Publius_Scipio wrote: »After reading this I am torn. I love hearing what you are actively investigating for lag, etc, so that is good news. However there are some things I am concerned about.
-No PvE buffs then mean no PvEr's to fight in Cyrodiil. Computer's population is already extremely low, and this lowers it further. Need some reason for them to come play again.
-The no travel option to me is the biggest issue however. With the current state of PvP, and I am not joking, the first 30 minutes is always the group going to the few active campaigns and trying to find the most fun fights WITHOUT LAG.
If I can not travel out of a campaign on a Saturday when its a laggy mess, I know myself and 80% of Decibel will simply go play something else. This will be a major issue as fighting with lag every 10-15 minutes really hurts the flow of a team.
-Lastly is the Emp passives. I would very much like them to stay personally. If you farmed it, honestly, who cares? Mechanic was bad, but so were/are CP grinds, duping, bots farming mats, and all the other issues so far. If you farmed emp, you are likely a bad player anyways so you will still die. This seems to be more of a PR stunt and appealing to the casual (I understand, a fish has to swim though) and is kind of a punishment to players who have PvP'd. Its a buff you earn with passives, just like mages and fighters guild, legermaine (sp) and many others.
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Lol,
You realize the spamming zerg ball you run is creating the lag you complain about, right? New system will likely keep players grounded to their chosen campaign, which means you can't continually run to campaigns you outnumber for easy wins. The one thing guild leaders will need to do is work on communication among each other to make sure they end up on the right campaigns together.
And I don't know what you are talking about in regards to your last comment. The proposed changes to Emp seem more like a deterrence to casuals not an appeal. An appeal to casuals would be dumbing content down and making it easier to obtain Emp...you'll see more competition now to obtain Emp in order for a player to maintain his Emp powers which means casuals probably don't have a good shot at it now (which they shouldn't, imo).
My "zergball" is constantly running smaller groups than essentially all our competition. Roughly 2 times a week we will go over that. No clue what group you run with or if you are a solo player, but Deci avoids lag at any cost.
And no, this is catering to the people that think the emperor passive is the reason they are losing, when it really has nothing to do with it. I am all for helping the health of the game though.
Someone who is no longer emperor should not have emperor buffs. You want the power of being emperor? You become one and you stay one. That's what would make being emperor really special.
Since it's late I will get cheesey. Bruce Banner doesn't have any Hulk passives when he isn't the Hulk. He is just Bruce Banner. The Hulk gets all the skills and passives. Then it goes away.
@ZOS_BrianWheeler
So we know that stacking and everything is causing the lag, and the change to AOE caps did help some what..Problem is stacking is still pretty rewarded on some level.
It also doesn't help that things like Barrier/Purge/Vigor/Retreating Maneuvers is still uncapped pretty much, All of those (Esp Retreating Maneuvers) help keep the zerg ball together.
if RM was changed to only grant immunity say every 15 seconds or whatever it'd be much easier for say Archers running Bombard to split the zerg ball up and cause them to die.
Also I noticed on Console the group cap seems to be 12 for Large Groups, is there anyway we could do that on PC by chance?
And another thing..Is there anyway we could can go back to unpurgeable snares on the Oil Catapult?
Back when that was a thing you use to be able to hit a group with it that was stacked and that slowed them down so they would keep getting pelted by AOE and such.
It's to encourage different playstyles in different campaigns. Personally though, I would rather see a couple of campaigns maintaining the scoring where everything gives points, and where Scrolls are worth more than Keeps are worth more than Outposts are worth more than Resources. This scoring (which is the current system) appropriately applies reward for effort. Applying the same importance to an Elder Scroll as to a Resource would basically make capturing Elder Scrolls pointless. In the campaign where Keeps and Scrolls are both worth 0, what's the point in capturing Keeps?Thanks for the update Brian. Most of the changes are interesting on first read-thru but..
Can I say that I find the scoring changes MORONIC AND CONFUSING?
How about making all resources (Keeps, resources, scrolls) worth one point a piece in every campaign? WHY THE HECK DOES EACH CAMPAIGN HAVE ITS OWN SCORING?
