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Everything you feared about stones is true... from their live broadcast...

  • Halfwitte
    Halfwitte
    ✭✭✭
    Yep gotta love pvping in IC trying to get stones in PVE gear with skills set as the tank and having them take away my stamina while blocking along with tanking the boss while getting sniped from the shadows and killed for all my stones as the pvp pain train comes rolling through. You want feedback ZOS here it is, this next patch is PODRIDO PORQUERIA!!!
  • k2blader
    k2blader
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    Rosveen wrote: »
    k2blader wrote: »
    So is this correct....?

    - People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
    - If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?

    How does it work if more than one person gets a hit on him? Who gets the stone(s)?
    The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.

    If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...

    Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?

    Just trying to understand.. >_<

    Disabling the grass may improve performance.
  • Korah_Eaglecry
    Korah_Eaglecry
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    The better option that they should have gone with. Was that instead of stealing Tel Var Stones from other players. That you would be rewarded Tel Var Stones in the same manner as PvP Rewards in the Mail for every PvP kill.

    Instead this is going to split the PvP and PvE communities even more. The individuals that love to gank will feed the fire and before long you have a community that hates itself even more so then it does now.

    Ima PvPer myself. And while I do PvE I enjoy PvP more then the PvE but I am dreading the coming of this DLC. It is not going to go over well with the PvE crowd at all. Its such a drastic change from the current meta in PvP that theres no doubt in my mind that people are going to rage quit this game left and right over this.
    Edited by Korah_Eaglecry on July 17, 2015 9:43PM
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • traigusb14_ESO2
    traigusb14_ESO2
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    k2blader wrote: »
    Rosveen wrote: »
    k2blader wrote: »
    So is this correct....?

    - People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
    - If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?

    How does it work if more than one person gets a hit on him? Who gets the stone(s)?
    The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.

    If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...

    Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?

    Just trying to understand.. >_<

    They said if it doesn't divide evenly the extras are given randomly.
  • TheBull
    TheBull
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    Cyrodiiil is a PvP zone. PvP happens.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    I don't mind getting my @ss kicked.

    Having my lunch money taken is a little harder to swallow...

    :|
  • Rosveen
    Rosveen
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    k2blader wrote: »
    Rosveen wrote: »
    k2blader wrote: »
    So is this correct....?

    - People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
    - If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?

    How does it work if more than one person gets a hit on him? Who gets the stone(s)?
    The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.

    If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...

    Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?

    Just trying to understand.. >_<
    If the number of stones can't be equally divided, the remaining stones are randomly distributed. In this case, I think one of the killers would get the stone and the other two would get nothing,

  • k2blader
    k2blader
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    k2blader wrote: »
    Rosveen wrote: »
    k2blader wrote: »
    So is this correct....?

    - People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
    - If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?

    How does it work if more than one person gets a hit on him? Who gets the stone(s)?
    The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.

    If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...

    Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?

    Just trying to understand.. >_<

    They said if it doesn't divide evenly the extras are given randomly.

    Wow, ok, more RNG. Just what I love most about MMOs..... not. >_<

    Disabling the grass may improve performance.
  • Pangnirtung
    Pangnirtung
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    TheBull wrote: »
    Cyrodiiil is a PvP zone. PvP happens.

    Then you'd be fine if you lost your hard earned armor and staffs/bows/etc. if you died in Cyrodiil?

    No need to answer. Thank you.
  • Tavore1138
    Tavore1138
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    Lets face it PvP players like me would be less bothered with this if PvP was not full of lag and macro exploits?

    And PvE players like me would be less bothered if we weren't forced to be vulnerable to the gankers simply to play content that costs money.

    Overall this unfairly rewards people who don't play the game but simply grief - only a particularly narrow visioned team would see this as something that would help their game make money.

    Less fan boy/girl giggling, more consideration of the bottom line people..

    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • SgtPepperUK
    SgtPepperUK
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    Tholian1 wrote: »
    To be fair, they just said that PvE questers will be rewarded with boxes of TV stones that can't be looted. You can wait until you get to the bank to open up the boxes. So, not as bad as I thought. :)

    Back when I used to play ESO a lot more I would ambush people PvE'ing in Cyrodiil. Sneak in as a NB to an enemy town and wait for people to show up to collect quests/turn them in.

    Wonder if IC will be the same?

