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So, You have no reason to buy Imperial City if you dont like PVP. Period.

  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?

    So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
    Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.

    Deal with it.

    No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.

    I mean how sad is it you cannot enjoy yourself without abusing other people.
    If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.

    Deal with it.

    Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
    This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.

    The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.

    You can have pvp without looting other players.

    It's not like you're loosing all your stuff, only those stones. If you don't like it, you can always spend a few 100k to buy the gear from the PvP crowd :wink:

    Which is exactly why this will be one gigantic disaster on par with the NGE thing SWG did. People will talk for years how ZOS killed ESO with this DLC.
  • Lava_Croft
    Lava_Croft
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    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?

    So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
    Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.

    Deal with it.

    No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.

    I mean how sad is it you cannot enjoy yourself without abusing other people.
    If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.

    Deal with it.

    Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
    This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.

    The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.

    You can have pvp without looting other players.
    But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.

    One day you will learn its not all about you.
    That's the point: This content is all about me, the PvP player.

    Deal with it.
  • JMadFour
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    Which is exactly why this will be one gigantic disaster on par with the NGE thing SWG did. People will talk for years how ZOS killed ESO with this DLC.

    this isn't really that bad. It's not anywhere close to the NGE, so just stop already.

    again, Imperial City was not made for you. SO DON'T BUY IT.

    period.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_Racheal on July 21, 2015 1:31AM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    JMadFour wrote: »

    Which is exactly why this will be one gigantic disaster on par with the NGE thing SWG did. People will talk for years how ZOS killed ESO with this DLC.

    this isn't really that bad. It's not anywhere close to the NGE, so just stop already.

    again, Imperial City was not made for you. SO DON'T BUY IT.

    period.

    People said the same thing when Sony screwed up SWG. ZOS should learn from the mistakes of others but instead they insist this time it will be different. It wont be. It'll be the exact same thing.

    [Moderator Note: Edited quote to match moderated version]
    [Moderator Note: Edited per our rules on Bashing & Slanderous Comments]
    Edited by ZOS_Racheal on July 21, 2015 1:32AM
  • Faulgor
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    Story driven quest lines is what elder scrolls is all about.

    Eh, not really, no. The stories have always been acknowledged as the weak point of TES, as a necessary compromise to the openness of the games. If there's anything TES isn't, it's on-rails themepark questing.
    A sandbox-y feature like the TV system in the Imperial City is much closer to the spirit of TES, imo.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • JMadFour
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    People said the same thing when Sony screwed up SWG.

    No, they didn't.

    do you even know what the NGE was?

    the NGE completely changed the entire game, from the ground up. It didn't just add one thing that some players didn't like.

    it completely re-did the entire game. it removed classes that players had been playing for years. It changed the way EVERYTHING in the game worked. from the combat to the Storylines. it took what, 20+ classes, and condensed them to 9.

    what ESO is doing with Imperial City is absolutely nothing similar to the NGE at all. you are just being a baby, at this point. Just don't buy the DLC.

    Imperial City won't be a disaster, unless the PVPers don't buy it. and for all the crap that people like Lava Croft are talking, they better.

    Whiners love to compare every little change they don't like to the NGE, and they have absolutely NO IDEA WHAT THEY ARE TALKING ABOUT.

    the NGE was a disaster of the most Epic Proportions, and it should never be used as a comparison to anything else.

    Edited by JMadFour on July 20, 2015 7:57AM
  • Lava_Croft
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    JMadFour wrote: »

    People said the same thing when Sony screwed up SWG.

    No, they didn't.

    do you even know what the NGE was?

    the NGE completely changed the entire game, from the ground up. It didn't just add one thing that some players didn't like.

    it completely re-did the entire game. it removed classes that players had been playing for years. It changed the way EVERYTHING in the game worked. from the combat to the Storylines. it took what, 20+ classes, and condensed them to 9.

    what ESO is doing with Imperial City is absolutely nothing similar to the NGE at all. you are just being a baby, at this point. Just don't buy the DLC.

    Imperial City won't be a disaster, unless the PVPers don't buy it. and for all the crap that people like Lava Croft are talking, they better.

