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The Day ESO Dies

  • Vahrokh
    Vahrokh
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    SLy_Kyti wrote: »
    @ZOS_RichLambert @ZOS_GinaBruno ..if you are still reading this or lurking after so many pages, many repetitive...

    To answer the problem of elite gear being made obsolete (which, granted in other games is replaced with new items to the game when levels are raised) that affects a lot of the long time core players...have you considered having an ability by ingame NPC clothier, blacksmiths and the like to upgrade your gear level? Perhaps the fence in the Outlaw refuges in game could do it? Or Mages could imbue it with the new level? Not the crafted sets, but the boss level loot, pvp gear and undaunted helms and the like?

    Just a small thought....ok carry on the high math on CP & vet levels everybody....

    This is not a real problem.

    People in every MMO and even many single player games farm / grind / quest / craft new top gear all the time and they don't complain. Why? Because it's accepted to have to "work for a better objective", which usually consists of conquering new content.

    The complaints begin to come, when they are faced to a grueling and pointless "guinea pig running in a wheel" gameplay, grinding gear and levels for the pure sake of it.

    human_hamster_wheel_1.jpg



    The second complaints come when part of the grueling grinding consists of farming CPs without a mechanism for new players to ever catch up. Sure, they may be less disadvantaged than with other more aggressive vertical levelling up, but they are still at a disadvantage none the less. Of no secondary importance, is the fact the disadvantage is obtained at a mechanic that requires endless months of grinding. This puts a new player in the perspective of:

    - being at disadvantage.
    - staying at disadvantage for months or even years.

    Easy to see how this approach is a punch in the face to ANY kind of marketing strategy. It's about kicking hard in the face the new players turnover, which is against any basic tenet of savy business.
    Edited by Vahrokh on July 11, 2015 7:43AM
  • delushin
    delushin
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    I played on PC then left because of something ... maybe the hardcore bugged quest lines and constant boss farmers. I did however maintain my subscription because I did want to return, and I have since returned playing on PS4 which I am really enjoying.

    If I had of stayed in touch with the development of ESO and then known about the CP system and that I could then transfer my PC progression including said CP to console I would have never left!

    Now knowing that there are some (not many really I don't think a huge amount transfered) players that I could come up against who can drop a huge amount of inflated damage from having more CP then me, sucks. I want to be those players and I shot myself in the foot by leaving a bugged riden (at that time) game :neutral:

    I must say though having played (scary to think) MMO's for the most part of my life the CP system essentially being endless isn't really a good fit for ESO type MMO's, I mean sure award those who play and stay by all means I love my sphere pet (not happy that your system failed and you wont honor my 12 month rewards for console xfer), anyways going back to a conventional level and content system would be far better, at the end of the day skill will determine the winner when level is the same in most 1v1's.

    I am not really sure how I feel to be honest as even though I am behind the small amount of players that come from PC to console, I doubt it was many and still think considering I came with high level characters, I am in the top curve anyways. Still maybe it would be good to scrap it and head down the more generic path I mean it cant be a lore related issue that went out the window a year ago.

    Or just hurry up and give me some dam XP pots so I can catch the other CP grinders and then sit on here talking about how great the CP system is!
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  • ArcaneKaithel
    ArcaneKaithel
    Soul Shriven
    Maybe the Champion system should be removed from PVP. Many times they have nerfed a skill, in both PVE and PVP, for whatever reason and I've found that my game became more difficult. I'm not a hardcore gamer, I don't need to see my name on any kind of list. I work, I take care of my family, and in my free time, I game.

    I guess I would like to see a deeper separation between PVE and PVP skill lines and stats. And I'll say right now, The champion system has been a Godsend for someone like me. I've worked hard to get the points that I have and have made many new characters just to utilize them while grinding on my vets for more. They grease the wheel of my gaming so I'm not to the point of walking away from it because I will NEVER be the gamer that many of you are.

    I know, I should go play candy crush or some other 'game' that holds my hand and walks through the pansies with me. That's the response I usually get. As you like.

    I don't think it's fair how they are handling PVP. I have friends who love that aspect of ESO who are struggling. These are skilled players, many of whom that are getting their abilities shoved down their throats by lesser players. It's a rough gig.

