@ZOS_RichLambert @ZOS_GinaBruno ..if you are still reading this or lurking after so many pages, many repetitive...
To answer the problem of elite gear being made obsolete (which, granted in other games is replaced with new items to the game when levels are raised) that affects a lot of the long time core players...have you considered having an ability by ingame NPC clothier, blacksmiths and the like to upgrade your gear level? Perhaps the fence in the Outlaw refuges in game could do it? Or Mages could imbue it with the new level? Not the crafted sets, but the boss level loot, pvp gear and undaunted helms and the like?
Just a small thought....ok carry on the high math on CP & vet levels everybody....
Hmm ok. You may have guessed I'm talking about nirn on armor. For a temporary fix, what could have been done is correct it to work like reinforced-- something that is already working fine (as far as I know). The nirn prob is a huge enough issue that it's important to fix ASAP-- I don't believe it should take 3 months to fix if it's a "copy" of code for reinforced.
When it comes down to it, the nirn bug should've been caught before release. I really don't think it's fair to expect the players with magicka builds hurt by it to say, "Oh that's OK, I know coding's tough, take your time fixing it."
Is it true that never winter is coming to PS4? Could he a good time to rock some mad updates before a chuck of your crown store players goes there. That is a pay to win crazy game.
WolfgangArmadeus wrote: »The only real solution to your problem is to buy a new game. You have beaten this one, the only thing left for you to do is the stuff you have already done... It seems you should be fully aware of this inevitable conclusion but maybe you arent... Games end, get over it and find a new one or accept it for what it is and stop trying to make a new game out of an old one.
@ZOS_RichLambert @ZOS_GinaBruno ..if you are still reading this or lurking after so many pages, many repetitive...
To answer the problem of elite gear being made obsolete (which, granted in other games is replaced with new items to the game when levels are raised) that affects a lot of the long time core players...have you considered having an ability by ingame NPC clothier, blacksmiths and the like to upgrade your gear level? Perhaps the fence in the Outlaw refuges in game could do it? Or Mages could imbue it with the new level? Not the crafted sets, but the boss level loot, pvp gear and undaunted helms and the like?
Just a small thought....ok carry on the high math on CP & vet levels everybody....
This is not a real problem.
People in every MMO and even many single player games farm / grind / quest / craft new top gear all the time and they don't complain.
WolfgangArmadeus wrote: »The only real solution to your problem is to buy a new game. You have beaten this one, the only thing left for you to do is the stuff you have already done... It seems you should be fully aware of this inevitable conclusion but maybe you arent... Games end, get over it and find a new one or accept it for what it is and stop trying to make a new game out of an old one.
Uh, you don't have to accept anything like that. Ever heard of DLC, dude? Craglorn and trials came long after the game was released. The only problem is ZOS is too slow with releasing new content.
WolfgangArmadeus wrote: »WolfgangArmadeus wrote: »The only real solution to your problem is to buy a new game. You have beaten this one, the only thing left for you to do is the stuff you have already done... It seems you should be fully aware of this inevitable conclusion but maybe you arent... Games end, get over it and find a new one or accept it for what it is and stop trying to make a new game out of an old one.
Uh, you don't have to accept anything like that. Ever heard of DLC, dude? Craglorn and trials came long after the game was released. The only problem is ZOS is too slow with releasing new content.
You nicely left out the part where i said it is the developers fault if they cant supply a steady stream of dlc... I cant quite understand why people punish themselves waiting for developers to get their acts together... no new content means get new game or stick around and play the same thing over and over again... Crying about it wont change anything...
danielpatrickkeaneub17_ESO wrote: »eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »How the hell did you become a community ambassador anyway?Attorneyatlawl wrote: »It is akin to going to a master chess tournament and demanding to god that you be as good as the master who has been playing for 20 years.
No. It is more like going to a chess tournament and having to play against someone that has changed all of their pieces for queens just because they have played 20,000 games against himself.
Nope. Personal skill comes with practice. All of the same tools in Chess are available to both players... just as they are here, in ESO.
