I agree with every part of this except the removal of former emp passives. They are minor passives but are a fantastic reward and reminder. For those of us who worked hard for our emperor and got it for real, we didn't sleep, and dedicated everything we could to fighting hard for our alliance and campaign and once we got emperor proceeded to turn the map our color. Getting emperor was this adrenaline Rush because you knew you would permanently change your toon.
Yes, people farmed it in the first 6 months of the game, and that sucked. But plenty of people earned their millions from the duping bug in the first week of the game- does that mean that anyone who has a lot of gold should have it removed ? Punishing your loyal players for the exploits of others is just not right. The former emp bonuses were not hurting anyone the way buff servers were. Please reconsider this change.
Also I don't see how any of this will affect the issues with ap farming.
OtakuAime14 wrote: »I cannot believe what I'm reading.
You are basically removing all incentive to PVP in your game all while punishing the people who have spent countless hours, resources and energy trying to be successful in your game.
This whole battleleveling this is such BS. As a vet rank 14, who took a whole year to get there, you SHOULD be more powerful than your low level counterparts. You put the leg work in!
And seriously removing emperor passives?!?! I spent hours, DAYS, thousands of Ap to get my emperorship and the passives that came with it. I went nights without sleep trying my hardest for that and now you're taking it away??!?!! How about you refund me the hours of my life I devoted to this game for that??? Again, punishing people for success and accomplishing something.
This is like socialists ESO where everyone gets a trophy and everyone is equal.
No kids, who just created a character, don't bother leveling up.... We'll just buff you up to the people who just spent over a year playing AND we'll punish them for their accomplishments by needing them. Gotta make it fair.
This is so ridiculous and I really hope these changes don't go through. I literally see no point in trying in Cyrodiil anymore... Especially since those bonuses don't apply outside of Cyrodiil anymore anyway.
No point at all.
Thanks Zenimax. Thank you for taking my years worth of play time, my sleepless nights, my resources and energy and the passion I put behind this game... And throwing them all back into my face.
Awesome.
ZOS_BrianWheeler wrote: »We're still looking into a way to do a "hard reset" when campaigns end that wouldn't involve booting people out of Cyrodiil.
tinythinker wrote: »Some want it because the imbalance has been so bad, with all red, or yellow, and occasionally even all blue maps. If that were to happen less, far fewer people would want a reset. I agree that such a change might demotivate some players from fighting as hard toward the end of a campaign cycle because they will just loose all of their gains anyway, but it's also disheartening to start a campaign the same way the last one ended, with another alliance owning most or all of the map and with few people trying to take it back (and being crushed at their gates for their efforts).GorraShatan wrote: »ZOS_BrianWheeler wrote: »We're still looking into a way to do a "hard reset" when campaigns end that wouldn't involve booting people out of Cyrodiil.
I'd prefer if this didn't happen personally. Otherwise the last bit of a campaign has no meaning.
Can there be an reset of your chars from the campains, so you can make a coise who to put were?ZOS_BrianWheeler wrote: »We have discussed the ability to remove your home and guest assignment entirely, but won't make it in for this update. It has been a highly requested feature and we will work to get it in the future.
Perhaps give a different title to those who earned Emperor before this patch hits? Something grander than "Former Emperor."
That would just be rewarding those who gained it via emp trading, why would you do that? I don't particularly care if they take the former emp buffs out or not, but I don't think they should reward those who gained it via system abuse.
There is a big difference between Emperor farming and Emperor trading.
My opinion is that Emperor farming is when a group goes into Cyrodiil with the express intent of getting Emperor for one of their number (specific or just any one who gets to the top). There is nothing wrong with this. Groups do it all the time.
Emperor trading is when an agreement is made with another faction such that Emperor is uncontested, then it's taken by the other faction uncontested, and back and forth repeatedly until every person in both groups has had it. There is a problem with this, though there is no way to realistically determine who has done so.
If Former Emperor buffs are removed outside of Cyrodiil negating the desire of all the hard core PvE people getting a bit more powerful for their trials times, then there should be no issue leaving it active within Cyrodiil.
Individual Players should only be able to get Emperor ONCE per campaign duration. Once dethroned that's that should be it.ZOS_BrianWheeler wrote: »[*] Emperor Buffs/Skill Line: The "Former Emperor" buffs are being removed from the game. With this new system, you will only get Emperor buffs while your character is actively Emperor. Also, you will be granted the Emperor skill line and abilities upon earning Emperorship, without the need to spend ability points. All players that have spent points in the Emperor skill line will be refunded those skill points.