    For me, the game works well. I'm less thrilled about the level cap raise but we knew it was coming despite our hopes to the contrary.

    Unfortunately, the separation between the two, PVP and PVE, is the only suggestion that I have. It would be nice to see a balance in PVP. Here's to hoping.
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    k2blader wrote: »

    Hmm ok. You may have guessed I'm talking about nirn on armor. For a temporary fix, what could have been done is correct it to work like reinforced-- something that is already working fine (as far as I know). The nirn prob is a huge enough issue that it's important to fix ASAP-- I don't believe it should take 3 months to fix if it's a "copy" of code for reinforced.

    When it comes down to it, the nirn bug should've been caught before release. I really don't think it's fair to expect the players with magicka builds hurt by it to say, "Oh that's OK, I know coding's tough, take your time fixing it."

    Ahh, I had no clue what you were referring to. Personally don't think Nirnhoned was a bug. Its description is different from Reinforced, Reinforced clearly states its only for that piece of armor where Nirn doesn't. So to me, they intended it to work like it does when they coded it.

    Edited by Enraged_Tiki_Torch on July 11, 2015 11:55AM
    My solution to Champion Point System here
  • delushin
    delushin
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    Is it true that never winter is coming to PS4? Could he a good time to rock some mad updates before a chuck of your crown store players goes there. That is a pay to win crazy game.
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  • ch.ris317b14_ESO
    ch.ris317b14_ESO
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    delushin wrote: »
    Is it true that never winter is coming to PS4? Could he a good time to rock some mad updates before a chuck of your crown store players goes there. That is a pay to win crazy game.

    Neverwinter has a solid and fun combat... but is so campy and gimmicky with its store people will run back to ESO

    Competition, yes.... but probably in a way that will show how much better a game you get for having to pay a box price.

    Also, anyone who remembers Never Winter Nights will be absolutely apalled at that game.

    Perfect World needs to die, they ruined Star Trek, Neverwinter, Champions, and might euin Warframe.
  • WolfgangArmadeus
    WolfgangArmadeus
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    The only real solution to your problem is to buy a new game. You have beaten this one, the only thing left for you to do is the stuff you have already done... It seems you should be fully aware of this inevitable conclusion but maybe you arent... Games end, get over it and find a new one or accept it for what it is and stop trying to make a new game out of an old one.

    I will never understand it... When I Complete this game I will not stick around hoping something will change, it wont... the game is what it is. Once youve completed it what else is there to expect? Either new content or get a new game... If developers cant keep up with their own game and supply new content steadily it is their own fault.

    Year 3 = VR 20
    It is the game model, true and simple... They will drag it out as long as they can.

  • Reco
    Reco
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    The only real solution to your problem is to buy a new game. You have beaten this one, the only thing left for you to do is the stuff you have already done... It seems you should be fully aware of this inevitable conclusion but maybe you arent... Games end, get over it and find a new one or accept it for what it is and stop trying to make a new game out of an old one.

    Uh, you don't have to accept anything like that. Ever heard of DLC, dude? Craglorn and trials came long after the game was released. The only problem is ZOS is too slow with releasing new content.
  • SLy_Kyti
    SLy_Kyti
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    Vahrokh wrote: »
    SLy_Kyti wrote: »
    @ZOS_RichLambert @ZOS_GinaBruno ..if you are still reading this or lurking after so many pages, many repetitive...

    To answer the problem of elite gear being made obsolete (which, granted in other games is replaced with new items to the game when levels are raised) that affects a lot of the long time core players...have you considered having an ability by ingame NPC clothier, blacksmiths and the like to upgrade your gear level? Perhaps the fence in the Outlaw refuges in game could do it? Or Mages could imbue it with the new level? Not the crafted sets, but the boss level loot, pvp gear and undaunted helms and the like?

    Just a small thought....ok carry on the high math on CP & vet levels everybody....

    This is not a real problem.

    People in every MMO and even many single player games farm / grind / quest / craft new top gear all the time and they don't complain.