@Enodoc, Keeps will still be required to emp, and for Imperial City access, ultimately. Also, Keeps will be required to unlock the gates to get the scrolls, to get the buffs from the scrolls. (You'll also still get the buffs from Keeps).It's to encourage different playstyles in different campaigns. Personally though, I would rather see a couple of campaigns maintaining the scoring where everything gives points, and where Scrolls are worth more than Keeps are worth more than Outposts are worth more than Resources. This scoring (which is the current system) appropriately applies reward for effort. Applying the same importance to an Elder Scroll as to a Resource would basically make capturing Elder Scrolls pointless. In the campaign where Keeps and Scrolls are both worth 0, what's the point in capturing Keeps?Thanks for the update Brian. Most of the changes are interesting on first read-thru but..
Can I say that I find the scoring changes MORONIC AND CONFUSING?
How about making all resources (Keeps, resources, scrolls) worth one point a piece in every campaign? WHY THE HECK DOES EACH CAMPAIGN HAVE ITS OWN SCORING?
dont agree with the former emp removal. simple, there is no reason to take this off, NO REASON!
Yes. It it a first step to totally destroy emp farming and changing the emperor buff into something really meaningful. A buff that reward a player who work for the scoreboard and not the leaderboard.
I earned my emperorship on Thornblade 2.0 fighting hard for it and I'm still up for this change, 100%.
While setting up for the next campaign is a absolutely a thing, I do think it's better to start every new campaign on an equal footing.Some fantastic ideas and I look forward to trying out the new systems.
A little sad to see the Emperor passive go, but I had my time with them and I have the achievement/title/memories from it all.
The only thing I am not happy about is the idea of a reset of keeps at the end of the campaign (that's at least what I feel people are disucssing) there are a lot of tactics about setting up for the next campaign with a strong start I would miss.
This isnt why people feel vindicated by the removal, it is because certain guilds that transition map to map and ruin the leaderboards so they can crown 2, 3, 4 new emps for their core group that then are never seen on that campaign again, depriving the LEGITIMATE players of that campaign their rightful emp while the other group leaves it and doesnt even defend the map.
AP Farmers are pretty easy to spot. When somebody gains 100-150K on the leaderboards within an hour on an otherwise dead server... and they've got 2-3X the AP of the next player it's pretty easy to see what they do. That and when you come across a random resources where you see a few dozen people run up and suicide at it, then come back again in 5 minutes and do it again... really not hard to spot.This was AP farming with an 18 person group a few days ago:.
Publius_Scipio wrote: »Former emp passives should have never existed to begin with in my opinion. Being emp makes you the most powerful person on the battlefield. When you are dethroned, why would you have any residual powers if you aren't emperor anymore?
Publius_Scipio wrote: »Former emp passives should have never existed to begin with in my opinion. Being emp makes you the most powerful person on the battlefield. When you are dethroned, why would you have any residual powers if you aren't emperor anymore?
Once you have been imbued with all the power that is the Emperor, after being dethroned there is some that remains. It gives you a very slight increase in power, but not one that is a game changer by any means.
Once again, with PvP buffs being removed from PvE, should this include Former Emperor, one of the issues presented is resolved.
Look at Azuras this campaign. If we keep playing as it stands, there is only one person from each faction who will be Emperor. None of us at the top will drop campaign (I'm still waiting to get a Master's resto staff and bow after about 15 useless others and 20+ gold useless cyrodiil's crest set items), though if there was someone close we would almost certainly allow them to pass us.
I get a few people whispering me every week asking if I'll help them get up on the leader boards. My answer is always the same - I'll be happy to help crown whoever is on top (with a few exceptions for trolls / malicious players harming others). Regarding AP farming, I tend to stay within a few guilds for groups (those I have access to guild chat and a few friendlies). I open my group up to randoms for an hour here and there if there's no population or to help find good new recruits, though there is no Emperor farming now, nor has there been for months.
