NadiusMaximus wrote: »MaximusDargus wrote: »NadiusMaximus wrote: »ZOS raises the cap when there is no new content and wont be for another six months in order to keep people around.
I've done every quest, all but 3 last trials. I've maxed all crafting skills. Fishing puts me to sleep. So what else is there?
This time last year I loved the game, 8 hours daily minimum. It was awesome. Now I may check in once or twice a week.
I've been doing the provision daily once in a while, but that's not playing.
I see the pure notion of a raise, after saying deletion for so long, as a last ditch effort to keep numbers up before this fall when stuff should release. I also see this grasp at straws as a good sign that things are not going as plan and we will not see anything new until next year.
New VR will be in game along with IC so there will be new content with new lvls
OK, I thought the raise was coming before content release in September.
I still don't get why though?
Does Christopher Walken work there?
"Needs more veteran levels".
"We are going to get rid of the veteran system, by adding more veteran system."
"I got a fever, and the only cure, is more veteran system".
NadiusMaximus wrote: »MaximusDargus wrote: »NadiusMaximus wrote: »ZOS raises the cap when there is no new content and wont be for another six months in order to keep people around.
I've done every quest, all but 3 last trials. I've maxed all crafting skills. Fishing puts me to sleep. So what else is there?
This time last year I loved the game, 8 hours daily minimum. It was awesome. Now I may check in once or twice a week.
I've been doing the provision daily once in a while, but that's not playing.
I see the pure notion of a raise, after saying deletion for so long, as a last ditch effort to keep numbers up before this fall when stuff should release. I also see this grasp at straws as a good sign that things are not going as plan and we will not see anything new until next year.
New VR will be in game along with IC so there will be new content with new lvls
OK, I thought the raise was coming before content release in September.
I still don't get why though?
Does Christopher Walken work there?
"Needs more veteran levels".
"We are going to get rid of the veteran system, by adding more veteran system."
"I got a fever, and the only cure, is more veteran system".
NadiusMaximus wrote: »MaximusDargus wrote: »NadiusMaximus wrote: »ZOS raises the cap when there is no new content and wont be for another six months in order to keep people around.
I've done every quest, all but 3 last trials. I've maxed all crafting skills. Fishing puts me to sleep. So what else is there?
This time last year I loved the game, 8 hours daily minimum. It was awesome. Now I may check in once or twice a week.
I've been doing the provision daily once in a while, but that's not playing.
I see the pure notion of a raise, after saying deletion for so long, as a last ditch effort to keep numbers up before this fall when stuff should release. I also see this grasp at straws as a good sign that things are not going as plan and we will not see anything new until next year.
New VR will be in game along with IC so there will be new content with new lvls
OK, I thought the raise was coming before content release in September.
I still don't get why though?
Does Christopher Walken work there?
"Needs more veteran levels".
"We are going to get rid of the veteran system, by adding more veteran system."
"I got a fever, and the only cure, is more veteran system".
Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
...
So v16 is just an excuse to get us to burn off more refining items before they change gears on us again.
Okay. Will just stick with my v14 stuff then.
tordr86b16_ESO wrote: »Id rather watch blue oyster cult a 1000's times than level two more vet bells.
https://www.youtube.com/watch?v=GCd0OjjCz88
This will keep you busy on redoing your gear, thus giving them more time to work on new content.NadiusMaximus wrote: »I don't get it. They nerf the living b jebbus out of everything. Starve us for content for a year. Then right before raising the cap and releasing new stuff, they double everything?
Won't that just make us Starve again, since we hit max so quickly?
MaximusDargus wrote: »And by useless you mean, it will have like 5% less armor (because thats the difference between two VR lvls)? With heavy armor the difference between VR12 and 14 is not even 100 armor.
Do you mean it becomes useless because if its crafted set you will have 5% less of bonus resource (thats the difference between two VR lvls of gear)? X items bonus adds Y max health, magicka, spell res, armor. The whole 5% difference between soon to be VR14 and 16 will be less than 100 max health, magicka, armor, spell resist bonus from crafted sets.
