The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.So is this correct....?
- People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
- If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?
How does it work if more than one person gets a hit on him? Who gets the stone(s)?
If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...
The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.So is this correct....?
- People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
- If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?
How does it work if more than one person gets a hit on him? Who gets the stone(s)?
If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...
Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?
Just trying to understand.. >_<
If the number of stones can't be equally divided, the remaining stones are randomly distributed. In this case, I think one of the killers would get the stone and the other two would get nothing,The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.So is this correct....?
- People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
- If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?
How does it work if more than one person gets a hit on him? Who gets the stone(s)?
If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...
Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?
Just trying to understand.. >_<
traigusb14_ESO2 wrote: »The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.So is this correct....?
- People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
- If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?
How does it work if more than one person gets a hit on him? Who gets the stone(s)?
If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...
Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?
Just trying to understand.. >_<
They said if it doesn't divide evenly the extras are given randomly.
To be fair, they just said that PvE questers will be rewarded with boxes of TV stones that can't be looted. You can wait until you get to the bank to open up the boxes. So, not as bad as I thought.
Pangnirtung wrote: »
pmn100b16_ESO wrote: »If more people see IC for what is is (a pvp update) maybe it wouldn't seem such a strange idea. You've got a choice to either buy IC and give the pvp/pve crossbred a shot, or don't buy it and wait for Orsinium/Wrothgar, which I assume will be 100% pve. But IC was always known to be a pvp update, probably the only additional pvp zone to come to this game ever in fact. So lets stop with the campaigning to take the pvp elements out of IC. Everything from IC onwards will likely be 100% pve
SuraklinPrime wrote: »
Korah_Eaglecry wrote: »The better option that they should have gone with. Was that instead of stealing Tel Var Stones from other players. That you would be rewarded Tel Var Stones in the same manner as PvP Rewards in the Mail for every PvP kill.
Instead this is going to split the PvP and PvE communities even more. The individuals that love to gank will feed the fire and before long you have a community that hates itself even more so then it does now.
Ima PvPer myself. And while I do PvE I enjoy PvP more then the PvE but I am dreading the coming of this DLC. It is not going to go over well with the PvE crowd at all. Its such a drastic change from the current meta in PvP that theres no doubt in my mind that people are going to rage quit this game left and right over this.
traigusb14_ESO2 wrote: »The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.So is this correct....?
- People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
- If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?
How does it work if more than one person gets a hit on him? Who gets the stone(s)?
If nothing changes, I will not be buying the Imperial City. I well and truly suck at PvP and I'm not keen on paying for the opportunity to be ganked and robbed. I'm tempted by the two new dungeons, but...
Oh thank you for that info. But what if the poor guy only had one stone? So if 3 people killed him they each get 0.33 of a stone?
Just trying to understand.. >_<
They said if it doesn't divide evenly the extras are given randomly.
Wow, ok, more RNG. Just what I love most about MMOs..... not. >_<
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
Korah_Eaglecry wrote: »The better option that they should have gone with. Was that instead of stealing Tel Var Stones from other players. That you would be rewarded Tel Var Stones in the same manner as PvP Rewards in the Mail for every PvP kill.
Instead this is going to split the PvP and PvE communities even more. The individuals that love to gank will feed the fire and before long you have a community that hates itself even more so then it does now.
Ima PvPer myself. And while I do PvE I enjoy PvP more then the PvE but I am dreading the coming of this DLC. It is not going to go over well with the PvE crowd at all. Its such a drastic change from the current meta in PvP that theres no doubt in my mind that people are going to rage quit this game left and right over this.
Honestly I wouldn't want a "random chance" of getting a stone in the mail. It'd be better to have PvP objectives where you can earn stones for PvPing with/against other PvPers. Or if they couldn't think of anything better, let us buy stones with AP.
I'm only interested in PvP and this system sounds utterly ridiculous.
Look at the feedback so far!
Do you all REALLY think they will go live with a 100% theft rate!?
I'd bet 100 sweetrolls that 100% theft rate gets dropped dramatically...... maybe to something more suitable like 10-20%.
That way there's still the 'oh crap I may lose something' excitement... but not the rage of losing all the stones from a big session of farming.