ZOS_BrianWheeler wrote: »We have no plans for Battlegrounds or Arenas at this time with "flag matches" or death-match mechanics
ZOS_BrianWheeler wrote: »We have no plans for Battlegrounds or Arenas at this time with "flag matches" or death-match mechanics, however our play-tests of a certain zone that resides in the center of Cyrodiil has scratched a very specific itch...
ZOS_BrianWheeler wrote: »We have no plans for Battlegrounds or Arenas at this time with "flag matches" or death-match mechanics
Shame! Shame! Shame!
IxSTALKERxI wrote: »Emperor is not about former emperor buffs. Being emperor is a reward in itself. Anyone who thinks otherwise has gotten emperor for the wrong reasons in my opinion. The point of emperor is to aid your faction to the best of your abilities to help them gain an advantage in the campaign.
Too many times have I seen people get emperor then log out because they just wanted some buffs. People have even begged and offered money to others that are above them on the leaderboard to let them pass them while saying, 'let me be emperor, I only want the passives'... They are completely missing the point of emperorship and AVA and it'll be great once that becomes a thing of the past.
AP Farmers are pretty easy to spot. When somebody gains 100-150K on the leaderboards within an hour on an otherwise dead server... and they've got 2-3X the AP of the next player it's pretty easy to see what they do. That and when you come across a random resources where you see a few dozen people run up and suicide at it, then come back again in 5 minutes and do it again... really not hard to spot.
EDIT: This is a reason I've given up on ever getting Emp. You just can't compete against AP farmers.
I'd like to see changes to place more of an emphasis on focusing on winning a campaign rather than farming AP. As it stands right now the players with the most time available to them are the ones who get end of campaign rewards such as gold master's weapons/set pieces (having high AP earned isn't necessarily a good indication that a player contributed towards taking objectives, thus contributing to score (gankers are a prime example, they do still have their role though)).
With only the top 2% of a faction getting these rewards at the end of the campaign, players with less time available to play or players that prefer to be in smaller groups away from the zerg (such as attacking remote locations, which should be encouraged to some degree) are penalized.
Since the current rewards system rewards the players who farmed the most AP on their faction (regardless of how their faction performed) and the gold (currency) for the winning faction is trivial, why not expand on the current system? For instance, the winning faction and faction that comes in 2nd could have that 2% cutoff expanded significantly, such as maybe 20% for the winning faction, 10-15% for the faction that comes in second, and the last faction getting anywhere from 5-10%. (I believe even if you lose the current rewards system should be more inclusive and that 2% cutoff should be higher, but with more incentive to win). You can also have a low pop faction get a bonus to this cutoff, promote players to fight for a faction that is outnumbered. This 100% needs to happen. Again, the gold is trivial at the end of campaign rewards, the system needs expanding on to rewards more players to incentivize participation to more people than those who just are able to play 8-16 hours everyday.
Also the gold currency rewards just needs to be done away this in its current incarnation, i'd also like to see a fat chunk of AP (several hundred thousand for a month long campaign) awarded to winning factions.
The problem with "Former Emperors" is that they're mostly PUGS that intentionally used short campaigns, leeched AP all day and night just to wait for proper keeps-taken setup to get the title. Not that they even participated in taking those keeps.Strider_Roshin wrote: »Getting rid of the former emperor passives is a terrible idea! You get rid of that and you get rid of any incentive I had in trying to become an emperor. What a terrible idea!
AP Farmers are pretty easy to spot. When somebody gains 100-150K on the leaderboards within an hour on an otherwise dead server... and they've got 2-3X the AP of the next player it's pretty easy to see what they do. That and when you come across a random resources where you see a few dozen people run up and suicide at it, then come back again in 5 minutes and do it again... really not hard to spot.This was AP farming with an 18 person group a few days ago:.
EDIT: This is a reason I've given up on ever getting Emp. You just can't compete against AP farmers.
What does this mean the itch you speak of! talking In riddles or maby I'm dumb probably the latter xDZOS_BrianWheeler wrote: »We have no plans for Battlegrounds or Arenas at this time with "flag matches" or death-match mechanics, however our play-tests of a certain zone that resides in the center of Cyrodiil has scratched a very specific itch...