Experience Point Boosters

  • Furor
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    Just going to play Devil's Advocate here for a minute...

    For all of those who say these XP Potions should be for "catch up" only (CP should not be included in the experience bonus), there is a fallacy in that logic.

    This is saying that everyone who already worked hard to get to VR14 (Sometimes multiple times) without an experience boost, simply kudos on working harder and beating everyone else to the maximum level! Now we're going to let everyone catch up to you almost twice as fast!

    That is highly discouraging to those of us who have worked hard to get to where we are first.

    Now for those of you who are worried about these breaking the game... Here is a little *realistic* math for you.
    *Note: This isn't some "cheese" way that includes releveling characters to VR10 and simply deleting them. This is based around using 1 character at VR14.*

    As a VR14 DC the "best" exp grind spot I've found is about ~5,000 exp a minute (~500 exp a mob, 10 mobs a minute)

    (IF no one else is at the camp) That's ~ 1 champion point ~80 minutes. We're going to call it an even 90 minutes because you need to take time to sell.

    Now, like I said, this is based purely on if no more than 3 people are at the camp. As soon as a 4th arrives the exp drops to about ~235 exp. You're still killing about ~10 mobs a minute. Making the experience ~2,350 exp a minute.

    That's ~ 1 champion point ~170 minutes. We're going to call it an even 180 minutes because you need to take time to sell.

    That is 3 hours PER champion point if you have an unwanted guest.

    Now we'll be generous and average the two. (Because *realistically* having the "best" grind spot to yourself without any unwanted visitors is just simply not going to happen)

    Ideal grind = 90 minutes PER champion point
    Un-ideal Grind = 180 minutes PER champion point

    Average = 270 /2 = 135 minutes PER champion point.

    Now, let's even be more than generous and say it's ~120 minutes PER champion point.

    That's 2 hours PER champion point. 3,600 maximum champion points = 432,000 minutes or 7,200 hours of PURE grinding at VR14.
    7,200 hours = 300 days... That's 300 PLAYED days in order to reach 3,600 champion points according to *realistic* numbers.

    Now, take into account 50% exp potion.

    Using the ~120 minutes PER champion point lets divide that by 1.5 (50% bonus)
    That's 80 minutes PER champion point. 3,600 maximum champion points = 288,000 minutes or 4,800 hours of PURE grinding at VR14.
    4,800 hours = 200 days... That's 200 PLAYED days in order to reach 3,600 champion points according to *realistic* numbers.

    I think people are drastically overreacting as to the effect this will have on the entirety of the game. And these numbers are based around having a potion available 24/7....
    Edited by Furor on June 15, 2015 2:34PM
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • KyyuU
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    sorry but there is allready a spot with 1 000 000 exp/h without exp potions
    with exp potions u can do 2 000 000 exp/h that means u can get every 15 min a Championpoint
    Edited by KyyuU on June 15, 2015 2:35PM
    Beyond Infinity EU DE
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  • Furor
    Furor
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    KyyuU wrote: »
    sorry but there is allready a spot with 1 000 000 exp/h without exp potions
    with exp potions u can do 2 000 000 exp/h that means u can get every 15 min a Championpoint
    Edited by KyyuU on June 15, 2015 10:35AM

    1,000,000 * 1.5% =/= 2,000,000. That would be a 100% experience booster potion.
    Edited by Furor on June 15, 2015 2:38PM
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • KyyuU
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    sorry 4 being not 100% accurate but in this case a championpoint need 400 000 exp not 500 000 so lets say its 20 min every championpoint not much better
    Beyond Infinity EU DE
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  • KerinKor
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    KyyuU wrote: »
    sorry but there is allready a spot with 1 000 000 exp/h without exp potions
    with exp potions u can do 2 000 000 exp/h that means u can get every 15 min a Championpoint
    ONE SPOT, which of course will cater for everyone wanting to grind fast XP, that's sure a good reason not to introduce these items.

