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PVP Update, June 2015

  • WRX
    WRX
    ✭✭✭✭✭
    Xsorus wrote: »
    WRX wrote: »
    Xsorus wrote: »
    WRX wrote: »
    Makkir wrote: »
    WRX wrote: »
    After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.

    -No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.

    -The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.

    If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.

    -Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.

    .

    Lol,

    You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.

    And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).

    My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.

    And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.

    https://www.youtube.com/watch?v=HoU5jqjdrmU

    Here is a video of you guys running 24...and you + VE are lagging the game out

    This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers

    That was a time, setup to do that

    And the lag came from BRK keep fight. This is exactly what a lot of us want to avoid when we leave servers.

    Stop running a 24 man zerg ball..and you'll avoid it a lot easier.

    We don't typically run a 24 man ball.

    <<Insert DAOC comment>>
    Decibel GM

    GLUB GLUB
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    WRX wrote: »
    Xsorus wrote: »
    WRX wrote: »
    Xsorus wrote: »
    WRX wrote: »
    Makkir wrote: »
    WRX wrote: »
    After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.

    -No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.

    -The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.

    If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.

    -Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.

    .

    Lol,

    You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.

    And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).

    My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.

    And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.

    https://www.youtube.com/watch?v=HoU5jqjdrmU

    Here is a video of you guys running 24...and you + VE are lagging the game out

    This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers

    That was a time, setup to do that

    And the lag came from BRK keep fight. This is exactly what a lot of us want to avoid when we leave servers.

    Stop running a 24 man zerg ball..and you'll avoid it a lot easier.

    We don't typically run a 24 man ball.

    <<Insert DAOC comment>>

    But you do run 24 man zerg balls do you not?

    You usually run what? 16? Again that will cause lag

    Just zerg balling general will cause lag.
  • WRX
    WRX
    ✭✭✭✭✭
    Xsorus wrote: »
    WRX wrote: »
    Xsorus wrote: »
    WRX wrote: »
    Xsorus wrote: »
    WRX wrote: »
    Makkir wrote: »
    WRX wrote: »
    After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.

    -No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.

    -The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.

    If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.

    -Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.

    .

    Lol,

    You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.

    And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).

    My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.

    And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.

    https://www.youtube.com/watch?v=HoU5jqjdrmU

    Here is a video of you guys running 24...and you + VE are lagging the game out

    This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers

    That was a time, setup to do that

    And the lag came from BRK keep fight. This is exactly what a lot of us want to avoid when we leave servers.

    Stop running a 24 man zerg ball..and you'll avoid it a lot easier.

    We don't typically run a 24 man ball.

    <<Insert DAOC comment>>

    But you do run 24 man zerg balls do you not?

    You usually run what? 16? Again that will cause lag

    Just zerg balling general will cause lag.

    I mean, any additional person at a fight will cause lag?

    So sure, we do have 16 people that add to lag. But when we are fighting people running in the 50's or two organized raids, it creates massive lag. Until a more effective play style is around, this is what we will do. But we also make an effort to shrink to around 16 to reduce lag and maybe encourage other groups to do so as well.

    But anyways this is deterring from the point of the biggest thread in months haha, feel free to message me!
    Edited by WRX on June 17, 2015 6:43AM
    Decibel GM

    GLUB GLUB
  • sirston
    sirston
    ✭✭✭✭✭
    Xsorus wrote: »
    WRX wrote: »
    Xsorus wrote: »
    WRX wrote: »
    Makkir wrote: »
    WRX wrote: »
    After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.

    -No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.

    -The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.

    If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.

    -Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.

    .

    Lol,

    You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.

    And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).

    My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.

    And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.

    https://www.youtube.com/watch?v=HoU5jqjdrmU

    Here is a video of you guys running 24...and you + VE are lagging the game out

    This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers

    That was a time, setup to do that

    And the lag came from BRK keep fight. This is exactly what a lot of us want to avoid when we leave servers.

    Stop running a 24 man zerg ball..and you'll avoid it a lot easier.

    thats asking a guild to stop being a guild...get real
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
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    victoria aut mors
  • TerrorTAW
    TerrorTAW
    ✭✭
    wrote:
    W'R'X" Since it's late I will get cheesey. Bruce Banner doesn't have any Hulk passives when he isn't the Hulk. He is just Bruce Banner. The Hulk gets all the skills and passives. Then it goes away.

    Spot on.