    Negatory. I do not concur. Neither do the many pages of those complaining about their Engine Guardian sets, or 1million gold worth of Shadow Walker sets. Or those whom expended all their money making v14 gear legendary gold. We heard the complaints when levels went from v10 to v12, and then v14 as well. Not to derail a thread about much meatier subjects but increasing Vr levels instead of removing them as promised, does lend itself to a myriad of complaints. This being one. Obviously not to you and a minority of others @Vahrokh.
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  • WolfgangArmadeus
    WolfgangArmadeus
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    Reco wrote: »
    The only real solution to your problem is to buy a new game. You have beaten this one, the only thing left for you to do is the stuff you have already done... It seems you should be fully aware of this inevitable conclusion but maybe you arent... Games end, get over it and find a new one or accept it for what it is and stop trying to make a new game out of an old one.

    Uh, you don't have to accept anything like that. Ever heard of DLC, dude? Craglorn and trials came long after the game was released. The only problem is ZOS is too slow with releasing new content.

    You nicely left out the part where i said it is the developers fault if they cant supply a steady stream of dlc... I cant quite understand why people punish themselves waiting for developers to get their acts together... no new content means get new game or stick around and play the same thing over and over again... Crying about it wont change anything...
  • sirston
    sirston
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    Reco wrote: »
    The only real solution to your problem is to buy a new game. You have beaten this one, the only thing left for you to do is the stuff you have already done... It seems you should be fully aware of this inevitable conclusion but maybe you arent... Games end, get over it and find a new one or accept it for what it is and stop trying to make a new game out of an old one.

    Uh, you don't have to accept anything like that. Ever heard of DLC, dude? Craglorn and trials came long after the game was released. The only problem is ZOS is too slow with releasing new content.

    You nicely left out the part where i said it is the developers fault if they cant supply a steady stream of dlc... I cant quite understand why people punish themselves waiting for developers to get their acts together... no new content means get new game or stick around and play the same thing over and over again... Crying about it wont change anything...

    yet now then ever we see a reduction of players and real organized guilds are leaving and just the pug guilds are left.
    Edited by sirston on July 11, 2015 4:47PM
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  • PeggymoeXD
    PeggymoeXD
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    I've slowly gone from a wide-eyed fanboy to just straight up tired of this game. At least you vow to still play it. Though I promise you I'd love to continue to play this game regularly, there is just no reason to for players like me. The content was flowing and so much fun monthly after launch, there was so much to do. Now I've done it all, multiple times, with multiple characters, and I'm just tired of it. But more than that, I'm tired of the "after console" the "announcement delayed" and the lack of communication on the forums. I've been playing Marvel Heroes for God's sake. MARVEL FREAKING HEROES. I didn't even necessarily expect new content every month like there was at launch, I just want something. And of course I won't even get started on PvP. Nothing is ever improved. The "improvements" they implement always just make things worse. Imperial City will come the day pigs fly at this point, and the worst part is, I'm sure that day will include major crashes, horrible bugs, and no fixes for at least a month or two. The addition of 2 VR ranks is exactly what you said it will be. Busy work.
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  • Joy_Division
    Joy_Division
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    Seaber wrote: »
    Seaber wrote: »
    rb2001 wrote: »
    It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.

    No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.

    Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
    How the hell did you become a community ambassador anyway?

    You become a community ambassador by agreeing with everything that zos does.

    I would think that a community ambassador would speak to ZOS on behalf of the community. The community hates the veteran ranks. We are telling you as much. Please stop trying to make excuses for them @Attorneyatlawl and let them know we hate it. And please use whatever resources are at your disposal to find out why they keep lying about it.

    I'm in the community. I don't hate veteran ranks. My 5 friends I play with don't hate them. I've never heard anyone in my 150+ person PVP guild complain about them. What I have heard are 2 dozen angry people I've never met try and speak for me on a message board that encompasses only about 1 tenth of 1 percent of the game's audience. If anything the "attorneyatlaw" has been completely on point with my views and the views of my peers.

    If you never heard anyone in your 150+ person PvP guild complain about them, you are either deaf, willfullignorant,
    SLy_Kyti wrote: »
    Vahrokh wrote: »
    SLy_Kyti wrote: »
    @ZOS_RichLambert @ZOS_GinaBruno ..if you are still reading this or lurking after so many pages, many repetitive...

