Everything you feared about stones is true... from their live broadcast...

  • DDuke
    DDuke
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    Vahrokh wrote: »
    DDuke wrote: »
    Yes, and I'm not necessarily even disagreeing with you, but aren't these all concerns unrelated to Imperial City & the implementation of this new game mode (Tel Var stones)?

    It is related, because even as player who in principle would not be opposed to IC and stuff, I find too much expensive and annoying stuff to spend my days teleporting around and respeccing. Depending on my guild's runs I'd need to respec 3 times a day, that's beyond a tolerable waste of time and money.

    Like me, who knows how many others don't go in PvP because they are committed to their guilds trials etc. and can't respec all the time so they just give up PvPing.

    Come IC, "give up PvPing" is still an option... but it's a very annoying option, because after all I am in this game since Jan 2014 and paying sub since day 0 and yet I am meant to pass over the one expansion we got to date?

    I could ignore all and go in with PvE spec and gear. However I'd be a drag on my guild mates... and teams will be smaller, therefore I'll really drag them down.

    The net result of the logistics and everything forms a feeling of disappointment.
    Apparently I am not alone.

    These problems have different answer than gutting the TV system for those who enjoy it and releasing just another batch of dumbed down content that truly doesn't satisfy anyone.

    ZOS could make it possible to have two build setups & allow you to swap between them for instance, though I dont see why that'd be necessary.
    By collecting skyshards & doing grp challenges in public dungeons, quests etc, you should end up with enough skill points to have both a PvP build & a PvE build.

    I have all that with 299 Skill points, and on top of it every PvP passive, crafting passives, WW skills & passives, separate PvE (I'm in one of the top PvE guilds in the world), PvP (several different builds using different skills) and a grinding setup.

    I swap between them by using Wykkyd's Outfitter addon, and it happens in few seconds.
  • Emma_Overload
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    DDuke wrote: »
    KerinKor wrote: »
    Sharee wrote: »
    KerinKor wrote: »
    First, we want to thank everyone for posting their feedback so far. As we mentioned on ESO Live last week, the new Tel Var Stone system is intended to be high risk, high reward, and will bring a lot of excitement to PvP. We encourage everyone to try it out on the PTS once it's available and let us know what you think! We'll be keeping a close eye on feedback, and will make adjustments if necessary without compromising the intent of the system.
    So why gate PVE progression by items only obtainable by forced-PVPing?

    What PVE progression is gated by IC?

    You will be perfectly able to complete all PvE content without even touching IC PvP areas, just like you can today.

    ZOS announcement page!
    Rewards that are unmatched in power await those who are brave enough to enter the Imperial City and claim them. Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets.

    WIthout gear you can't play content, thus the content is GATED by the gear GATED by Stones which are forced-PVP only, unless you want to be held to ransom by price-gouging PVP gankers.

    Q.E.D.

    Where does it state gear is BoP, or that equally strong gear doesn't drop from the new group dungeons? Or that the SO sets etc won't be good after they've gone through revamp (also happening next patch)?

    All we've learned is that these armour sets are "mighty", so hopefully they'll be worth using (so this DLC isn't a waste of time) lol

    Besides, the best gear on live version of ESO already comes from PvP (Morag Tong, Shadow Walker, Ravager* etc).

    *Note: I do not like this. In my opinion, hard to acquire gear such as Vicious Ophidian, Infallible Aether etc should be BiS due to the difficulty in acquiring them.

    dude-i-think-youre-overreacting.jpg

    If anything, there should be parity brought to pve and pvp gear sources by allowing stones to purchase, bind on pickup as from pve, the numerous powerful gear sets only obtainable by repeatedly pve'ing currently such as the undaunted helms and shoulders, vicious ophidian/infallible aether/eternal yokeda (hopefully it isn't salvage fodder in the new patch like it is now :p), and the veteran dungeon random drops such as Healing Staff of Thorns and its rings (VR16 please!).

