I love the false dichotomy of pve vs pvp player. I see it so often on hear I mistakenly use it myself. I'd venture most players like playing against npcs and against other players. When they want to pve they stick to ALL of Tamriel. When they want to pvp they go to cyrodil.
To the people asking "Why did ZOS put pve content into a pvp update", I retort with another question. Considering how content starved everyone claims to be, can you honestly say you wouldn't be complaining if IC content was solely designed around pvp? ZOS was generous, and quite frankly smart, in putting PVE content into the update as well.
Never could understand why the arenas from tes lore were not included for pvp purposes, even during low population times they could generate mob battles if a suitable combatant was not available, every city had one so it could be easily accessible. And throw in high rewards for competing less for losers.I love the false dichotomy of pve vs pvp player. I see it so often on hear I mistakenly use it myself. I'd venture most players like playing against npcs and against other players. When they want to pve they stick to ALL of Tamriel. When they want to pvp they go to cyrodil.
To the people asking "Why did ZOS put pve content into a pvp update", I retort with another question. Considering how content starved everyone claims to be, can you honestly say you wouldn't be complaining if IC content was solely designed around pvp? ZOS was generous, and quite frankly smart, in putting PVE content into the update as well.
Being smart would be releasing a PvP DLC with a small amount of PvE that was accessible without PvP, and then releasing a PvE DLC with a small amount of PvP that was accessible without PvE. As examples, the former could be some questing that could be undertaken with direct access to a safe zone, while the latter could be a duelling arena that was instantly accessible from wherever you were in the world without having to run through the DLC PvE quests to access it.
Those arrangements would be smart because they would mean that both sets of DLC would be immediately attractive to all players, instead of targetting each DLC at only half the playerbase. Revenue would be maximised, and that has to be smart commercially.
Would you guys not buy the DLC for the two new PvE dungeons (four if you count the veteran versions)? That's my intention, at least. While I will also be having a look around the city itself (and will most likely therefore be the gankable passer-by that Lava_Croft is looking for), it's the dungeons that I'm really interested in.
AhPook_Is_Here wrote: »I don't think they really covered the control transition or even if there would be one. Maybe it will always be open to all 3 factions, but if there is a keep requirement to open it, then even PVEers will have time to farm in there relatively safely after the controlling faction's visible forces are evicted. Of course some stealth groups will remain but size/numbers/all that jazz/magicka det will provide large pvecentric groups to profit some before the next filp.
And there are the 2 pve dungeons.
It's a whopping 20 bucks, even if you live with mom, she will prob give you the money if you take the trash out for once.
That's basically what IC is. a PvP DLC with a small amount of PvE that is accessible without doing PvP. And then some more PvE that is only accessible with PvP - in other words, what you think is a good idea, and some PvPvE on top of that.I love the false dichotomy of pve vs pvp player. I see it so often on hear I mistakenly use it myself. I'd venture most players like playing against npcs and against other players. When they want to pve they stick to ALL of Tamriel. When they want to pvp they go to cyrodil.
To the people asking "Why did ZOS put pve content into a pvp update", I retort with another question. Considering how content starved everyone claims to be, can you honestly say you wouldn't be complaining if IC content was solely designed around pvp? ZOS was generous, and quite frankly smart, in putting PVE content into the update as well.
Being smart would be releasing a PvP DLC with a small amount of PvE that was accessible without PvP, [...]
They will be testing different options on PTS:AhPook_Is_Here wrote: »I don't think they really covered the control transition or even if there would be one.
For PvE relative safety, while keeping the appropriate amount of risk/reward, I think 6 home keeps would be a good option.
So true, so very true.CadenceRowan wrote: »Would you guys not buy the DLC for the two new PvE dungeons (four if you count the veteran versions)? That's my intention, at least. While I will also be having a look around the city itself (and will most likely therefore be the gankable passer-by that Lava_Croft is looking for), it's the dungeons that I'm really interested in.
