I don't believe I've commented in this thread yet - but I do want to voice my personal opinion on this entire matter, so I'll do so below.
I don't believe I've commented in this thread yet - but I do want to voice my personal opinion on this entire matter, so I'll do so below.
you forgot the extra stats that those cp provide especially when they are buffed with racial or other passives that give a stat a percentage buff
LillyAngel wrote: »You people are forgetting that this is an MMO and every MMO has a level cap raise once in a while.
I think they should have left all this clown VR *** on PC if they were going to leave text chat, addons, and damage/healing numbers PC only.
ZOS allowing PC to console transfers was a shameless cash grab, probably why we have the stupid VR ranks.
AlienDiplomat wrote: »If the notion is true that the CP power gap is not that significant then it will have to change it's appearance to change peoples perception. The appearance of the champion system reaches everyone, the detailed truth of it will only reach a few.
...thinking back, It is unfortunate that they inflated our stats to make the CP points appear more significant, as that is a major portion of the perception real or imaginary.
You mention the inflating of stats to make CP bonuses seem more significant, however this would only be true if the CP bonuses were flat values like "adds 200 weapon damage."
This is not the case however. All of the CP bonuses to primary stats are PERCENTAGE based, thus rendering the inflating of stats completely irrelevant. I don't care if you add 50 zeroes after my weapon damage, 25% is 25%.
- 25% more damage from physical/magic attacks.
- 25% more damage from weapons.
- 25% more critical damage.
- 25% stronger shields.
- 25% more resistant to elemental damage.
- 25% more resistant to poison/magic damage.
- 25% cheaper roll/break free.
- 25% more magic/stamina regen.
- 25% cheaper casting of magicka/stamina abilities.
- etc.
Now, go up against that 24/7 grinder and tell me the power gap is just a misperception.
I was paraphrasing ZOS on that. They have stated that this was why they inflated the stats. They tested the CP system at
I don't think we need mathematics to agree with that conclusion either. As you say "25% more" 'everything', inside a pvp role that makes use of everything is going to be significant right toward the very end of the champion system.
I'd venture that most players are still below 300 points and a very few like 1% have up to 700ish. So this is a total red herring.
As soon as someone gets to Veteran rank they start closing the gap pretty quickly. We're talking about a 10-15% gap vs anyone that's been playing awhile and That's only if someone they are fighting as a passive that is maxed out which at this point is unlikely. So in truth the gap right now between long time players and newer players just isn't that significant, barring a few exceptions. So ya, this "gap" you're speaking of is a total misperception.
I think they should have left all this clown VR *** on PC if they were going to leave text chat, addons, and damage/healing numbers PC only.
ZOS allowing PC to console transfers was a shameless cash grab, probably why we have the stupid VR ranks.
it wasnt a cash grab, get you *** right attleast.
It was because console Version should be releas November and cause of the displacement they made the promise that console Player can start on pc if they want and trans to console on the Launch.
Hiero_Glyph wrote: »I think they should have left all this clown VR *** on PC if they were going to leave text chat, addons, and damage/healing numbers PC only.
ZOS allowing PC to console transfers was a shameless cash grab, probably why we have the stupid VR ranks.
it wasnt a cash grab, get you *** right attleast.
It was because console Version should be releas November and cause of the displacement they made the promise that console Player can start on pc if they want and trans to console on the Launch.
And how does a PC transfer benefit the majority of console players? Worse yet, why was it an account copy and not a transfer if the intent was to compensate for the delay of the console version's release? Sounds to me like PC players benefitted twice while true console players only get half of the benefit, if they actually owned a gaming PC. Cash grab indeed.
Maybe I'm missing something here but adding "seasons" to the CP system doesn't fix anything really. There's still no catch up mechanic there. Someone who's been playing longer or has more "seasons" will still always have more CP.
ch.ris317b14_ESO wrote: »Maybe I'm missing something here but adding "seasons" to the CP system doesn't fix anything really. There's still no catch up mechanic there. Someone who's been playing longer or has more "seasons" will still always have more CP.
