Hello ESO Forums,
I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.
Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.
VR 16?
Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.
I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.
Champion Progression
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
The Fix
Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
Why I Give a ****
No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
houimetub17_ESO wrote: »NOTE: V16 would NOT be a big deal if CP system would not exist
So when will it be needed in your oppinion? Is a gap of 600 CP between players big enough for you?Elijah_Crow wrote: »It's almost that everyone has forgotten what a drastic diminishing return there are on champion points... They have already discussed adjusting for a champion point catch up mechanic at a time when it's needed.
AlienDiplomat wrote: »Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic.
I have been saying this for months and nothing has come of it other than being constantly harassed by trolls. But then who am I? Just some loyal developer of free content for TES for the past 15 years who never made one red cent off of any of it.
Perhaps now that a big name like Deltia with a loyal Youtube/Facebook/Twitter following that actually gets paid to support games has said something, something might actually get done.
I didn't mean any disrespect towards you or your work. I just wanted to give my opinion and I'm just one of many people that are involved in this community. I should have investigated a bit more into solutions and appreciate your work into solving the problem.
Few people complained about Champion System when it came out. Now that people saw they can't outskill grinders, we have a fuss. This is totally Elder Scrolls game, you can totally overpower the world around you. In all other games you could be a god maxing everything. What ZOS forgot is that ESO is online and there are more than one player in the game world. A 3600 CP character will be extremely overpowered compared to the world around it and people will complain they can't be overpowered as fast as others. And even if everyone was overpowered with maxed CP I don't think there would be a challenge left for anyone. Find a way to limit Champion System. I can't have all my skills slotted at the same time or all the weapons I want to use at same time, why do I get to use ALL of Champion System?
I really really understand where you coming from but hear me out, I dueled sypher the other day on stream, He has about 300 or so CP I have 147 I beat him and he beat me. We went back and forth I love your suggestions but skill is STILL a factor, THE only time it becomes a problem is when someone with 100 vs 1000 thats when a huge gap is made. Though overall your suggestions are better than the current system, Im fine with someone having 300 more than me, but 1000 more gets a bit crazy.
But in all seriousness something needs to be done about CP... Its not balanced at all.
every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
Hello ESO Forums,
I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.
Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.
VR 16?
Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.
I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.
Champion Progression
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
The Fix
Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
Why I Give a ****
No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
I really really understand where you coming from but hear me out, I dueled sypher the other day on stream, He has about 300 or so CP I have 147 I beat him and he beat me. We went back and forth I love your suggestions but skill is STILL a factor, THE only time it becomes a problem is when someone with 100 vs 1000 thats when a huge gap is made.
I really really understand where you coming from but hear me out, I dueled sypher the other day on stream, He has about 300 or so CP I have 147 I beat him and he beat me. We went back and forth I love your suggestions but skill is STILL a factor, THE only time it becomes a problem is when someone with 100 vs 1000 thats when a huge gap is made. Though overall your suggestions are better than the current system, Im fine with someone having 300 more than me, but 1000 more gets a bit crazy.
But in all seriousness something needs to be done about CP... Its not balanced at all.
I don't think there's an issue with 140 compared to 300. The issue comes with more than a 200 difference which is quite common now. Look at the current PVE leaderboards. EU leads them completely because they have 500+ champion points. It's why people in NA are barely running trials anymore. What's the point in competing for times when you know you'll always be out done?
I don't think there's an issue with 140 compared to 300. The issue comes with more than a 200 difference which is quite common now. Look at the current PVE leaderboards. EU leads them completely because they have 500+ champion points. It's why people in NA are barely running trials anymore. What's the point in competing for times when you know you'll always be out done?
AllPlayAndNoWork wrote: »rdbrown1987 wrote: »my opinion on all of it is we've got 2 progression systems running atm which clearly don't go well together we need one or the other not both and we need it ASAP not as a long term brain fart,
the champion point system should've always had a cap on it until new content arrived then the cap increased each content update etc etc,
veteran ranks should've gone when the champion system was implemented or the champion system should've waited until they'd made that choice on removal of vet ranks.
there is no reason they can't release the new content as vr14 other than wanted to make a quick buck on the xp scrolls, I've got multiple toon and I'm a guy who hates grinding over and over again and I refuse to do so and I must admit I'm a little bit behind most with cp (277 atm) I like to log on chill chat with my guild mates do a dungeon or two and go do pvp and not think of how far behind I'm falling behind with no restrictions on CP gain, so imagine a new player coming into this game miles behind everyone, to be honest if I was that new player and I saw the system they'd got in place atm I wouldn't even bother coming to eso it's just too much of a gap to comprehend.