    Yes, sir!
  • Furor
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    KyyuU wrote: »
    sorry 4 being not 100% accurate but in this case a championpoint need 400 000 exp not 500 000 so lets say its 20 min every championpoint not much better

    It's those "inaccuracies" that everyone is freaking out about. You can't just say those 10minutes don't matter because "hey it's only 10 minutes." Because they do matter. The difference of 10 minutes difference across 3,600 champion points is the difference of 36,000 minutes, or 600 hours, or 25 days....
    Edited by Furor on June 15, 2015 2:41PM
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Next week, we’ll be adding two different Experience Point Boosters to the PC/Mac game client: One that you can purchase from the Crown Store, and one that you can craft to use yourself or sell to other players for in-game gold. These two items will be available for Xbox One and PS4 next month.

    The Crown Experience Scroll, as the name implies, comes from the Crown Store and can be purchased for 1,000 crowns for a pack of 5. A single Crown Experience Scroll lasts for 2 hours, and gives you a 50% boost to Experience gained from any and all sources – any time your Experience Point bar moves, it will move 50% further.

    Psijic Ambrosia is the version that is available in-game. It gives the same magnitude of boost to Experience Points gained as the Crown Experience Booster (50%), but only lasts 30 minutes. However, Psijic Ambrosia is considered a drink, and thus works with Provisioner passives that affect drinks! We’ll get into this more below.

    When can you use these?
    Both Psijic Ambrosia and the Crown Experience Scroll can be used at any level or Veteran Rank. Their boosts apply towards advancing your level, advancing your Veteran Rank, and for advancing your Champion Points. They do not apply towards things that don’t work off of Experience Points, like the Mages Guild and crafting skill lines.

    What stacks with what?
    The Crown Experience Scroll and Psijic Ambrosia do not stack with one another, or with themselves. If you attempt to use one right after the other, you’ll fail to use the second item (but will still exist in your inventory.) You can only have one consumable Experience Point Booster active at a time – if you’ve just consumed a Psijic Ambrosia, you cannot consume another Psijic Ambrosia, or a Crown Experience Scroll, until the first Psijic Ambrosia’s duration runs out.

    These consumable Experience Point Boosters will stack with all other sources of Experience Point boosting such as the Rings of Mara, ESO Plus, your Alliance owning enemy keeps, or being in a group.

    Note that although Psijic Ambrosia is considered a drink for the purposes of Provisioning, it does not prevent you from also having a food or drink buff active. This means you can drink a Psijic Ambrosia, immediately drink some Red Rye Beer, and you will have both effects active on you.

    This has two important consequences:
    • If you have the Brewer passive, you’ll make more units of Psijic Ambrosia per crafting attempt. This means that, at maximum Brewer rank, you’ll make four units of Psijic Ambrosia every time you craft that recipe.
    • If you have the Connoisseur passive, the duration of any Psijic Ambrosia you drink will be increased. This means that, at maximum Connoisseur rank, each unit of Psijic Ambrosia you drink will last 50 minutes, rather than the listed 30 minutes.

    Taken together, someone who is both a fully-ranked Brewer and Connoisseur creating Psijic Ambrosia for their own use will get a total of three hours and twenty minutes of Experience boost from a single crafting of the recipe.

    We’ll detail exactly how you can craft Psijic Ambrosia in next week’s patch notes.

    I honestly think you have made a big mistake including champ points in this. To use these point to level up to level 50 is one thing but to be able to use them to lvl champ points is another. It will cause a gulf between causual players and not the hardcore player but the players who play each day. Lets say player a gets now 6 champ points in a day and player b gets 3. after a week player a would have 61 champ points and player b 31.5. At the end of 4 weeks that would increase 2 player a would have 244 and player b 126 champ points a diff of 118 champ points. By the end of the year player a would have say 3172 champ points if there was that many and plaher b would have 1638 champ points a diff of 1534 champ points. This would cause such a big gulf in pvp that you could well find pvp going dead as the casuals would not go there with such a gulf. i honestly think you need to rethink this and only allow these pots to work up to lvl 50 and no further.
    Main character dk - Vanikifar whitestrike
  • KyyuU
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    the point is it has a massiv effect on the endgame in pve (leaderboards) and pvp and its unfriendly for new players
    its just force people who wanna play competitve to grind but its a fight against windmill s the people who are not intressted for the leaderboards just dont give a *** ;)
    Beyond Infinity EU DE
    Hel Ra / AA Harmode: Clear
    Sanctum Ophidia Clear Hardmode: Clear
  • KerinKor
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    KyyuU wrote: »
    the point is it has a massiv effect on the endgame in pve (leaderboards) and pvp and its unfriendly for new players
    its just force people who wanna play competitve to grind but its a fight against windmill s the people who are not intressted for the leaderboards just dont give a *** ;)