    Don't worry, after a year of shelling out the subscription money for basically zero returns, the Imperial City is very much welcomed, even though it is a cash grab.
  • Arato
    Arato
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    Grunim wrote: »
    Arato wrote: »
    Morvul wrote: »
    RazzPitazz wrote: »
    What remains unclear is how PvErs will get equivalent gear for their PvE without the IC purchase as you need it to be able to obtain any gear specific to IC. They failed to discuss this and I think a lot of PvErs have jumped to the conclusion that they are being restricted from the gear if they do not purchase, making the TVS system unappealing. I highly doubt this is the case but I can see how it escalated. If ZoS can hint at equivalent gear outside of Cyrodiil I think a lot of the fires will die down.

    even if there is no equivalent gear outside of IC - "carebears" without the IC DLC can buy that gear from the gankers. Just as they can buy PvP gear right now...

    .... do you even understand how inflated the prices will be?

    Buying the gear will be out of most people's budget.

    So many people have complained that the game has no economy and that they have nothing to spend their gold on. Well here's something to spend it on.

    There's plenty to spend money on, it's just that prices fall as supply goes up to a point and prices quickly become reasonable for most things.

    For this stuff however, seeing that it'll be controlled by PVP guilds who can control access to where Tel Var stones are, and kill people to prevent them from also farming up the stones, supply will remain fairly limited and prices will remain ridiculously high, and the only thing that will decrease the prices will be a fall in demand (like with WW bites and Vamp bites, they stayed at high prices for months because a few people could camp the NPC's and therefore control the supply of bites. Price only fell when demand fell.)

    So prices on VR16 mats will only go down if: a purely PVE source floods the market, or the rank and required mats changes so VR16 is no longer the bees knees. Much like prices for gold VR14 Footman's jewelry, VR14 Morag Tong, and VR14 Martial Knowledge gear will crash after the cap is raised to VR16.
  • Syntse
    Syntse
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    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?

    So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
    Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.

    Deal with it.

    No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.

    I mean how sad is it you cannot enjoy yourself without abusing other people.
    If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.

    Deal with it.

    Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
    This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.

    The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.

    You can have pvp without looting other players.
    But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.

    One day you will learn its not all about you.
    That's the point: This content is all about me, the PvP player.

    Deal with it.

    You do realize that someone has to do PvE in IC in order to release any stones into the circulation. You hate dungeons and doing quests so it will not be you. Maybe not the guy next to you. It was said that it is entirely PvP content for PvP players, yet there is need for PvE.
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  • SugaComa
    SugaComa
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    Phinix1 wrote: »
    I also think that ZOS is working on what is the most successful thing in ESO and that is the PVP hence the DLC

    If that is what the devs believe then they have once again shown themselves completely out of touch with reality.

    Perhaps they should consider a career move to politics. :p

    I agree, I'm on Console, and I see very little PVP

    It's PvE in a PVP zone, I had more fun running mission in a little town where two other solo players from other alliances had the same idea, we would run off do missions then battle it out in the village to get to the ncps for more solo missions.

    Just me v the gaurds at keeps was hard , but then later in came a group, and yes it was fun to play but it was like

    30Pv5P&25E. I hardly think that's a definition of success
  • Tonnopesce
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    Syntse wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?

    So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
    Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.

    Deal with it.

    No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.

    I mean how sad is it you cannot enjoy yourself without abusing other people.
    If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.

    Deal with it.

    Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
    This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.

    The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.

    You can have pvp without looting other players.
    But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.

    One day you will learn its not all about you.
    That's the point: This content is all about me, the PvP player.

    Deal with it.

    You do realize that someone has to do PvE in IC in order to release any stones into the circulation. You hate dungeons and doing quests so it will not be you. Maybe not the guy next to you. It was said that it is entirely PvP content for PvP players, yet there is need for PvE.

    You do realize that from times to times pvp players enjoy do quest?

    We complain only because PVP is not a fact for levelling and we are forced to pve .

    Again most of the playerbase like to do both and even to take a risk doing it
    Signature


  • Lava_Croft
    Lava_Croft
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    Syntse wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?

    So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
    Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.

    Deal with it.

    No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.

    I mean how sad is it you cannot enjoy yourself without abusing other people.
    If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.

    Deal with it.

    Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
    This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.

    The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.

    You can have pvp without looting other players.
    But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.

    One day you will learn its not all about you.
    That's the point: This content is all about me, the PvP player.

    Deal with it.

