Controller with full console style UI will be coming to PC for "Couch style play".
This leads me to two questions, both are very important:
1 - Does this "Console UI" on the PC remove text chat, like the console versions (needlessly) do?
I WAS THERE, at the talk at quakecon yesterday!
WHY WAS THERE NO Q&A AFTERWARDS???
ZOS_GinaBruno wrote: »We’ll be back at QuakeCon this year with a new panel! Members of the team will be discussing what you can look forward to in our Imperial City DLC game pack, and we’ll be hosting a live Q&A afterwards. If you can’t make it to the show in Dallas, don’t worry. You can post your questions in this thread, and we’ll answer as many as we can. Be sure to watch the panel live on the official QuakeCon Twitch channel to see if your questions get answered!
Edit: The QuakeCon panel will begin on Friday, July 24th at 4:30pm CDT (5:30pm EDT).
Edit: The timing of this Q&A has slightly changed. Please see this post for details: http://forums.elderscrollsonline.com/en/discussion/comment/2047355/#Comment_2047355
ZOS_JessicaFolsom wrote: »Thank you to those who shared questions with us in this thread. In fleshing out our live QuakeCon presentation, we've determined that in order to share all the information about the Imperial City DLC game pack and associated base-game patch that we would like to (which does include answering some of your questions), we will not have time to do a live Q&A at the same time. Instead, we will host a special live Q&A session with the four QuakeCon panel members on Friday, July 31st starting at 4PM EDT. Because this will be after Imperial City is on the PTS, we'll also be able to answer general gameplay questions as well.
(We're editing the title of this thread to reflect the change.)
somebody better ask them about text chat, because this getting ridiculous.
You have already answered everything for imperial city.
but I have tons of questions for the future stuff. I know some of them are quite hard to do but I'm eager to know these questions' answers.
General
Will you give us a reason to stay human? Like preventing werewolves and vampires to use fighters guild abilities.
Will races of tamriel ever get active skills?
Do you have future plans for merging the tamriel and remove loading screens and building inter continental contents?
Will there be a 4th faction for outlaws?
Systems:
Will we ever see spellcrafting?
How about housing system?
When will you release barber shop/full appearance and gender change? and how the system will work?
Will players be able to play music together in future? (player music)
When you'll bring justice system's pvp side back?
Will day/night cycle effect the NPC's (and/or players) behavior in future? Like shops open/close. Or a random werewolf attack?
Contents:
Are you actually working on underwater content for ESO?
Do you have any plans for something like "a content builder" for players to create their own adventure?
Will you bring prisons (and a prison break) for justice system?
Any plans for mini games and seasonal events?
PVP
Will you introduce us an Arena in future?
Will you offer players a campain builder that who purchases ticket for it can create and set rules for his/her campain like setting the location, first person only, no anti personnel sieges etc.
When will you fix all these lag issues?
There are many exploiters and scripters out there in cyrodiil when you'll start taking action?
Combat/Classes
Dragonknight:
Fiery Chain is BROKEN at the moment. Wont even work on open field. It always says "target is too hight or too low". When you'll fix it?
Sorcerer:
Don't you think Bolt Escape nerf is a bit too harsh? Problem never was bolt escape. Any stamina user can chase them. Any magicka dk with extended chain can pull them (when the damn thing works!)
Problem was their shields and its making some scripters with high champion points gods out there.
Almost every sorcerer has a cookie cutter build that makes them really really storng. When we'll see different types of sorcerers like stam sorcs or tank sorcs etc. ?
Nightblade:
Do you have any plans for making this class more group friendly for pvp? We usually use them for their fear ability.
Templar:
People complain about radiant destruction but that skill is far from op. Biting jabs goes through block, mist form etc giving some pro animation cancellers great advantage.
Will there be 4th class like cryomancers?
Do you have any plans for fixing the animation cancelling?
Art/Animation/Aesthetics
Will our character stand on uneven grounds like stairs both of his feets are touching the floor? (Adaptive legs!)
We can't sit in a chair atm. Will it be possible in future?
Do you have plans for players to create custom emotes? or monthly emote crating contests?
World looks so static right now. Like ships stand still, nothing really moves. Do you have plans to change this in future?(moving collisions!)
Will we ever be able to climb?
Is there going to be a limit to how many players can be online in each zone of the Imperial City content? If so, and that limit is reached, how are you going to handle the popularity of it?
Thank you for taking our questions in.
When the Imperial City DLC releases, will we be able -properly- roleplay with the opposite factions?
I made a thread about it here as of recent: http://forums.elderscrollsonline.com/en/discussion/comment/2036387#Comment_2036387
And on your new Imperial City DLC section of this website, you have this image:
That alludes to the three factions banding together against Molag Bal. I'm not asking for grouping with enemy players, I'm just asking for a direct answer to the trouble that many Roleplayers have had since the launch of the PC game: Will we be able to roleplay through the roleplaying channels of /say, /emote and /yell across the factions in the Imperial City?
jcodbf2b14_ESO wrote: »
So you are saying banding together to fight the greater evil is impossible? Riiight. The fact is that the Imperial City ends the Molag Bal story line and it would be a fitting way to end it. The factions he pit against each other using Mannimarco would fight together. That actually opens the way for cross faction grouping for dungeons that they want to do later on. The factions remain but that doesnt mean every one from both sides are cross with each other.
The better question would be.. Where does the story line go after IC?