Guys, as far as I understand it, you will still be able to switch campaigns when it ends free of charge. @ZOS_BrianWheeler , could you confirm?
I didn't do it for the dye and achievements mean diddly. And what is stopping people that want that dye to trade for it anyway?Cinnamon_Spider wrote: »As others have said, most of us with former emp buffs put a lot of time and effort into getting emp. I wonder how many of the farmers/traders even still play.
Removing the buffs only hurts the players that put real effort into getting them.
It hurts nothing. You retain, the title, the dye and the achievement. The removal goes a long way towards improving the environment in Cyrodiil. Everyone wins.
There is a reason why the removal of these buffs have been called for..ohh, I dont know...for 10-12 months now?
That's a funny thing, because I though it was free currently as well, and yet Brian says:Guys, as far as I understand it, you will still be able to switch campaigns when it ends free of charge. @ZOS_BrianWheeler , could you confirm?
OtakuAime14 wrote: »I cannot believe what I'm reading.
You are basically removing all incentive to PVP in your game all while punishing the people who have spent countless hours, resources and energy trying to be successful in your game.
That's a funny thing, because I though it was free currently as well, and yet Brian says:Guys, as far as I understand it, you will still be able to switch campaigns when it ends free of charge. @ZOS_BrianWheeler , could you confirm?
Also, switching home campaigns at the end of a campaign period will now cost 100 AP instead of 5,000 AP.
OtakuAime14 wrote: »I cannot believe what I'm reading.
You are basically removing all incentive to PVP in your game all while punishing the people who have spent countless hours, resources and energy trying to be successful in your game.
If you only did it for the skills, we don't want you.
If you didn't have fun while doing it, you wasted your time and likely used cheap tactics to get there.
I'm not entirely opposed personally for there being some benefit for being a former Emperor, but at the same time this doesn't make the game more competitive or fun. It encourages those who can exploit the fact that they have more time to spend to do so. And makes this unachievable for those of us who can't devote 16 hours a day to ESO PvP.
If this was your only incentive to PvP, then you probably should seek help because 1% here and 5% here isn't worth the insane amount of time you probably put into it.
OtakuAime14 wrote: »I cannot believe what I'm reading.
You are basically removing all incentive to PVP in your game all while punishing the people who have spent countless hours, resources and energy trying to be successful in your game.
This whole battleleveling this is such BS. As a vet rank 14, who took a whole year to get there, you SHOULD be more powerful than your low level counterparts. You put the leg work in!
And seriously removing emperor passives?!?! I spent hours, DAYS, thousands of Ap to get my emperorship and the passives that came with it. I went nights without sleep trying my hardest for that and now you're taking it away??!?!! How about you refund me the hours of my life I devoted to this game for that??? Again, punishing people for success and accomplishing something.
This is like socialists ESO where everyone gets a trophy and everyone is equal.
No kids, who just created a character, don't bother leveling up.... We'll just buff you up to the people who just spent over a year playing AND we'll punish them for their accomplishments by needing them. Gotta make it fair.
This is so ridiculous and I really hope these changes don't go through. I literally see no point in trying in Cyrodiil anymore... Especially since those bonuses don't apply outside of Cyrodiil anymore anyway.
No point at all.
Thanks Zenimax. Thank you for taking my years worth of play time, my sleepless nights, my resources and energy and the passion I put behind this game... And throwing them all back into my face.
Awesome.
Do you even Cyrodiil bro?
OtakuAime14 wrote: »People go for emperor for the skills and achievments. They don't just do it for *** and giggles.
No cheap tactics here just time and hard work. But apparently I did waste my time.
I don't have 16 hours to spend at all. I work 45 hours a week. I have nights and weekends and I did it.
A lot of players won't even go into Cyrodiil anymore because of them taking away the buffs, not me personally, but a lot of PVEers won't even bother.
I just feel like this is punishing people for success and babying people who either can't or won't put the same effort in.
OtakuAime14 wrote: »People go for emperor for the skills and achievments. They don't just do it for *** and giggles.
No cheap tactics here just time and hard work. But apparently I did waste my time.
I don't have 16 hours to spend at all. I work 45 hours a week. I have nights and weekends and I did it.
A lot of players won't even go into Cyrodiil anymore because of them taking away the buffs, not me personally, but a lot of PVEers won't even bother.
I just feel like this is punishing people for success and babying people who either can't or won't put the same effort in.