You become a community ambassador by agreeing with everything that zos does.
I would think that a community ambassador would speak to ZOS on behalf of the community. The community hates the veteran ranks. We are telling you as much. Please stop trying to make excuses for them @Attorneyatlawl and let them know we hate it. And please use whatever resources are at your disposal to find out why they keep lying about it.
I'm in the community. I don't hate veteran ranks. My 5 friends I play with don't hate them. I've never heard anyone in my 150+ person PVP guild complain about them. What I have heard are 2 dozen angry people I've never met try and speak for me on a message board that encompasses only about 1 tenth of 1 percent of the game's audience. If anything the "attorneyatlaw" has been completely on point with my views and the views of my peers.
@ZOS_RichLambert @ZOS_GinaBruno ..if you are still reading this or lurking after so many pages, many repetitive...
To answer the problem of elite gear being made obsolete (which, granted in other games is replaced with new items to the game when levels are raised) that affects a lot of the long time core players...have you considered having an ability by ingame NPC clothier, blacksmiths and the like to upgrade your gear level? Perhaps the fence in the Outlaw refuges in game could do it? Or Mages could imbue it with the new level? Not the crafted sets, but the boss level loot, pvp gear and undaunted helms and the like?
Just a small thought....ok carry on the high math on CP & vet levels everybody....
This is not a real problem.
People in every MMO and even many single player games farm / grind / quest / craft new top gear all the time and they don't complain.
Negatory. I do not concur. Neither do the many pages of those complaining about their Engine Guardian sets, or 1million gold worth of Shadow Walker sets. Or those whom expended all their money making v14 gear legendary gold. We heard the complaints when levels went from v10 to v12, and then v14 as well. Not to derail a thread about much meatier subjects but increasing Vr levels instead of removing them as promised, does lend itself to a myriad of complaints. This being one. Obviously not to you and a minority of others @Vahrokh.
I imagine that this thread will die when the CP level system is reconfigured to a reasonable state.
TheBonesXXX wrote: »Spectral_Lord wrote: »Yes... because you don't want any inconveniences for you.TheBonesXXX wrote: »BigInGlenumbra wrote: »I think that we can all agree that the vast majority of people do not enjoy grinding, under the definition of killing the same mobs in the same area over and over, over other parts of the game, and thus it should not rewarded more per hour played doing such grinding than questing per hour played.
Grinders deserve no sympathy here. Grinding should be very discouraged.
And this of course is separate from the issues of the Champion system such as the inherent and discouraging power gap, but grinding benefits greatly from the CP system, making things even worse.
Again, I'm from Asherons Call, I prefer grinding to quests.
I enjoy the quest line, but I'm old school.
Please, do not impede my style of play and substitute it with someone else's because it inconveniences them..
If people want to quest, let them quest. If I want to grind, let me grind?
Why discourage a style of play that has been around since UO, DAoC, and Asheron's Call?
ArcaneKaithel wrote: »Maybe the Champion system should be removed from PVP. Many times they have nerfed a skill, in both PVE and PVP, for whatever reason and I've found that my game became more difficult. I'm not a hardcore gamer, I don't need to see my name on any kind of list. I work, I take care of my family, and in my free time, I game.
ArcaneKaithel wrote: »Maybe the Champion system should be removed from PVP. Many times they have nerfed a skill, in both PVE and PVP, for whatever reason and I've found that my game became more difficult. I'm not a hardcore gamer, I don't need to see my name on any kind of list. I work, I take care of my family, and in my free time, I game.
LOL- NO. Bad Idea. So let's just make the primary incentive (PVP) for players to advance their characters be Void of the very reason they're trying to advance their characters. Sorry...no not sorry. That's just a flat out bad idea.
People complaining about CP and crying there needs to be a catch up.. "playing the game is your catch up." This is an RPG and not every encounter is going to be "fair." You really should just get used to it.