    To answer the problem of elite gear being made obsolete (which, granted in other games is replaced with new items to the game when levels are raised) that affects a lot of the long time core players...have you considered having an ability by ingame NPC clothier, blacksmiths and the like to upgrade your gear level? Perhaps the fence in the Outlaw refuges in game could do it? Or Mages could imbue it with the new level? Not the crafted sets, but the boss level loot, pvp gear and undaunted helms and the like?

    Just a small thought....ok carry on the high math on CP & vet levels everybody....

    This is not a real problem.

    People in every MMO and even many single player games farm / grind / quest / craft new top gear all the time and they don't complain.

    Negatory. I do not concur. Neither do the many pages of those complaining about their Engine Guardian sets, or 1million gold worth of Shadow Walker sets. Or those whom expended all their money making v14 gear legendary gold. We heard the complaints when levels went from v10 to v12, and then v14 as well. Not to derail a thread about much meatier subjects but increasing Vr levels instead of removing them as promised, does lend itself to a myriad of complaints. This being one. Obviously not to you and a minority of others @Vahrokh.

    Pository. Read the OP. His main complaint, which is shared by myself and many others, is that ZoS is expanding VR ranks and the grind when they have promised to get rid of it nearly a year ago. The fact is they have utterly failed to even provide us with a plan on how that is going to happen.

    Most of the people who are complaining about their gear are doing so because 1) they upgraded it to legendary because ZoS told them Vet levels were going away (ZoS pulled the rug from these people) and 2) It will have to be replaced by a pointless grind. In either event, it is the expansion to VR16 that is the core of the complaints. Giving people back their mats would soften the blow, but not somehow placate the frustration with ZoS's inability to deliver what they promised long ago.
  • PBpsy
    PBpsy
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    When is the day that this thread dies?
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  • Itoq
    Itoq
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    I imagine that this thread will die when the CP level system is reconfigured to a reasonable state.
  • PBpsy
    PBpsy
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    Itoq wrote: »
    I imagine that this thread will die when the CP level system is reconfigured to a reasonable state.

    Oh. ...I think that will happen when they will bring performance in Cyro to a reasonable level for this CP crap to even matter.By then probably everyone left around here will have 3600 CP anyway.. Therefore we can proclaim this thread immortal. ;)
    Edited by PBpsy on July 11, 2015 7:59PM
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  • ThornJagger
    ThornJagger
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    I completely Agree Deltia, My two sons and myself have played since beta and hate to see the direction the game is heading. I'm a longtime TES fan and this is my first mmo, I want to see it grow...not implode which it seems to be heading. ZOS give us more content, tougher content and not nerf another thing. Fixing the performance issues would be nice too.... but a complete reworking of the chaampion system is a must!
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  • Angelous922b16_ESO
    Angelous922b16_ESO
    Soul Shriven
    Well i'll keep it short, just wanna leave my support for this thread.

    Removing VRs should be the number 1 main focus... And champion system is a good start to be a endgame bonus thingy, but it needs to stop at some point(A point everyone can reach obviosuly).
  • RazzPitazz
    RazzPitazz
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    @Ixtyr
    I applaud you for your time and effort. I have shared similar views and ideas on these forums (not in such detail as yours) to be met with silence, so I'm glad a few are reading yours.
    I feel the very first step to removing VR from the game is to stop increasing them. People want more stuff to do, not virtual reasons to do them as we already have 14 reasons to do anything new. The second step is to release content at current max level That is rich with reason to explore it. Orsinium is coming which should be an alternative to other content zones, not an additional step. No one will be walking into the Imperial City seriously thinking "this looks like a good place to rub out two more veteran ranks." Give us reasons to go into these zones, they had a good start with Crag; trials, DSS and your presumably first nirn item. These features do not need an additional level cap increase as those are true horizontal progressions (as far as the game itself expanding). The third step is to halt and rethink production of any content currently being designed with the veteran system in mind. Number tweaks are far less daunting before they go live.
    Edited by RazzPitazz on July 12, 2015 9:19AM
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  • Bromburak
    Bromburak
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    PBpsy wrote: »
    When is the day that this thread dies?