    Leaderboards don't matter to the vast majority I would suggest so that's not an issue, can't speak to PVP as I don't do it.

    And you're right, I don't give a ....
    Edited by KerinKor on June 15, 2015 2:47PM
  • alainjbrennanb16_ESO
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    KerinKor wrote: »
    KyyuU wrote: »
    the point is it has a massiv effect on the endgame in pve (leaderboards) and pvp and its unfriendly for new players
    its just force people who wanna play competitve to grind but its a fight against windmill s the people who are not intressted for the leaderboards just dont give a *** ;)

    Leaderboards don't matter to the vast majority I would suggest so that's not an issue, can't speak to PVP as I don't do it.

    And you're right, I don't give a ....

    you will when it starts and i can assure you it will when u are asked to link how many champ points you have before u can join a pug group to dung delve
    Main character dk - Vanikifar whitestrike
  • Bogdan_Kobzar
    Bogdan_Kobzar
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    post contents deleted
    Edited by Bogdan_Kobzar on September 27, 2015 6:31PM
    "Being honorable might make you a good man, but it doesn't make you right. Be a better world if it did."
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  • Armitas
    Armitas
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    After all that feedback they went and did it anyway exactly as datamined. Our time here was for what purpose?
    Edited by Armitas on June 15, 2015 3:43PM
    Retired.
    Nord mDK
  • jamesharv2005ub17_ESO
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    Armitas wrote: »
    After all that feedback they went and did it anyway. Our time here was for what purpose?

    The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.
  • Armitas
    Armitas
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    Armitas wrote: »
    After all that feedback they went and did it anyway. Our time here was for what purpose?

    The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.

    I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.

    Yeah they talk to guilds privately, don't know how that turned out.
    Edited by Armitas on June 15, 2015 4:06PM
    Retired.
    Nord mDK
  • codybrewer78b14_ESO
    Perfect Roe?!?!?!!! HAHAHAHAHAHA!!!!!!!!!!! Nope. No pay to win here!! Don't bother looking behind that curtain! Have fun fishing everyone!! >:D
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Armitas wrote: »
    Armitas wrote: »
    After all that feedback they went and did it anyway. Our time here was for what purpose?

    The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.

    I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.

    Yeah they talk to guilds privately, don't know how that turned out.

    They have been telling us these are coming for months. You act like this is the first time they mentioned it.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Perfect Roe?!?!?!!! HAHAHAHAHAHA!!!!!!!!!!! Nope. No pay to win here!! Don't bother looking behind that curtain! Have fun fishing everyone!! >:D

    You get roe from provisioning writs, from hirelings and from cutting up fish. You dont have to worry about catching some rare fish. Thats not how it works. You cannot catch perfect roe. You get it from the ways I showed you above. Also roe isnt a fish roe means fish eggs.
  • Armitas
    Armitas
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    Armitas wrote: »
    Armitas wrote: »
    After all that feedback they went and did it anyway. Our time here was for what purpose?

    The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.

    I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.

    Yeah they talk to guilds privately, don't know how that turned out.

    They have been telling us these are coming for months. You act like this is the first time they mentioned it.

