From what I hear the kiddies screaming on the forums, they don’t want to spend time levelling between 50 and 64 and when they get to 64, they don’t want any future changes.
Well thing that VR is not normal lvls otherwise it would say lvl 51 and so on when ding after lvl 50 thing is that lvl form VR 1 to 14 take longer time then lvl from 1 to 50 and what most people dont want to do is work the butt off get 2 new VR just to make into to a new content for fact is that Imperial City is a content update not a expansion and this content have we been wait from over 6 months ++ to get on PC and think people would be more happy with new VR lvl if was a expansion we got not a content update.
It is big different between content update and expansion for expansion you get total new story and other thing like new class or new class ability, new crafting and so on. But content well it is just new content nothing else changes in game.
Good example of new expansion is the new one that is come to SWTOR that is call "Knights of the Fallen Empire" the add so much new thing to that game so that is real expansion and not content update.
pretty sure the content is not gonna be gated to v16.
GamerzElite wrote: »@Isilin Who said VR16 is coming for Imperial City, do not assume dude, if yes then link plz. As I saw in ESO LIVE , all changes coming on 13 July with patch 2.0.14 and same day they will talk abt Imperial City . There is difference between release and sharing info.
Elijah_Crow wrote: »Lol. WoW and SWTOR do this every year.
Elijah_Crow wrote: »Lol. WoW and SWTOR do this every year.
and that's one of the reasons we aren't playing wow or swtor
Elijah_Crow wrote: »Two choices:
1. VR ranks are removed and complete itemization is redone. We have to wait for new content because of this.
2. Add two new levels to the current system and release content now, and work on itemization and removal of VR afterward.
I'll take choice two and have the new content to keep me busy while they work on redoing all itemization and removal of VR levels.
Honestly, you sound like a kid who's defending Santa Claus' legitimacy. Sorry to tell you it's all a lie bro. If ZOS wanted the benefit of the doubt that they were doing this solely for content, that they were still going to remove VR levels, then they should've been forthcoming. Don't lie to your community repeatedly and then still think they'll have a shred of trust or faith left in you. ZOS dug their own grave and they continue to do so. They change their minds like a girl changes clothes.
explain how them still removing vet ranks is changing their mind?
Lol, are you sure they will? Stage 3/4 right? Willing to bet your fortune on it?
No you're right. He flies through the air all over the world in one night, delivering presents to all the good little boys and girls. As long as you're asleep.
Simple thought process here: I'll believe it when I see it. Can't take them on their word anymore.
Elijah_Crow wrote: »Two choices:
1. VR ranks are removed and complete itemization is redone. We have to wait for new content because of this.
2. Add two new levels to the current system and release content now, and work on itemization and removal of VR afterward.
I'll take choice two and have the new content to keep me busy while they work on redoing all itemization and removal of VR levels.
Honestly, you sound like a kid who's defending Santa Claus' legitimacy. Sorry to tell you it's all a lie bro. If ZOS wanted the benefit of the doubt that they were doing this solely for content, that they were still going to remove VR levels, then they should've been forthcoming. Don't lie to your community repeatedly and then still think they'll have a shred of trust or faith left in you. ZOS dug their own grave and they continue to do so. They change their minds like a girl changes clothes.
explain how them still removing vet ranks is changing their mind?
Lol, are you sure they will? Stage 3/4 right? Willing to bet your fortune on it?
No you're right. He flies through the air all over the world in one night, delivering presents to all the good little boys and girls. As long as you're asleep.
Simple thought process here: I'll believe it when I see it. Can't take them on their word anymore.
would have saved you a lot of time just to admit you cant.
Kk ZOS white knight. I see logic escapes you so I won't continue to waste my time.
SorataArisugawa wrote: »
SorataArisugawa wrote: »
Lol. I can't get enough of this. "Not Now" might as well mean never when you look at ZOS' tarnished history with their someday plans and flip floppy visions. They have straight lied to, deceived, and disappointed their player base on multiple occasions. To base your hopeful ramblings off of their *totally sound and pure word* is fundamentally illogical, yes. You want to continue to be blind, so be it.
ZOS_JessicaFolsom wrote: »Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
Thanks for sharing some of the specific details from today's show, @Elijah_Crow. To clarify, the Veteran Rank increase is planned to roll out with the release of Imperial City. In the coming weeks, we will be talking more about the the Veteran Rank increase, including vision behind the decision and the newly added benefits that go along with it.
SorataArisugawa wrote: »SorataArisugawa wrote: »
Lol. I can't get enough of this. "Not Now" might as well mean never when you look at ZOS' tarnished history with their someday plans and flip floppy visions. They have straight lied to, deceived, and disappointed their player base on multiple occasions. To base your hopeful ramblings off of their *totally sound and pure word* is fundamentally illogical, yes. You want to continue to be blind, so be it.
Lets see:
Promised switching from vet XP to normal XP - done
Promised intruduction of Champion Points - done
Promised removing of the Vetrangs - not done yet
2 out of 3. So they did what they promised so far. The last point isn't denied. Just because it happen not fast enough (what they never promised, you know) you accuse them of lying. You making a fool out of your self...