    If this is your wish why do you keep it alive? :confused:
  • Rune_Relic
    Rune_Relic
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    I think that we can all agree that the vast majority of people do not enjoy grinding, under the definition of killing the same mobs in the same area over and over, over other parts of the game, and thus it should not rewarded more per hour played doing such grinding than questing per hour played.

    Grinders deserve no sympathy here. Grinding should be very discouraged.

    And this of course is separate from the issues of the Champion system such as the inherent and discouraging power gap, but grinding benefits greatly from the CP system, making things even worse.

    Again, I'm from Asherons Call, I prefer grinding to quests.

    I enjoy the quest line, but I'm old school.

    Please, do not impede my style of play and substitute it with someone else's because it inconveniences them..
    Yes... because you don't want any inconveniences for you.

    If people want to quest, let them quest. If I want to grind, let me grind?

    Why discourage a style of play that has been around since UO, DAoC, and Asheron's Call?

    Because to compete you have to be stronger.
    The only way to get stronger is to get XP.
    The only way to get XP is to quest/grind as fast as you can to keep up.

    That's the problem.
    To keep up you have to rush content or grind.
    How can you enjoy a game if you have to ignore and bypass half the content to be competitive.
    Whats the point of making content if you force players to rush it to compete ?
    That means they just consume it faster and ZOS need to create content even quicker.

    Is the point of the game to enjoy the journey (low XP/minute)....or to end the journey as fast as possible (high XP/minute) ?

    I am an explorer. I want to see the scenery on the way. I want to admire the wildlife. I want to see the interactions of the world around me. I want to savour the stories of the quests and be pulled into them. I want to appreciate ALL the effort ZOS put into the game.
    I cant. If I want to PVP I need to be as powerful as everyone else. Which means I have no time to savour the game experience.

    So...
    Savour PVE experience and be useless in PVP.
    Savour the PVP experience and rush all the PVE experience.
    I don't want to be forced into PVP or PVE.
    I want to experience PVP and PVE to its full.
    Edited by Rune_Relic on July 12, 2015 10:05AM
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  • Vizier
    Vizier
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    Maybe the Champion system should be removed from PVP. Many times they have nerfed a skill, in both PVE and PVP, for whatever reason and I've found that my game became more difficult. I'm not a hardcore gamer, I don't need to see my name on any kind of list. I work, I take care of my family, and in my free time, I game.

    LOL- NO. Bad Idea. So let's just make the primary incentive (PVP) for players to advance their characters be Void of the very reason they're trying to advance their characters. Sorry...no not sorry. That's just a flat out bad idea.

    People complaining about CP and crying there needs to be a catch up.. "playing the game is your catch up." This is an RPG and not every encounter is going to be "fair." You really should just get used to it.
  • RazzPitazz
    RazzPitazz
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    Vizier wrote: »
    Maybe the Champion system should be removed from PVP. Many times they have nerfed a skill, in both PVE and PVP, for whatever reason and I've found that my game became more difficult. I'm not a hardcore gamer, I don't need to see my name on any kind of list. I work, I take care of my family, and in my free time, I game.

    LOL- NO. Bad Idea. So let's just make the primary incentive (PVP) for players to advance their characters be Void of the very reason they're trying to advance their characters. Sorry...no not sorry. That's just a flat out bad idea.

    People complaining about CP and crying there needs to be a catch up.. "playing the game is your catch up." This is an RPG and not every encounter is going to be "fair." You really should just get used to it.

    Not every encounter needs to be fair, but any half decent company knows that if there is no recurring cost them by rule of thumb 90% if your revenue Will come from New customers. If players get wind that they have to spend 300+ hours to get to endgame and then another couple hundred just to be viable or slightly competitive then they will not bother picking up the game. If you don't like the idea that's cool, but offer something constructive.
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  • PainfulFAFA
    PainfulFAFA
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    The CP gains for non-vet is laughable i'd rather not make any alts and endlessly grind on my vet.
    PC NA
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  • Vizier
    Vizier
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    Rune_Relic wrote: »
    I think that we can all agree that the vast majority of people do not enjoy grinding, under the definition of killing the same mobs in the same area over and over, over other parts of the game, and thus it should not rewarded more per hour played doing such grinding than questing per hour played.

    Grinders deserve no sympathy here. Grinding should be very discouraged.