This game has so much potential and it's unbelieve what the ZoS big men are doing to this game and you can clearly see that this is their first project.
Bloody hell Milo, Nice one centurion !
People have been using this exact same sentence for 15 months.AllPlayAndNoWork wrote: »This game has so much potential
ZOS_RichLambert wrote: »/lurk
I agree with Deltia. Well, I guess finally everybody is seeing the reality of this game.
Maybe some people remember me. Mainly neveranine,we had some fights here in the forums. Of you read mu posts from february this year until a lot of months ago...I was just trying to make people see the reality of the game and how ot was beong destroyed. I still playing the game. I stop when an interesting game appear and then I come back.
I have nothing to say regarding all this. if you read my posts (there was a lot of people talking about the bad path the game was going) you will see A LOT of people warning about it. We talked about the game going b2p and a lot of other things. sadly, many of those people have left and this is like living the whole story again.
As I said many months ago, the game is done. Dont know what more do you people need to open your eyes.
I will continue playing for free of course. More or less the game will dissapear in about 2 years.
And its all done and known by zos. Its my opinion.
Just like other opinions I had and then were true. Opinions from me and thousands of people that are now playing other games.
I would agree with a system to limit how quickly the CPs are earned but one problem comes to mind. Say they institute the seasons exactly as you say. This will slow the problem down but I don't believe it will actually solve the problem. The people such as yourself will still grind to reach the max and when the season ends you will wait to do it again as soon as you are able. Take Joe Bob the casual player who only plays 1-2 hours a day if even that, maybe he only can play a couple times a week. This CP cap isn't going to help catch up, it will just draw the problem out and make it appear (early on) that the problem doesn't exist. What happens when he fails to get his full allotment of CP for that given season? he'll then be locked into one caste for the entire time he stays playing.
Honestly I think the problem with the CP system is that the skills being prioritized are the ones that give direct vertical progression. I feel like the CPs should use horizontal progression that allows for more specialization. This makes the system something worth going for still, but without placing the players who grind cp so far above the casuals. This is also an aspirational system as those players who grind more points/put more time into the game will still be the "better" players but they won't be so far above better that a lowly, non cp heavy character wouldn't ever have a hope of defeating them either in PvP or on leaderboards.
Barring a complete redesign of the Champion system, they need to start separating players based on the amount of CP and to be perfectly honest this is a terrible idea from the get go but the alternatives I feel are even worse.
Mr_Bubbely wrote: »
And I agree, whats the point of an MMO if you can't advance further and get even better? Isnt that the point of an MMO? To become the very best you can be?
Take Joe Bob the casual player who only plays 1-2 hours a day if even that, maybe he only can play a couple times a week. This CP cap isn't going to help catch up, it will just draw the problem out and make it appear (early on) that the problem doesn't exist. What happens when he fails to get his full allotment of CP for that given season? he'll then be locked into one caste for the entire time he stays playing.
Mr_Bubbely wrote: »Sithisvoid wrote: »BrightnessSyl wrote: »Sithisvoid wrote: »Kinda started to die for me when i tuned into a streamers' channel and he was hating on a race so much he was singing "ain't no Nord in my blood"
Sithisvoid clearly that was a joke, humor is always needed when streaming. This has nothing to do with that. DO you play the game? Do you care about the changes? Put personal views toward a streamer aside and fight for your game.
I don't see anything wrong with VR16 or Champion points. MMO's raise level cap. Champion points keep people playing the game. Plus what kind of backlash would erupt if they removed them? The people who spent hour upon hour grinding will suddenly leave the mobs and return the the forum in Frankenstein mob form.
And I agree, whats the point of an MMO if you can't advance further and get even better? Isnt that the point of an MMO? To become the very best you can be?
But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.