  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just gonna rep my nerd cred here a little and mention that regarding bruce banner/hulk

    In the TV series (or one of the movies based on the series, i believe the one where he dies) Bruce mentions that even after he reverts back he "has seen bullet wounds close up before my very eyes, injuries just healing themselves, without even leaving a scar" or something close to that

    So in that sense of canon he has a non-hulk healing factor

    ok, this sort goes off on tangent but... yeh

    http://www.imdb.com/title/tt0099387/quotes



    David Banner: I can tear down a brick wall but I can also mend flesh and bone in hours, minutes.

    Dr. Ronald Pratt: David, are you telling me that this creature cannot die?

    David Banner: If the damage were catastrophic maybe. Maybe. But I have seen lacerations close in seconds, bullet wounds heal, I don't even have scar.

    Dr. Ronald Pratt: That's incredible. It's almost... it's almost immortal.

    David Banner: Incredible yes, an incredible nightmare. And I want to destroy it and be human again.

    Guess I wasnt that far off of the quote O_o
    Edited by Rylana on June 17, 2015 6:49AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • WRX
    WRX
    ✭✭✭✭✭
    Rylana wrote: »
    Just gonna rep my nerd cred here a little and mention that regarding bruce banner/hulk

    In the TV series (or one of the movies based on the series, i believe the one where he dies) Bruce mentions that even after he reverts back he "has seen bullet wounds close up before my very eyes, injuries that would kill another man just healing themselves"

    So in that sense of canon he has a non-hulk healing factor

    ok, this sort goes off on tangent but... yeh

    Haha. Word.

    But any "realism" argument in either direction, or really any sort of analogy outside of ESO stuff is a veryy poor argument.
    Decibel GM

    GLUB GLUB
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Some fantastic ideas and I look forward to trying out the new systems.

    A little sad to see the Emperor passive go, but I had my time with them and I have the achievement/title/memories from it all.

    The only thing I am not happy about is the idea of a reset of keeps at the end of the campaign (that's at least what I feel people are disucssing) there are a lot of tactics about setting up for the next campaign with a strong start I would miss.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lord_Bidr
    Lord_Bidr
    ✭✭✭
    @ZOS_BrianWheeler Is it also possible to include the following additional update to all these PVP changes, if at all possible?

    - Reset all characters' Home and Guest Campaign allocations once the PVP changes are in place

    The reason being that I have multiple toons that are on different factions, some of which I no longer PVP with. Deleting the toons are out of the question as they are v14s and act as pack mules. And since I no longer PVP with them, I do not have the AP on them to keep transferring them from one campaign to another.
    ~ The brightest lights often cast the darkest shadows. ~
  • Domander
    Domander
    ✭✭✭✭✭
    I don't agree with removing the former Emp passives, some people worked hard for those.

    I mean, what's next, a year from now are you going to get rid of the champion system because "some players are more powerful because they grinded" ?

    I know it's meant to deter Emp farming/trading, but on a healthy campaign is this even an issue?

    I also don't think it will really impact it, I think a competitive campaign is the real solution.
    Edited by Domander on June 17, 2015 7:24AM
  • MormondPayne_EP
    MormondPayne_EP
    ✭✭✭✭
    I am skeptical...

    I will wait and see...
  • IxSTALKERxI
    IxSTALKERxI
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    ✭✭
    I agree with all the changes listed for the most part, however there is one thing missing that I would of liked to see.

    I think AP needs to be scaled so that 24 man groups are brought in line with smaller groups in terms of AP gain. Currently there are not enough drawbacks to running a 24 man group. Not only are they the strongest option in terms of killing power, but they can also earn higher AP/hr rates then smaller groups. This is because their survivability is so high that they can get into very hairy situations with high chance of surviving. A twelve man group has to delicately wade through enemies and choose carefully which enemies to battle and when to back off, there is also a high chance of being wiped to a larger organised group. A 24 man group still has to make the same decisions but they can take on exponentially larger numbers then a 12 man due to their barriers and healing power therefore can end up yielding a lot more AP. I would like to see a much higher diminishing return in AP gain for large groups.
    _____________________________________________________________

    As for emp buffs-

    I am more then happy with losing the former emperor buffs. I've been emperor on 3 different campaigns on the same character. I also was emperor on blackwater blade, after which I deleted the character.

    Emperor is not about former emperor buffs. Being emperor is a reward in itself. Anyone who thinks otherwise has gotten emperor for the wrong reasons in my opinion. The point of emperor is to aid your faction to the best of your abilities to help them gain an advantage in the campaign.

    Too many times have I seen people get emperor then log out because they just wanted some buffs. People have even begged and offered money to others that are above them on the leaderboard to let them pass them while saying, 'let me be emperor, I only want the passives'... They are completely missing the point of emperorship and AVA and it'll be great once that becomes a thing of the past.
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  • Ryuho
    Ryuho
    ✭✭✭✭
    Domander wrote: »
    I don't agree with removing the former Emp passives, some people worked hard for those.