    And this of course is separate from the issues of the Champion system such as the inherent and discouraging power gap, but grinding benefits greatly from the CP system, making things even worse.

    Again, I'm from Asherons Call, I prefer grinding to quests.

    I enjoy the quest line, but I'm old school.

    Please, do not impede my style of play and substitute it with someone else's because it inconveniences them..
    Yes... because you don't want any inconveniences for you.

    If people want to quest, let them quest. If I want to grind, let me grind?

    Why discourage a style of play that has been around since UO, DAoC, and Asheron's Call?

    Because to compete you have to be stronger.
    The only way to get stronger is to get XP.
    The only way to get XP is to quest/grind as fast as you can to keep up.

    That's the problem.
    To keep up you have to rush content or grind.
    How can you enjoy a game if you have to ignore and bypass half the content to be competitive.
    Whats the point of making content if you force players to rush it to compete ?
    That means they just consume it faster and ZOS need to create content even quicker.

    Is the point of the game to enjoy the journey (low XP/minute)....or to end the journey as fast as possible (high XP/minute) ?

    I am an explorer. I want to see the scenery on the way. I want to admire the wildlife. I want to see the interactions of the world around me. I want to savour the stories of the quests and be pulled into them. I want to appreciate ALL the effort ZOS put into the game.
    I cant. If I want to PVP I need to be as powerful as everyone else. Which means I have no time to savour the game experience.

    So...
    Savour PVE experience and be useless in PVP.
    Savour the PVP experience and rush all the PVE experience.
    I don't want to be forced into PVP or PVE.
    I want to experience PVP and PVE to its full.

    Nobody is saying you have to rush or anyone else for that matter. I'm sorry if you are feeling rushed but that's your problem. If you enjoy the exploration and questing so much DO THAT and get to the competitive part when you get there. If you feel like you need to rush, well grind then. The decision is yours and nobody else's. That you "feel or want" to "compete" and "right now" is totally your own construct. That others do it is their construct and their prerogative. Quit telling people how they need to play the game. If folks value PvP and not PVE that is their business. And waiting over a year for any new content to PvP is not by any stretch "rushing it" on ZoS's part.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Vizier wrote: »
    Rune_Relic wrote: »
    I think that we can all agree that the vast majority of people do not enjoy grinding, under the definition of killing the same mobs in the same area over and over, over other parts of the game, and thus it should not rewarded more per hour played doing such grinding than questing per hour played.

    Grinders deserve no sympathy here. Grinding should be very discouraged.

    And this of course is separate from the issues of the Champion system such as the inherent and discouraging power gap, but grinding benefits greatly from the CP system, making things even worse.

    Again, I'm from Asherons Call, I prefer grinding to quests.

    I enjoy the quest line, but I'm old school.

    Please, do not impede my style of play and substitute it with someone else's because it inconveniences them..
    Yes... because you don't want any inconveniences for you.

    If people want to quest, let them quest. If I want to grind, let me grind?

    Why discourage a style of play that has been around since UO, DAoC, and Asheron's Call?

    Because to compete you have to be stronger.
    The only way to get stronger is to get XP.
    The only way to get XP is to quest/grind as fast as you can to keep up.

    That's the problem.
    To keep up you have to rush content or grind.
    How can you enjoy a game if you have to ignore and bypass half the content to be competitive.
    Whats the point of making content if you force players to rush it to compete ?
    That means they just consume it faster and ZOS need to create content even quicker.

    Is the point of the game to enjoy the journey (low XP/minute)....or to end the journey as fast as possible (high XP/minute) ?

    I am an explorer. I want to see the scenery on the way. I want to admire the wildlife. I want to see the interactions of the world around me. I want to savour the stories of the quests and be pulled into them. I want to appreciate ALL the effort ZOS put into the game.
    I cant. If I want to PVP I need to be as powerful as everyone else. Which means I have no time to savour the game experience.

    So...
    Savour PVE experience and be useless in PVP.
    Savour the PVP experience and rush all the PVE experience.
    I don't want to be forced into PVP or PVE.
    I want to experience PVP and PVE to its full.