    I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.
    Edited by Armitas on June 15, 2015 4:21PM
    Retired.
    Nord mDK
  • codybrewer78b14_ESO
    Perfect Roe?!?!?!!! HAHAHAHAHAHA!!!!!!!!!!! Nope. No pay to win here!! Don't bother looking behind that curtain! Have fun fishing everyone!! >:D

    You get roe from provisioning writs, from hirelings and from cutting up fish. You dont have to worry about catching some rare fish. Thats not how it works. You cannot catch perfect roe. You get it from the ways I showed you above. Also roe isnt a fish roe means fish eggs.

    You really need to read the patch notes bruh.
  • jamesharv2005ub17_ESO
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    Perfect Roe?!?!?!!! HAHAHAHAHAHA!!!!!!!!!!! Nope. No pay to win here!! Don't bother looking behind that curtain! Have fun fishing everyone!! >:D

    You get roe from provisioning writs, from hirelings and from cutting up fish. You dont have to worry about catching some rare fish. Thats not how it works. You cannot catch perfect roe. You get it from the ways I showed you above. Also roe isnt a fish roe means fish eggs.

    You really need to read the patch notes bruh.

    I did. What part did I miss. Please enlighten me. Also of you are claiming you can catch roe thats false. You dont catch fish eggs. You get them from skinning fish.

    https://en.wikipedia.org/wiki/Roe
    Edited by jamesharv2005ub17_ESO on June 15, 2015 4:22PM
  • Forztr
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    The OP was edited on June 12th.
    Did it originally say 10 packs for 1000 crowns or did it always say 5 for 1000 crowns?
    Only reason I ask is I resubbed to get some crowns to buy these since I thought 10 for a 1000crowns a fair price. Trying to work out if i'm an idiot fro misreading or just plain stupid for not waiting until they actually appeared in store.
  • wraith808
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    Armitas wrote: »
    Armitas wrote: »
    Armitas wrote: »
    After all that feedback they went and did it anyway. Our time here was for what purpose?

    The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.

    I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.

    Yeah they talk to guilds privately, don't know how that turned out.

    They have been telling us these are coming for months. You act like this is the first time they mentioned it.

    I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.

    Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Armitas
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    Forztr wrote: »
    The OP was edited on June 12th.
    Did it originally say 10 packs for 1000 crowns or did it always say 5 for 1000 crowns?
    Only reason I ask is I resubbed to get some crowns to buy these since I thought 10 for a 1000crowns a fair price. Trying to work out if i'm an idiot fro misreading or just plain stupid for not waiting until they actually appeared in store.

    I remember seeing 10.
    Retired.
    Nord mDK
  • Armitas
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    wraith808 wrote: »
    Armitas wrote: »
    Armitas wrote: »
    Armitas wrote: »
    After all that feedback they went and did it anyway. Our time here was for what purpose?

    The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.

    I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.

    Yeah they talk to guilds privately, don't know how that turned out.

    They have been telling us these are coming for months. You act like this is the first time they mentioned it.

    I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.

    Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.

    I never concluded that because they didn't do what I suggested that there was no flexibility. What I don't understand is why no ones suggestions altered this course in any way at all. I want to understand this so that I know whether it is worth providing any feedback here in the future. They have the final say in the matter as it should be, I just want to make sure I'm using my time wisely that's all.

    I'm not looking for an official statement like "we read every post etc". But I would like to hear from other posters on how these discussions have gone in the past regarding altering courses or establishing a new course. That would be helpful. (referring specifically to this section of the forums)
    Edited by Armitas on June 15, 2015 5:34PM
    Retired.
    Nord mDK
  • DDuke
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    wraith808 wrote: »
    Armitas wrote: »
    Armitas wrote: »
    Armitas wrote: »
    After all that feedback they went and did it anyway. Our time here was for what purpose?

    The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.

    I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.

    Yeah they talk to guilds privately, don't know how that turned out.

    They have been telling us these are coming for months. You act like this is the first time they mentioned it.

    I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.

    Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.

    ...and they've been so good at making those decisions.

    Horrible reviews at launch, mass exodus last summer, game went B2P, PvP is still a mess and they're introducing things pretty much no one asked for or wanted.

    Perhaps they should start listening to the players instead, rather than making decisions they think are best for the game?