    Since gear has no special modifier based on where you're using it or got it from, a feature that sold me on ESO in the first place, I think it would be fair to allow for anything currently bind on pickup to have bind on pickup versions available in pvp as well. Currently zero PVP sets exist that match this as it's all bind on equip, but a huge number of PVE ones do. :D

    This sounds like a really backwards approach to the problem. Why not just make everything BoE so players of all persuasions can buy the stuff they need with their hard-earned gold or AP? Bind-on-Pickup has been disaster for solo players on the PvE side. As annoying as they can be, I wouldn't wish BoP on PvP players, too!

    Edited by Emma_Overload on July 20, 2015 5:41PM
    #CAREBEARMASTERRACE
  • DDuke
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    DDuke wrote: »
    KerinKor wrote: »
    Sharee wrote: »
    KerinKor wrote: »
    First, we want to thank everyone for posting their feedback so far. As we mentioned on ESO Live last week, the new Tel Var Stone system is intended to be high risk, high reward, and will bring a lot of excitement to PvP. We encourage everyone to try it out on the PTS once it's available and let us know what you think! We'll be keeping a close eye on feedback, and will make adjustments if necessary without compromising the intent of the system.
    So why gate PVE progression by items only obtainable by forced-PVPing?

    What PVE progression is gated by IC?

    You will be perfectly able to complete all PvE content without even touching IC PvP areas, just like you can today.

    ZOS announcement page!
    Rewards that are unmatched in power await those who are brave enough to enter the Imperial City and claim them. Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets.

    WIthout gear you can't play content, thus the content is GATED by the gear GATED by Stones which are forced-PVP only, unless you want to be held to ransom by price-gouging PVP gankers.

    Q.E.D.

    Where does it state gear is BoP, or that equally strong gear doesn't drop from the new group dungeons? Or that the SO sets etc won't be good after they've gone through revamp (also happening next patch)?

    All we've learned is that these armour sets are "mighty", so hopefully they'll be worth using (so this DLC isn't a waste of time) lol

    Besides, the best gear on live version of ESO already comes from PvP (Morag Tong, Shadow Walker, Ravager* etc).

    *Note: I do not like this. In my opinion, hard to acquire gear such as Vicious Ophidian, Infallible Aether etc should be BiS due to the difficulty in acquiring them.

    dude-i-think-youre-overreacting.jpg

    If anything, there should be parity brought to pve and pvp gear sources by allowing stones to purchase, bind on pickup as from pve, the numerous powerful gear sets only obtainable by repeatedly pve'ing currently such as the undaunted helms and shoulders, vicious ophidian/infallible aether/eternal yokeda (hopefully it isn't salvage fodder in the new patch like it is now :p), and the veteran dungeon random drops such as Healing Staff of Thorns and its rings (VR16 please!).

    Since gear has no special modifier based on where you're using it or got it from, a feature that sold me on ESO in the first place, I think it would be fair to allow for anything currently bind on pickup to have bind on pickup versions available in pvp as well. Currently zero PVP sets exist that match this as it's all bind on equip, but a huge number of PVE ones do. :D

    This sounds like a really backwards approach to the problem. Why not just make everything BoE so players of all persuasions can buy the stuff they need with their hard-earned gold or AP? Bind-on-Pickup has been disaster for solo players on the PvE side. As annoying as they can be, I wouldn't wish BoP on PvP players, too!

    Oh not this again...

    People dont want to be done with the game as soon as they hit maximum level.
    • Zero reason to run end game PvE if you can just buy the sets right away.
    • Noobs with powerful artifacts, status symbols if you will. Rewards for beating difficult bosses.
    • Game where everyone ends up with the same optimal, strong gear (as it is now accessible to literally everyone)

    I thought it was explained to you fairly well in your failure of a thread.
  • VirtualElizabeth
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    Faulgor wrote: »
    I think most people forget that they have a lot of control about the amount of risk they take.

    ...

    They don't seem to care. Any risk seems too much for them.

    The devs went into great detail how to mitigate the risk of losing your stones in the same presentation that sparked all this outrage. Repeating that you can acquire safe stone boxes from dailies, or that you can frequently travel back to bank your stones, or that you can travel in groups and stay close to your safe zones - all of that fell on deaf ears. It seems to be the very idea of losing something that causes some people to go on a rampage. Which is also why adjusting the loss percentage will not do anything to appease them.

