Elijah_Crow wrote: »Lol. WoW and SWTOR do this every year.
and that's one of the reasons we aren't playing wow or swtor
Akavir_Sentinel wrote: »Public dungeon XP is getting increased by 100%
lordrichter wrote: »Yeah. Needs to be done if they aren't ready to remove Veteran Ranks completely.
V15-V16 for Imperial City
V17-V18 for Orsinium
Hopefully, they can pull Veteran Ranks out sometime in the next few months, but honestly, I would rather see a number of other changes first. Until then, they can crank up the Veteran Rank temperature every so often. Keeps things lively in the forums.
Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
GamerzElite wrote: »GamerzElite wrote: »@Isilin Who said VR16 is coming for Imperial City, do not assume dude, if yes then link plz. As I saw in ESO LIVE , all changes coming on 13 July with patch 2.0.14 and same day they will talk abt Imperial City . There is difference between release and sharing info.
From Gina on Reddit:
"We'll talk more about the the Veteran Rank increase, including the newly added benefits and vision behind doing so, very shortly when we start going into specifics about Imperial City later this month."
https://reddit.com/r/elderscrollsonline/comments/3bwwem/vr16_confirmed/csqjmef
"in the next MAJOR content update" That's Upadate 7, NOT 2.0.14 From ESO live today @ 48:30
twitch.tv/zenimaxonlinestudios/v/6855053
See? the sky ain't falling.
You are reacting like sky already fallen, plz watch twitch video again, She said we talk more about Imperial City, not rolling out Imperial city on 13th july..
GamerzElite wrote: »GamerzElite wrote: »@Isilin Who said VR16 is coming for Imperial City, do not assume dude, if yes then link plz. As I saw in ESO LIVE , all changes coming on 13 July with patch 2.0.14 and same day they will talk abt Imperial City . There is difference between release and sharing info.
From Gina on Reddit:
"We'll talk more about the the Veteran Rank increase, including the newly added benefits and vision behind doing so, very shortly when we start going into specifics about Imperial City later this month."
https://reddit.com/r/elderscrollsonline/comments/3bwwem/vr16_confirmed/csqjmef
"in the next MAJOR content update" That's Upadate 7, NOT 2.0.14 From ESO live today @ 48:30
twitch.tv/zenimaxonlinestudios/v/6855053
See? the sky ain't falling.
You are reacting like sky already fallen, plz watch twitch video again, She said we talk more about Imperial City, not rolling out Imperial city on 13th july..
I'm not saying anything about the new content going live on July 13... you are.
They haven't announced THAT date just the date when they will reveal the details of the IC. But if you listen to what they did say, all of the stuff they talked about in the ESO live is happening together with Update 7, NOT increasing the ranks to V16 "without any new content" which is what you have been ranting about.
Elijah_Crow wrote: »Gear reset is good for the game. Period. For the economy, for giving top players something new to peruse, etc.
Alphashado wrote: »AFrostWolf wrote: »Except the amount of gold and materials people put into getting their current items sets and builds just because useless and the amount of time they put into them?
Increasing VR ranks was like taking a shot gun to ESO's foot...
Not arguing with you, but that is how all gear grinding games work. You work for best gear, then they raise the level and you rinse/repeat.
That's how it works in all the other games. ESO was supposed be different.
And crafted gear was suppose to be the best in the game if I remember correctly?
They never really technically said that. What they said was that crafting will play an important role in the best gear. Meaning that alot of it drops in blue or purple and you have to be a crafter in order to upgrade it.
That being said, crafted gear is currently very close to the best gear in the game. Sets like Hundigs Rage and Seducer are still very very good.
Sorry but I call BS on you with proof they did say that.
http://www.elderscrollsonline.com/en-us/news/post/2014/03/10/ask-us-anything-craftingHow will crafted gear compare to dungeon loot and PvP rewards? I hope the crafting system won’t be there just to do something when you're bored, but that it will contribute to the economic health of the game.
