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Bolt Escape / Dodge / Blocking / Shields Nerf

  • timidobserver
    timidobserver
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    Game will be elder nightblades online, was fun when it lasted guys.

    Everybody gets a turn at being the FOTM. AT launch it was DKs. Then it went to Templar. Now it is Sorcs. Nbs will be next.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Phoenix99
    Phoenix99
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    Stop whining, the nerf to bolt escape was needed from day 1, it is a good change... Note that there is also a 50% reduction in the overall DMG output to offset changes to shield, roll dodge and bolt escape.

    The only thing that changed is that you now no longer will be able to roll dodge and bolt escape indefinitely, which is a good change.

    My only concern is that from the list given by the OP i see nothing that helps Heavy Armor to be useful
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    People who dont know how to play rely on crutches like unlimited bolt escapes or unlimited dodge. Learn to play is my advice.
    Edited by jamesharv2005ub17_ESO on July 2, 2015 10:27PM
  • Juraigr
    Juraigr
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    People who dont know how to play rely on crutches like unlimited bolt escapes or unlimited dodge. Learn to play is my advice.

    Yeah ok lol
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • DDuke
    DDuke
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    Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.

    It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.

    No instagibbing (damage taken reduced)
    No permablocking
    No infinite roll dodge
    Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]

    Pardon me, but isn't this what people have been asking for?
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Juraigr wrote: »
    People who dont know how to play rely on crutches like unlimited bolt escapes or unlimited dodge. Learn to play is my advice.

    Yeah ok lol

    If your entire build revolves around unlimited bolt escpaes you certainly have no idea how to play.
  • Juraigr
    Juraigr
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    Juraigr wrote: »
    People who dont know how to play rely on crutches like unlimited bolt escapes or unlimited dodge. Learn to play is my advice.

    Yeah ok lol

    If your entire build revolves around unlimited bolt escpaes you certainly have no idea how to play.

    Seems legit I based my class around my primary ability, and my.primary function which is.mobility bit.ok rofl, don't even main sorc
    RIP DK
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Erock25
    Erock25
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    DDuke wrote: »
    Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.

    It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.

    No instagibbing (damage taken reduced)
    No permablocking
    No infinite roll dodge
    Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]

    Pardon me, but isn't this what people have been asking for?

    Cloak should get the Bolt Escape treatment though.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Raizin
    Raizin
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    Soris wrote: »
    RIP Blazing Shield
    RIP Breath of Life
    RIP Templar

    hype for dps templars like me, u ll see the carnage! :D (cba some breath of lifes and shjt :D)
    HellSeesYou = v16/AD/Rank 37-Former emp/EU TB-AZura(Old Auriels Bow badass) ___ Vampire Templar/Resto/Destro staff user from Banana squad
    HellSeesAll - v16/EP/Rank 19 Magicka NB/Necrotic Lag member
    HellSeesUs - v16/AD/Rank 18 Stamina Templar
  • Samadhi
    Samadhi
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    Game will be elder nightblades online, was fun when it lasted guys.

    Go to Cyrodiil with all three alliances pop locked.
    Run from Keep to Keep using Shadow Cloak the whole way to remain unseen.
    Be unable to find any enemies.
    Cyrodiil echos with the sound effect of Cloak everywhere, but no one can see anyone else.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • OdinForge
    OdinForge
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    Everyone just got rekt
    The Age of Wrobel.
  • Germtrocity
    Germtrocity
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    Can we just revert to 1.5 and call it a day? It is obvious they don't really have a grasp on what they are doing.
  • Glory
    Glory
    Class Representative
    As always, people are overreacting.

    I am super excited for these changes, as player skill will be far more important than stacking one resource and having a perma-something (block/shield, roll) ability.

    I main a sorc and have refused to play them because they are currently too easy to play. I will be returning because all of the FOTM will be leaving due to balancing that makes it so you can't press the "I win" button without any skill.

    I find it hilarious that everyone complains about things (should I link the nerf dodge roll, nerf sorc, nerf block, nerf nirn, nerf anything threads) and then once their particular class/strategy that is currently overpowered gets BALANCED they say the game is falling apart.

    I'm pretty sure all these complaints fall into the L2P category. They literally addressed nearly EVERY complaint we've had since 1.6 (they even made Proxy scale off people hit!!) started and now people are sad because the meta will no longer be "I play fotm and take no damage while killing people."

    EDIT: I do think that cloak may become too powerful in this next update and may need a change similar to the BE balancing.
    Edited by Glory on July 2, 2015 10:41PM
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    As always, people are overreacting.

