-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
The Former Emp buffs cause behavior inimical to the long-term growth of PvP. Removing them sucks for those players who stayed up for two days straight to achieve it, but it's frankly more important that ZOS do everything they can think of to improve the experience for everyone. And the vast majority of everyone is not former emps, or future former emps.
Right on.
Not to mention the elitist mentality that is cultivated by all of these people who brag about it.
I do respect the amount of effort that goes into it, but the attitudes some of these folks display really isn't helpful or even remotely enjoyable to deal with. Perhaps if some of the incentive to mindlessly grind away to get Emp is removed this will be less of an issue.
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
I am mostly excited that you guys are fulfilling your promise and are now back to working on PvP and PC. Just hope some of this feedback is taken into consideration, even though I know this is likely locked in.
Its possible that because it'll be harder to travel you might be able to avoid lag a lot easier, right now those groups just port around following the people escaping the lag.
Publius_Scipio wrote: »-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
You aren't wrong in a sense to want to keep the emp passives, but emp farming is rampant and I think almost all can agree it hurts ESO PvP. A solution is needed for the greater good.
Former emp passives should have never existed to begin with in my opinion. Being emp makes you the most powerful person on the battlefield. When you are dethroned, why would you have any residual powers if you aren't emperor anymore?
Being emperor is the incentive to work towards becoming emperor. Being emperor is the incentive to staying emperor.
if they fix the lag then you dont need to run away from the lag? problem solved @WRX ?
The Former Emp buffs cause behavior inimical to the long-term growth of PvP. Removing them sucks for those players who stayed up for two days straight to achieve it, but it's frankly more important that ZOS do everything they can think of to improve the experience for everyone. And the vast majority of everyone is not former emps, or future former emps.
Right on.
Not to mention the elitist mentality that is cultivated by all of these people who brag about it.
I do respect the amount of effort that goes into it, but the attitudes some of these folks display really isn't helpful or even remotely enjoyable to deal with. Perhaps if some of the incentive to mindlessly grind away to get Emp is removed this will be less of an issue.
Actually, I never understood why some people spent nights awake without any sleep at all to get emperor. I got emperor because I was persistent, not because I skipped sleep for days straight. Plus, emperorship should be given to people who care for their faction and the scoreboard, not to people who either :
- solo gank transit lines and get 820AP for each kill for 10hours straight;
- tower farm an enemy ressource while their scrolls are being taken;
- would rather defend the last emp keep rather than protecting their own scrolls.
Wake up people, this is The Elder Scrolls Online, not The Elder Emperor Online.
Soul_Demon wrote: »ZOS_BrianWheeler wrote: »Just to clarify, you will keep the Emperor Dye and "former emperor" titles.
I did not spend three days with just a couple hours sleep to get dye or titles, I did it for the passives and the satisfaction of achieving it. Working hard to see the inherit gain by dismissing something like this as a 'solution' to anything currently impacting the game play in cyro.
But, I will keep reading the 'supporters' comments to see if I have missed just what this does to help mechanics of the game that have not been addressed over time and led to abuse and exploiting. Much higher on my list of things to do, but maybe that is just me...
All the other changes seem to be directly connected to issues that impact games current state and I can clearly see where you are going with them, great job at listening to some of the concerns with PvP players in the game.
And that is why it's being changed. The whole concept was the Emperor played a critical role for his/her faction (this would ideally be someone who is online a lot and actually contributing to Cyrodiil being AvA type of action...not a min/max'er who is solo farming or repairing walls just to grab a few extra % in stats).
New system will help factions because hopefully Emperor will actually be around long enough to actually contribute to his/her faction. It really sucks when your faction's Emperor is finally crowned then runs off to do 1vX videos or logs out for the night.
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Publius_Scipio wrote: »-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
You aren't wrong in a sense to want to keep the emp passives, but emp farming is rampant and I think almost all can agree it hurts ESO PvP. A solution is needed for the greater good.
Former emp passives should have never existed to begin with in my opinion. Being emp makes you the most powerful person on the battlefield. When you are dethroned, why would you have any residual powers if you aren't emperor anymore?
Being emperor is the incentive to work towards becoming emperor. Being emperor is the incentive to staying emperor.
I fail to see how it in anyway hurts PvP in ESO? Its a very minor advantage, that the good players know how to properly build around and use. Bad players are bad, nothing changes that. Now there are the whiners who say "All these former emp's, etc is why I am losing" but I promise that is not why you are dead. Less complaining from them will be nice.
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it.
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.
Soul_Demon wrote: »ZOS_BrianWheeler wrote: »Just to clarify, you will keep the Emperor Dye and "former emperor" titles.
I did not spend three days with just a couple hours sleep to get dye or titles, I did it for the passives and the satisfaction of achieving it. Working hard to see the inherit gain by dismissing something like this as a 'solution' to anything currently impacting the game play in cyro.
But, I will keep reading the 'supporters' comments to see if I have missed just what this does to help mechanics of the game that have not been addressed over time and led to abuse and exploiting. Much higher on my list of things to do, but maybe that is just me...
All the other changes seem to be directly connected to issues that impact games current state and I can clearly see where you are going with them, great job at listening to some of the concerns with PvP players in the game.