    And removing the so called "stealing" alltogether would gut the Imperial City completely. The whole point of the Tel Var Stone system - banking them, multipliers, safe boxes, loss on death - is risk management. Without risk, it's just another generic currency grind, absolutely pointless.

    Which is what makes me really sad, to be honest. Every time a developer tries to add something more hardcore or just different, people kick and scream until everything is brought back into line of the tried and tested play pen of mediocrity.
    And then people wonder why the genre is stagnating.

    @Faulgor I haven't yet really thoroughly examined the IC info like I should, but I want make sure I understand the TV dilemma thus far. You are saying that ZOS has implemented significant avenues for the player to take to avoid losing the stones? That in fact, if I do lose my TV stones it really was a dumb, overconfident move on my part?

    I am a huge fan and player of PVP in ESO but the idea of my PVE friends losing their stones (or myself actually because I am hardly a min maxer) really bothered me.

    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • Samadhi
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    Fya0713 wrote: »
    I've heard that apparently ZOS has ALREADY lowered the PvP-kill loot from 100% of your stones to 10%........seriously? PLEASE tell me that this is completely fabricated. This is for PvP-ers. Not people who mabye want to PvP occasionally. If you are seriously that upset about possibly losing something significant when you die, get out of PvP. MMORPG's NEED a mechanic like this. There is absolutely NO consequence for dying in PvP at the moment. This is going to give some real LIFE to the PvP world. There will be a real reason to not just run in an AoE bomb, or run in and try to 1-shot people and die immediately. You will need to be able to kill AND survive, or you'll lose all of your stones. If you don't like this 100% player loot rate because you're afraid of losing your stones, don't come into the Imperial City. Stay out in Cyrodiil and practice until you're no longer THAT terrible, and THEN come into the Imperial City. I know ZOS just loves to cater to casuals (aka not-so-good players), but this care-bear policy that ZOS has had for a while now is getting REALLY old. In a video game, bad players die, and skilled players kill them. This will never change. So please STOP trying to make the game so hard for us good players, and please STOP trying to hold these "casual" players' hands through the game. They're not going to NOT die just because you reduce the player loot rate from 100% stones to 10% stones. That just removes something that the entire community was SO EXCITED about all because some players are scared. Please don't ruin this update for us. Keep it EXACTLY the way you described it in ESO Live. There is literally NOTHING WRONG with it.

    You don't call riding your Horse Simulator for 5 or 10 minutes a consequence for dying? Because that's what happens to me every time I try PvP and get killed.... over and over and over.

    Nobody is complaining about the dying part, anyway, it's the LOOTING part that has PVEers in an uproar. You are completely blind if you can't see that.

    Have not taken that long to ride a Horse from one keep to another in....well, ever.

    It might be 5-10 minutes on foot with no speed buffs though.

    Let's be generous and say that there is 60 seconds between keeps, and 30 seconds before I get there I get attacked by a ganker.

    My next ride will be only 30 seconds -- if I didn't kill the ganker when they jumped me, I'ma go back and mess them up after respawn.

    The way players are complaining, you would think the system is allowing PvPers to loot everything.

    PvE players get to keep their gears, their exp, and all their other loot aside from the new Stones.
    The reason the Stones work this way is to make them challenging.
    If you do not wish to participate in the challenge of obtaining them, then wait for someone to sell you the gear you want -- personally am more excited over the fact that people are going to be trying to kill me for stones, than I am over any prospect of new gears the stones could buy.

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Ballzy321
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    This is where we will see the unbalance of cp points. So some of these crazy tryhards with ridiculous cp who kill entire Zerg groups has the potential to steal upto 20 people's stones in one shot? Forums should be good then.
  • Emma_Overload
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    DDuke wrote: »
    DDuke wrote: »
    KerinKor wrote: »
    Sharee wrote: »
    KerinKor wrote: »
    First, we want to thank everyone for posting their feedback so far. As we mentioned on ESO Live last week, the new Tel Var Stone system is intended to be high risk, high reward, and will bring a lot of excitement to PvP. We encourage everyone to try it out on the PTS once it's available and let us know what you think! We'll be keeping a close eye on feedback, and will make adjustments if necessary without compromising the intent of the system.
    So why gate PVE progression by items only obtainable by forced-PVPing?