    Or you know, they can just show us the finger yet again & try to improvise more ways to extort our money.

    Who cares if the game loses players, as long as those 3-4 credit card warriors keep paying more & more, right?
    Edited by DDuke on June 15, 2015 5:32PM
  • wraith808
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    DDuke wrote: »
    wraith808 wrote: »
    Armitas wrote: »
    Armitas wrote: »
    Armitas wrote: »
    After all that feedback they went and did it anyway. Our time here was for what purpose?

    The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.

    I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.

    Yeah they talk to guilds privately, don't know how that turned out.

    They have been telling us these are coming for months. You act like this is the first time they mentioned it.

    I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.

    Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.

    ...and they've been so good at making those decisions.

    Horrible reviews at launch, mass exodus last summer, game went B2P, PvP is still a mess and they're introducing things pretty much no one asked for or wanted.

    Perhaps they should start listening to the players instead, rather than making decisions they think are best for the game?

    Or you know, they can just show us the finger yet again & try to improvise more ways to extort our money.

    Who cares if the game loses players, as long as those 3-4 credit card warriors keep paying more & more, right?

    But my point is... who says that they aren't listening? Maybe they do listen, but there are other factors that we don't know? After all, they put in more money than any of us have, so they're a bit more invested and a bit more on the hook than we are in the end...
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • wraith808
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    Armitas wrote: »
    wraith808 wrote: »
    Armitas wrote: »
    Armitas wrote: »
    Armitas wrote: »
    After all that feedback they went and did it anyway. Our time here was for what purpose?

    The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.

    I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.

    Yeah they talk to guilds privately, don't know how that turned out.

    They have been telling us these are coming for months. You act like this is the first time they mentioned it.

    I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.

    Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.

    I never concluded that because they didn't do what I suggested that there was no flexibility. What I don't understand is why no ones suggestions altered this course in any way at all. I want to understand this so that I know whether it is worth providing any feedback here in the future. They have the final say in the matter as it should be, I just want to make sure I'm using my time wisely that's all.

    I'm not looking for an official statement like "we read every post etc". But I would like to hear from other posters on how these discussions have gone in the past regarding altering courses or establishing a new course. That would be helpful. (referring specifically to this section of the forums)

    That's exactly what your statement said. Or did I read it wrong?
    I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.

    And they'll never let us know all the factors that influenced them not to make the choice that we might want. Internal politics usually plays a lot into it...
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    wraith808 wrote: »
    DDuke wrote: »
    wraith808 wrote: »
    Armitas wrote: »
    Armitas wrote: »
    Armitas wrote: »
    After all that feedback they went and did it anyway. Our time here was for what purpose?

    The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.

    I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.

    Yeah they talk to guilds privately, don't know how that turned out.

    They have been telling us these are coming for months. You act like this is the first time they mentioned it.

    I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.

    Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.

    ...and they've been so good at making those decisions.

    Horrible reviews at launch, mass exodus last summer, game went B2P, PvP is still a mess and they're introducing things pretty much no one asked for or wanted.

    Perhaps they should start listening to the players instead, rather than making decisions they think are best for the game?

    Or you know, they can just show us the finger yet again & try to improvise more ways to extort our money.

    Who cares if the game loses players, as long as those 3-4 credit card warriors keep paying more & more, right?

    But my point is... who says that they aren't listening? Maybe they do listen, but there are other factors that we don't know? After all, they put in more money than any of us have, so they're a bit more invested and a bit more on the hook than we are in the end...

    Well, here comes the difference between a good company and a bad one.

    "Yet another P2W MMO" and a good MMO.


    Good companies deliver products their customers will actually want to play at a fair price, and to that end they listen to their customers, not their wallets.
    Edited by DDuke on June 15, 2015 10:08PM
  • wraith808
    wraith808
    ✭✭✭✭
    DDuke wrote: »
    wraith808 wrote: »
    DDuke wrote: »
    wraith808 wrote: »
    Armitas wrote: »
    Armitas wrote: »
    Armitas wrote: »
    After all that feedback they went and did it anyway. Our time here was for what purpose?

