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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

BEST IDEA FOR CS GAP PROBLEM (THX to Rune_Relic)

Rhakon
Rhakon
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This Idea deserves an extra post!
Rune_Relic wrote: »
They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.

Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.

People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.

The stam/mag/health from each CP has to be nerfed though.

No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.


from Washlov thx too!
washlov wrote: »

sample

Warrior/The Lord/Heavy Armor Focus: Increases your Armor by 13% while wearing 5 or more pieces of heavy armor.

Thief/The Lover/Mooncalf: Increases your Stamina Recovery by 25%.

Mage/The Ritual/Piercing: Increases the amount of Armor your physical attacks ignore by 25%.


sample 2

Warrior/The Steed/Medium Armor Focus: Increases your Armor by 13% when a Medium Armor set of 5 or more pieces is equipped.

Thief/The Tower/Warlord: Reduces the Stamina cost of spells and abilities by 15.8%.

Mage/The Ritual/Precise Strikes: Increases the critical damage of your physical attacks by 25%.


these are two stamina builds but completely different
it would make the CS experimental and make the chars different
it would make the boring linear system where everybody get the same passives interesting and would make it meaningful



Edited by Rhakon on July 3, 2015 6:12PM
  • BuggeX
    BuggeX
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    This would be pointless, then the cap could also be 300 insteed of 3600
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • jluceyub17_ESO
    jluceyub17_ESO
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    BuggeX wrote: »
    This would be pointless, then the cap could also be 300 insteed of 3600

    The point would be you wouldn't have to respec in order to switch between which passive you wanted.
    I say keep the current system in place.
  • BuggeX
    BuggeX
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    BuggeX wrote: »
    This would be pointless, then the cap could also be 300 insteed of 3600

    The point would be you wouldn't have to respec in order to switch between which passive you wanted.
    I say keep the current system in place.

    Same,

    mby a System that give new Players a Chance to cach up
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • washlov
    washlov
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    nice idea and it makes you experiment with the passives and makes chars more individual

  • Rhakon
    Rhakon
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    BuggeX wrote: »
    This would be pointless, then the cap could also be 300 insteed of 3600

    The point would be you wouldn't have to respec in order to switch between which passive you wanted.
    I say keep the current system in place.

    yes and much more individual playstyles would be possible.

  • Emma_Overload
    Emma_Overload
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    Here's a best idea for ya:

    There is no CS gap problem.

    Need more CP? GRIND IT OUT like everyone else!

    Edited by Emma_Overload on July 3, 2015 3:40PM
    #CAREBEARMASTERRACE
  • washlov
    washlov
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    it have to be a system which dont prefer 24/7 chinafarmers elder scrolls is better than this
    Edited by washlov on July 3, 2015 3:41PM
  • Sausage
    Sausage
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    Stop giving them ideas when they cant even keep promised on their current ones. I personally think theres tons of unfinished stuff and theres very small team doing them.
    Edited by Sausage on July 3, 2015 3:46PM
  • pmn100b16_ESO
    pmn100b16_ESO
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    Whenever I have a thought about returning to this game, I always think about how far behind I am on champ points after being away for months and how uncompetitive I'll be in pvp, that I just go "nah".
  • washlov
    washlov
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    Whenever I have a thought about returning to this game, I always think about how far behind I am on champ points after being away for months and how uncompetitive I'll be in pvp, that I just go "nah".

    yes much players would return and the new would not stop
    the problem with the mighty pc chars on console would be solved too
  • pmn100b16_ESO
    pmn100b16_ESO
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    washlov wrote: »
    Whenever I have a thought about returning to this game, I always think about how far behind I am on champ points after being away for months and how uncompetitive I'll be in pvp, that I just go "nah".

    yes much players would return and the new would not stop
    the problem with the mighty pc chars on console would be solved too

    I agree, the champ system was why I left. I won't be 'forced' to play a game everyday to stay competitive. They could have easily taken out the parts of the champ point system that affect combat effectiveness, and just stuck to non essential buffs like mount speed, run speed, the amount of stuff you harvest from nodes, etc, etc. But the thing people are probably missing is that Zeni purposely made it this way so a gap in player performance exists, and what do people feel obliged to do to close the gap? Buy xp pots of course.
  • Faulgor
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    Jup, same reason I don't like skill tree passives. They just become mandatory skill point sinks and are not regulated in how many you can have active like active abilities. They don't contribute to your build because you are able to get all of them and there's no downside to it. Same thing with champion passives.

