SG_Celerrimus wrote: »Will people be able to teleport to the new instanced PvE dungeons without needing to enter Cyrodiil or the Imperial city first?
For instance, if I am in glenumbra at say level 40, and I find 3 other people that are near level 40 in glenumbra, could we all instantly teleport into one of the two new PvE dungeons, or do we have to go into Cyrodiil and hope that our alliance has access to the city?
randolphbenoit wrote: »Rate of Champion Points so slow will be years before it becomes real useful to casual players, will it be ever change to instead one point per constellation (one to mage, then one to warrior, then one to thief) be one to all three same time (each time you fill CP experience bar earns you one point in mage, warrior and thief same time)?
WhiskeyBob wrote: »Question #1
Are we going to see more crafting Motifs beyond Xivkyn or are we just going to experience medicore costume bundles in crown store from now on? (like the latest ashlander bundle)
Question #7
Why we should still believe any of your answers?
Along with the Imperial City DLC game pack launch, everyone who owns The Elder Scrolls Online: Tamriel Unlimited will receive the base-game patch at no cost. The base-game Imperial City patch includes hundreds of fixes and improvements to existing game systems and content including combat, classes and skill lines, the Alliance War, dungeons, and quests. Here are a few of the highlights:
•15% decrease in the amount of XP it takes to gain a Veteran Rank
•100% more XP for all public dungeons
•50% more XP for all Veteran Rank quests
•20% more XP in Craglorn
•Veteran Rank increased to 16
•Racial Passive improvements
•Mundus Stone buff improvements
•Glass racial motif style
•Improvements to existing item sets
•The ability to hide mount visual upgrades
•New crafting skill line passives
•New Undaunted pledges
•Tons of combat and gameplay balance changes
•Improved end-of-campaign Alliance War rewards
•…and more!