If I could go, do the PVE stuff and mind my own business, I would. Not interested in being fodder for the gankers looking for an easy kill, thank you very much. That's why I haven't bothered with Cyrodil either.
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
There you have it, from the Horse's mouth.
If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.
there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.
I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.
I did say specifically the dungeons, which you can do without being gank fodder, not the rest of the IC PvE.So true, so very true.CadenceRowan wrote: »If I could go, do the PVE stuff and mind my own business, I would. Not interested in being fodder for the gankers looking for an easy kill, thank you very much. That's why I haven't bothered with Cyrodil either.Would you guys not buy the DLC for the two new PvE dungeons (four if you count the veteran versions)? That's my intention, at least. While I will also be having a look around the city itself (and will most likely therefore be the gankable passer-by that Lava_Croft is looking for), it's the dungeons that I'm really interested in.
That was the exact reason why I said that IC should be free. I would love a PvP-gameplay-based risk/reward mechanic for IC access, but with it being behind a paywall, I think the only fair solution would be access for everyone. And then there is no relative safety for PvE players in IC, ever.Tell that to those of Daggerfall Covenant who already struggle with population issues. "Sorry, you can't experience IC, even though you paid for it, because you don't have enough players to maintain your home keeps."For PvE relative safety, while keeping the appropriate amount of risk/reward, I think 6 home keeps would be a good option.
That's basically what IC is. a PvP DLC with a small amount of PvE that is accessible without doing PvP. And then some more PvE that is only accessible with PvP - in other words, what you think is a good idea, and some PvPvE on top of that.I love the false dichotomy of pve vs pvp player. I see it so often on hear I mistakenly use it myself. I'd venture most players like playing against npcs and against other players. When they want to pve they stick to ALL of Tamriel. When they want to pvp they go to cyrodil.
To the people asking "Why did ZOS put pve content into a pvp update", I retort with another question. Considering how content starved everyone claims to be, can you honestly say you wouldn't be complaining if IC content was solely designed around pvp? ZOS was generous, and quite frankly smart, in putting PVE content into the update as well.
Being smart would be releasing a PvP DLC with a small amount of PvE that was accessible without PvP, [...]
Ah fair enough, that makes sense. In short, if you don't like doing dungeons, and you don't like the PvE that exists already in Cyrodiil, then the PvE in the IC update is probably not for you, as it's more of both of those. (Just to note though, dungeon storyline quests are picked up inside the dungeon, so you really wouldn't miss anything if you didn't enter through the front door.) I wonder if there will be any Undaunted members who can add the IC dungeons to the map, so you don't even need to go there directly, like they can with all other group dungeons...Not really. The new dungeons are only accessible through the PvP content including Cyrodiil initally, unless you rely on being summoned into them by those who have found them for you (in which case you won't pick up the storyline quests relating to them). Group dungeons don't, however, appeal to all PvEers whereas open world questing does. Giving direct access to safe zones within which there was questing, without the need to enter via Cyrodiil, and off which the dungeon access was gained, would be a better way in my opinion of appealing to everyone (and thereby maximising revenue because everyone would have a reason to buy the DLC rather than just the PvPers and hardcore PvEers). It would also give casual players a means of easier advancement beyond VR10 if there was some open world questing for them. Not everyone wants to do group dungeons and trials, and certainly not repetitively. I wouldn't favour anything that detracted from the PvP focus of the DLC, I'd simply implement the PvE content, however small, in a way that maximised the appeal of the DLC and thereby the revenue to ZOS.That's basically what IC is. a PvP DLC with a small amount of PvE that is accessible without doing PvP. And then some more PvE that is only accessible with PvP - in other words, what you think is a good idea, and some PvPvE on top of that.I love the false dichotomy of pve vs pvp player. I see it so often on hear I mistakenly use it myself. I'd venture most players like playing against npcs and against other players. When they want to pve they stick to ALL of Tamriel. When they want to pvp they go to cyrodil.