And that is why it's being changed. The whole concept was the Emperor played a critical role for his/her faction (this would ideally be someone who is online a lot and actually contributing to Cyrodiil being AvA type of action...not a min/max'er who is solo farming or repairing walls just to grab a few extra % in stats).
New system will help factions because hopefully Emperor will actually be around long enough to actually contribute to his/her faction. It really sucks when your faction's Emperor is finally crowned then runs off to do 1vX videos or logs out for the night.
You forgot the part where said candidate to emperorship is being rewarded the ENTIRE defense tick after his group runned away from the defended location after a large farm. This has been noticed lately on Chillrend for some EP guilds that we won't mention the name of. Very competitive and very representative of what an emperor should be, right?
Publius_Scipio wrote: »I don't understand some of you. You keep complaining about ZOS "taking things away" from PvP and that its not a solution to all the problems, you essentially (if i am to understand correctly) say that its a "cop-out". Let's break this all down nice and simple.
ESO is a little over a year old. ZOS had ideas, developed the game, and released it. There have been many issues, headaches, the game working not in a way ZOS intended, etc. So now they are going to do things to smooth things out and (hopefully) ultimately increase the fun factor for all.
"Fixing" the game REQUIRES "taking away" what didn't work (i.e. emp farming and former emp buffs to name one).
I don't see one thing in Brian Wheeler's post that would lead to some players having an advantage over others. Sounds like much needed tweaks to PvP that leaves everyone on a level playing field. Again, it seems like some are complaining because they can't let go of former emp buffs and enjoy playing in the new era of ESO PvP.
I think those of us that feel the strongest about out former emp buffs are the ones that didnt celarus or buff server farm them.
the legit emps shouldnt lose even the little bonuses we have just because a bunch of pve carebears farmed emp on celarus for trials
at the end of the day people use the two arguments, i will address them both
1. The former emp bonuses are too powerful and no one should have such an advantage
I disagree, they individually are not much, the undaunted passives are actually stronger, except perhaps the ulti cost reduction one, which is somewhat significant, it is equivalent to 1/3 of the potentates or dragonguard set bonus. Not dismissable but not a huge advantage. However a whole group of former emperors does have a pretty significant advantage, due to having that much more ultimate to dump consistently.
2. The former emp bonuses are so weak you wont miss them then
I disagree, some players have crafted long standing builds and setups incorporating those bonuses into them. This would be akin to basing a setup min/max around say picking a certain racial bonus set or getting rank 9 undaunted, and then losing either one of those.
So to put this all into perspective how I feel.
I got emp legitimately, and now am going to lose my passives I earned. Whether they are too powerful or meager, it is still a net loss for doing nothing wrong (in fact i did it right, considering i was an emperor)
It would be no different than ZOS coming in tomorrow and saying "we are removing the undaunted passives because we feel that will balance trials and dungeons"
if the shoe was on the other foot, these casuals being snarky in this thread would be in an absolute uproar (instead of just sounding like a bunch of crybabies that could never get emp, now feeling like they are sticking it to those who were)
I think people should stop sticking the label "casuals" on others like it's a bad thing to play a video game in moderation. That's almost like arguing who has the bigger "no life."
I think people should stop sticking the label "casuals" on others like it's a bad thing to play a video game in moderation. That's almost like arguing who has the bigger "no life."
Casuals: People who are in Cyrodiil to do anything other than PvP, or only come to Cyrodiil to defend buff server status.
I use it in a very specific derogatory sense. Not in the sense of "casual gamer"
Campaign Hopping: 1 Home campaign and 1 Guest campaign, removing the ability to travel to friends/guildmates. While I imagine this was initially for convenience other players have clearly abused this system, 'zerg bombing' campaigns to farm their guildmates emp on a camp that just reset, never to be seen again after that cycle, so I can see the need for this change.
Another consideration is underdog factions, certain low pop factions tend to try to avoid being completely overwhelmed and jump ship the moment the going gets tough. This change will force low pop factions to stay where they are, and if they decide to move somewhere else, it prevents from larger factions to easily follow them. In the longterm it should make it so every is somewhere where it feels right.
Former emp bonuses going away: I am for this change, the bonuses are so insignificant I wouldn't miss them (having the extra skillpoints is nice too). I know a lot of players legitimately fought hard for their emperorships, but the bonus is so trivial.
Publius_Scipio wrote: »After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.
Someone who is no longer emperor should not have emperor buffs. You want the power of being emperor? You become one and you stay one. That's what would make being emperor really special.
Since it's late I will get cheesey. Bruce Banner doesn't have any Hulk passives when he isn't the Hulk. He is just Bruce Banner. The Hulk gets all the skills and passives. Then it goes away.
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.
https://www.youtube.com/watch?v=HoU5jqjdrmU
Here is a video of you guys running 24...and you + VE are lagging the game out
This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.
https://www.youtube.com/watch?v=HoU5jqjdrmU
Here is a video of you guys running 24...and you + VE are lagging the game out
This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers
That was a time, setup to do that
And the lag came from BRK keep fight. This is exactly what a lot of us want to avoid when we leave servers.