RinaldoGandolphi wrote: »They really need to make Sun Shield, Obsidian Shield not effected by the 50% shield reduction from battle spirit, or at the very least reduce that reduction to 25% on damage shields that scale from health.
Both of those shields are tiny unless you invest a ton in health, and investing everything into health has the trade off of not being able to kill anything that has a brain.
furthermore, they took away 50% of the damage Blazing Shield does with this nerf directly nerfing our core class ability and damage and directly nerfing magicka Templar;s who are already subpar to begin with in the DPS department compared to Sorcs, DK's and all other stamina builds.
I wish we could get the Mana recovery from Rune focus added to one of our passives instead, why don't we have a passive resource regeneration?
Also please add spell power to Balanced Warrior passive, it sucks that this passive is useless for Magicka Templars.
And more stamina morphs...for real...2 is like nothing.
Forgot about power of the light cause I never use it...I don't like the no critting part. Also can't it be purged? That's so dumb.
Springt-Über-Zwerge wrote: »
It can crit, but it can NOT go over the limit, so the crit is 100% useless gg
Springt-Über-Zwerge wrote: »
I dont know why people say that it can crit.
I have never seen it do critical damage above the cap in the tooltip - sometimes FTC does say it is a crit though, but it never does more damage than the cap. Has anyone else got more insight into this?
Although I am using it in my single target rotation, don't really like the skill as it only scales off of magicka. I would prefer if it scaled off of magicka and spell power to make it viable on builds that don't stack magicka (or stamina for the other morph).
Springt-Über-Zwerge wrote: »Maybe it just cant goover the cap damage so the crit is just usefull for situations where you dont reach the cap like in pvp or solo
Springt-Über-Zwerge wrote: »Maybe it just cant goover the cap damage so the crit is just usefull for situations where you dont reach the cap like in pvp or solo
Well, even solo one reaches the cap easily...
Guess you are right with PvP though, if you can't hit your target well and if the target does not purge it then you might be able to do a bit of damage.
Lots of "ifs".
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Maybe it just cant goover the cap damage so the crit is just usefull for situations where you dont reach the cap like in pvp or solo
Well, even solo one reaches the cap easily...
Guess you are right with PvP though, if you can't hit your target well and if the target does not purge it then you might be able to do a bit of damage.
Lots of "ifs".
Thats true mine has a cap around 18-19 k even as healer I reach that cap easily
Well is it purgeable? Because shadow mantle does not remove it so it pulls all the nightblades out of stealth which is quite useful
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Maybe it just cant goover the cap damage so the crit is just usefull for situations where you dont reach the cap like in pvp or solo
Well, even solo one reaches the cap easily...
Guess you are right with PvP though, if you can't hit your target well and if the target does not purge it then you might be able to do a bit of damage.
Lots of "ifs".
Thats true mine has a cap around 18-19 k even as healer I reach that cap easily
Well is it purgeable? Because shadow mantle does not remove it so it pulls all the nightblades out of stealth which is quite useful
Cloak only removes "Damage over time" effects according to it's tooltips, unlike Templar Purge which is stated to remove "any negative effect"
It can crit, but it can NOT go over the limit, so the crit is 100% useless gg
And then you look at something like Velocious Curse which has a similar delayed damage mechanic and you wonder why Purifying Light has a damage requirement followed by a cap that can't even be critted over.
Actually we all know why....Templar.
Hey it looks like Sorcerers are going to have Encase fixed to actually be 6 meter width not the crappy 1 meter width it is currently bugged with. So they will have a pretty strong AoE root before Templars get any kind of AoE CC!
Why do we....oh wait yah...Templars.
david.haypreub18_ESO wrote: »I wish we could get the Mana recovery from Rune focus added to one of our passives instead, why don't we have a passive resource regeneration?
We used to have the equivalent in beta (Restoring Spirit), then ZOS decided that Templars were too powerful and nerfed it before launch:
https://www.reddit.com/r/elderscrollsonline/comments/1zwa6u/an_in_depth_look_at_the_restoring_spirit_nerf/
You could say that Templars have never recovered. I say you could, but ZOS won't.