    What PVE progression is gated by IC?

    You will be perfectly able to complete all PvE content without even touching IC PvP areas, just like you can today.

    ZOS announcement page!
    Rewards that are unmatched in power await those who are brave enough to enter the Imperial City and claim them. Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets.

    WIthout gear you can't play content, thus the content is GATED by the gear GATED by Stones which are forced-PVP only, unless you want to be held to ransom by price-gouging PVP gankers.

    Q.E.D.

    Where does it state gear is BoP, or that equally strong gear doesn't drop from the new group dungeons? Or that the SO sets etc won't be good after they've gone through revamp (also happening next patch)?

    All we've learned is that these armour sets are "mighty", so hopefully they'll be worth using (so this DLC isn't a waste of time) lol

    Besides, the best gear on live version of ESO already comes from PvP (Morag Tong, Shadow Walker, Ravager* etc).

    *Note: I do not like this. In my opinion, hard to acquire gear such as Vicious Ophidian, Infallible Aether etc should be BiS due to the difficulty in acquiring them.

    dude-i-think-youre-overreacting.jpg

    If anything, there should be parity brought to pve and pvp gear sources by allowing stones to purchase, bind on pickup as from pve, the numerous powerful gear sets only obtainable by repeatedly pve'ing currently such as the undaunted helms and shoulders, vicious ophidian/infallible aether/eternal yokeda (hopefully it isn't salvage fodder in the new patch like it is now :p), and the veteran dungeon random drops such as Healing Staff of Thorns and its rings (VR16 please!).

    Since gear has no special modifier based on where you're using it or got it from, a feature that sold me on ESO in the first place, I think it would be fair to allow for anything currently bind on pickup to have bind on pickup versions available in pvp as well. Currently zero PVP sets exist that match this as it's all bind on equip, but a huge number of PVE ones do. :D

    This sounds like a really backwards approach to the problem. Why not just make everything BoE so players of all persuasions can buy the stuff they need with their hard-earned gold or AP? Bind-on-Pickup has been disaster for solo players on the PvE side. As annoying as they can be, I wouldn't wish BoP on PvP players, too!

    Oh not this again...

    People dont want to be done with the game as soon as they hit maximum level.
    • Zero reason to run end game PvE if you can just buy the sets right away.
    • Noobs with powerful artifacts, status symbols if you will. Rewards for beating difficult bosses.
    • Game where everyone ends up with the same optimal, strong gear (as it is now accessible to literally everyone)

    I thought it was explained to you fairly well in your failure of a thread.

    Umm... I hit VR14 months ago, don't have access to BoP "artifacts", and yet here I am, still playing 5 hours a day like I always do. Players have all sorts of reasons for why they keep playing a game they enjoy. Just because YOU find endgame content so boring that you have to be bribed with "status symbols" to keep playing doesn't mean everyone else is the same. I've seen dozens of players gripe on the forums about BoP, but only 2 or 3 make excuses for it, you being one of them.
    #CAREBEARMASTERRACE
  • Dagoth_Rac
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    Good God. People need to stop referencing polls on this website. Self-selecting polls do not have margins of error because they are inherently worthless. This is Statistics/Polling 101 stuff. The number of people who participate on this forum *and* feel strongly enough to vote in the poll are not a representative cross-section of the ESO player base. It is like going to a Star Trek convention and handing out an optional question sheet about science fiction movies. Then using the answers and saying they show the opinion of all movie goers. The people who answered are not representative of all movie goers. And the people answering this ESO forum poll are not representative of all ESO players.
  • Mujuro
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    Zheg wrote: »
    Trials gear isn't available to PVPers unless they find some PVE friends to help them run it, but it sounded like all of the new gear in IC can be traded.

    You can get random trials stuff, including v/DSA master weapons, if you top 2% on the PvP campaign leaderboards.
  • Nebthet78
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    I think there is a very simple solution to this issue, especially for the PVE Players and those not very good at PVP who would like to have IC.

    ZOS needs to implement a base TV stone system. Once a player reaches more than 50 TV stones in their inventory, they can then be looted for 100% of those extra stones. They will not lose the base 50 stones they have earned to other players.

    The risk vs reward will come in when dealing with the multiplier system.