    I am super excited for these changes, as player skill will be far more important than stacking one resource and having a perma-something (block/shield, roll) ability.

    I main a sorc and have refused to play them because they are currently too easy to play. I will be returning because all of the FOTM will be leaving due to balancing that makes it so you can't press the "I win" button without any skill.

    I find it hilarious that everyone complains about things (should I link the nerf dodge roll, nerf sorc, nerf block, nerf nirn, nerf anything threads) and then once their particular class/strategy that is currently overpowered gets BALANCED they say the game is falling apart.

    I'm pretty sure all these complaints fall into the L2P category. They literally addressed nearly EVERY complaint we've had since 1.6 (they even made Proxy scale off people hit!!) started and now people are sad because the meta will no longer be "I play fotm and take no damage while killing people."

    I agree. People who use these cheesy almost exploits to beat others are crying rivers of tears.
  • Joy_Division
    Joy_Division
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    I don't mind the changes that make us actually think about using the defensive abilities as opposed to spam them. And Duke is right, we have ask for these.

    Though I am curious why the NB annoying escape ability has not received the same "don't spam" treatment as the other annoying class abilities/playstyles have.
    Edited by Joy_Division on July 2, 2015 10:40PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Phoenix99
    Phoenix99
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    Well IF it is true that detect potions will not work vs cloak, then fighting NBs will be a new level of "frustrating"
  • Bashev
    Bashev
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    Don't you think that all these changes will encourage zerging even more?
    Because I can!
  • Akinos
    Akinos
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    As always, people are overreacting.

    I am super excited for these changes, as player skill will be far more important than stacking one resource and having a perma-something (block/shield, roll) ability.

    I main a sorc and have refused to play them because they are currently too easy to play. I will be returning because all of the FOTM will be leaving due to balancing that makes it so you can't press the "I win" button without any skill.

    I find it hilarious that everyone complains about things (should I link the nerf dodge roll, nerf sorc, nerf block, nerf nirn, nerf anything threads) and then once their particular class/strategy that is currently overpowered gets BALANCED they say the game is falling apart.

    I'm pretty sure all these complaints fall into the L2P category. They literally addressed nearly EVERY complaint we've had since 1.6 (they even made Proxy scale off people hit!!) started and now people are sad because the meta will no longer be "I play fotm and take no damage while killing people."

    Agreed man, and as always the truely good players will find ways to adapt, and everybody else will either reroll when somebody discovers something broken on the new FOTM class or they'll just quit but still lurk around the forums talking about pre 1.6 and how things used to be.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Juraigr
    Juraigr
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    Can we just revert to 1.5 and call it a day? It is obvious they don't really have a grasp on what they are doing.

    Best thing in this post
    That's enough eso forum banter this game is rip gl lol
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Rune_Relic
    Rune_Relic
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    Erock25 wrote: »
    DDuke wrote: »
    Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.

    It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.

    No instagibbing (damage taken reduced)
    No permablocking
    No infinite roll dodge
    Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]

    Pardon me, but isn't this what people have been asking for?

    Cloak should get the Bolt Escape treatment though.

    AoE will break cloak....single target wont.
    Carpet bomb an area and NB has no where to hide.
    Anything that can be exploited will be exploited
  • Sanct16
    Sanct16
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    DDuke wrote: »
    Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.

    It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.

    No instagibbing (damage taken reduced)
    No permablocking
    No infinite roll dodge
    Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]

    Pardon me, but isn't this what people have been asking for?
    So which defense does a DK have now?

    But hey, it was never intended to smallscale anyway, lets all join the mindless zerg.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • EatUrNumNumz
    EatUrNumNumz
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    Sypher wrote: »
    The 50% increase to bolt escape will now stack indefinitely after every repeated streak.

    Dodge Roll will have a 33% increase to cost after every dodge.

    You no longer regen stamina while blocking.

    Battle Spirit Buff: 50% Reduced Damage and 50% Reduced Healing 50% Reduced Shields (Increased from 20%)

    Discuss.

    Has this been 100% confirmed, as in you've spoken to devs at Zenimax? Or is this hypothetical speculation? In a way hope it is and hope it isn't in certain ways.
  • Raizin
    Raizin
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    Bashev wrote: »
    Don't you think that all these changes will encourage zerging even more?

    +
    HellSeesYou = v16/AD/Rank 37-Former emp/EU TB-AZura(Old Auriels Bow badass) ___ Vampire Templar/Resto/Destro staff user from Banana squad
    HellSeesAll - v16/EP/Rank 19 Magicka NB/Necrotic Lag member
    HellSeesUs - v16/AD/Rank 18 Stamina Templar
  • Bashev
    Bashev
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    Sypher wrote: »
    The 50% increase to bolt escape will now stack indefinitely after every repeated streak.

