 1 piece armour, 1 piece spell resist or 1 piece health. 4% is too low. Needs to be 6-11% and I think these sets will be valid.
If your group is bigger than 6 members gain 75% damage reduction.
Just wanted to put an internal link to the sets here for reference. click link quoted above for item set reference
asneakybanana wrote: »
Just wanted to put an internal link to the sets here for reference. click link quoted above for item set reference
So everyone is aware those pictures were gotten by datamining item IDs, so they are not the right armor type or trait.
So you guys noticed the TV gear sucks...
IxSTALKERxI wrote: »Also, I believe the Leeching Plate set bonus will get a double nerf from battle spirit as the heals are based off damage done.
IxSTALKERxI wrote: »Also, I believe the Leeching Plate set bonus will get a double nerf from battle spirit as the heals are based off damage done.
Could it mean, that every procs and skills with that mechanic get double nerfed?
Maybe not related to these existing sets, but would love to see a 5pc jewelry (3 jewelry, 2 armor) set that reduces break free cost. Way of the Arena just doesn't come close to competing with a "main" craftable armor set but this could be an attractive option to compete with jewelry sets where many players stack spell/weapon power bonuses.
This set is exclusively effective on Magicka Nightblade Sap-tank.Tormentor Set - The Tormentor set is essentially a light armor tanking set.
- 2 Max health
- 3 4% healing taken
- 4 4% healing taken
- 5 Causing damage with a charge ability applies Taunt and increases your Physical and Spell Resistance by 3091 for 5 seconds.
I'm not sure this set is sustainable as a tank set given the fact that light armor provides no sustainability for blocking, and blocking now halts stamina regen.
Feedback: 12/15 mats for VR15 crafted item and 120/150 for VR16? Any particular reason for it?
/cuckoo
Diamond_10 wrote: »Feedback on Molag Kena:
Because of the bonus proc to both Spell Power and Weapon Damage, the 1 set bonus needs to be changed from weapon damage to something that benefits both magika and stamina builds, even if its just + Health.