    I know some people will dislike this kind of play but it was actually pretty fun because it was very risky, it meant taking a lone journey past, at times, some sizeable group of enemy players, sneakin past NPC guards and then hoping no one was organised enough to get people together to hunt me down (which, surprisingly, they rarely did).
  • Hiero_Glyph
    Hiero_Glyph
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    Sadly IC isn't even a PvP update, it's a zerg (AoE spam/lag) fest with no way to escape. It's everything wrong with Cyrodiil in a neat package, including CP imbalance.
  • Rosveen
    Rosveen
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    One more thing: banking your TV stones incurs a fee of 50 TV stones, no matter how many you're depositing.

    Disregard, wrong info.
    Edited by Rosveen on July 17, 2015 9:55PM
  • Tavore1138
    Tavore1138
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    ✭✭
    TheBull wrote: »
    Cyrodiiil is a PvP zone. PvP happens.

    As long as I can loot all your [snip]when I kill you then fine...
    Moderator note: Edited per our rules on profanity.
    Edited by ZOS_TristanK on July 17, 2015 11:07PM
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Tavore1138
    Tavore1138
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    ✭✭
    Rosveen wrote: »
    One more thing: banking your TV stones incurs a fee of 50 TV stones, no matter how many you're depositing.

    Yeah, no-one at ZOS actually reviewed this mentally before it was allowed to escape into the wild..
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • TheBull
    TheBull
    ✭✭✭✭✭
    TheBull wrote: »
    Cyrodiiil is a PvP zone. PvP happens.

    Then you'd be fine if you lost your hard earned armor and staffs/bows/etc. if you died in Cyrodiil?

    No need to answer. Thank you.

    If that was rule set and I decided to play, then yes.
  • RavenSkylord
    RavenSkylord
    ✭✭✭
    If more people see IC for what is is (a pvp update) maybe it wouldn't seem such a strange idea. You've got a choice to either buy IC and give the pvp/pve crossbred a shot, or don't buy it and wait for Orsinium/Wrothgar, which I assume will be 100% pve. But IC was always known to be a pvp update, probably the only additional pvp zone to come to this game ever in fact. So lets stop with the campaigning to take the pvp elements out of IC. Everything from IC onwards will likely be 100% pve

    I have no problem with pvp having content, I also have no problem with losing the stones in battle should I lose while still in possesion of them. Where I have a problem is that a small number of pvp players have no concept of this idea. Their sole purpose is waiting for opportune times to attack, namely when the other player has no chance to defend themself, sadly these people boast of this, like it is a real achievement or something. I have no problem with risk vs reward, but for them there is no risk only reward.

    You want to try taking what is mine face me, do it in a true battle, if you win then you have earned something
  • TheBull
    TheBull
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    TheBull wrote: »
    Cyrodiiil is a PvP zone. PvP happens.

    As long as I can loot all your [snip] when I kill you then fine...

    Sorry that's not the rule set.
    Edited by ZOS_TristanK on July 17, 2015 11:08PM
  • k2blader
    k2blader
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    The better option that they should have gone with. Was that instead of stealing Tel Var Stones from other players. That you would be rewarded Tel Var Stones in the same manner as PvP Rewards in the Mail for every PvP kill.

    Instead this is going to split the PvP and PvE communities even more. The individuals that love to gank will feed the fire and before long you have a community that hates itself even more so then it does now.

    Ima PvPer myself. And while I do PvE I enjoy PvP more then the PvE but I am dreading the coming of this DLC. It is not going to go over well with the PvE crowd at all. Its such a drastic change from the current meta in PvP that theres no doubt in my mind that people are going to rage quit this game left and right over this.

    Honestly I wouldn't want a "random chance" of getting a stone in the mail. It'd be better to have PvP objectives where you can earn stones for PvPing with/against other PvPers. Or if they couldn't think of anything better, let us buy stones with AP.

    I'm only interested in PvP and this system sounds utterly ridiculous.
    Disabling the grass may improve performance.
  • Flaminir
    Flaminir
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    ✭✭
    Look at the feedback so far!

    Do you all REALLY think they will go live with a 100% theft rate!?

    I'd bet 100 sweetrolls that 100% theft rate gets dropped dramatically...... maybe to something more suitable like 10-20%.

