MaximusDargus wrote: »But why would PVPers bother with doing PVE if all they want is to kill players?
If PVPers will decide to start doing PVE then it seems that ZOS_RichLambert is simply contradicting himself stating that "IC is meant for PVP players"
Would you guys not buy the DLC for the two new PvE dungeons (four if you count the veteran versions)? That's my intention, at least. While I will also be having a look around the city itself (and will most likely therefore be the gankable passer-by that Lava_Croft is looking for), it's the dungeons that I'm really interested in.
That would be an interesting idea actually...Tonnopesceb16_ESO wrote: »Carebear killer!Would you guys not buy the DLC for the two new PvE dungeons (four if you count the veteran versions)? That's my intention, at least. While I will also be having a look around the city itself (and will most likely therefore be the gankable passer-by that Lava_Croft is looking for), it's the dungeons that I'm really interested in.
Good point imho but many want to do both, unfortunatly zos has not considered the option of selling a "mini " dlc with only the dungeons it will be a great idea.
Would you guys not buy the DLC for the two new PvE dungeons (four if you count the veteran versions)? That's my intention, at least.
That would be an interesting idea actually...Tonnopesceb16_ESO wrote: »Carebear killer!Would you guys not buy the DLC for the two new PvE dungeons (four if you count the veteran versions)? That's my intention, at least. While I will also be having a look around the city itself (and will most likely therefore be the gankable passer-by that Lava_Croft is looking for), it's the dungeons that I'm really interested in.
Good point imho but many want to do both, unfortunatly zos has not considered the option of selling a "mini " dlc with only the dungeons it will be a great idea.
And why are you accusing me of being a carebear killer? I said I was the one who would be killed!
ZOS_JessicaFolsom wrote: »One other question I came across after I had already posted this one.
Will all crafting be able to be done for the new Vet Levels V15 & V16? The reason I ask is the new "token" system being put in place for the V16 PVP gear. I want to make sure that as a max crafter I will still be able to create my own gear at the highest level which soon will be V16.
Thank you!
Yes, you'll will be able to craft VR15 and VR16 items, but it will require the acquisition of new materials. These materials are not obtained through harvest nodes the way other crafting materials typically are. Instead, you must obtain them by deconstructing VR15 and VR16 drops and then using those materials to craft new items. Also, the new materials are tradeable, so you can buy and sell them with other players, and you can buy them with Tel Var Stones in the Imperial City.
ZOS_JessicaFolsom wrote: »Will the drops for these materials be comparable to the Nirnhoned materials or will they be much easier to obtain?
The new materials are nowhere near as rare or difficult to obtain as Nirnhoned Trait materials. Though you don't obtain the new materials via crafting nodes, getting them through deconstruction is more comparable to other types of ingots. As you run around the Imperial City killing monsters, you'll get item drops like you would in a normal overland zone or dungeon. You can then deconstruct those for a chance to get the new materials.
marco.cuevas.ventob14_ESO wrote: »I also think that ZOS is working on what is the most successful thing in ESO and that is the PVP hence the DLC
You get two new PvE group dungeons. And you might still give the IC districts and the sewers a chance. Try them. Maybe they won't be as horrible as you thought they would be, and maybe you'll even find some fun and excitement there as someone who normally hates PvP (who would hate PvP in general though? Most card games, board games, or sports are PvP, too)
MaximusDargus wrote: »But why would PVPers bother with doing PVE if all they want is to kill players?
If PVPers will decide to start doing PVE then it seems that ZOS_RichLambert is simply contradicting himself stating that "IC is meant for PVP players"
It all boils down to ZOS designing around the audience they WANT to have in the game, rather than the audiences they currently have.
They have the delusion that there's a player base they can cater to that enjoys PVE'ing in a PVP zone specifically, and that's what IC really is, 80% PVE, but in a open world PVP zone. It doesn't appeal to pure PVP'ers, it doesn't appeal to pure PVE'ers.
FireCowCommando wrote: »I really dont understand why you are so convinced you are correct james. Every response you have given is just saying the same thing over and over, "You are stupid for disagreeing with me, the sky is falling, the world is ending, oh, but at least i was right!"
And yes, i know im going to get a reply from you along those lines. As with many others in this thread i absolutely disagree with your assessment.
Lava_Croft wrote: »That's the point: This content is all about me, the PvP player.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?
So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
Deal with it.
No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.
I mean how sad is it you cannot enjoy yourself without abusing other people.
Deal with it.
Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.
You can have pvp without looting other players.
One day you will learn its not all about you.
Deal with it.
Hm, I'm trying to think of a card or board game now where you can steal your enemy's possessions. There must be hundreds of examplesRavenSkylord wrote: »Given your analogy, that is like playing Monopoly with another person having all the property and money, while you start with nothing. Or playing a football game by yourself against the New England Patriots who still cheat the game against you. A lot less fun
sparafucilsarwb17_ESO wrote: »Then why even put pve quests and dungeons in pvp and why then raise the level to vr16? These devs should be fired.
Hm, I'm trying to think of a card or board game now where you can steal your enemy's possessions. There must be hundreds of examplesRavenSkylord wrote: »Given your analogy, that is like playing Monopoly with another person having all the property and money, while you start with nothing. Or playing a football game by yourself against the New England Patriots who still cheat the game against you. A lot less fun
The only one I can think of right now is the tabletop game Warhammer Fantasy where, in some edition, you could capture the banners of enemy units by defeating them, but the enemy could get their banners back and steal yours by defeating the units that carried them Bonus points for banners were awarded at the end of the game based on how many enemy banners each player was holding at that moment Ok, not a perfect analogy >< But I'm sure there are some card or board games where you can steal your enemy's possessions
Edit: Now I got a better example: The lava stage in the battle mode of the N64 game Diddy Kong Racing You had to deposit 3 eggs in your nest until they hatched. You could gain eggs from a common spawn pool at the center of the arena or you could steal them from the nest of another player (the ones that hadn't hatched yet). I remember that as being fun minigame
Oh, another example: In Super Mario Kart you could steal the coins from opponents that you hit with a green or a red turtle shell
I can think I am a green or a red turtleRavenSkylord wrote: »Given your analogy, that is like playing Monopoly with another person having all the property and money, while you start with nothing. Or playing a football game by yourself against the New England Patriots who still cheat the game against you. A lot less fun
I love the false dichotomy of pve vs pvp player. I see it so often on hear I mistakenly use it myself. I'd venture most players like playing against npcs and against other players. When they want to pve they stick to ALL of Tamriel. When they want to pvp they go to cyrodil.
To the people asking "Why did ZOS put pve content into a pvp update", I retort with another question. Considering how content starved everyone claims to be, can you honestly say you wouldn't be complaining if IC content was solely designed around pvp? ZOS was generous, and quite frankly smart, in putting PVE content into the update as well.