Crafted gear of the same level and same quality as gear found in the world is almost always better.
Either way the crafted set bonuses and stats need a buff. The stuff found in world, pvp, dungeons and trails should all be mainly cosmetic, not as good slightly as crafted items and able to be crafted into better stats and bonuses...so master crafters can take the items from world, pvp, dungeons and trials and turn it into better gear for the crafting economy and entire game economy.
That's what they made it out to be from the beginning, never happened. Just like VR removal will NEVER happen. It's all talk and BS.
NadiusMaximus wrote: »ZOS raises the cap when there is no new content and wont be for another six months in order to keep people around.
I've done every quest, all but 3 last trials. I've maxed all crafting skills. Fishing puts me to sleep. So what else is there?
This time last year I loved the game, 8 hours daily minimum. It was awesome. Now I may check in once or twice a week.
I've been doing the provision daily once in a while, but that's not playing.
I see the pure notion of a raise, after saying deletion for so long, as a last ditch effort to keep numbers up before this fall when stuff should release. I also see this grasp at straws as a good sign that things are not going as plan and we will not see anything new until next year.
Elijah_Crow wrote: »Gear reset is good for the game. Period. For the economy, for giving top players something new to peruse, etc.
AhPook_Is_Here wrote: »I don't get why they are doing this for what 3 new vet dungeons, or is it 2? New zones, meh. Why they need gear scaling before there is any new challenging trials content is beyond me. I understand why the cap needs to go up when they want to introduce a new trials, but for non-competitive PVE what is the point? People want a way to grind to vr14 from vr10, why not just make orsimer or whatever it is called vr11-14 and then people can bypass grindlorn.
MaximusDargus wrote: »NadiusMaximus wrote: »ZOS raises the cap when there is no new content and wont be for another six months in order to keep people around.
I've done every quest, all but 3 last trials. I've maxed all crafting skills. Fishing puts me to sleep. So what else is there?
This time last year I loved the game, 8 hours daily minimum. It was awesome. Now I may check in once or twice a week.
I've been doing the provision daily once in a while, but that's not playing.
I see the pure notion of a raise, after saying deletion for so long, as a last ditch effort to keep numbers up before this fall when stuff should release. I also see this grasp at straws as a good sign that things are not going as plan and we will not see anything new until next year.
New VR will be in game along with IC so there will be new content with new lvls
ZOS_JessicaFolsom wrote: »Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
Thanks for sharing some of the specific details from today's show, @Elijah_Crow. To clarify, the Veteran Rank increase is planned to roll out with the release of Imperial City. In the coming weeks, we will be talking more about the the Veteran Rank increase, including vision behind the decision and the newly added benefits that go along with it.
Oh goody. More grindy grind to play main and alts THAT IS IN THE END GOING TO BE REMOVED....WTF?
This is getting beyond stupid.
Elijah_Crow wrote: »Lol. WoW and SWTOR do this every year.
jamesharv2005ub17_ESO wrote: »
ZOS_JessicaFolsom wrote: »Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
Thanks for sharing some of the specific details from today's show, @Elijah_Crow. To clarify, the Veteran Rank increase is planned to roll out with the release of Imperial City. In the coming weeks, we will be talking more about the the Veteran Rank increase, including vision behind the decision and the newly added benefits that go along with it.
What I fail to understand is this:
If you can produce 2 new vet ranks and gear to go with it, why can you not scale everything down to level 50, scale the players back to level 50 and then give us new gear that is (get ready for it!) level 50.
You are happy to use the sledge hammer to nerf (might as well have said 'remove') xp from Craglorn/delve/dungeon kills but then you pussyfoot around with the vet ranks. It is silly. It is inefficient and frustrating because you are forcing us toward another artificial goal that you have stated that you will remove. This is different from other 'theme park' games because they keep their extra levels.
Save us this hassle of re-gearing to vet 16 and then re-scaling to 50.
Just get on with it and bash us down to 50. First.
Calculator.
stats / level * 50
there. done. (the sledge hammer way).