SorataArisugawa wrote: »SorataArisugawa wrote: »
Lol. I can't get enough of this. "Not Now" might as well mean never when you look at ZOS' tarnished history with their someday plans and flip floppy visions. They have straight lied to, deceived, and disappointed their player base on multiple occasions. To base your hopeful ramblings off of their *totally sound and pure word* is fundamentally illogical, yes. You want to continue to be blind, so be it.
Lets see:
Promised switching from vet XP to normal XP - done
Promised intruduction of Champion Points - done
Promised removing of the Vetrangs - not done yet
2 out of 3. So they did what they promised so far. The last point isn't denied. Just because it happen not fast enough (what they never promised, you know) you accuse them of lying. You making a fool out of your self...
What an arbitrary list to say 2/3 of. lol. Look, I can do that too!
Other things they said:
That v14 was the last level cap.
That the game would be subscription model.
That imperial city was coming.
Get some.
ZOS_JessicaFolsom wrote: »Elijah_Crow wrote: »Some points you should know. - Long term goal is still to remove veteran ranks, but it is intimately tied with gear progression currently. This allows them to release more content without the delay on full re-itemization.
1. XP needed for every VR rank reduced by 15%
2. Quest XP increased by 50%
3. Public Dungeons (Large group delves) Doubling XP
4. Craglorn XP increased by 20%
It appears that this increase will be timed with the release of new content Imperial City / Wrothgar
At this time many new armor and weapon sets will be introduced as well. (Two weeks for details)
Gear progression is inevitable. I would most likely re-make my gear any way with one of the new sets. Sounds like there will be a wide range of new gear.
Sky is not falling.
Thanks for sharing some of the specific details from today's show, @Elijah_Crow. To clarify, the Veteran Rank increase is planned to roll out with the release of Imperial City. In the coming weeks, we will be talking more about the the Veteran Rank increase, including vision behind the decision and the newly added benefits that go along with it.
You guys can spin it however you want, but how in the world did you think this would go over given how your playerbase feels about vet levels and how long you've left the current structure in place for XP? You guys finally admitted that the Craglorn XP nerfs were dumb, and yet what you hot-patched in one Saturday morning you leave in place for months until the next major update to undo what you broke? Can you see why players have zero faith in ZOS?
If you guys already made the decision to go with v16 there's nothing we can say or do that will change your minds. You guys USED to react to overwhelming player feedback and shift what was planned to address concerns, but that's something you seem to have abandoned after the first three months of the game (can you sense the implied guilt trip here? ).
As an aside, what genius planned this particular info drop right when you guys are heading off for the holiday weekend? The forums are going to reach some pretty impressive levels of venom over the next few days. For the most part I've learned to not get too upset about the awful decisions you guys make, because otherwise I'd need to quit the game or take up therapy. I've just reached a point where I try to step back and laugh at the train wreck, so I guess thanks for lining one up perfectly for me - this should blow up in your faces exquisitely.
Have a happy Monday guys! lulz.
You can't honestly expect to get retroactively compensated for every change made in an MMO. They are in a constant state of flux and change. It's just the nature of the beast. The idea isn't to compensate existing characters anyways, but rather to make it less painful for new characters trying to reach the cap.I just want to point out that many of these changes do NOT make up for the raise.
+50% to quest xp? Okay but what about for the people who've already completed Cadwell's Gold and Silver? You're not going to retroactively reward that xp are you?
Same thing applies here. It's meant for new characters to progress faster. That being said, yes, many people will appreciate this as an alternative way to grind/earn CP/XP+100% to public dungeon xp? Great if you haven't already done all of them but if you have done all of them do you really expect people to just go in and grind mobs in them?
Same thing here. The main complaint about vet ranks and increasing the number of vet ranks is the increasingly large gap between level 1 and the cap. The idea is to make it less daunting for alternate characters and new players to reach a level cap that keeps getting farther and farther away from level 1-15% to xp needed to gain a VR, again, for people who've already done a lot of content and gotten up a lot of VR's unless you're going to retroactively adjust their VR to account for the new xp requirements, they've done more content and gotten less for it.
Except the amount of gold and materials people put into getting their current items sets and builds just because useless and the amount of time they put into them?
Increasing VR ranks was like taking a shot gun to ESO's foot...
Not arguing with you, but that is how all gear grinding games work. You work for best gear, then they raise the level and you rinse/repeat.
AFrostWolf wrote: »Except the amount of gold and materials people put into getting their current items sets and builds just because useless and the amount of time they put into them?
Increasing VR ranks was like taking a shot gun to ESO's foot...
Not arguing with you, but that is how all gear grinding games work. You work for best gear, then they raise the level and you rinse/repeat.
That's how it works in all the other games. ESO was supposed be different.
AFrostWolf wrote: »Except the amount of gold and materials people put into getting their current items sets and builds just because useless and the amount of time they put into them?
Increasing VR ranks was like taking a shot gun to ESO's foot...
