After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.https://www.youtube.com/watch?v=HoU5jqjdrmU
Here is a video of you guys running 24...and you + VE are lagging the game out
This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers
That was a time, setup to do that
And the lag came from BRK keep fight. This is exactly what a lot of us want to avoid when we leave servers.
Stop running a 24 man zerg ball..and you'll avoid it a lot easier.
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.https://www.youtube.com/watch?v=HoU5jqjdrmU
Here is a video of you guys running 24...and you + VE are lagging the game out
This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers
That was a time, setup to do that
And the lag came from BRK keep fight. This is exactly what a lot of us want to avoid when we leave servers.
Stop running a 24 man zerg ball..and you'll avoid it a lot easier.
We don't typically run a 24 man ball.
<<Insert DAOC comment>>
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.https://www.youtube.com/watch?v=HoU5jqjdrmU
Here is a video of you guys running 24...and you + VE are lagging the game out
This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers
That was a time, setup to do that
And the lag came from BRK keep fight. This is exactly what a lot of us want to avoid when we leave servers.
Stop running a 24 man zerg ball..and you'll avoid it a lot easier.
We don't typically run a 24 man ball.
<<Insert DAOC comment>>
But you do run 24 man zerg balls do you not?
You usually run what? 16? Again that will cause lag
Just zerg balling general will cause lag.
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.https://www.youtube.com/watch?v=HoU5jqjdrmU
Here is a video of you guys running 24...and you + VE are lagging the game out
This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers
That was a time, setup to do that
And the lag came from BRK keep fight. This is exactly what a lot of us want to avoid when we leave servers.
Stop running a 24 man zerg ball..and you'll avoid it a lot easier.
Just gonna rep my nerd cred here a little and mention that regarding bruce banner/hulk
In the TV series (or one of the movies based on the series, i believe the one where he dies) Bruce mentions that even after he reverts back he "has seen bullet wounds close up before my very eyes, injuries that would kill another man just healing themselves"
So in that sense of canon he has a non-hulk healing factor
ok, this sort goes off on tangent but... yeh
I don't agree with removing the former Emp passives, some people worked hard for those.
I mean, what's next, a year from now are you going to get rid of the champion system because "some players are more powerful because they grinded" ?
I know it's meant to deter Emp farming/trading, but on a healthy campaign is this even an issue?
I also don't think it will really impact it, I think a competitive campaign is the real solution.
ZOS_BrianWheeler wrote: »@VirtualElizabeth All campaign assignments will be wiped when this change goes through. We've done that before when we removed the initial 10 we launched with on PC\Mac last year
<<Waits for the obligatory SCOURGE~! comment>>
ZOS_BrianWheeler wrote: »...As some of you already know, what we’re seeing is this: there is a point where if too many players are too close together and perform too many AoE and other instant-cast types of spells that server performance starts to degrade...
Yeah it's probably just the case that I was stacking up unused freebies on one character. Thanks to you and SLy_Kyti for the clarification.ZOS_BrianWheeler wrote: »Currently switching at the end of a Campaign costs 5000 AP. You may have a freebie if you've never switched or if you never used a freebie that we've issued in the past.
@sc_prabhu1986rwb17_ESO This is planned, it's just not in the first post. Click through to Brian's other posts and you'll find it.sc_prabhu1986rwb17_ESO wrote: »@ZOS_BrianWheeler Is it also possible to include the following additional update to all these PVP changes, if at all possible?
- Reset all characters' Home and Guest Campaign allocations once the PVP changes are in place
The reason being that I have multiple toons that are on different factions, some of which I no longer PVP with. Deleting the toons are out of the question as they are v14s and act as pack mules. And since I no longer PVP with them, I do not have the AP on them to keep transferring them from one campaign to another.
ZOS_BrianWheeler wrote: »When we fire up the campaign changes, we will wipe your current home\guest assignments.
This won't affect that at all, as low level characters are already battle-leveled. It's just going to mean fights in the campaigns are fairer between a V2 and a V14.- Battle Leveling: The Battle Leveling system has been updated to include Veteran Ranks. - NO. I don't want more low lvls in veteran campaign, lock veteran campaigns only for veteran characters, let low lvls play in non-vet.