In my opinion people should get Emperor by being team-players, not who can rack up insane amount of AP.
I've never attempted it because it doesn't bother me that much, I play objectives, not AP farm.
ZOS_BrianWheeler wrote: »Hey gang!
In the continued efforts to help Cyrodiil performance, we are considering some changes to the Thornblade Campaign scoring rules. Currently the scoring is setup to have the most importance on Scrolls, then Keeps, outposts and resources last. We are considering changing that one of the following options:
• Keeps, Scrolls, Outposts and Resources all contribute just 1 point each.
Or
• Scrolls, Outposts and Resources are worth 1 point, and Keeps are worth 3.
The first option puts everything on an even playing field in terms of contribution to the overall score, however being that 54 resources exist in Cyrodiil vs 18 keeps and resources take less people to capture, you have a greater opportunity of point earning via resources. We’re well aware of the requests to make keeps more important with various new additions and reasons to claim for your guild, but that will have to wait for a later patch as that takes some code time we are currently focusing on finding the bugs chewing on wires causing performance issues.
The secondary option has 3 resources equaling the value of a single keep. This would mean you get 54 points from keeps, and 54 points from resources. Catching up in scoring would be similar to what is now, and the emphasis on keeps would still be there. Note, however, these changes are in response to the request to make objectives more meaningful besides the keeps where the knee buckling performance issues occur the most.
We’re using Thornblade as the grounds for this change as that’s the campaign with the most performance issues at the moment, and potentially with the most to gain from these changes. We could fire up a new campaign, or assign these rules to Haderus, however we wouldn’t know if the behavior of encouraging players to take these resources has the effect we want or not simply because it doesn’t have the population and performance issues as Thornblade.
Currently the score in Thornblade with 13 days to go is:
Ebonheart 56864
Daggerfall 56449
Aldmeri 40300
If we make this change, it can be done in two ways:
• The current score stays as is, but the new calculations take place when the patch goes out.
OR
• We end the campaign when the patch comes out, and Thornblade starts fresh.
This change wouldn’t come until later this month when there is roughly 24-48 hours left in the campaign. We will be looking at feedback here over the course of the next week to see what you all think of this change, and if this scoring change goes in and we have to forcefully end the campaign, you will be rewarded appropriately based on the score when the campaign is restarted.
So....thoughts?
OtakuAime14 wrote: »Becoming emperor is an objective and it takes a team. I can't take keeps and resources by myself. I got emperor by rallying my friends and guild mates and all of us working together to take Cyrodiil.
ZOS_BrianWheeler wrote: »Just to clarify, you will keep the Emperor Dye and "former emperor" titles.
yessirThat is exactly what I mean. Your objective wasn't to advance the Campaign it was to make yourself Emperor.
That's fine...but you got your reward. You got to run around near-invincible as long as you could hold it. Hopefully you didn't swap it to another faction before you had enough fun.
Agrippa_Invisus wrote: »
Removing the ability to spawn at disconnected keeps would also change another aspect of the Cyrodiil map.
The two gate keeps of each faction (Rayles, Warden, KC, Farragut, BB, BM) become near impossible to for any long term period of time. If enemies can only respawn at a captured Arrius, Glademist, of Faregyl, it becomes simply a matter of time before the native faction overwhelms the force camping their gates and then closes them.
Pushing for the scrolls would require a concerted organized effort most of the time, as you'd be unlikely to retain those gate keeps without babysitting them or keeping the enemy so busy (defending scroll temples for instance) that they're not attacking the gate keep.
It would also give the faction defending their scrolls much more time to rally and counter attack after any failed attempt to push the gates or take the temple.
@Agrippa_Invisus, The scenario you just described sounds exactly like how Cyrodiil dynamics should work. It should be extremely difficult to hold the gate keeps. This naturally balances the map, gives a natural equalizer to the losing faction, and prevents people from rage-quitting or skipping to a different campaign. Pushing for scrolls should require a concerted effort. Scroll caps are too frequent at the moment.
OtakuAime14 wrote: »Becoming emperor is an objective and it takes a team. I can't take keeps and resources by myself. I got emperor by rallying my friends and guild mates and all of us working together to take Cyrodiil.
That is exactly what I mean. Your objective wasn't to advance the Campaign it was to make yourself Emperor.
That's fine...but you got your reward. You got to run around near-invincible as long as you could hold it. Hopefully you didn't swap it to another faction before you had enough fun.