    Nobody is saying you have to rush or anyone else for that matter. I'm sorry if you are feeling rushed but that's your problem. If you enjoy the exploration and questing so much DO THAT and get to the competitive part when you get there. If you feel like you need to rush, well grind then. The decision is yours and nobody else's. That you "feel or want" to "compete" and "right now" is totally your own construct. That others do it is their construct and their prerogative. Quit telling people how they need to play the game. If folks value PvP and not PVE that is their business. And waiting over a year for any new content to PvP is not by any stretch "rushing it" on ZoS's part.

    You imply I have choice. There is none.
    I want to enjoy PVP but I cant compete without grinding on the treadmill.
    If I grind on the treadmill, not only do I fail to enjoy PVE, I also spend all my time grinding instead of playing PVE or PVP.
    Those that have no job and spend all their time at home on the game can spend 8 hours grinding and 4 hours+ playing PVP or PVE if they like.
    Most people if they get 4 hours a day would rather spend that on game.
    Even if they split that 2 hour play and 2 hours grind they can never compete and never catch up.

    You cannot build a game around appeasing fulltime hardcore players and punishing everyone else.
    They don't make up the majority of your playerbase by any stretch of the imagination.
    All you are doing is driving the vast majority of your customers away.
    As has been amply demonstrated with the collapse of the guilds and playerbase.
    Edited by Rune_Relic on July 12, 2015 11:54AM
    Anything that can be exploited will be exploited
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    Rune_Relic wrote: »

    You imply I have choice. There is none.
    I want to enjoy PVP but I cant compete without grinding on the treadmill.
    If I grind on the treadmill, not only do I fail to enjoy PVE, I also spend all my time grinding instead of playing PVE or PVP.
    Those that have no job and spend all their time at home on the game can spend 8 hours grinding and 4 hours+ playing PVP or PVE if they like.
    Most people if they get 4 hours a day would rather spend that on game.
    Even if they split that 2 hour play and 2 hours grind they can never compete and never catch up.

    You cannot build a game around appeasing fulltime hardcore players and punishing everyone else.
    They don't make up the majority of your playerbase by any stretch of the imagination.
    All you are doing is driving the vast majority of your customers away.
    As has been amply demonstrated with the collapse of the guilds and playerbase.

    I would be more apt to agree with the sentiments of this thread on CP's if there was mathematical proof that CP's have a noteworthy impact on character performance by way of PvP and PvE. As far as "collapse of guilds", it is the life blood of MMOs, every game in the history of MMOs has had a dark era, for many it was a failure for many it was a success.

    Only Attorneyatlawl has provided any type of mathematical inquiry and scientific insight, his findings show that grinding CP past a certain point is not numerically significant.
    '
    With that said so far it shows that skill will still supersede a mathematical advantage in Cyrodiil at this point. Which makes the hamster wheel argument relevant because if CP's truly mean nothing then there is only awaiting the next DLC, which people have already are bored with current content while people like you are trying to enjoy the game.

    Before it was too damn hard to get Veteran levels, now it's much easier to gain vet levels. Now its back to every problem every MMO has ever faced, the gap between casuals and hardcore players.

    So where do you fill in the gap? Gear? "CPs", Levels?

    How many people are going to enjoy the storyline vs PvP/PvE mechanical functionality and blow through Mythos and storytelling and get straight to the endgame?

    In my opinion, ZOS is being intelligent by taking their time fixing current issues slowly and methodically rather than rushing content to appease the squeakiest wheel on the ESOTU bus.

    Another problem lies in the fact that how can they improve a game when they have to wade through a bunch of bs just to get to the folks who do not soak the forums in their tears and nerdrage and have really well written and coherent concerns and improvements. They are going to soak the "next big thing" in their tears when it fails doesn't spoil them, because they are addicted to riding the hypetrain, I with held my assessments and conclusions for years, but after Stars Wars launch, there it is.

    *shrug* That is just me, I am a admittedly patient with this game, I take my time. Not rushing to the end when I know by the time I get there something new, cool, and shiny is going to come out.



  • Mastery404
    Mastery404
    ✭✭
    *shrug* That is just me, I am a admittedly patient with this game, I take my time. Not rushing to the end when I know by the time I get there something new, cool, and shiny is going to come out.