Ummm...like wow, I mean like really really wow. No buff servers...different campaigns will require different strategies. There is going to be a ton of conversation about all of this but as a dedicated PvP'r all I can say right now is "Thank You".
Joy_Division wrote: »ZOS_BrianWheeler wrote: »@VirtualElizabeth All campaign assignments will be wiped when this change goes through. We've done that before when we removed the initial 10 we launched with on PC\Mac last year
<<Waits for the obligatory SCOURGE~! comment>>
Can you explain why ZoS has the functionality to do this...and not made it a game feature?!?
I would really like to hear some sort of time table on this. As the FENGRUSH pointed out, some of this stuff was mentioned 3 months ago. Even though this will do nothing for the imbalances these changes would entice me to pvp again despite them, but I would like to know what the wait is. I have exhausted all of my patience waiting through 1.6, I have no more to give. Just let me know when I should come back. I can't endure any more soon.
After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
.
Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.https://www.youtube.com/watch?v=HoU5jqjdrmU
Here is a video of you guys running 24...and you + VE are lagging the game out
This is exactly what a lot of us want to avoid when we leave servers...Because that type of gameplay lags the servers
That was a time, setup to do that
And the lag came from BRK keep fight. This is exactly what a lot of us want to avoid when we leave servers.
Stop running a 24 man zerg ball..and you'll avoid it a lot easier.
We don't typically run a 24 man ball.
<<Insert DAOC comment>>
But you do run 24 man zerg balls do you not?
You usually run what? 16? Again that will cause lag
Just zerg balling general will cause lag.
I mean, any additional person at a fight will cause lag?
So sure, we do have 16 people that add to lag. But when we are fighting people running in the 50's or two organized raids, it creates massive lag. Until a more effective play style is around, this is what we will do. But we also make an effort to shrink to around 16 to reduce lag and maybe encourage other groups to do so as well.
But anyways this is deterring from the point of the biggest thread in months haha, feel free to message me!
OtakuAime14 wrote: »OtakuAime14 wrote: »People go for emperor for the skills and achievments. They don't just do it for *** and giggles.
No cheap tactics here just time and hard work. But apparently I did waste my time.
I don't have 16 hours to spend at all. I work 45 hours a week. I have nights and weekends and I did it.
A lot of players won't even go into Cyrodiil anymore because of them taking away the buffs, not me personally, but a lot of PVEers won't even bother.
I just feel like this is punishing people for success and babying people who either can't or won't put the same effort in.
In my opinion people should get Emperor by being team-players, not who can rack up insane amount of AP.
I've never attempted it because it doesn't bother me that much, I play objectives, not AP farm.
Becoming emperor is an objective and it takes a team. I can't take keeps and resources by myself. I got emperor by rallying my friends and guild mates and all of us working together to take Cyrodiil.
They keep the title, as will any future former emperors. People who earned the title are already lumped into the same group as the farmers, and there's not much that can be done about that. Legit former emperors shouldn't have their title revoked in addition to losing their passives.codybrewer78b14_ESO wrote: »I LOVE LOVE LOVE all of these changes.! I am so looking forward to AVA after these changes go live! Do former emperor's still get the title? It seems like they should either reset that or come up with a new title for emperor's earned after these changes. I feel bad for any new emperor's who cannot be distinguished from the cheaters and emperor farmers that came before them. Feels like the people who actually earned the title shouldn't be lumped into the same group.
I would like to see them change the capture mechanics for resources so that they are a bit more interesting and take a bit longer to flip. For example, putting the flag inside the tower so you have to siege the tower first. It would still be doable by a small group, but wouldn't be a faceroll."Haderus: Keeps, outposts, and Elder Scrolls will generate zero points. Ownership of resources will generate 1 point per scoring cycle and last 7 days."
So you will get points after resources nothing else. So only thing what you need to do there to 3-5 ppl group cpature the resources before 1 minute the end of Scoring cycle and after you have 50 minutes rest time, because no point to keep them...