sorry but there is allready a spot with 1 000 000 exp/h without exp potions
with exp potions u can do 2 000 000 exp/h that means u can get every 15 min a Championpoint
Edited by KyyuU on June 15, 2015 10:35AM
ONE SPOT, which of course will cater for everyone wanting to grind fast XP, that's sure a good reason not to introduce these items.sorry but there is allready a spot with 1 000 000 exp/h without exp potions
with exp potions u can do 2 000 000 exp/h that means u can get every 15 min a Championpoint
sorry 4 being not 100% accurate but in this case a championpoint need 400 000 exp not 500 000 so lets say its 20 min every championpoint not much better
ZOS_JessicaFolsom wrote: »Next week, we’ll be adding two different Experience Point Boosters to the PC/Mac game client: One that you can purchase from the Crown Store, and one that you can craft to use yourself or sell to other players for in-game gold. These two items will be available for Xbox One and PS4 next month.
The Crown Experience Scroll, as the name implies, comes from the Crown Store and can be purchased for 1,000 crowns for a pack of 5. A single Crown Experience Scroll lasts for 2 hours, and gives you a 50% boost to Experience gained from any and all sources – any time your Experience Point bar moves, it will move 50% further.
Psijic Ambrosia is the version that is available in-game. It gives the same magnitude of boost to Experience Points gained as the Crown Experience Booster (50%), but only lasts 30 minutes. However, Psijic Ambrosia is considered a drink, and thus works with Provisioner passives that affect drinks! We’ll get into this more below.
When can you use these?
Both Psijic Ambrosia and the Crown Experience Scroll can be used at any level or Veteran Rank. Their boosts apply towards advancing your level, advancing your Veteran Rank, and for advancing your Champion Points. They do not apply towards things that don’t work off of Experience Points, like the Mages Guild and crafting skill lines.
What stacks with what?
The Crown Experience Scroll and Psijic Ambrosia do not stack with one another, or with themselves. If you attempt to use one right after the other, you’ll fail to use the second item (but will still exist in your inventory.) You can only have one consumable Experience Point Booster active at a time – if you’ve just consumed a Psijic Ambrosia, you cannot consume another Psijic Ambrosia, or a Crown Experience Scroll, until the first Psijic Ambrosia’s duration runs out.
These consumable Experience Point Boosters will stack with all other sources of Experience Point boosting such as the Rings of Mara, ESO Plus, your Alliance owning enemy keeps, or being in a group.
Note that although Psijic Ambrosia is considered a drink for the purposes of Provisioning, it does not prevent you from also having a food or drink buff active. This means you can drink a Psijic Ambrosia, immediately drink some Red Rye Beer, and you will have both effects active on you.
This has two important consequences:
- If you have the Brewer passive, you’ll make more units of Psijic Ambrosia per crafting attempt. This means that, at maximum Brewer rank, you’ll make four units of Psijic Ambrosia every time you craft that recipe.
- If you have the Connoisseur passive, the duration of any Psijic Ambrosia you drink will be increased. This means that, at maximum Connoisseur rank, each unit of Psijic Ambrosia you drink will last 50 minutes, rather than the listed 30 minutes.
Taken together, someone who is both a fully-ranked Brewer and Connoisseur creating Psijic Ambrosia for their own use will get a total of three hours and twenty minutes of Experience boost from a single crafting of the recipe.
We’ll detail exactly how you can craft Psijic Ambrosia in next week’s patch notes.
the point is it has a massiv effect on the endgame in pve (leaderboards) and pvp and its unfriendly for new players
its just force people who wanna play competitve to grind but its a fight against windmill s the people who are not intressted for the leaderboards just dont give a ***
the point is it has a massiv effect on the endgame in pve (leaderboards) and pvp and its unfriendly for new players
its just force people who wanna play competitve to grind but its a fight against windmill s the people who are not intressted for the leaderboards just dont give a ***
Leaderboards don't matter to the vast majority I would suggest so that's not an issue, can't speak to PVP as I don't do it.
And you're right, I don't give a ....
After all that feedback they went and did it anyway. Our time here was for what purpose?
jamesharv2005ub17_ESO wrote: »After all that feedback they went and did it anyway. Our time here was for what purpose?
The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.
jamesharv2005ub17_ESO wrote: »After all that feedback they went and did it anyway. Our time here was for what purpose?
The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.
I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.
Yeah they talk to guilds privately, don't know how that turned out.
codybrewer78b14_ESO wrote: »Perfect Roe?!?!?!!! HAHAHAHAHAHA!!!!!!!!!!! Nope. No pay to win here!! Don't bother looking behind that curtain! Have fun fishing everyone!! >:D
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »After all that feedback they went and did it anyway. Our time here was for what purpose?