To the people asking "Why did ZOS put pve content into a pvp update", I retort with another question. Considering how content starved everyone claims to be, can you honestly say you wouldn't be complaining if IC content was solely designed around pvp? ZOS was generous, and quite frankly smart, in putting PVE content into the update as well.
Being smart would be releasing a PvP DLC with a small amount of PvE that was accessible without PvP, [...]
jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?
So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
Deal with it.
No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.
I mean how sad is it you cannot enjoy yourself without abusing other people.
Deal with it.
Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.
You can have pvp without looting other players.
One day you will learn its not all about you.
It's sad for those then that this DLC doesn't appear to provide it.Joy_Division wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?
So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
Deal with it.
No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.
I mean how sad is it you cannot enjoy yourself without abusing other people.
Deal with it.
Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.
You can have pvp without looting other players.
One day you will learn its not all about you.
Instead, you'd rather the IC DLC be all about you.
For over a year, PvPers have been "forced" to do PvE content - the dungeons, craglorn, trials, for the top gear. I agree with Lava. And not that you ever listen or ever consider anything that isn't catered to your gaming preferences, but many PvPers do not want this DLC to be about ganking PvE "carebears." They just want good fights that have consequence and a risk / reward factor.
Mmm... never played it, but I do remember those games. TV stones seem quite tame in comparison.GeekReaper wrote: »I played a game that in a pvp zone if you were killed, the other player could loot your body of all your gear, money (on hand) bags, everything, leaving you respawned with nothing, but what you have in your bank, storage locker.
There's a reason no successful MMO this century has featured such a mechanic I suspect.Mmm... never played it, but I do remember those games. TV stones seem quite tame in comparison.GeekReaper wrote: »I played a game that in a pvp zone if you were killed, the other player could loot your body of all your gear, money (on hand) bags, everything, leaving you respawned with nothing, but what you have in your bank, storage locker.
RazzPitazz wrote: »What remains unclear is how PvErs will get equivalent gear for their PvE without the IC purchase as you need it to be able to obtain any gear specific to IC. They failed to discuss this and I think a lot of PvErs have jumped to the conclusion that they are being restricted from the gear if they do not purchase, making the TVS system unappealing. I highly doubt this is the case but I can see how it escalated. If ZoS can hint at equivalent gear outside of Cyrodiil I think a lot of the fires will die down.
even if there is no equivalent gear outside of IC - "carebears" without the IC DLC can buy that gear from the gankers. Just as they can buy PvP gear right now...
.... do you even understand how inflated the prices will be?
Buying the gear will be out of most people's budget.
RazzPitazz wrote: »What remains unclear is how PvErs will get equivalent gear for their PvE without the IC purchase as you need it to be able to obtain any gear specific to IC. They failed to discuss this and I think a lot of PvErs have jumped to the conclusion that they are being restricted from the gear if they do not purchase, making the TVS system unappealing. I highly doubt this is the case but I can see how it escalated. If ZoS can hint at equivalent gear outside of Cyrodiil I think a lot of the fires will die down.
even if there is no equivalent gear outside of IC - "carebears" without the IC DLC can buy that gear from the gankers. Just as they can buy PvP gear right now...
.... do you even understand how inflated the prices will be?
Buying the gear will be out of most people's budget.
EVERYONE better be prepared to fork out some serious gold for White items. With the way materials are being introduced and how much they will be overpriced, I wouldn't be surprised if V15 & V16 gear runs about 20k for 1 white item....Let alone if it's nirnhoned, better add another 10k for that which makes a Heavy armor/weapon item in Legendary run about 70K bare minimum.....And that's at current temper prices 4.5k. Just wait till the DLC hits and those will go up to 6k per.
Better start stocking your gold reserves now!