And now assuming that your main resource (health, mana, stam) or resistance is way above 20k it turns out, the bonus stat from having VR16 gear instead of VR14 (which will be USELESS like most of people cry) is in fact not even a 1% of your stats.
Seriosly, do you people even try to think before crying "OEHNEO MY GEAR SO USELESS NAO"? You are crying over not more of 5% of stat increase and 0,005% (this is half of a percent FIY) in crafted sets.
The 0,005 makes your gear useless?
Nice to know.
I moar vet ranks.
MaximusDargus wrote: »I moar vet ranks.
MaximusDargus wrote: »I moar vet ranks.
Quick aside: When did it become popular for kids to purposefully misspell the word, more?
so if there is a 15% reduced XP cost to achieve each VR level, does that mean all current VR14's will automatically be scaled to VR16...?
i.e. 14,000,000 XP to get to VR14... 1,000,000 per VR Level. If that's reduced by 15% it's 850,000 per level then.
14,000,000 / 850,000 = 16.47 <-- So this would actually mean you have more XP than achieving VR16 would require?
Elijah_Crow wrote: »Lol. WoW and SWTOR do this every year.
Maybe I'm missing something, but this seems very different than what WoW does.
When WoW releases an expansion, there's a progression reset of sorts. The new quests and dungeons in the new expansion zone will offer gear that is on par with raid gear from the previous tier. The new raids have lock-out timers, so the elite progression guilds can only progress through the new content at a fixed rate. So, if you are far behind the bleeding edge progression people, you have a chance to be on a more even field for a time when an expansion drops. PvP also gets a reset with new arena seasons and new PvP gear
This sort of format gives average people the potential to catch up a bit and not just fall further and further behind the folks who play the game like it's a job. It also gives newer hardcore players the ability to catch up and submit apps to elite raiding/pvp guilds.
This reset is a big draw for people and I think it's a big part of what has made players continually come back to WoW for a decade. If there is no progression reset feature, most people would just eventually be so far behind the people at the top that there would literally be no way to catch up.
Maybe I'm missing something, but it seems like the champion point system combined with increasing VR levels does the exact opposite of what WoW does. It makes it even more difficult for people to catch up. This isn't going to bring people back to the game, in fact it will probably deter them. I understand that veteran leveling will be faster now, but that still doesn't offer any sort of reset.
I'm not complaining here; I've played this game very casually since release and I'm not at all invested in its future. I couldn't care less if you are VR 200. I just wanted to point out that this is really nothing like what other MMOs do with their expansions.
MaximusDargus wrote: »I want two ranks added because all the exp im getting anyway while having fun running pug dungeons will be used for something more than just "big sink of CP exp".
Also yes, i want to have 2 ranks added for that. New VR and higher VR gear gives a player a way to improve a bit (by those 5% and half or %). This improvement is insignificant, thanks to that peoples VR14 gear wont become useless just like some people dramatise. And on the other hand, people who can afford to do that, will get their shines for 0,005 placebo effect.
And just as above, you are getting exp anyway while playing game, if it goes towards lvls along with CP it makes doing things more profitable.
Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
Kingof green wrote: »I don't want to have to spent another thousands of gold buying and re-upgrading all my stuff, your legendary gear you spent so much time and gold on will be just useless, unless your able to automatically transfer your vet14 items to vet 16 then I'd be fine enough with 2 extra vet ranks added to the game.
Sallington wrote: »Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
So the plan is to get players out of the leveling experience of 1-50, arguably the best part of the game, as quickly as possible?
I guess rushing people to "end-game" which is currently a stagnant mess is a great strategy.
Elijah_Crow wrote: »Sallington wrote: »Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
So the plan is to get players out of the leveling experience of 1-50, arguably the best part of the game, as quickly as possible?
I guess rushing people to "end-game" which is currently a stagnant mess is a great strategy.
No, I think the idea is to allow a level 50 character to reach VR16 in a shorter time. I too have concerns about out leveling content from 1 to 50. I almost wish they would only increase quest xp in VR Zones.