    That way there's still the 'oh crap I may lose something' excitement... but not the rage of losing all the stones from a big session of farming.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • HairyFairy
    HairyFairy
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    Perhaps stop being little crybabies, and gank other players. Just a suggestion.
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    HairyFairy's Kitty- StamNB
    Your a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • traigusb14_ESO2
    traigusb14_ESO2
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    k2blader wrote: »
    k2blader wrote: »
    Rosveen wrote: »
    k2blader wrote: »
    So is this correct....?

    - People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
    - If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?

    How does it work if more than one person gets a hit on him? Who gets the stone(s)?
    The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.

    If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...

    Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?

    Just trying to understand.. >_<

    They said if it doesn't divide evenly the extras are given randomly.

    Wow, ok, more RNG. Just what I love most about MMOs..... not. >_<

    Well it is just for leftovers.. considering a one use teleport stone is 500. Worrying about who gets 1 extra stone randomly because you group overkill someone in PVP seems kinda petty.

    It looks like they are trying to encourage groups of 4 (base mobs are 4 stones each). With maybe small teams working together on bosses.

    The hope is that bigger PVP fight will be between people with more than 4 stones total.

  • kevlarto_ESO
    kevlarto_ESO
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    I think we will see another dead area after a couple of months, there is not enough players with the hardcore edge to sustain losing all their stones, griefers will just prey on the average players who will not return after losing all their stones a few times. This is just a bad idea,, I guess time will tell /shrug
  • Dominoid
    Dominoid
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    Rosveen wrote: »
    One more thing: banking your TV stones incurs a fee of 50 TV stones, no matter how many you're depositing.

    This is not true. There is a 50 bank minimum so you can simply run back with four. There is ZERO "cost" to depositing stones. They tested a cost and got rid of it.
  • tpanisiakb16_ESO
    tpanisiakb16_ESO
    ✭✭✭✭

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.


    No problem! In fact I would love that. I hate PvP, I HATE ESO PvP, I hate the exploiters, I hate how useless a tank will soon become in PvP (which is to say, MORE useless than before).

    Problem is with your statement above is that endgame progression for PvE is pretty much tied up in PvP.

    WHEN will ZOS learn to keep the two worlds separate. Why is this a hard thing to do. I feel like it's being shoved at our faces, "LIKE IT OR ELSE"
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Dying and losing your stones doesn't make you a helpless bystander. Nor do you lose your gear. Get up, take a lesson from it (if only to be cautious) and get back in the fight.
  • Dominoid
    Dominoid
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    Rosveen wrote: »
    One more thing: banking your TV stones incurs a fee of 50 TV stones, no matter how many you're depositing.

    Yeah, no-one at ZOS actually reviewed this mentally before it was allowed to escape into the wild..

    Except it's not true. See my post above.
  • Korah_Eaglecry
    Korah_Eaglecry
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    ✭✭✭✭
    k2blader wrote: »
    The better option that they should have gone with. Was that instead of stealing Tel Var Stones from other players. That you would be rewarded Tel Var Stones in the same manner as PvP Rewards in the Mail for every PvP kill.

    Instead this is going to split the PvP and PvE communities even more. The individuals that love to gank will feed the fire and before long you have a community that hates itself even more so then it does now.

    Ima PvPer myself. And while I do PvE I enjoy PvP more then the PvE but I am dreading the coming of this DLC. It is not going to go over well with the PvE crowd at all. Its such a drastic change from the current meta in PvP that theres no doubt in my mind that people are going to rage quit this game left and right over this.

    Honestly I wouldn't want a "random chance" of getting a stone in the mail. It'd be better to have PvP objectives where you can earn stones for PvPing with/against other PvPers. Or if they couldn't think of anything better, let us buy stones with AP.

    I'm only interested in PvP and this system sounds utterly ridiculous.

    The mail isnt random. Only the items. And I never said the TV Stones would be random. Simply that they are mailed to you upon killing players.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • AnAngryGinger
    AnAngryGinger
    ✭✭✭
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.
    Xuth!
  • Psychobunni
    Psychobunni
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    Flaminir wrote: »
    Look at the feedback so far!

    Do you all REALLY think they will go live with a 100% theft rate!?

    I'd bet 100 sweetrolls that 100% theft rate gets dropped dramatically...... maybe to something more suitable like 10-20%.

    That way there's still the 'oh crap I may lose something' excitement... but not the rage of losing all the stones from a big session of farming.

    Only if enough people flood actual feedback with it. Just complaining on forum is going to have little effect
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

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