RazzPitazz wrote: »What remains unclear is how PvErs will get equivalent gear for their PvE without the IC purchase as you need it to be able to obtain any gear specific to IC. They failed to discuss this and I think a lot of PvErs have jumped to the conclusion that they are being restricted from the gear if they do not purchase, making the TVS system unappealing. I highly doubt this is the case but I can see how it escalated. If ZoS can hint at equivalent gear outside of Cyrodiil I think a lot of the fires will die down.
even if there is no equivalent gear outside of IC - "carebears" without the IC DLC can buy that gear from the gankers. Just as they can buy PvP gear right now...
.... do you even understand how inflated the prices will be?
Buying the gear will be out of most people's budget.
One zone of 1990s group-or-die instance running appeals to the minority of 'raiders' ZOS talks to 'back in the day' (guilds like ER) but many (most?) PVEers consider Craglorn unusable content like IC seems likely to be too.eventide03b14a_ESO wrote: »We have had way more content added to PvE than PvP so quite complaining.
Who cares?jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »That just means more stones for the people who do enter the Imperial City.jamesharv2005ub17_ESO wrote: »MaximusDargus wrote: »ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
There you have it, from the Horse's mouth.
If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.
there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.
I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.
The fact something was supposed to be designed to be meant only for PVP players doesnt mean execution of such plan is faulty and lacks sense.
Imperial city meant for PVP player? Why PVE content then? Why IC only VR16 gear?
If all that PVP players love to do is killing other players why IC have PVE content:
- dungeons
- crafting stations
- mobs
Why does ZOS LURE PVE players into the supposed to be "IC meant for PVP players" zone with PVE content and then declare "IC is for PVP players, you no like it you wait for other DLC"?
That makes no sense. Unless the whole reason for that is to lure PVE players into IC, shut their mouth from ANY SINGLE Complain about broken mechanics of harassment and griefing (stealing TV stones, camping spots and preveinting access to paid content) by simply stating "IC is for pvp player" and all of that just to provide a cannon fodder to so called PVP players who seek challenge and in fact want to leech on other work.
I have about 65 active players in my guild. I was on TS yesterday not even one of them plans on buying IC. Even the people who enjoy pvp are turned off by the player loot mechanic. The place will be deserted in less than a month I bet.
Nope that means you will be sitting there with your gank squad and have noone to kill and unless you start doing PVE no stones.
If that were true there was no need to RAISE THE LEVEL CAP, was there?I love the PvP, I've been forced to PvE once I hit vet 1. It took me 10x longer to get to vet 1 than if I decided to quest instead, but I enjoyed PvP. So once I lost all my buffs I was forced to PvE for better gear and to level faster. There wasn't enough for the people that love PvP. So zos makes PvP content because it was lacking it. Now PvEers are all upset because this dlc is for the people that enjoy PvP. The stones were added to make PvP more intense
Where is this misconception that people who PvP don't want to PvE also? Most players are not just one or the other but a little mix of both. Of course I, and many like me will want to do PvE along with our PvP and we probably would be if the quests in Cyrodiil weren't so pointless. At least we finally have some PvP content that directly benefits us. The issue here really isn't about the PvE crowd not getting anything though. The issue is that ZOS has done a terrible job so far coming out with stable content in a timely manner. That leaves us taking it out on each other instead of directing our ire where it belongs. Let's be honest here, if Orsinium was coming out at the exact same time and people could purchase one, the other, or both this wouldn't even be a topic of discussion. So please stop with all QQ and tell ZOS what's really bothering you and let us have our PvP content.One zone of 1990s group-or-die instance running appeals to the minority of 'raiders' ZOS talks to 'back in the day' (guilds like ER) but many (most?) PVEers consider Craglorn unusable content like IC seems likely to be too.eventide03b14a_ESO wrote: »We have had way more content added to PvE than PvP so quite complaining.
But you're right, PVPers have had no new content, ZOS should have made IC entirely PVP and not put PVE progression into it only accessible (physically and gear-wise) by forced-PVP.