You sure? Was that officially said in the ESO live? (I didn't watch the whole thing)Elijah_Crow wrote: »No. You will be VR 14 and you will have to earn 1.7 mil xp. Which is about 4.25 champion points. But all quests will give 50% more xp all the way up so someone starting after the increase in cap will level faster doing the same content than we did originally.
its how it was before with the other updates so i'd agree its a safe bet
Havent they already worked months on the removal, it was meant to be in 1.6 already. I dont know what you VR-lovers want to achieve with this. CP is million time better, it doesnt cause separation in playerbase, and faster queues etc.
nimander99 wrote: »Yes to VR increase! Also anyone have a like to a streamer for todays eso live? I was at work and missed it unfortunately
Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
So what was to stop them releasing this stuff at the current cap of VR14?
Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
So what was to stop them releasing this stuff at the current cap of VR14?
vr 14's that have been stagnating for months plus the cp sytem that has rendered current content faceroll stuff
how did this thread get to the top again ... the No Thread is so much longer ...
tordr86b16_ESO wrote: »ZOS_JessicaFolsom wrote: »Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
Thanks for sharing some of the specific details from today's show, @Elijah_Crow. To clarify, the Veteran Rank increase is planned to roll out with the release of Imperial City. In the coming weeks, we will be talking more about the the Veteran Rank increase, including vision behind the decision and the newly added benefits that go along with it.
Elijah_Crow wrote: »
NadiusMaximus wrote: »I don't get it. They nerf the living b jebbus out of everything. Starve us for content for a year.
Then right before raising the cap and releasing new stuff, they double everything?
Won't that just make us Starve again, since we hit max so quickly?
Wouldn't it be better to make it take longer, giving everyone something to do untill the next drop, six months latter vs. Every single person hit max rank then stand around complaining, like we have for the last eight months?
I know I'm wrong, but I just don't see it.
Havent they already worked months on the removal, it was meant to be in 1.6 already. I dont know what you VR-lovers want to achieve with this. CP is million time better, it doesnt cause separation in playerbase, and faster queues etc.
Havent they already worked months on the removal, it was meant to be in 1.6 already. I dont know what you VR-lovers want to achieve with this. CP is million time better, it doesnt cause separation in playerbase, and faster queues etc.
And I've been saying here for months that I was detecting a softening on their removal. Methinks they wanted to see how the other 400% (i.e. console players) felt about VR before pulling the trigger.
And yes, I have it on good authority that already 4X as many players play on consoles as PC/Mac.. it's a hit, folks and grats to ZOS..
Elijah_Crow wrote: »
Yeah I wondered the same
BTW... I found the answer to my earlier question on Reddit (because @ZOS_JessicaFolsom loves them more than us )
"Just to clarify, this change is not retroactive, so VR14s will not automatically rank up to VR16."
notimetocare wrote: »Elijah_Crow wrote: »
Yeah I wondered the same
BTW... I found the answer to my earlier question on Reddit (because @ZOS_JessicaFolsom loves them more than us )
"Just to clarify, this change is not retroactive, so VR14s will not automatically rank up to VR16."
Someone would need to be braindead to think it would. lol
notimetocare wrote: »Elijah_Crow wrote: »
Yeah I wondered the same
BTW... I found the answer to my earlier question on Reddit (because @ZOS_JessicaFolsom loves them more than us )
"Just to clarify, this change is not retroactive, so VR14s will not automatically rank up to VR16."
Someone would need to be braindead to think it would. lol