    This way, PVE players who spend a load of time in the zone working to earn the few stones they can, can relax and not worry about them being stolen by gankers because they are not good at PVP or just don't want to participate in that aspect of the game. Poor PVP players will also be able to earn a good supply of stones without worry about playing for nothing.

    Good PVP players will still have their Risk vs Reward mechanic which will most likely be used by other good PVP players, thus actually giving them a real challenge, instead of just ganking unskilled players for everything they have.

    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_RichLambert
    Far too many characters to list any more.
  • Hope499
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    Every-other post is now whining. This is getting insane.....

    Jesus, enjoy the new content....try it before you decide it will ruin everything ESO related....
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Hope499 wrote: »
    Every-other post is now whining. This is getting insane.....

    Jesus, enjoy the new content....try it before you decide it will ruin everything ESO related....

    Or atleast wait for the PTS and then give it a try
  • R3DTHR3AT
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    Tel Var stones system is perfect, I hope ZOS will not make it more easy and casual cause of stupid whiners.
    Aetherius Eight guild. World 1st HM SO team member.


  • Tavore1138
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    Nebthet78 wrote: »
    I think there is a very simple solution to this issue, especially for the PVE Players and those not very good at PVP who would like to have IC.

    ZOS needs to implement a base TV stone system. Once a player reaches more than 50 TV stones in their inventory, they can then be looted for 100% of those extra stones. They will not lose the base 50 stones they have earned to other players.

    The risk vs reward will come in when dealing with the multiplier system.

    This way, PVE players who spend a load of time in the zone working to earn the few stones they can, can relax and not worry about them being stolen by gankers because they are not good at PVP or just don't want to participate in that aspect of the game. Poor PVP players will also be able to earn a good supply of stones without worry about playing for nothing.

    Good PVP players will still have their Risk vs Reward mechanic which will most likely be used by other good PVP players, thus actually giving them a real challenge, instead of just ganking unskilled players for everything they have.

    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_RichLambert

    Not the worst idea I've heard although I still think corpse looters should have to actually interactively loot the corpse and take a bit more risk then simply gank & flee... put their stones where their mouth is... as it were.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Skwor
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    R3DTHR3AT wrote: »
    Tel Var stones system is perfect, I hope ZOS will not make it more easy and casual cause of stupid whiners.

    Then play a magicka healing based templar in IC, come back a week after it is out and tell us how perfect the system is.

    I actually like the idea of the stones but maybe class roles need a little (alot!) more balancing first.

    OR

    Give us the ability to have 2 builds so we can have a healing build and a DPS build. Right now IC will likely make the Templar healing build one of the stupidest to keep in the game after it comes out.
  • R3DTHR3AT
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    Teiji wrote: »
    The Tel Var Stones are an artifact fit only for the strong!

    The weak deserve to be crushed under the boot of the strong. This, is the natural order of all things - the weak perish, the strong thrive.

    Cowardice is a disease which runs rampant throughout Tamriel, cosmopolitan "Alliances" which are naught but a falsehood and a tragedy.

    You all deserve to perish and be crushed by the strong! Especially those that dared to forsake the benevolence of Azura, Boethiah and Mephala.

    May the tears and the blood of the weak and frail flood the grounds of the Imperial City!

    I acknowledge the truth.

    Weakness is sin.
    Sin is fear.
    Cowardice is heresy.
    Heresy is negligence.

    Serving Boethiah is Freedom.
    Embracing heroism is Liberty.
    Existing solely for Boethiah is Truth.

    That is the reality of this realm and the infinite beyond.

    #ImperialCity
    #ESOTU
    #PvPNotPvE

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    One cup of tea for this jentelmen!
    Aetherius Eight guild. World 1st HM SO team member.


  • Skwor
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    Hope499 wrote: »
    Every-other post is now whining. This is getting insane.....

    Jesus, enjoy the new content....try it before you decide it will ruin everything ESO related....