    You do realize that someone has to do PvE in IC in order to release any stones into the circulation. You hate dungeons and doing quests so it will not be you. Maybe not the guy next to you. It was said that it is entirely PvP content for PvP players, yet there is need for PvE.
    I don't have to do any PvE in order to get my TV stones and PvE content in PvP has always been a part of ESO, whether I like it or not.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    JMadFour wrote: »

    People said the same thing when Sony screwed up SWG.

    No, they didn't.

    do you even know what the NGE was?

    the NGE completely changed the entire game, from the ground up. It didn't just add one thing that some players didn't like.

    it completely re-did the entire game. it removed classes that players had been playing for years. It changed the way EVERYTHING in the game worked. from the combat to the Storylines. it took what, 20+ classes, and condensed them to 9.

    what ESO is doing with Imperial City is absolutely nothing similar to the NGE at all. you are just being a baby, at this point. Just don't buy the DLC.

    Imperial City won't be a disaster, unless the PVPers don't buy it. and for all the crap that people like Lava Croft are talking, they better.

    Whiners love to compare every little change they don't like to the NGE, and they have absolutely NO IDEA WHAT THEY ARE TALKING ABOUT.

    the NGE was a disaster of the most Epic Proportions, and it should never be used as a comparison to anything else.

    I played SWG from the day it launched until the day it closed. This IC will be another disaster of epic proportions. You also have no clue what NGE was or what it did as obviously you didnt play before and after. If you look even in the threads people who claim to only want to pvp do NOT want to be looted.
  • Aevric
    Aevric
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    I would comment, but my last civilized attempt at this discussion was deleted by the forum mods, claiming that I was "bullying" the devs for criticizing their manifest destiny for the game.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Syntse wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?

    So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
    Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.

    Deal with it.

    No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.

    I mean how sad is it you cannot enjoy yourself without abusing other people.
    If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.

    Deal with it.

    Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
    This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.

    The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.

    You can have pvp without looting other players.
    But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.

    One day you will learn its not all about you.
    That's the point: This content is all about me, the PvP player.

    Deal with it.

    You do realize that someone has to do PvE in IC in order to release any stones into the circulation. You hate dungeons and doing quests so it will not be you. Maybe not the guy next to you. It was said that it is entirely PvP content for PvP players, yet there is need for PvE.

    Im going to be laughing my rear off when everyone is complaining right after IC launches there are no sheep for the slaughter. People like that lava guy expect to run up against people who are not prepared to fight back. he doesnt want pvp he wants easy marks he can loot.
  • JMadFour
    JMadFour
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    People like that lava guy expect to run up against people who are not prepared to fight back. he doesnt want pvp he wants easy marks he can loot.

    this is the only thing you've said in this thread that I agree with.
  • Rinmaethodain
    Rinmaethodain
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    JMadFour wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    There you have it, from the Horse's mouth.

    If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.

    there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.

    I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.

    The fact something was supposed to be designed to be meant only for PVP players doesnt mean execution of such plan is faulty and lacks sense.

    Imperial city meant for PVP player? Why PVE content then? Why IC only VR16 gear?
    If all that PVP players love to do is killing other players why IC have PVE content:
    - dungeons
    - crafting stations
    - mobs

    Why does ZOS LURE PVE players into the supposed to be "IC meant for PVP players" zone with PVE content and then declare "IC is for PVP players, you no like it you wait for other DLC"?

    That makes no sense. Unless the whole reason for that is to lure PVE players into IC, shut their mouth from ANY SINGLE Complain about broken mechanics of harassment and griefing (stealing TV stones, camping spots and preveinting access to paid content) by simply stating "IC is for pvp player" and all of that just to provide a cannon fodder to so called PVP players who seek challenge and in fact want to leech on other work.
  • JMadFour
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    I played SWG from the day it launched until the day it closed. This IC will be another disaster of epic proportions. You also have no clue what NGE was or what it did as obviously you didnt play before and after. If you look even in the threads people who claim to only want to pvp do NOT want to be looted.

    lootable Tel Var stones doesn't even come close to approaching the disaster that was the NGE.

    not even remotely close.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_Racheal on July 21, 2015 1:34AM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    JMadFour wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    There you have it, from the Horse's mouth.

    If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.

    there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.

    I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.

    The fact something was supposed to be designed to be meant only for PVP players doesnt mean execution of such plan is faulty and lacks sense.