    However I think just loading 1 passive is not enough. How about loading one constellation per guardian constellation? At that point we might just cap champion points at 1200 instead of 3600, though.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • washlov
    washlov
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    also 1200 would be 4 years to players which only play a hour or two per day for cap if you do other things besides farming

    i think three passives would be enough

    sample

    Warrior/The Lord/Heavy Armor Focus: Increases your Armor by 13% while wearing 5 or more pieces of heavy armor.

    Thief/The Lover/Mooncalf: Increases your Stamina Recovery by 25%.

    Mage/The Ritual/Piercing: Increases the amount of Armor your physical attacks ignore by 25%.


    sample 2

    Warrior/The Steed/Medium Armor Focus: Increases your Armor by 13% when a Medium Armor set of 5 or more pieces is equipped.

    Thief/The Tower/Warlord: Reduces the Stamina cost of spells and abilities by 15.8%.

    Mage/The Ritual/Precise Strikes: Increases the critical damage of your physical attacks by 25%.


    these are two stamina builds but completely different
    it would make the CS experimental and make the chars different
    it would make the boring linear system where everybody get the same passives interesting and would make it meaningful
    Edited by washlov on July 3, 2015 4:42PM
  • BugCollector
    BugCollector
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    This is a fantastic idea, op!
    May knowledge guide you to enlightenment
  • Faulgor
    Faulgor
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    How would you handle the perks that unlock automatically, like Precise Strike? Would I have to slot those as well, or are they always active?

    Regardless, this really sounds like a great system. It promotes build diversity, limits the gap between players and keeps high champion ranks attractive by offering more variability and unlocked passives. And it fits seemlessly into the overall character system design because it simply copies the existing limitation of the skill bar.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • azoriangaming
    azoriangaming
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    my thought on this would've been cap it and when new content comes out add a higher cap level and so on
  • washlov
    washlov
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    Faulgor wrote: »
    How would you handle the perks that unlock automatically, like Precise Strike? Would I have to slot those as well, or are they always active?


    if you take one perk get the one with the 10 points
    if you take two perks get also the one with the 30 points
    if you take three perks from one line get all four the fourth is a bonus cause you are a specialist now :)


    sample

    Warrior/The Steed/Passive Buffs

    one perk:

    Invigorating Bash
    Gives you a 20% chance to restore 5 Health when you bash an enemy.

    two perks:

    Phase
    After roll dodging, your Armor and Spell Resistance is increased by 1000 for 3 seconds.

    three perks(the steed master):

    Shield Expert
    Increases the Armor and Spell Resistance of equipped Shields by 75%.

    Reinforced
    When activating block gain a damage shield for 1900 every 10 seconds.



    Edited by washlov on July 3, 2015 5:02PM
  • azoriangaming
    azoriangaming
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    Here's a best idea for ya:

    There is no CS gap problem.

    Need more CP? GRIND IT OUT like everyone else!

    This is just a silly answer makes me think that you're either a single/unemployed or a child,

    1, not everyone has no life and can sit playing the game 24/7 like some people so with no restrictions people are going to fall behind.

    2, me personally I don't want to log into the game grind the same npcs over and over again to be classed as viable to do what I want within the game.

    3, grinding is the only way to gain cp atm(subject to changes in the future patches).

    4, new players to the game come in will soon have to get to vr16 plus catch the no lifers up with cp at this current rate it's just impossible so they'll just get fed up and leave.

    5, If you've got nothing productive to add to a thread then please don't comment as you just make yourself look silly as this a thread about how we as a community can think of good ideas to improve the game.

    have a nice day and ttfn :)
    Edited by azoriangaming on July 3, 2015 5:08PM
  • Faulgor
    Faulgor
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    washlov wrote: »
    Faulgor wrote: »
    How would you handle the perks that unlock automatically, like Precise Strike? Would I have to slot those as well, or are they always active?


    if you take one perk get the one with the 10 points
    if you take two perks get also the one with the 30 points
    if you take three perks from one line get all four the fourth is a bonus cause you are a specialist now :)


    sample

    Warrior/The Steed/Passive Buffs

    one perk:

    Invigorating Bash
    Gives you a 20% chance to restore 5 Health when you bash an enemy.

    two perks:

    Phase
    After roll dodging, your Armor and Spell Resistance is increased by 1000 for 3 seconds.

    three perks(the steed master):

    Shield Expert
    Increases the Armor and Spell Resistance of equipped Shields by 75%.