The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.
I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.
Yeah they talk to guilds privately, don't know how that turned out.
They have been telling us these are coming for months. You act like this is the first time they mentioned it.
jamesharv2005ub17_ESO wrote: »codybrewer78b14_ESO wrote: »Perfect Roe?!?!?!!! HAHAHAHAHAHA!!!!!!!!!!! Nope. No pay to win here!! Don't bother looking behind that curtain! Have fun fishing everyone!! >:D
You get roe from provisioning writs, from hirelings and from cutting up fish. You dont have to worry about catching some rare fish. Thats not how it works. You cannot catch perfect roe. You get it from the ways I showed you above. Also roe isnt a fish roe means fish eggs.
codybrewer78b14_ESO wrote: »jamesharv2005ub17_ESO wrote: »codybrewer78b14_ESO wrote: »Perfect Roe?!?!?!!! HAHAHAHAHAHA!!!!!!!!!!! Nope. No pay to win here!! Don't bother looking behind that curtain! Have fun fishing everyone!! >:D
You get roe from provisioning writs, from hirelings and from cutting up fish. You dont have to worry about catching some rare fish. Thats not how it works. You cannot catch perfect roe. You get it from the ways I showed you above. Also roe isnt a fish roe means fish eggs.
You really need to read the patch notes bruh.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »After all that feedback they went and did it anyway. Our time here was for what purpose?
The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.
I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.
Yeah they talk to guilds privately, don't know how that turned out.
They have been telling us these are coming for months. You act like this is the first time they mentioned it.
I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.
The OP was edited on June 12th.
Did it originally say 10 packs for 1000 crowns or did it always say 5 for 1000 crowns?
Only reason I ask is I resubbed to get some crowns to buy these since I thought 10 for a 1000crowns a fair price. Trying to work out if i'm an idiot fro misreading or just plain stupid for not waiting until they actually appeared in store.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »After all that feedback they went and did it anyway. Our time here was for what purpose?
The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.
I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.
Yeah they talk to guilds privately, don't know how that turned out.
They have been telling us these are coming for months. You act like this is the first time they mentioned it.
I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.
Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »After all that feedback they went and did it anyway. Our time here was for what purpose?
The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.
I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.
Yeah they talk to guilds privately, don't know how that turned out.
They have been telling us these are coming for months. You act like this is the first time they mentioned it.
I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.
Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »After all that feedback they went and did it anyway. Our time here was for what purpose?
The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.
I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.
Yeah they talk to guilds privately, don't know how that turned out.
They have been telling us these are coming for months. You act like this is the first time they mentioned it.
I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.
Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.
...and they've been so good at making those decisions.
Horrible reviews at launch, mass exodus last summer, game went B2P, PvP is still a mess and they're introducing things pretty much no one asked for or wanted.
Perhaps they should start listening to the players instead, rather than making decisions they think are best for the game?
Or you know, they can just show us the finger yet again & try to improvise more ways to extort our money.
Who cares if the game loses players, as long as those 3-4 credit card warriors keep paying more & more, right?
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »After all that feedback they went and did it anyway. Our time here was for what purpose?
The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.
I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.
Yeah they talk to guilds privately, don't know how that turned out.
They have been telling us these are coming for months. You act like this is the first time they mentioned it.
I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.
Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.
I never concluded that because they didn't do what I suggested that there was no flexibility. What I don't understand is why no ones suggestions altered this course in any way at all. I want to understand this so that I know whether it is worth providing any feedback here in the future. They have the final say in the matter as it should be, I just want to make sure I'm using my time wisely that's all.
I'm not looking for an official statement like "we read every post etc". But I would like to hear from other posters on how these discussions have gone in the past regarding altering courses or establishing a new course. That would be helpful. (referring specifically to this section of the forums)
I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »After all that feedback they went and did it anyway. Our time here was for what purpose?
The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.
I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.
Yeah they talk to guilds privately, don't know how that turned out.
They have been telling us these are coming for months. You act like this is the first time they mentioned it.
I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.
Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.
...and they've been so good at making those decisions.
Horrible reviews at launch, mass exodus last summer, game went B2P, PvP is still a mess and they're introducing things pretty much no one asked for or wanted.
Perhaps they should start listening to the players instead, rather than making decisions they think are best for the game?
Or you know, they can just show us the finger yet again & try to improvise more ways to extort our money.
Who cares if the game loses players, as long as those 3-4 credit card warriors keep paying more & more, right?
But my point is... who says that they aren't listening? Maybe they do listen, but there are other factors that we don't know? After all, they put in more money than any of us have, so they're a bit more invested and a bit more on the hook than we are in the end...
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »After all that feedback they went and did it anyway. Our time here was for what purpose?