    Imperial city meant for PVP player? Why PVE content then? Why IC only VR16 gear?
    If all that PVP players love to do is killing other players why IC have PVE content:
    - dungeons
    - crafting stations
    - mobs

    Why does ZOS LURE PVE players into the supposed to be "IC meant for PVP players" zone with PVE content and then declare "IC is for PVP players, you no like it you wait for other DLC"?

    That makes no sense. Unless the whole reason for that is to lure PVE players into IC, shut their mouth from ANY SINGLE Complain about broken mechanics of harassment and griefing (stealing TV stones, camping spots and preveinting access to paid content) by simply stating "IC is for pvp player" and all of that just to provide a cannon fodder to so called PVP players who seek challenge and in fact want to leech on other work.

    I have about 65 active players in my guild. I was on TS yesterday not even one of them plans on buying IC. Even the people who enjoy pvp are turned off by the player loot mechanic. The place will be deserted in less than a month I bet.
  • Lava_Croft
    Lava_Croft
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    ✭✭✭✭
    JMadFour wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    There you have it, from the Horse's mouth.

    If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.

    there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.

    I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.

    The fact something was supposed to be designed to be meant only for PVP players doesnt mean execution of such plan is faulty and lacks sense.

    Imperial city meant for PVP player? Why PVE content then? Why IC only VR16 gear?
    If all that PVP players love to do is killing other players why IC have PVE content:
    - dungeons
    - crafting stations
    - mobs

    Why does ZOS LURE PVE players into the supposed to be "IC meant for PVP players" zone with PVE content and then declare "IC is for PVP players, you no like it you wait for other DLC"?

    That makes no sense. Unless the whole reason for that is to lure PVE players into IC, shut their mouth from ANY SINGLE Complain about broken mechanics of harassment and griefing (stealing TV stones, camping spots and preveinting access to paid content) by simply stating "IC is for pvp player" and all of that just to provide a cannon fodder to so called PVP players who seek challenge and in fact want to leech on other work.

    I have about 65 active players in my guild. I was on TS yesterday not even one of them plans on buying IC. Even the people who enjoy pvp are turned off by the player loot mechanic. The place will be deserted in less than a month I bet.
    That just means more stones for the people who do enter the Imperial City.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ✭✭✭
    Lava_Croft wrote: »
    JMadFour wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    There you have it, from the Horse's mouth.

    If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.

    there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.

    I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.

    The fact something was supposed to be designed to be meant only for PVP players doesnt mean execution of such plan is faulty and lacks sense.

    Imperial city meant for PVP player? Why PVE content then? Why IC only VR16 gear?
    If all that PVP players love to do is killing other players why IC have PVE content:
    - dungeons
    - crafting stations
    - mobs

    Why does ZOS LURE PVE players into the supposed to be "IC meant for PVP players" zone with PVE content and then declare "IC is for PVP players, you no like it you wait for other DLC"?

    That makes no sense. Unless the whole reason for that is to lure PVE players into IC, shut their mouth from ANY SINGLE Complain about broken mechanics of harassment and griefing (stealing TV stones, camping spots and preveinting access to paid content) by simply stating "IC is for pvp player" and all of that just to provide a cannon fodder to so called PVP players who seek challenge and in fact want to leech on other work.

    I have about 65 active players in my guild. I was on TS yesterday not even one of them plans on buying IC. Even the people who enjoy pvp are turned off by the player loot mechanic. The place will be deserted in less than a month I bet.
    That just means more stones for the people who do enter the Imperial City.

    Nope that means you will be sitting there with your gank squad and have noone to kill and unless you start doing PVE no stones.
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Lava_Croft wrote: »
    JMadFour wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    There you have it, from the Horse's mouth.

    If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.

    there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.

    I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.

    The fact something was supposed to be designed to be meant only for PVP players doesnt mean execution of such plan is faulty and lacks sense.

    Imperial city meant for PVP player? Why PVE content then? Why IC only VR16 gear?
    If all that PVP players love to do is killing other players why IC have PVE content:
    - dungeons
    - crafting stations
    - mobs

    Why does ZOS LURE PVE players into the supposed to be "IC meant for PVP players" zone with PVE content and then declare "IC is for PVP players, you no like it you wait for other DLC"?

    That makes no sense. Unless the whole reason for that is to lure PVE players into IC, shut their mouth from ANY SINGLE Complain about broken mechanics of harassment and griefing (stealing TV stones, camping spots and preveinting access to paid content) by simply stating "IC is for pvp player" and all of that just to provide a cannon fodder to so called PVP players who seek challenge and in fact want to leech on other work.

