ThyIronFist wrote: »Game will be elder nightblades online, was fun when it lasted guys.
jamesharv2005ub17_ESO wrote: »People who dont know how to play rely on crutches like unlimited bolt escapes or unlimited dodge. Learn to play is my advice.
jamesharv2005ub17_ESO wrote: »People who dont know how to play rely on crutches like unlimited bolt escapes or unlimited dodge. Learn to play is my advice.
Yeah ok lol
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »People who dont know how to play rely on crutches like unlimited bolt escapes or unlimited dodge. Learn to play is my advice.
Yeah ok lol
If your entire build revolves around unlimited bolt escpaes you certainly have no idea how to play.
Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.
It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.
No instagibbing (damage taken reduced)
No permablocking
No infinite roll dodge
Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]
Pardon me, but isn't this what people have been asking for?
RIP Blazing Shield
RIP Breath of Life
RIP Templar
ThyIronFist wrote: »Game will be elder nightblades online, was fun when it lasted guys.
ebethke_ESO wrote: »As always, people are overreacting.
I am super excited for these changes, as player skill will be far more important than stacking one resource and having a perma-something (block/shield, roll) ability.
I main a sorc and have refused to play them because they are currently too easy to play. I will be returning because all of the FOTM will be leaving due to balancing that makes it so you can't press the "I win" button without any skill.
I find it hilarious that everyone complains about things (should I link the nerf dodge roll, nerf sorc, nerf block, nerf nirn, nerf anything threads) and then once their particular class/strategy that is currently overpowered gets BALANCED they say the game is falling apart.
I'm pretty sure all these complaints fall into the L2P category. They literally addressed nearly EVERY complaint we've had since 1.6 (they even made Proxy scale off people hit!!) started and now people are sad because the meta will no longer be "I play fotm and take no damage while killing people."
ebethke_ESO wrote: »As always, people are overreacting.
I am super excited for these changes, as player skill will be far more important than stacking one resource and having a perma-something (block/shield, roll) ability.
I main a sorc and have refused to play them because they are currently too easy to play. I will be returning because all of the FOTM will be leaving due to balancing that makes it so you can't press the "I win" button without any skill.
I find it hilarious that everyone complains about things (should I link the nerf dodge roll, nerf sorc, nerf block, nerf nirn, nerf anything threads) and then once their particular class/strategy that is currently overpowered gets BALANCED they say the game is falling apart.
I'm pretty sure all these complaints fall into the L2P category. They literally addressed nearly EVERY complaint we've had since 1.6 (they even made Proxy scale off people hit!!) started and now people are sad because the meta will no longer be "I play fotm and take no damage while killing people."
Germtrocity wrote: »Can we just revert to 1.5 and call it a day? It is obvious they don't really have a grasp on what they are doing.
Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.
It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.
No instagibbing (damage taken reduced)
No permablocking
No infinite roll dodge
Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]
Pardon me, but isn't this what people have been asking for?
Cloak should get the Bolt Escape treatment though.
So which defense does a DK have now?Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.
It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.
No instagibbing (damage taken reduced)
No permablocking
No infinite roll dodge
Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]
Pardon me, but isn't this what people have been asking for?
The 50% increase to bolt escape will now stack indefinitely after every repeated streak.
Dodge Roll will have a 33% increase to cost after every dodge.
You no longer regen stamina while blocking.
Battle Spirit Buff: 50% Reduced Damage and 50% Reduced Healing 50% Reduced Shields (Increased from 20%)
Discuss.
So far this is what we will get in the PTS.EatUrNumNumz wrote: »The 50% increase to bolt escape will now stack indefinitely after every repeated streak.
Dodge Roll will have a 33% increase to cost after every dodge.
You no longer regen stamina while blocking.
Battle Spirit Buff: 50% Reduced Damage and 50% Reduced Healing 50% Reduced Shields (Increased from 20%)
Discuss.
Has this been 100% confirmed, as in you've spoken to devs at Zenimax? Or is this hypothetical speculation? In a way hope it is and hope it isn't in certain ways.
So which defense does a DK have now?Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.
It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.
No instagibbing (damage taken reduced)
No permablocking
No infinite roll dodge
Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]
Pardon me, but isn't this what people have been asking for?
But hey, it was never intended to smallscale anyway, lets all join the mindless zerg.
So far this is what we will get in the PTS.EatUrNumNumz wrote: »The 50% increase to bolt escape will now stack indefinitely after every repeated streak.
Dodge Roll will have a 33% increase to cost after every dodge.
You no longer regen stamina while blocking.
Battle Spirit Buff: 50% Reduced Damage and 50% Reduced Healing 50% Reduced Shields (Increased from 20%)
Discuss.
Has this been 100% confirmed, as in you've spoken to devs at Zenimax? Or is this hypothetical speculation? In a way hope it is and hope it isn't in certain ways.
So which defense does a DK have now?Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.
It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.
No instagibbing (damage taken reduced)
No permablocking
No infinite roll dodge
Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]
Pardon me, but isn't this what people have been asking for?
But hey, it was never intended to smallscale anyway, lets all join the mindless zerg.
Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.
It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.
No instagibbing (damage taken reduced)
No permablocking
No infinite roll dodge
Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]
Pardon me, but isn't this what people have been asking for?
Cloak should get the Bolt Escape treatment though.