coryevans_3b14_ESO wrote: »Isn't it possible though that the v16 is getting released with Imp City? I'm just asking I honestly don't know since I thought they didn't announce a time for the v16 drop.
I respect your opinion though
coryevans_3b14_ESO wrote: »Isn't it possible though that the v16 is getting released with Imp City? I'm just asking I honestly don't know since I thought they didn't announce a time for the v16 drop.
I respect your opinion though
It is and he stated that in the V16 section
But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
I personally like the Champion System. I believe longevity should be rewarded as it keeps you on your toes and always looking forward to more progression in improving your character. Why remove a system that's not restricted? Everyone can achieve 3.6k points, and I feel that the ones who so choose to should be rewarded for it. It's what every other MMORPG lacks IMO. It's a straight selling point for me, and I hope ZOS continues to expand upon it. I hate to sound like the antagonist here, but I'm glad ZOS is doing something different than the 100s of other MMORPGs out there. Keep being different.
Hello ESO Forums,
I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.
Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.
VR 16?
Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.
I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.
Champion Progression
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
The Fix
Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.
Why I Give a ****
No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.
Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic.
rdbrown1987 wrote: »my opinion on all of it is we've got 2 progression systems running atm which clearly don't go well together we need one or the other not both and we need it ASAP not as a long term brain fart,
the champion point system should've always had a cap on it until new content arrived then the cap increased each content update etc etc,
veteran ranks should've gone when the champion system was implemented or the champion system should've waited until they'd made that choice on removal of vet ranks.
there is no reason they can't release the new content as vr14 other than wanted to make a quick buck on the xp scrolls, I've got multiple toon and I'm a guy who hates grinding over and over again and I refuse to do so and I must admit I'm a little bit behind most with cp (277 atm) I like to log on chill chat with my guild mates do a dungeon or two and go do pvp and not think of how far behind I'm falling behind with no restrictions on CP gain, so imagine a new player coming into this game miles behind everyone, to be honest if I was that new player and I saw the system they'd got in place atm I wouldn't even bother coming to eso it's just too much of a gap to comprehend.
This game has so much potential and it's unbelieve what the ZoS big men are doing to this game and you can clearly see that this is their first project.
My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).
rdbrown1987 wrote: »my opinion on all of it is we've got 2 progression systems running atm which clearly don't go well together we need one or the other not both and we need it ASAP not as a long term brain fart,
the champion point system should've always had a cap on it until new content arrived then the cap increased each content update etc etc,
veteran ranks should've gone when the champion system was implemented or the champion system should've waited until they'd made that choice on removal of vet ranks.
there is no reason they can't release the new content as vr14 other than wanted to make a quick buck on the xp scrolls, I've got multiple toon and I'm a guy who hates grinding over and over again and I refuse to do so and I must admit I'm a little bit behind most with cp (277 atm) I like to log on chill chat with my guild mates do a dungeon or two and go do pvp and not think of how far behind I'm falling behind with no restrictions on CP gain, so imagine a new player coming into this game miles behind everyone, to be honest if I was that new player and I saw the system they'd got in place atm I wouldn't even bother coming to eso it's just too much of a gap to comprehend.
This game has so much potential and it's unbelieve what the ZoS big men are doing to this game and you can clearly see that this is their first project.
Heh, imagine how i feel on my main vr 8 with 43 cp points .
Elijah_Crow wrote: »OP,
I have to say I'm a fan. I've sent more than one person to your site for guidance on game play and appreciate your insights. With that said I have to respectfully disagree with you and here's why.
VR Ranks are intimately tied to itemization currently. In my opinion the end game has been stagnant for some time and it's time to raise the bar for gear and progression. If having VR Ranks removed means a delay in the launch of new content and gear, then now is not the time to do it.
It makes much more sense to raise the VR Cap by 2 and introduce new content to give players at end game something to aspire to while re-working the itemization completely to allow the removal of VR Ranks.
With these changes a new player can now reach level cap of VR16 from level 50 in 25% to 30% less time than it took me to reach VR14. This is a move in the right direction. This change in addition to the gear reset puts everyone on a more level playing field at VR16 for the time being which is fantastic.
In addition they can always institute a champion point catch up system (which in my opinion is not yet necessary as only 2% of the players are really pushing the envelope here. Your average player since launch may only now be reaching VR14 and since you dedicate so much time to the game, I think your perception is skewed here.
I think the plan moving forward is pretty solid and most of the changes they are working on are based on great player feedback.
I would also add one controversial step they could take to balance VR Ranks. They could make VR Ranks account wide (and i'm not a fan of account wide anything) for any character over level 50. Once you reach VR16 and decide for example you would like to try another class, you level 1-50 and once you hit 50 you automatically become VR16. This would eliminate the "grind" to try another class. Not saying they should do this, but it's is an alternative that's doable.
Thanks again for your work with the game and the guidance you give players looking to achieve greatness.
AlienDiplomat wrote: »Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.
Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic.
I have been saying this for months and nothing has come of it other than being constantly harassed by trolls. But then who am I? Just some loyal developer of free content for TES for the past 15 years who never made one red cent off of any of it.
Perhaps now that a big name like Deltia with a loyal Youtube/Facebook/Twitter following that actually gets paid to support games has said something, something might actually get done.
bertenburnyb16_ESO wrote: »uhuh @Zos, when even Deltia speaks doomsday messages u know u [snip] up
rdbrown1987 wrote: »my opinion on all of it is we've got 2 progression systems running atm which clearly don't go well together we need one or the other not both and we need it ASAP not as a long term brain fart,
the champion point system should've always had a cap on it until new content arrived then the cap increased each content update etc etc,
veteran ranks should've gone when the champion system was implemented or the champion system should've waited until they'd made that choice on removal of vet ranks.
there is no reason they can't release the new content as vr14 other than wanted to make a quick buck on the xp scrolls, I've got multiple toon and I'm a guy who hates grinding over and over again and I refuse to do so and I must admit I'm a little bit behind most with cp (277 atm) I like to log on chill chat with my guild mates do a dungeon or two and go do pvp and not think of how far behind I'm falling behind with no restrictions on CP gain, so imagine a new player coming into this game miles behind everyone, to be honest if I was that new player and I saw the system they'd got in place atm I wouldn't even bother coming to eso it's just too much of a gap to comprehend.
This game has so much potential and it's unbelieve what the ZoS big men are doing to this game and you can clearly see that this is their first project.