All end-of-campaign mails now include a number of Keep Wall Masonry Repair Kits.
If your Alliance was in first place, you’ll receive 20 kits.
If your Alliance was in second place, you’ll receive 10 kits.
If your Alliance was in third place, you’ll receive 5 kits.
ZOS_GinaBruno wrote: »Inventory Upgrades
We’ve added three ranks of bag upgrades, bringing the maximum possible inventory size up to 200 (this includes your Riding Capacity skill). These new bag upgrades can be purchased at any bag vendor with a gold cost that follows the existing pattern for bag upgrades.
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
BASE-GAME PATCH
Cyrodiil Campaign Changes
Campaigns are undergoing rule changes for encouraging different styles of gameplay within the campaigns, including non-veteran campaigns now lasting 7 days instead of 5 days.
ZOS_GinaBruno wrote: »
- Blackwater Blade (non-Veteran only): Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 5 days.
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Poison will now scale off of Weaopn Power or Spell Power.
Good fix, but will Molten Whip ever go stam?Molten Whip and Flame Lash (Lava Whip morphs) will no longer set targets off-balance when the ability misses.
Nice. But how much? Will have to compare in PTS.Lotus Fan (Teleport Strike morph): Increased the initial hit damage for this ability.
Was the "now makes player immune to detect invisible potions" left out of the patch or the patch notes?Shadow Cloak: You can no longer be hit by single target attacks while this ability is active. You also can no longer avoid infamy from lockpicking by using this ability.
Ball Lightning (Bolt Escape morph): Reduced the duration of the orbs from this ability to 1.5 seconds from 6.5 seconds.
But if we have a high recast cost (as mentioned on a recent "ESO Live!" and use this to catch projectiles why nerf the time the ball lasts?
Is the cost for recasting the same as what was mentioned on "ESO Live!" (if so why no numbers? 50% per extra cast stacked, right?) or was that change scrapped?Bolt Escape: This ability no longer reduces out-of-combat Magicka recovery after casting; the cost increase for re-casting Bolt Escape within four seconds remains in place.
How much more damage on Eclipse? Hope Sun Fire is muuuch faster. Much. And finally a little extra on my Javelin. Could stand to see other damage buffs for Templar, but something is better than nothing. Also nice to see the passives buffed a bit.Sun Fire: Increased the travel speed of this ability.
Unstable Core (Eclipse morph): This ability now deals additional damage.
Piercing Javelin: Increased this ability’s damage by 10%.
So what takes its place?Frost Touch and its morphs will no longer apply a half-second stun to the target.
My Lightning Staff wielding Sorc approves.Heavy Shock attacks now deal 50/100% of the final pulse damage to nearby enemies with a maximum of 6 targets, using a radius falloff.
Interesting...Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar.
Supernatural Recovery (passive): This passive now only works while any Vampire ability is slotted in your ability bar.
https://www.youtube.com/watch?v=ymhmD1GJWAoArgonian
Amphibious: Increased the bonus Health, Magicka and Stamina restore upon consuming a potion to 2/5/8% from 2/4/6%.
ZOS_GinaBruno wrote: »Combat & Gameplay
General
- Incapacitating Strike (Teleport Strike morph): The stun from Incapacitating Strike will now properly grant CC immunity.
tinythinker wrote: »