    I mean, what's next, a year from now are you going to get rid of the champion system because "some players are more powerful because they grinded" ?

    I know it's meant to deter Emp farming/trading, but on a healthy campaign is this even an issue?

    I also don't think it will really impact it, I think a competitive campaign is the real solution.

    Totally agree. A lot of ppls wokred really hard to get emperor.. Seriously if you want to punish someone @ZOS_BrianWheeler do that on ppls whos traded it, you have logs just check it, and finally ban traders!!

    Besides, Former emp passives doesnt make you OP, its reward for puting a lot of effort to get this title, many of us played like crazy for few days, without sleep to only get this title, and now you want to remove it completly, what's wrong with you guys? It's like you dont care for honest players, and if u want to punish one particular grp of players, u still decide to punish evry1.. #ZOSthinking

    As for other changes:

    - Jump-to-Friend: Social jumping into Cyrodiil or any PVP space is being disabled - I am okey with that if you exterminate lag completly. Can you do that? Prolly nope.. Over year passed, and lag still is the hugest problem in Cyro, srry..
    - Battle Leveling: The Battle Leveling system has been updated to include Veteran Ranks. - NO. I don't want more low lvls in veteran campaign, lock veteran campaigns only for veteran characters, let low lvls play in non-vet.
    - Rest is acceptable..
    Edited by Ryuho on June 17, 2015 8:03AM
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  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    @VirtualElizabeth All campaign assignments will be wiped when this change goes through. We've done that before when we removed the initial 10 we launched with on PC\Mac last year =)

    <<Waits for the obligatory SCOURGE~! comment>>

    Can you explain why ZoS has the functionality to do this...and not made it a game feature?!?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Fecius
    Fecius
    ✭✭✭
    ...As some of you already know, what we’re seeing is this: there is a point where if too many players are too close together and perform too many AoE and other instant-cast types of spells that server performance starts to degrade...

    Nice job. It's hard not to mention Poirot or Shelok, sry :D I've just rememberd how it took 3-4 months after 1.6 to find out that mobs (mostly archers and casters) can run from player away being rooted.

    But it's also hard to stay positive for so long. Have to stay calm and skeptical now. As the changes will hit live servers, we'll see and can talk about this. Before this I can remember at least 2 global changes for AoE: when it started to hit only 6 targets and back to 50 or 60 targets after 1.6. Still perfomance issues.

    More of that, AoE can't explain same looking perfomance issues in VetDungeons and Trials in prime-time. So maybe the problem is deeper and will remain. I hope I'm wrong and your actions will actually help.
    Edited by Fecius on June 17, 2015 8:40AM
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  • EgoRush
    EgoRush
    ✭✭✭✭
    Apologies if someone already did this - I couldn't find it if so and this discussion has really taken off.

    POLL for whether leaderboards in PvE should be reset once PvP buffs are removed:
    http://forums.elderscrollsonline.com/en/discussion/181058/if-pvp-buffs-are-removed-should-the-leaderboards-be-reset-for-trials
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  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Currently switching at the end of a Campaign costs 5000 AP. You may have a freebie if you've never switched or if you never used a freebie that we've issued in the past.
    Yeah it's probably just the case that I was stacking up unused freebies on one character. Thanks to you and SLy_Kyti for the clarification.
    @ZOS_BrianWheeler Is it also possible to include the following additional update to all these PVP changes, if at all possible?

    - Reset all characters' Home and Guest Campaign allocations once the PVP changes are in place

    The reason being that I have multiple toons that are on different factions, some of which I no longer PVP with. Deleting the toons are out of the question as they are v14s and act as pack mules. And since I no longer PVP with them, I do not have the AP on them to keep transferring them from one campaign to another.
    @sc_prabhu1986rwb17_ESO This is planned, it's just not in the first post. Click through to Brian's other posts and you'll find it.
    Edit: Here it is:
    When we fire up the campaign changes, we will wipe your current home\guest assignments.

    Ryuho wrote: »
    - Battle Leveling: The Battle Leveling system has been updated to include Veteran Ranks. - NO. I don't want more low lvls in veteran campaign, lock veteran campaigns only for veteran characters, let low lvls play in non-vet.
    This won't affect that at all, as low level characters are already battle-leveled. It's just going to mean fights in the campaigns are fairer between a V2 and a V14.
    Edited by Enodoc on June 17, 2015 9:18AM
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  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    When we will get info about PvP balance changes?
  • Frenkthevile
    Frenkthevile
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    As Clegane once said...[Snip] the Emperors !