    This is it for me too. I've seen some really cool features in ESO like the no distinction between PVP and PVE gear, an open-ish world PVP, the character personalization an so on. However, there are some really bad features too like an endgame with endless CP to improve our character and the VRs that forces us to grind quests for months on end delaying the social aspects of the MMO.

    Anything could happen at this point. Maybe they'll work on a true horizontal progression, reducing the grind, increasing the social aspects and introducing new systems for guilds and/or groups of people to work towards persistent goals. Or, on the contrary, they may stick to their character progression driven endgame with more solo content.

    Who knows.
  • CaptainObvious
    CaptainObvious
    ✭✭✭✭
    Don't worry, the other side effect of the v16 will be that the v10 areas will now be greater than the +-5 levels experience gain bracket. That will greatly reduce the experience gain for grinders in Bangkorai, Rift, and Reaper's March. Those people will get pushed to Craglorn or I am sure they are hoping to Cyrodiil.

    While that will make it easier for questers to quest without grind interference, that will also cause more grinder clashing.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Rune_Relic wrote: »

    You imply I have choice. There is none.
    I want to enjoy PVP but I cant compete without grinding on the treadmill.
    If I grind on the treadmill, not only do I fail to enjoy PVE, I also spend all my time grinding instead of playing PVE or PVP.
    Those that have no job and spend all their time at home on the game can spend 8 hours grinding and 4 hours+ playing PVP or PVE if they like.
    Most people if they get 4 hours a day would rather spend that on game.
    Even if they split that 2 hour play and 2 hours grind they can never compete and never catch up.

    You cannot build a game around appeasing fulltime hardcore players and punishing everyone else.
    They don't make up the majority of your playerbase by any stretch of the imagination.
    All you are doing is driving the vast majority of your customers away.
    As has been amply demonstrated with the collapse of the guilds and playerbase.

    I would be more apt to agree with the sentiments of this thread on CP's if there was mathematical proof that CP's have a noteworthy impact on character performance by way of PvP and PvE. As far as "collapse of guilds", it is the life blood of MMOs, every game in the history of MMOs has had a dark era, for many it was a failure for many it was a success.

    Only Attorneyatlawl has provided any type of mathematical inquiry and scientific insight, his findings show that grinding CP past a certain point is not numerically significant.
    '
    With that said so far it shows that skill will still supersede a mathematical advantage in Cyrodiil at this point. Which makes the hamster wheel argument relevant because if CP's truly mean nothing then there is only awaiting the next DLC, which people have already are bored with current content while people like you are trying to enjoy the game.

    Before it was too damn hard to get Veteran levels, now it's much easier to gain vet levels. Now its back to every problem every MMO has ever faced, the gap between casuals and hardcore players.

    So where do you fill in the gap? Gear? "CPs", Levels?

    How many people are going to enjoy the storyline vs PvP/PvE mechanical functionality and blow through Mythos and storytelling and get straight to the endgame?

    In my opinion, ZOS is being intelligent by taking their time fixing current issues slowly and methodically rather than rushing content to appease the squeakiest wheel on the ESOTU bus.

    Another problem lies in the fact that how can they improve a game when they have to wade through a bunch of bs just to get to the folks who do not soak the forums in their tears and nerdrage and have really well written and coherent concerns and improvements. They are going to soak the "next big thing" in their tears when it fails doesn't spoil them, because they are addicted to riding the hypetrain, I with held my assessments and conclusions for years, but after Stars Wars launch, there it is.

    *shrug* That is just me, I am a admittedly patient with this game, I take my time. Not rushing to the end when I know by the time I get there something new, cool, and shiny is going to come out.



    I have been one of the few producing figures and not crap....

    champion1.jpg

    ..This is stamina increase over standard as CP points increase. Magicka and Health also increase at the same rate. ALL passive/active bonuses are scaled based off magicka/stamina/health as well as spell/weapon damage. So not only do you get damage CS passive increase you also get the CS stat based increase as a double whammy.
    What would you give to have a 5 pc set bonus of +15% stamina/magicka/health on top of your existing 5 pc set bonus (350 cp) ?


    Now imagine you could have upto 50% increase on all stats.
    Edited by Rune_Relic on July 12, 2015 3:52PM
    Anything that can be exploited will be exploited
This discussion has been closed.