Rune_Relic wrote: »TheBonesXXX wrote: »Spectral_Lord wrote: »Yes... because you don't want any inconveniences for you.TheBonesXXX wrote: »BigInGlenumbra wrote: »I think that we can all agree that the vast majority of people do not enjoy grinding, under the definition of killing the same mobs in the same area over and over, over other parts of the game, and thus it should not rewarded more per hour played doing such grinding than questing per hour played.
Grinders deserve no sympathy here. Grinding should be very discouraged.
And this of course is separate from the issues of the Champion system such as the inherent and discouraging power gap, but grinding benefits greatly from the CP system, making things even worse.
Again, I'm from Asherons Call, I prefer grinding to quests.
I enjoy the quest line, but I'm old school.
Please, do not impede my style of play and substitute it with someone else's because it inconveniences them..
If people want to quest, let them quest. If I want to grind, let me grind?
Why discourage a style of play that has been around since UO, DAoC, and Asheron's Call?
Because to compete you have to be stronger.
The only way to get stronger is to get XP.
The only way to get XP is to quest/grind as fast as you can to keep up.
That's the problem.
To keep up you have to rush content or grind.
How can you enjoy a game if you have to ignore and bypass half the content to be competitive.
Whats the point of making content if you force players to rush it to compete ?
That means they just consume it faster and ZOS need to create content even quicker.
Is the point of the game to enjoy the journey (low XP/minute)....or to end the journey as fast as possible (high XP/minute) ?
I am an explorer. I want to see the scenery on the way. I want to admire the wildlife. I want to see the interactions of the world around me. I want to savour the stories of the quests and be pulled into them. I want to appreciate ALL the effort ZOS put into the game.
I cant. If I want to PVP I need to be as powerful as everyone else. Which means I have no time to savour the game experience.
So...
Savour PVE experience and be useless in PVP.
Savour the PVP experience and rush all the PVE experience.
I don't want to be forced into PVP or PVE.
I want to experience PVP and PVE to its full.
Rune_Relic wrote: »TheBonesXXX wrote: »Spectral_Lord wrote: »Yes... because you don't want any inconveniences for you.TheBonesXXX wrote: »BigInGlenumbra wrote: »I think that we can all agree that the vast majority of people do not enjoy grinding, under the definition of killing the same mobs in the same area over and over, over other parts of the game, and thus it should not rewarded more per hour played doing such grinding than questing per hour played.
Grinders deserve no sympathy here. Grinding should be very discouraged.
And this of course is separate from the issues of the Champion system such as the inherent and discouraging power gap, but grinding benefits greatly from the CP system, making things even worse.
Again, I'm from Asherons Call, I prefer grinding to quests.
I enjoy the quest line, but I'm old school.
Please, do not impede my style of play and substitute it with someone else's because it inconveniences them..
If people want to quest, let them quest. If I want to grind, let me grind?
Why discourage a style of play that has been around since UO, DAoC, and Asheron's Call?
Because to compete you have to be stronger.
The only way to get stronger is to get XP.
The only way to get XP is to quest/grind as fast as you can to keep up.
That's the problem.
To keep up you have to rush content or grind.
How can you enjoy a game if you have to ignore and bypass half the content to be competitive.
Whats the point of making content if you force players to rush it to compete ?
That means they just consume it faster and ZOS need to create content even quicker.
Is the point of the game to enjoy the journey (low XP/minute)....or to end the journey as fast as possible (high XP/minute) ?
I am an explorer. I want to see the scenery on the way. I want to admire the wildlife. I want to see the interactions of the world around me. I want to savour the stories of the quests and be pulled into them. I want to appreciate ALL the effort ZOS put into the game.
I cant. If I want to PVP I need to be as powerful as everyone else. Which means I have no time to savour the game experience.
So...
Savour PVE experience and be useless in PVP.
Savour the PVP experience and rush all the PVE experience.
I don't want to be forced into PVP or PVE.
I want to experience PVP and PVE to its full.