    Reinforced
    When activating block gain a damage shield for 1900 every 10 seconds.



    Sounds interesting. Maybe I would tie the 4th perk to something else, though, such as having to max all slotted passives.

    However, the original idea stated that you would have 1 slot for every guardian constellation (Warrior/Mage/Thief). This wouldn't work anymore with your suggestion.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • washlov
    washlov
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    Faulgor wrote: »
    Sounds interesting. Maybe I would tie the 4th perk to something else, though, such as having to max all slotted passives.

    However, the original idea stated that you would have 1 slot for every guardian constellation (Warrior/Mage/Thief). This wouldn't work anymore with your suggestion.

    ok may than put the Warrior/Mage/Thief restriction away

    alternative idea
    if you take one perk get the one with the 10 points
    if you take two perks get the one with the 30 points
    if you take three perks get the one with the 75 points

    the 120 point perks could be specialist perks which one can be chosen if you have 3 perks of one guardian constellation

    so if you have 3 perks choosen from Warrior you would be a specialist and can choose one from:


    Reinforced: When activating block gain a damage shield for 1900 every 10 seconds.

    Unchained:Reduces the Stamina cost of abilities by 80% for 3 seconds after breaking free of a stun, knockdown, fear, disorient, or stagger.

    Determination:Absorbs 1950 damage for 15 seconds after drinking a potion.

    you would be a Master Warrior


  • Rhakon
    Rhakon
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    i like the idea with the perks.
  • leepalmer95
    leepalmer95
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    They just simply need to make the first 300 or so champ points a lot easier to get.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • washlov
    washlov
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    They just simply need to make the first 300 or so champ points a lot easier to get.

    no this would change nothing

  • Rinmaethodain
    Rinmaethodain
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    There is no "CS gap problem".

    There is "players want to have everything the moment they start game" problem. Its COMMON SENSE and OBVIOUS thing that if someone spends MORE time in eso he will be STRONGER throught any means game provides.

    If you complain that someone is stronger just because he plays longer, and you want be as good as him without even putting any work into game... its at least silly
  • NotSo
    NotSo
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    What about: choose 15 stars you actively gain benefits from, including stars that are unlocked after investing x amount of cp in a common constellation.
    And get rid of the price tag on moving around points, that's dumb.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • pmn100b16_ESO
    pmn100b16_ESO
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    There is no "CS gap problem".

    There is "players want to have everything the moment they start game" problem. Its COMMON SENSE and OBVIOUS thing that if someone spends MORE time in eso he will be STRONGER throught any means game provides.

    If you complain that someone is stronger just because he plays longer, and you want be as good as him without even putting any work into game... its at least silly

    No, its thinking about the future health of the game as a whole, rather than thinking of just yourself.
  • Rhakon
    Rhakon
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    There is no "CS gap problem".

    There is "players want to have everything the moment they start game" problem. Its COMMON SENSE and OBVIOUS thing that if someone spends MORE time in eso he will be STRONGER throught any means game provides.

    If you complain that someone is stronger just because he plays longer, and you want be as good as him without even putting any work into game... its at least silly

    there is no sense of PvP or ranked PvE with this boring linear nolifesystem supporting FARMING.

    i want to play this game for fun, not collect XP like a farmer harvests corn.


  • Gidorick
    Gidorick
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    I feel like players would just lower the effective CP cap to 360 people could just find a skill they liked in each category and dump all their CPs into those skills and just use those skills... then what?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Phinix1
    Phinix1
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    Here's a best idea for ya:

    There is no CS gap problem.

    Need more CP? GRIND IT OUT like everyone else!

    A position as short-sighted as ZOS. You should work for them.

    What about new players coming on board 1 year after the CP system went live. They should have to wait for a year or more to enjoy competitive PVP for the crime of being new?

    Typical selfish thinking. It doesn't immediately affect me personally therefor, there is no problem.

    Save your "insights" I've heard it all before. Nobody running the OCD grind treadmill will admit there is a problem.

    It defeats their whole "grind out an unfair advantage over noobs" ego trip.
  • Sithisvoid
    Sithisvoid
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    Here's a best idea for ya:

    There is no CS gap problem.

    Need more CP? GRIND IT OUT like everyone else!

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