Cherryblossom wrote: »As you have ruled out an Auction House, are you going to look at how trading works in the game and improve the current system.
The Current system allows for Large established Trade Guilds to monopolize the market, this excludes the majority of the player base from actually trading. In recent polls on the forum, show that only a small percentage are happy with the current system (I would suggest that most are in large trading guilds!), so the community is crying out for a change.
This has always been a hot topic since launch, which goes to show the feeling regarding this one issue.
Personally I would prefer the Auction House, but as this has been ruled out, I would like to see the opportunity to post my wares at any of the Guild traders, so the guild in control get the commission but I'm still able to sell things I find. (As I can't currently unless I belong to one of the big guilds.)
For the upcoming controller support, will it be able to identify last gen and third party controllers? I have yet to muster the cash to purchase a PS4 so a PS3 controller is my only option. While there are third party softwares for converting PS3 controller input to other formats, I would prefer not having to finnick with external software to get the ideal controller experience.
Is there going to be a limit to how many players can be online in each zone of the Imperial City content? If so, and that limit is reached, how are you going to handle the popularity of it?
RDMyers65b14_ESO wrote: »By some chance is there a video of the Q&A as I missed it and would like to watch it.
Psychobunni wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom
Will the addition of native controller support disable the ability to use 3rd party programs? Or can PC players disable it and continue to use their chosen software/layout/UI ?