Not arguing with you, but that is how all gear grinding games work. You work for best gear, then they raise the level and you rinse/repeat.
That's how it works in all the other games. ESO was supposed be different.
And crafted gear was suppose to be the best in the game if I remember correctly?
From what I hear the kiddies screaming on the forums, they don’t want to spend time levelling between 50 and 64 and when they get to 64, they don’t want any future changes.
Well thing that VR is not normal lvls otherwise it would say lvl 51 and so on when ding after lvl 50 thing is that lvl form VR 1 to 14 take longer time then lvl from 1 to 50 and what most people dont want to do is work the butt off get 2 new VR just to make into to a new content for fact is that Imperial City is a content update not a expansion and this content have we been wait from over 6 months ++ to get on PC and think people would be more happy with new VR lvl if was a expansion we got not a content update.
It is big different between content update and expansion for expansion you get total new story and other thing like new class or new class ability, new crafting and so on. But content well it is just new content nothing else changes in game.
Good example of new expansion is the new one that is come to SWTOR that is call "Knights of the Fallen Empire" the add so much new thing to that game so that is real expansion and not content update.
pretty sure the content is not gonna be gated to v16.
Alphashado wrote: »AFrostWolf wrote: »Except the amount of gold and materials people put into getting their current items sets and builds just because useless and the amount of time they put into them?
Increasing VR ranks was like taking a shot gun to ESO's foot...
Not arguing with you, but that is how all gear grinding games work. You work for best gear, then they raise the level and you rinse/repeat.
That's how it works in all the other games. ESO was supposed be different.
And crafted gear was suppose to be the best in the game if I remember correctly?
They never really technically said that. What they said was that crafting will play an important role in the best gear. Meaning that alot of it drops in blue or purple and you have to be a crafter in order to upgrade it.
That being said, crafted gear is currently very close to the best gear in the game. Sets like Hundigs Rage and Seducer are still very very good.
How will crafted gear compare to dungeon loot and PvP rewards? I hope the crafting system won’t be there just to do something when you're bored, but that it will contribute to the economic health of the game.
Crafted gear of the same level and same quality as gear found in the world is almost always better.
SorataArisugawa wrote: »SorataArisugawa wrote: »
Lol. I can't get enough of this. "Not Now" might as well mean never when you look at ZOS' tarnished history with their someday plans and flip floppy visions. They have straight lied to, deceived, and disappointed their player base on multiple occasions. To base your hopeful ramblings off of their *totally sound and pure word* is fundamentally illogical, yes. You want to continue to be blind, so be it.
Lets see:
Promised switching from vet XP to normal XP - done
Promised intruduction of Champion Points - done
Promised removing of the Vetrangs - not done yet
2 out of 3. So they did what they promised so far. The last point isn't denied. Just because it happen not fast enough (what they never promised, you know) you accuse them of lying. You making a fool out of your self...
GamerzElite wrote: »@Isilin Who said VR16 is coming for Imperial City, do not assume dude, if yes then link plz. As I saw in ESO LIVE , all changes coming on 13 July with patch 2.0.14 and same day they will talk abt Imperial City . There is difference between release and sharing info.
From Gina on Reddit:
"We'll talk more about the the Veteran Rank increase, including the newly added benefits and vision behind doing so, very shortly when we start going into specifics about Imperial City later this month."
https://reddit.com/r/elderscrollsonline/comments/3bwwem/vr16_confirmed/csqjmef
"in the next MAJOR content update" That's Upadate 7, NOT 2.0.14 From ESO live today @ 48:30
twitch.tv/zenimaxonlinestudios/v/6855053
See? the sky ain't falling.
Alphashado wrote: »You can't honestly expect to get retroactively compensated for every change made in an MMO. They are in a constant state of flux and change. It's just the nature of the beast. The idea isn't to compensate existing characters anyways, but rather to make it less painful for new characters trying to reach the cap.I just want to point out that many of these changes do NOT make up for the raise.
+50% to quest xp? Okay but what about for the people who've already completed Cadwell's Gold and Silver? You're not going to retroactively reward that xp are you?Same thing applies here. It's meant for new characters to progress faster. That being said, yes, many people will appreciate this as an alternative way to grind/earn CP/XP+100% to public dungeon xp? Great if you haven't already done all of them but if you have done all of them do you really expect people to just go in and grind mobs in them?Same thing here. The main complaint about vet ranks and increasing the number of vet ranks is the increasingly large gap between level 1 and the cap. The idea is to make it less daunting for alternate characters and new players to reach a level cap that keeps getting farther and farther away from level 1-15% to xp needed to gain a VR, again, for people who've already done a lot of content and gotten up a lot of VR's unless you're going to retroactively adjust their VR to account for the new xp requirements, they've done more content and gotten less for it.
Believe me, I agree that they need to restructure the Vet Ranks into a more typical format, and I also agree that it's disheartening to see that delayed yet again. But the above changes do soften the blow quite a bit in my opinion.
kevlarto_ESO wrote: »Level increases a part of mmo life, I just roll with it..