The feedback they listen to comes from more than just one place. Mind you not everyone in this thread is against the xp pots or them affecting cp gain. Most of the players even on the forums dont really even care from the looks of this thread. Not a whole lot of even views on it compared to the amount of people this forum has.
I felt like a lot of the "for" posters were under the impression that this would help them catch up, the outcome of which would actually be the opposite. A handful of others were okay with it so long as it wasn't the datamined recipe which is exactly what it turned out to be. Others were okay if it came in seasons. There were several avenues in which they could have adjusted it to be more agreeable, but not a single of those avenues was taken. Did we all fail? or did we ever have a chance? I just don't know or understand it.
Yeah they talk to guilds privately, don't know how that turned out.
They have been telling us these are coming for months. You act like this is the first time they mentioned it.
I knew it was coming so I don't know what gives you that idea. I was operating under the impression that because this was in the developer discussion forums, and stickied, they wanted our input and the possibility to alter or prevent that from happening was on the table. "Developer Discussion" gives the impression of flexibility.
Just because they didn't do what you think they should do doesn't mean they don't have flexibility or value input. It just means that they took things into consideration and made the decision that they thought was best for the game.
...and they've been so good at making those decisions.
Horrible reviews at launch, mass exodus last summer, game went B2P, PvP is still a mess and they're introducing things pretty much no one asked for or wanted.
Perhaps they should start listening to the players instead, rather than making decisions they think are best for the game?
Or you know, they can just show us the finger yet again & try to improvise more ways to extort our money.
Who cares if the game loses players, as long as those 3-4 credit card warriors keep paying more & more, right?
But my point is... who says that they aren't listening? Maybe they do listen, but there are other factors that we don't know? After all, they put in more money than any of us have, so they're a bit more invested and a bit more on the hook than we are in the end...
Well, here comes the difference between a good company and a bad one.
"Yet another P2W MMO" and a good MMO.
Good companies deliver products their customers will actually want to play at a fair price, and to that end they listen to their customers, not their wallets.
ZOS_JessicaFolsom wrote: »Next week, we’ll be adding two different Experience Point Boosters to the PC/Mac game client: One that you can purchase from the Crown Store, and one that you can craft to use yourself or sell to other players for in-game gold. These two items will be available for Xbox One and PS4 next month.
The Crown Experience Scroll, as the name implies, comes from the Crown Store and can be purchased for 1,000 crowns for a pack of 5. A single Crown Experience Scroll lasts for 2 hours, and gives you a 50% boost to Experience gained from any and all sources – any time your Experience Point bar moves, it will move 50% further.
Psijic Ambrosia is the version that is available in-game. It gives the same magnitude of boost to Experience Points gained as the Crown Experience Booster (50%), but only lasts 30 minutes. However, Psijic Ambrosia is considered a drink, and thus works with Provisioner passives that affect drinks! We’ll get into this more below.
When can you use these?
Both Psijic Ambrosia and the Crown Experience Scroll can be used at any level or Veteran Rank. Their boosts apply towards advancing your level, advancing your Veteran Rank, and for advancing your Champion Points. They do not apply towards things that don’t work off of Experience Points, like the Mages Guild and crafting skill lines.
What stacks with what?
The Crown Experience Scroll and Psijic Ambrosia do not stack with one another, or with themselves. If you attempt to use one right after the other, you’ll fail to use the second item (but will still exist in your inventory.) You can only have one consumable Experience Point Booster active at a time – if you’ve just consumed a Psijic Ambrosia, you cannot consume another Psijic Ambrosia, or a Crown Experience Scroll, until the first Psijic Ambrosia’s duration runs out.
These consumable Experience Point Boosters will stack with all other sources of Experience Point boosting such as the Rings of Mara, ESO Plus, your Alliance owning enemy keeps, or being in a group.
Note that although Psijic Ambrosia is considered a drink for the purposes of Provisioning, it does not prevent you from also having a food or drink buff active. This means you can drink a Psijic Ambrosia, immediately drink some Red Rye Beer, and you will have both effects active on you.
This has two important consequences:
- If you have the Brewer passive, you’ll make more units of Psijic Ambrosia per crafting attempt. This means that, at maximum Brewer rank, you’ll make four units of Psijic Ambrosia every time you craft that recipe.
- If you have the Connoisseur passive, the duration of any Psijic Ambrosia you drink will be increased. This means that, at maximum Connoisseur rank, each unit of Psijic Ambrosia you drink will last 50 minutes, rather than the listed 30 minutes.
Taken together, someone who is both a fully-ranked Brewer and Connoisseur creating Psijic Ambrosia for their own use will get a total of three hours and twenty minutes of Experience boost from a single crafting of the recipe.
We’ll detail exactly how you can craft Psijic Ambrosia in next week’s patch notes.