    LOL well since it is not even out how do you know if anything posted is going to ruin it? Seems to me that logic cuts both ways.
  • Tolmos
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    hmm... as a person who usually sticks to PvP games, I do like the idea of getting something for killing my opponent, and having risk for dying. 100% though worries me a little, mainly because the super hardcore full loot PvP games generally become niche for a reason. Not everyone has a stomach for it, and I'd rather have more people to fight/kill than get more loot per kill. I thought for sure it would be 25%-50% tops. That's a pretty ballsy move on their part. Speaking from experience, I don't really see it ending with a lot of people participating.
  • R3DTHR3AT
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    Skwor wrote: »
    Then play a magicka healing based templar in IC, come back a week after it is out and tell us how perfect the system is.

    lol, I have 4 vr14 characters and I will play with that build which will be best for IC conditions. If your magicka templar die a lot just check other builds or get more practice.
    Aetherius Eight guild. World 1st HM SO team member.


  • Tonnopesce
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    R3DTHR3AT wrote: »
    Teiji wrote: »
    The Tel Var Stones are an artifact fit only for the strong!

    The weak deserve to be crushed under the boot of the strong. This, is the natural order of all things - the weak perish, the strong thrive.

    Cowardice is a disease which runs rampant throughout Tamriel, cosmopolitan "Alliances" which are naught but a falsehood and a tragedy.

    You all deserve to perish and be crushed by the strong! Especially those that dared to forsake the benevolence of Azura, Boethiah and Mephala.

    May the tears and the blood of the weak and frail flood the grounds of the Imperial City!

    I acknowledge the truth.

    Weakness is sin.
    Sin is fear.
    Cowardice is heresy.
    Heresy is negligence.

    Serving Boethiah is Freedom.
    Embracing heroism is Liberty.
    Existing solely for Boethiah is Truth.

    That is the reality of this realm and the infinite beyond.

    #ImperialCity
    #ESOTU
    #PvPNotPvE

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    One cup of tea for this jentelmen!

    Nah... let him be

    After this he will be ganked by the entire server.
    Signature


  • Skwor
    Skwor
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    R3DTHR3AT wrote: »
    Skwor wrote: »
    Then play a magicka healing based templar in IC, come back a week after it is out and tell us how perfect the system is.

    lol, I have 4 vr14 characters and I will play with that build which will be best for IC conditions. If your magicka templar die a lot just check other builds or get more practice.

    Sorry but I am throwing the BS flag on your post. I am far from the only person who knows that the Templar healing magicka build is by far the weakest.

    The build does the least DPS of any class build and healing DOES NOTHING for survival in solo or 2v2 groups given the time to kill in this game is so silly fast. The build effectively has no group CC, individual Templar CC is very hard to target and hit with and the build is crushed with low stamina.

    So you can lay off the act as it is obvious to any PVPr the build is good for significant group play PVP but little else PVP.
    Edited by Skwor on July 20, 2015 8:35PM
  • TheBonesXXX
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    After reading 25 pages of internet tear soaked nonsense and a few good posts allow me to point some things that where not initially shrouded in mystery when you purchased the ESO(TU) product.

    Cyrodiil is the centerfold of the The Banners War, this entire games advertising for PVP is based around it, IC is the epitome and epicenter of the The Banners War.

    It is a video game, where you already are without consequence for anything you do. TV stones add a factor for PvPers, it is not meant for the PvE only players of the game. So if you feel powerless, then PvP is not for you, the best answer is to simply stay away from PvP content - you are NOT forced to PvP, but if you want the gear; then you will learn how to adapt and overcome to reduce the powerless feeling you may get from being ganked a few times.

    The Bounty hunter portion of the Justice system already got sunk to the bottom of the cryhard trench, so don't screw this up.
  • R3DTHR3AT
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    Skwor wrote: »
    Right now IC will likely make the Templar healing build one of the stupidest to keep in the game after it comes out.

    What about healing in big pvp raids?
    Aetherius Eight guild. World 1st HM SO team member.


  • Skwor
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    R3DTHR3AT wrote: »
    Skwor wrote: »
    Right now IC will likely make the Templar healing build one of the stupidest to keep in the game after it comes out.

    What about healing in big pvp raids?