    I have about 65 active players in my guild. I was on TS yesterday not even one of them plans on buying IC. Even the people who enjoy pvp are turned off by the player loot mechanic. The place will be deserted in less than a month I bet.
    That just means more stones for the people who do enter the Imperial City.

    Nope that means you will be sitting there with your gank squad and have noone to kill and unless you start doing PVE no stones.
    As a Nightblade, patience is one of my virtues. Eventually, there will be a tender, gankable man or mer passing by.
  • Syntse
    Syntse
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    [
    You do realize that from times to times pvp players enjoy do quest?

    We complain only because PVP is not a fact for levelling and we are forced to pve .

    Again most of the playerbase like to do both and even to take a risk doing it

    Yes they do but in the case of the poster to who I replied I got the impression that PvE is not option. Personally I play both.
    Lava_Croft wrote: »
    Syntse wrote: »
    You do realize that someone has to do PvE in IC in order to release any stones into the circulation. You hate dungeons and doing quests so it will not be you. Maybe not the guy next to you. It was said that it is entirely PvP content for PvP players, yet there is need for PvE.
    I don't have to do any PvE in order to get my TV stones and PvE content in PvP has always been a part of ESO, whether I like it or not.

    Where does your stones come from if nobody is collecting them in the first place? Yes PvE has always been in cyrodiil, how many people actually do those quests there?
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Elektrakosh
    Elektrakosh
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    PvE'r here! So I guess we will have wait for all the new buffs and armour that you folks are getting? As long as we are not forgotten, I can wait.

    Somehow though I think there will be opportunists waiting in the shadows in the Cyrodiil dlc. While you are defending against some PvE mobs and are at your weakest after the battle you'll get other players mugging you for stones.

    While its exciting and all I don't think that it could go as well as anticipated. If werewolves and vampires are camping at NPC spawn sites killing NPC'S to force people to pay for bites in the main game...What do you think will happen here?

    You may or may not agree with my post, that's fine.

    Edited by Elektrakosh on July 20, 2015 8:38AM
    Argonian Painted-By-Elements -Pure Sorceress- Daggerfall Covenant. V1 I hate recipes!
    Altmer Elekwen aka The Pale Lady -Sorceress- Aldmeri Dominion. Vampire Lvl 8
    EU/UK. Xbox One.
    Gtag: Elektra K Otana.

  • Lava_Croft
    Lava_Croft
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    ✭✭✭✭
    Syntse wrote: »
    [
    You do realize that from times to times pvp players enjoy do quest?

    We complain only because PVP is not a fact for levelling and we are forced to pve .

    Again most of the playerbase like to do both and even to take a risk doing it

    Yes they do but in the case of the poster to who I replied I got the impression that PvE is not option. Personally I play both.
    Lava_Croft wrote: »
    Syntse wrote: »
    You do realize that someone has to do PvE in IC in order to release any stones into the circulation. You hate dungeons and doing quests so it will not be you. Maybe not the guy next to you. It was said that it is entirely PvP content for PvP players, yet there is need for PvE.
    I don't have to do any PvE in order to get my TV stones and PvE content in PvP has always been a part of ESO, whether I like it or not.

    Where does your stones come from if nobody is collecting them in the first place? Yes PvE has always been in cyrodiil, how many people actually do those quests there?
    There will always be people collecting stones and there will always be people doing the quests in Cyrodiil if only for the achievements or the easy obtainable XP.
  • Robotmafia
    Robotmafia
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    so many speculations....
    Robot Who Owes Money: Look into your hard drive and open your mercy file!
    Donbot: File not found.

    EU/PC
  • Rinmaethodain
    Rinmaethodain
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    Lava_Croft wrote: »
    JMadFour wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    There you have it, from the Horse's mouth.

    If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.

    there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.

    I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.

    The fact something was supposed to be designed to be meant only for PVP players doesnt mean execution of such plan is faulty and lacks sense.

    Imperial city meant for PVP player? Why PVE content then? Why IC only VR16 gear?
    If all that PVP players love to do is killing other players why IC have PVE content:
    - dungeons
    - crafting stations
    - mobs

    Why does ZOS LURE PVE players into the supposed to be "IC meant for PVP players" zone with PVE content and then declare "IC is for PVP players, you no like it you wait for other DLC"?