    [Edit to remove profanity]
    Edited by [Deleted User] on November 20, 2021 3:42AM
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Weberda wrote: »
    Ummm...like wow, I mean like really really wow. No buff servers...different campaigns will require different strategies. There is going to be a ton of conversation about all of this but as a dedicated PvP'r all I can say right now is "Thank You".

    I could not agree MORE. So thank you :)

    If this is true it will change PVP for the better.

    Will it happen? I sure hope so.

    Soon (tm)
    DirtyIncomparableFugu.gif
  • Docmandu
    Docmandu
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    My thoughts:

    - I don't care about campaign scores, so I will most likely pick the same campaign I had before without even looking at how the scoring works for that campaign. (iotw it would be dangerous to make a correlation between scoring and popularity of a campaign imho)
    - I do care about how the map looks when I'm playing, so I do help in defending my side
    - I think it would be nice if the PVP Buffs work in normal PvE content, ie. non-scored PvE content. It's nice to get increased XP while levelling up if your campaign is doing good.
    - permanent Emperor passives going away is a good thing
    - with the removal of that, I think the reward for becoming an Emp should be a bit more than what it currently is, ie. maybe keep the Emperor line for some extra time after you are dethroned. (couple of hours?)
    - lag issues being caused by AOE sounds like a winner, I mostly play non-vet and seldomly have lag issues, so it was apparent some of the skills used in vet were the cause. ie. not many people in non-vet have caltrops or meteor.

    My .02cents
  • Armitas
    Armitas
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    I would really like to hear some sort of time table on this. As the FENGRUSH pointed out, some of this stuff was mentioned 3 months ago. Even though this will do nothing for the imbalances these changes would entice me to pvp again despite them, but I would like to know what the wait is. I have exhausted all of my patience waiting through 1.6, I have no more to give. Just let me know when I should come back. I can't endure any more soon.

    If there is no time table, then this is not a plan, it's a wish.
    Edited by Armitas on June 17, 2015 2:06PM
    Retired.
    Nord mDK
  • Raizin
    Raizin
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    @VirtualElizabeth All campaign assignments will be wiped when this change goes through. We've done that before when we removed the initial 10 we launched with on PC\Mac last year =)

    <<Waits for the obligatory SCOURGE~! comment>>

    Can you explain why ZoS has the functionality to do this...and not made it a game feature?!?

    ofc he cant, but i can. THey r just lazy and need moar cash from ya
    Armitas wrote: »
    I would really like to hear some sort of time table on this. As the FENGRUSH pointed out, some of this stuff was mentioned 3 months ago. Even though this will do nothing for the imbalances these changes would entice me to pvp again despite them, but I would like to know what the wait is. I have exhausted all of my patience waiting through 1.6, I have no more to give. Just let me know when I should come back. I can't endure any more soon.

    +

    And again, until the lag issues are fixed all the changes mentioned in thread are just pointless and will more likely ressulst in another bunch of ppl leaving the game, including you and others.

    Instead of focusing their all resources on actual fixin of the game and its MAJOR Problem they rather listen to whinners about buff campaigns and emp passives - that eventualy nobody cares about :D... i m just astonished, but once again thats zos right.
    Edited by Raizin on June 17, 2015 10:44AM
    HellSeesYou = v16/AD/Rank 37-Former emp/EU TB-AZura(Old Auriels Bow badass) ___ Vampire Templar/Resto/Destro staff user from Banana squad
    HellSeesAll - v16/EP/Rank 19 Magicka NB/Necrotic Lag member
    HellSeesUs - v16/AD/Rank 18 Stamina Templar
  • Domander
    Domander
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    WRX wrote: »
    Xsorus wrote: »
    WRX wrote: »
    Xsorus wrote: »
    WRX wrote: »
    Xsorus wrote: »
    WRX wrote: »
    Makkir wrote: »
    WRX wrote: »
    After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.

    -No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.

    -The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.

    If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.

    -Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.

    .

    Lol,

    You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.

    And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).

    My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.

    And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.

    https://www.youtube.com/watch?v=HoU5jqjdrmU

    Here is a video of you guys running 24...and you + VE are lagging the game out

    This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers

    That was a time, setup to do that

    And the lag came from BRK keep fight. This is exactly what a lot of us want to avoid when we leave servers.

    Stop running a 24 man zerg ball..and you'll avoid it a lot easier.

    We don't typically run a 24 man ball.

    <<Insert DAOC comment>>

    But you do run 24 man zerg balls do you not?

    You usually run what? 16? Again that will cause lag

    Just zerg balling general will cause lag.

    I mean, any additional person at a fight will cause lag?