Each new season would presumably reduce the amount of time needed to obtain the previous seasons cp cap
But yes, it doesnt solve the underlying .... complete lack of content issue.
I don't believe I've commented in this thread yet - but I do want to voice my personal opinion on this entire matter, so I'll do so below.
TL;DR
There is none. Just read it. If you don't, well, that's your choice, and I fully respect that, as I know it's a long post. But I've been typing this for the past three hours after thinking about it for a full week (plus time spent before Eric's announcement on ESO Live), and this is about as clear and succinct (yes, succinct) as I can get about it.
tordr86b16_ESO wrote: »
ch.ris317b14_ESO wrote: »Hiero_Glyph wrote: »I think they should have left all this clown VR *** on PC if they were going to leave text chat, addons, and damage/healing numbers PC only.
ZOS allowing PC to console transfers was a shameless cash grab, probably why we have the stupid VR ranks.
it wasnt a cash grab, get you *** right attleast.
It was because console Version should be releas November and cause of the displacement they made the promise that console Player can start on pc if they want and trans to console on the Launch.
And how does a PC transfer benefit the majority of console players? Worse yet, why was it an account copy and not a transfer if the intent was to compensate for the delay of the console version's release? Sounds to me like PC players benefitted twice while true console players only get half of the benefit, if they actually owned a gaming PC. Cash grab indeed.
The cash grab was not the transfer... it was in cutting off the eligibility in june, and making console players buy the game again.
My point is as i stated ZOS isn't rushing their content therefore it takes longer to make.
Gandrhulf_Harbard wrote: »I don't believe I've commented in this thread yet - but I do want to voice my personal opinion on this entire matter, so I'll do so below.
TL;DR
There is none. Just read it. If you don't, well, that's your choice, and I fully respect that, as I know it's a long post. But I've been typing this for the past three hours after thinking about it for a full week (plus time spent before Eric's announcement on ESO Live), and this is about as clear and succinct (yes, succinct) as I can get about it.
First off WOW.
Just WOW.
Yes your post is long, but having read it all (twice to make sure I got everything) I agree there is no way for you to trim that for TL/DR.
In fact anyone who genuinely cares about the current state of the game SHOULD read it.
--
Thank you for the thought and time you put in to that post.
All The Best
But when a very bad PvP-impacting bug is discovered that's easily fixable and nothing is done about it for 3 months and counting, that doesn't impress me that folks "up top" are managing things very well.
Enraged_Tiki_Torch wrote: »
But when a very bad PvP-impacting bug is discovered that's easily fixable and nothing is done about it for 3 months and counting, that doesn't impress me that folks "up top" are managing things very well.
I agree with you but if the BUG is easily fixable, they would have fixed it. I do some programming, mostly small applications and sometimes I dable around with Unity3D and I can tell you bugs are a PITA. What seems simple to the witness can actually be very complex in code. Sometimes it can be a bug with one element of the game but what is causing it is a completely different element(s) that you would think has no relation to it. I forget who at Quakecon answered this, but he was asked why it takes so long to fix bugs in the game. He responded with, "there are a lot of moving parts". That is a very accurate reply, especially for an MMO that has GigaBytes of code all working together.
This is typical for every program you run on your system. Even when Microsoft releases a new version of Windows its usually buggy. So even though it hurts my experience with the game, as long as Zenimax continues to look into the issue. I am not upset that it takes awhile to fix a BUG. I got some sympathy for them from my own experiences.
Gandrhulf_Harbard wrote: »Which game has the most players and most subscribers?
Now, please do tell me how the one with the lower number of players and subscribers is the "better designed" game.
I'd have loved for ZOS to have pulled off all the game innovations in ESO that they have tried for - but they haven't. In fact my sig sums up how "well" they have done.
Innovation and being different are great things; but only if they deliver at least as good a service as that which they are trying to be different from.
All The Best