    The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.

    I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.

    Yeah they talk to guilds privately, don't know how that turned out.

    They have been telling us these are coming for months. You act like this is the first time they mentioned it.

    I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.

    Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.

    ...and they've been so good at making those decisions.

    Horrible reviews at launch, mass exodus last summer, game went B2P, PvP is still a mess and they're introducing things pretty much no one asked for or wanted.

    Perhaps they should start listening to the players instead, rather than making decisions they think are best for the game?

    Or you know, they can just show us the finger yet again & try to improvise more ways to extort our money.

    Who cares if the game loses players, as long as those 3-4 credit card warriors keep paying more & more, right?

    But my point is... who says that they aren't listening? Maybe they do listen, but there are other factors that we don't know? After all, they put in more money than any of us have, so they're a bit more invested and a bit more on the hook than we are in the end...

    Well, here comes the difference between a good company and a bad one.

    "Yet another P2W MMO" and a good MMO.


    Good companies deliver products their customers will actually want to play at a fair price, and to that end they listen to their customers, not their wallets.

    Neither is mutually exclusive. They have to listen to their customers and their wallets. There's been many a game that the developers have been very reactive to anything the customer says... and I don't think that any of them are around any more.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • MDHORDE
    MDHORDE
    Next week, we’ll be adding two different Experience Point Boosters to the PC/Mac game client: One that you can purchase from the Crown Store, and one that you can craft to use yourself or sell to other players for in-game gold. These two items will be available for Xbox One and PS4 next month.

    The Crown Experience Scroll, as the name implies, comes from the Crown Store and can be purchased for 1,000 crowns for a pack of 5. A single Crown Experience Scroll lasts for 2 hours, and gives you a 50% boost to Experience gained from any and all sources – any time your Experience Point bar moves, it will move 50% further.

    Psijic Ambrosia is the version that is available in-game. It gives the same magnitude of boost to Experience Points gained as the Crown Experience Booster (50%), but only lasts 30 minutes. However, Psijic Ambrosia is considered a drink, and thus works with Provisioner passives that affect drinks! We’ll get into this more below.

    When can you use these?
    Both Psijic Ambrosia and the Crown Experience Scroll can be used at any level or Veteran Rank. Their boosts apply towards advancing your level, advancing your Veteran Rank, and for advancing your Champion Points. They do not apply towards things that don’t work off of Experience Points, like the Mages Guild and crafting skill lines.

    What stacks with what?
    The Crown Experience Scroll and Psijic Ambrosia do not stack with one another, or with themselves. If you attempt to use one right after the other, you’ll fail to use the second item (but will still exist in your inventory.) You can only have one consumable Experience Point Booster active at a time – if you’ve just consumed a Psijic Ambrosia, you cannot consume another Psijic Ambrosia, or a Crown Experience Scroll, until the first Psijic Ambrosia’s duration runs out.

    These consumable Experience Point Boosters will stack with all other sources of Experience Point boosting such as the Rings of Mara, ESO Plus, your Alliance owning enemy keeps, or being in a group.

    Note that although Psijic Ambrosia is considered a drink for the purposes of Provisioning, it does not prevent you from also having a food or drink buff active. This means you can drink a Psijic Ambrosia, immediately drink some Red Rye Beer, and you will have both effects active on you.

    This has two important consequences:
    • If you have the Brewer passive, you’ll make more units of Psijic Ambrosia per crafting attempt. This means that, at maximum Brewer rank, you’ll make four units of Psijic Ambrosia every time you craft that recipe.
    • If you have the Connoisseur passive, the duration of any Psijic Ambrosia you drink will be increased. This means that, at maximum Connoisseur rank, each unit of Psijic Ambrosia you drink will last 50 minutes, rather than the listed 30 minutes.

    Taken together, someone who is both a fully-ranked Brewer and Connoisseur creating Psijic Ambrosia for their own use will get a total of three hours and twenty minutes of Experience boost from a single crafting of the recipe.

    We’ll detail exactly how you can craft Psijic Ambrosia in next week’s patch notes.

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