    So sure, we do have 16 people that add to lag. But when we are fighting people running in the 50's or two organized raids, it creates massive lag. Until a more effective play style is around, this is what we will do. But we also make an effort to shrink to around 16 to reduce lag and maybe encourage other groups to do so as well.

    But anyways this is deterring from the point of the biggest thread in months haha, feel free to message me!

    If you really wanted to reduce lag, you'd stop balling up.
  • God_flakes
    God_flakes
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    cjthibs wrote: »
    People go for emperor for the skills and achievments. They don't just do it for *** and giggles.
    No cheap tactics here just time and hard work. But apparently I did waste my time.
    I don't have 16 hours to spend at all. I work 45 hours a week. I have nights and weekends and I did it.

    A lot of players won't even go into Cyrodiil anymore because of them taking away the buffs, not me personally, but a lot of PVEers won't even bother.

    I just feel like this is punishing people for success and babying people who either can't or won't put the same effort in.

    In my opinion people should get Emperor by being team-players, not who can rack up insane amount of AP.
    I've never attempted it because it doesn't bother me that much, I play objectives, not AP farm.



    Becoming emperor is an objective and it takes a team. I can't take keeps and resources by myself. I got emperor by rallying my friends and guild mates and all of us working together to take Cyrodiil.

    Right. It takes a team and whole teams have farmed/abused it (much like they abuse other mechanics) and now you have stupidly OP'd guilds running around and they're all former emp creating even more disparity and imbalance. I think ZOS wisely realizes the greater good is more important at this point than continuing to stroke the egos of certain die hard guilds.
  • codybrewer78b14_ESO
    I LOVE LOVE LOVE all of these changes.! I am so looking forward to AVA after these changes go live! Do former emperor's still get the title? It seems like they should either reset that or come up with a new title for emperor's earned after these changes. I feel bad for any new emperor's who cannot be distinguished from the cheaters and emperor farmers that came before them. Feels like the people who actually earned the title shouldn't be lumped into the same group.
  • kevlarto_ESO
    kevlarto_ESO
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    I would like to see the campaigns reset at the end no carry over emp all scrolls returned, every campaign starts fresh and is up for grabs by any faction, good fair start for everyone, should make the campaigns more competitive.
  • TheVikker
    TheVikker
    Soul Shriven
    One more thing which you should think about. You buffing those whos have the power to rule a map, (+HP , Defensive bonus, Offensive bonus) instead of the wekare alliances. THINK ABOUT IT!

    1 more thing: i think the new scoring system will not work. Let's see "Haderus: Keeps, outposts, and Elder Scrolls will generate zero points. Ownership of resources will generate 1 point per scoring cycle and last 7 days."
    So you will get points after resources nothing else. So only thing what you need to do there to 3-5 ppl group cpature the resources before 1 minute the end of Scoring cycle and after you have 50 minutes rest time, because no point to keep them...

    And think about some very-very special non game changing compensation for Former Emperors! They suffered there, not for a useless colour or a useless title..
  • Enodoc
    Enodoc
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    I LOVE LOVE LOVE all of these changes.! I am so looking forward to AVA after these changes go live! Do former emperor's still get the title? It seems like they should either reset that or come up with a new title for emperor's earned after these changes. I feel bad for any new emperor's who cannot be distinguished from the cheaters and emperor farmers that came before them. Feels like the people who actually earned the title shouldn't be lumped into the same group.
    They keep the title, as will any future former emperors. People who earned the title are already lumped into the same group as the farmers, and there's not much that can be done about that. Legit former emperors shouldn't have their title revoked in addition to losing their passives.
    TheVikker wrote: »
    "Haderus: Keeps, outposts, and Elder Scrolls will generate zero points. Ownership of resources will generate 1 point per scoring cycle and last 7 days."
    So you will get points after resources nothing else. So only thing what you need to do there to 3-5 ppl group cpature the resources before 1 minute the end of Scoring cycle and after you have 50 minutes rest time, because no point to keep them...
    I would like to see them change the capture mechanics for resources so that they are a bit more interesting and take a bit longer to flip. For example, putting the flag inside the tower so you have to siege the tower first. It would still be doable by a small group, but wouldn't be a faceroll.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Darlgon
    Darlgon
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    Thanks for the update Brian. Most of the changes are interesting on first read-thru but..

    Can I say that I find the scoring changes MORONIC AND CONFUSING?

    How about making all resources (Keeps, resources, scrolls) worth one point a piece in every campaign? WHY THE HECK DOES EACH CAMPAIGN HAVE ITS OWN SCORING?
    Edited by Darlgon on June 17, 2015 12:54PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
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