Nobody is saying you have to rush or anyone else for that matter. I'm sorry if you are feeling rushed but that's your problem. If you enjoy the exploration and questing so much DO THAT and get to the competitive part when you get there. If you feel like you need to rush, well grind then. The decision is yours and nobody else's. That you "feel or want" to "compete" and "right now" is totally your own construct. That others do it is their construct and their prerogative. Quit telling people how they need to play the game. If folks value PvP and not PVE that is their business. And waiting over a year for any new content to PvP is not by any stretch "rushing it" on ZoS's part.
Rune_Relic wrote: »
You imply I have choice. There is none.
I want to enjoy PVP but I cant compete without grinding on the treadmill.
If I grind on the treadmill, not only do I fail to enjoy PVE, I also spend all my time grinding instead of playing PVE or PVP.
Those that have no job and spend all their time at home on the game can spend 8 hours grinding and 4 hours+ playing PVP or PVE if they like.
Most people if they get 4 hours a day would rather spend that on game.
Even if they split that 2 hour play and 2 hours grind they can never compete and never catch up.
You cannot build a game around appeasing fulltime hardcore players and punishing everyone else.
They don't make up the majority of your playerbase by any stretch of the imagination.
All you are doing is driving the vast majority of your customers away.
As has been amply demonstrated with the collapse of the guilds and playerbase.
TheBonesXXX wrote: »*shrug* That is just me, I am a admittedly patient with this game, I take my time. Not rushing to the end when I know by the time I get there something new, cool, and shiny is going to come out.
TheBonesXXX wrote: »Rune_Relic wrote: »
You imply I have choice. There is none.
I want to enjoy PVP but I cant compete without grinding on the treadmill.
If I grind on the treadmill, not only do I fail to enjoy PVE, I also spend all my time grinding instead of playing PVE or PVP.
Those that have no job and spend all their time at home on the game can spend 8 hours grinding and 4 hours+ playing PVP or PVE if they like.
Most people if they get 4 hours a day would rather spend that on game.
Even if they split that 2 hour play and 2 hours grind they can never compete and never catch up.
You cannot build a game around appeasing fulltime hardcore players and punishing everyone else.
They don't make up the majority of your playerbase by any stretch of the imagination.
All you are doing is driving the vast majority of your customers away.
As has been amply demonstrated with the collapse of the guilds and playerbase.
I would be more apt to agree with the sentiments of this thread on CP's if there was mathematical proof that CP's have a noteworthy impact on character performance by way of PvP and PvE. As far as "collapse of guilds", it is the life blood of MMOs, every game in the history of MMOs has had a dark era, for many it was a failure for many it was a success.
Only Attorneyatlawl has provided any type of mathematical inquiry and scientific insight, his findings show that grinding CP past a certain point is not numerically significant.
'
With that said so far it shows that skill will still supersede a mathematical advantage in Cyrodiil at this point. Which makes the hamster wheel argument relevant because if CP's truly mean nothing then there is only awaiting the next DLC, which people have already are bored with current content while people like you are trying to enjoy the game.
Before it was too damn hard to get Veteran levels, now it's much easier to gain vet levels. Now its back to every problem every MMO has ever faced, the gap between casuals and hardcore players.
So where do you fill in the gap? Gear? "CPs", Levels?
How many people are going to enjoy the storyline vs PvP/PvE mechanical functionality and blow through Mythos and storytelling and get straight to the endgame?
In my opinion, ZOS is being intelligent by taking their time fixing current issues slowly and methodically rather than rushing content to appease the squeakiest wheel on the ESOTU bus.
Another problem lies in the fact that how can they improve a game when they have to wade through a bunch of bs just to get to the folks who do not soak the forums in their tears and nerdrage and have really well written and coherent concerns and improvements. They are going to soak the "next big thing" in their tears when it fails doesn't spoil them, because they are addicted to riding the hypetrain, I with held my assessments and conclusions for years, but after Stars Wars launch, there it is.
*shrug* That is just me, I am a admittedly patient with this game, I take my time. Not rushing to the end when I know by the time I get there something new, cool, and shiny is going to come out.