    Dodge Roll will have a 33% increase to cost after every dodge.

    You no longer regen stamina while blocking.

    Battle Spirit Buff: 50% Reduced Damage and 50% Reduced Healing 50% Reduced Shields (Increased from 20%)

    Discuss.

    Has this been 100% confirmed, as in you've spoken to devs at Zenimax? Or is this hypothetical speculation? In a way hope it is and hope it isn't in certain ways.
    So far this is what we will get in the PTS.

    Because I can!
  • Glory
    Glory
    Class Representative
    Sanct16 wrote: »
    DDuke wrote: »
    Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.

    It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.

    No instagibbing (damage taken reduced)
    No permablocking
    No infinite roll dodge
    Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]

    Pardon me, but isn't this what people have been asking for?
    So which defense does a DK have now?

    But hey, it was never intended to smallscale anyway, lets all join the mindless zerg.

    Block when you're taking damage (it's not like DK's need a ton of stam regen to keep up their stam)? Use the still extremely good flappy flappy? Mist form? GDB? Roll every 5 seconds instead of every .5 seconds?
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • EatUrNumNumz
    EatUrNumNumz
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    Bashev wrote: »
    Sypher wrote: »
    The 50% increase to bolt escape will now stack indefinitely after every repeated streak.

    Dodge Roll will have a 33% increase to cost after every dodge.

    You no longer regen stamina while blocking.

    Battle Spirit Buff: 50% Reduced Damage and 50% Reduced Healing 50% Reduced Shields (Increased from 20%)

    Discuss.

    Has this been 100% confirmed, as in you've spoken to devs at Zenimax? Or is this hypothetical speculation? In a way hope it is and hope it isn't in certain ways.
    So far this is what we will get in the PTS.

    Are you saying this is already LIVE on the PTS? If so link patch notes if any please?
  • Raizin
    Raizin
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    so if we now start making qq threads about ground oil, will we get it? Cuz i wld like that :D
    HellSeesYou = v16/AD/Rank 37-Former emp/EU TB-AZura(Old Auriels Bow badass) ___ Vampire Templar/Resto/Destro staff user from Banana squad
    HellSeesAll - v16/EP/Rank 19 Magicka NB/Necrotic Lag member
    HellSeesUs - v16/AD/Rank 18 Stamina Templar
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Any news about racial passive changes?
  • DDuke
    DDuke
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    Sanct16 wrote: »
    DDuke wrote: »
    Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.

    It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.

    No instagibbing (damage taken reduced)
    No permablocking
    No infinite roll dodge
    Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]

    Pardon me, but isn't this what people have been asking for?
    So which defense does a DK have now?

    But hey, it was never intended to smallscale anyway, lets all join the mindless zerg.

    You can still block, you just need to do something else as well.
    Just like the people who spammed roll dodge forever, who will no longer be able to do so.

    Keep in mind that damage is reduced by 50% after patch, meaning you don't just drop dead after dropping block for a second.

    Erock25 wrote: »
    DDuke wrote: »
    Overall, I'm very happy with what we've heard so far, as they seem to be fixing many of the broken things in this game across the board.

    It seems to me that people are tunnelvisioning on their own playstyle and how these changes affect it, without seeing the big picture.

    No instagibbing (damage taken reduced)
    No permablocking
    No infinite roll dodge
    Damage shields 5% weaker(?) [Damage taken goes from -20% to -50%, meaning damaging abilities are 30% weaker than currently, while Shields/Heals go from -15% to -50%, meaning they're 35% weaker than currently]

    Pardon me, but isn't this what people have been asking for?

    Cloak should get the Bolt Escape treatment though.

    Sure, and bolt escape should get a "Silence Ability" similar to NB Mark that makes it useless. Oh, and AoE should stop it from functioning.


    Sarcasm aside, I would like to see stealth gameplay in this game revised in general. Much more depth needs to be added, and one way would be making stealth detection gradual.

    E.g. cloak would grant you 90% stealth, meaning you'd still shimmer slightly on the screen (meaning you could catch those NBs if you have a sharp eye), and normal stealth detection wouldn't just suddenly reveal you, but gradually make you more & more visible (could start from further away than it currently does).
  • ThatHappyCat
    ThatHappyCat
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    I love the amount of tunnel vision that's in this thread. People read "-50% shield strength" and scream "SORC NERF OMG" without reading "-50% to ALL damage" which pretty much balances it out.

    Seriously, are whiners even trying anymore?
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