    I have already admitted healing in large groups the magicka healing Templar is the best. One seldom worries about being ganked in such groups though. O.o

    The ganking issue is specific to solo and very small teams.
  • Sharee
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    Tolmos wrote: »
    hmm... as a person who usually sticks to PvP games, I do like the idea of getting something for killing my opponent, and having risk for dying. 100% though worries me a little, mainly because the super hardcore full loot PvP games generally become niche for a reason. Not everyone has a stomach for it, and I'd rather have more people to fight/kill than get more loot per kill. I thought for sure it would be 25%-50% tops. That's a pretty ballsy move on their part. Speaking from experience, I don't really see it ending with a lot of people participating.

    Keep in mind that while 100% sounds really harsh at the first impression, it is only 100% of what you are carrying on you at that time, not 100% of what you ever earned.

    Risk-averse people can run back to banker everytime they collect 50 stones (the minimum that can be banked). In this case the '100%' they lose is just 50 stones max, something that can be replaced by 13 trash mob kills.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    First, we want to thank everyone for posting their feedback so far. As we mentioned on ESO Live last week, the new Tel Var Stone system is intended to be high risk, high reward, and will bring a lot of excitement to PvP. We encourage everyone to try it out on the PTS once it's available and let us know what you think! We'll be keeping a close eye on feedback, and will make adjustments if necessary without compromising the intent of the system.

    There is no risk to one side is the entire point. The only risk is to the side collecting stones from the mobs. There is zero risk to the pvp guilds who will gank people as they try to hit the bank. There needs to be more risk to the PVP side and reduce the amount of loss to like 10% for the other.
  • CP5
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    First, we want to thank everyone for posting their feedback so far. As we mentioned on ESO Live last week, the new Tel Var Stone system is intended to be high risk, high reward, and will bring a lot of excitement to PvP. We encourage everyone to try it out on the PTS once it's available and let us know what you think! We'll be keeping a close eye on feedback, and will make adjustments if necessary without compromising the intent of the system.

    2 quick questions.

    1.) If this is high risk high reward, why reward someone who put in little risk in waiting for their target to get close to death so they can get a quick snipe off and be gone before anyone has time to react? I like the idea that someone who kills another player would have to go to their victim and take the stones from them, a real risk for the reward.

    2.) Why is the main source of stones pve mobs? Shouldn't people who want to pvp, be able to earn a source of stones from pvp? Like pvp events where the winning faction gets stones but are then in the middle of the IC surrounded and at risk, rather than safe boxes from quest rewards and grinding npcs?
  • ManwithBeard9
    ManwithBeard9
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    First, we want to thank everyone for posting their feedback so far. As we mentioned on ESO Live last week, the new Tel Var Stone system is intended to be high risk, high reward, and will bring a lot of excitement to PvP. We encourage everyone to try it out on the PTS once it's available and let us know what you think! We'll be keeping a close eye on feedback, and will make adjustments if necessary without compromising the intent of the system.

    There is no risk to one side is the entire point. The only risk is to the side collecting stones from the mobs. There is zero risk to the pvp guilds who will gank people as they try to hit the bank. There needs to be more risk to the PVP side and reduce the amount of loss to like 10% for the other.

    You assume there will be no pvp guilds looking to DEFEND the people getting ganked. Good pvp guilds can now charge a nominal fee to help defend others in OC.
  • CP5
    CP5
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    First, we want to thank everyone for posting their feedback so far. As we mentioned on ESO Live last week, the new Tel Var Stone system is intended to be high risk, high reward, and will bring a lot of excitement to PvP. We encourage everyone to try it out on the PTS once it's available and let us know what you think! We'll be keeping a close eye on feedback, and will make adjustments if necessary without compromising the intent of the system.

    There is no risk to one side is the entire point. The only risk is to the side collecting stones from the mobs. There is zero risk to the pvp guilds who will gank people as they try to hit the bank. There needs to be more risk to the PVP side and reduce the amount of loss to like 10% for the other.

    You assume there will be no pvp guilds looking to DEFEND the people getting ganked. Good pvp guilds can now charge a nominal fee to help defend others in OC.

    Defend? I would bet peoples greed would overcome their willingness to help each other as it is better to let an ally die so you can kill their killer. Hence the fee they would charge.
  • Bars
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    so 1.7 atm is

    1 pve players are the content
    2 and they have 2 pay for it
    3 lol yea right
    Edited by Bars on July 20, 2015 10:38PM
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