    That makes no sense. Unless the whole reason for that is to lure PVE players into IC, shut their mouth from ANY SINGLE Complain about broken mechanics of harassment and griefing (stealing TV stones, camping spots and preveinting access to paid content) by simply stating "IC is for pvp player" and all of that just to provide a cannon fodder to so called PVP players who seek challenge and in fact want to leech on other work.

    I have about 65 active players in my guild. I was on TS yesterday not even one of them plans on buying IC. Even the people who enjoy pvp are turned off by the player loot mechanic. The place will be deserted in less than a month I bet.
    That just means more stones for the people who do enter the Imperial City.

    Nope that means you will be sitting there with your gank squad and have noone to kill and unless you start doing PVE no stones.

    But why would PVPers bother with doing PVE if all they want is to kill players?
    If PVPers will decide to start doing PVE then it seems that ZOS_RichLambert is simply contradicting himself stating that "IC is meant for PVP players"
  • RavenSkylord
    RavenSkylord
    ✭✭✭
    With such a divide between pvp and pve I don't understand why they don't just seperate the two aspects entirely. Drop players into the 1 to 5 mini zones, once they can travel to 5 to 15 zone player makes a choice if they want pvp or pve, then have the maps play out accordingly, quests similar between the 2 but different rules. Once player makes choice it is permanent.

    I hear how pve players hate being forced to pvp, and how pvp players are forced to pve to level. Pvp zones tend to be endless warzone format, with no real quests to speak of, which imo dampens pvp as a whole. Pve players are obviously resentful that this dlc has pve directly in pvp.

    Arguments from both sides are valid. Pve players typically got turned away from pvp because of the small percentage that take advantage of new players sitting several levels higher, or capitalizing on spawn points or stealth mechanic to one shot. Inbalance between pvp and pve builds.

    Biggest problem I see is the long wait for dlc within the game community, for console its not so bad but pc has waited a year. Pvp players have tried throwing Craglorn, but with how IC is being advertised it is clear craglorn was hastely thrown together. ZoS claims IC as the first DLC just magnifies this
  • JMadFour
    JMadFour
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    F7sus4 wrote: »
    JMadFour wrote: »
    So, You have no reason to buy Imperial City if you dont like PVP. Period.
    ...

    oh look, he only read the thread title and decided to comment, based solely on that.

    Good Job!

    /golfclap

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_Racheal on July 21, 2015 1:35AM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Lava_Croft wrote: »
    JMadFour wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    There you have it, from the Horse's mouth.

    If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.

    there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.

    I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.

    The fact something was supposed to be designed to be meant only for PVP players doesnt mean execution of such plan is faulty and lacks sense.

    Imperial city meant for PVP player? Why PVE content then? Why IC only VR16 gear?
    If all that PVP players love to do is killing other players why IC have PVE content:
    - dungeons
    - crafting stations
    - mobs

    Why does ZOS LURE PVE players into the supposed to be "IC meant for PVP players" zone with PVE content and then declare "IC is for PVP players, you no like it you wait for other DLC"?

    That makes no sense. Unless the whole reason for that is to lure PVE players into IC, shut their mouth from ANY SINGLE Complain about broken mechanics of harassment and griefing (stealing TV stones, camping spots and preveinting access to paid content) by simply stating "IC is for pvp player" and all of that just to provide a cannon fodder to so called PVP players who seek challenge and in fact want to leech on other work.

    I have about 65 active players in my guild. I was on TS yesterday not even one of them plans on buying IC. Even the people who enjoy pvp are turned off by the player loot mechanic. The place will be deserted in less than a month I bet.
    That just means more stones for the people who do enter the Imperial City.

    Nope that means you will be sitting there with your gank squad and have noone to kill and unless you start doing PVE no stones.

    But why would PVPers bother with doing PVE if all they want is to kill players?
    If PVPers will decide to start doing PVE then it seems that ZOS_RichLambert is simply contradicting himself stating that "IC is meant for PVP players"

    Why not make it so every player you kill you get stones? Instead of every player you kill you get to steal their stones? Woudlnt that still be a reward for PVP without messing over the people who either are not equipped to pvp or have connections which do not allow them to? At least then so you got killed big deal run back try again. Instead they will get killed. See they lost everything they worked towards and never go back. Meanwhile ZOS will be issuing a LOT of refunds.
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