jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »And sadly, this brings an end to why anyone would even sub anymore...officially making ESO P2W.
The Vet grind wouldn't even be an issue if they would just drop the vet levels like they said they would, capping levels at 50.
My guild wants me to come back to play, but this just seems like another nail in the coffin for me.
It's been stated above, game is driving folks away instead of attracting them. I understand that a game needs to make $$ to survive, but they haven't even offered the basic features that folks are willing to pay for which has already been mentioned...DLC, more pets/mounts, cosmetics, name changes, faction/server transfers...actually making ESO Plus desirable...etc.
P.S Still waiting for wolf pets/mounts in the crown $tore.
All the stuff you mentioned are basically one time purchases. For me no time purchases. I have no interest in a name change since noone ever sees your characters name anyways. Consumables like the XP boosters are something people will buy over and over. I havent spent a single crown of all the free crowns I got. I have no interest in cosmetics Im not playing barbie dress up online. I have no need for a faction change if I want that I can just reroll.
Ok, so you are not spending any money currently. What is the problem with that, if I may ask? Most people I know would be happy about saving money
Also, there are plenty of people who are willing to put that money into cosmetics & "one time purchases", or into things like subscription as proven by other games in the genre and other genres (you do not need to look further than MOBAs).
The beauty of "one time purchases" is also that they keep developers working, rather than just sitting back & counting the dollars while their P2W machine consolidates power to a small percentage of players & drives the rest away.
How long do you think the game can go without money being put into it? I dont even understand this whole complaint. They have said from the first mention of a cash shop xp boosts would be in it. The only question anyone had was will they also be available in the game. Doing all this chicken little stuff screaming about how the sky is falling I find hard to take seriously.
Good job ignoring everything I wrote, well done.
I think I'm done with this conversation, if you can call it that.
Have a good day.
Ah that's true. I forgot for a moment that CPs were account-wide. Never mind on that suggestion then, and I go back to my previous one of hoping they can find a way to split CP progress away from XP.This will not slow the CP grind any....Thos ethat wish to grind CP will just leave a character slot open to create a new toon, grind it to V14 and delete said toon...Then create new toon and grind to V14 and delete and so on and so on!I agree with the entire post, but I just wanted to comment on this bit. As I said above, since CPs are intrinsically tied to XPs, I don't think it would be "simple" at all for these boosters to apply to VR levelling and not CP gain. They're tied together too much. Now if these boosters would be only usable for anyone below V14, I think we may get somewhere. Let the V1-V13 players get a CP boost until they reach V14 so that they can catch up quicker, but as soon as they reach V14, no more boosters.Because if they did truly care whether or not we perceived them to be "greedy" or any other similar adjectives, they would have simply made the XP boosters not apply to CP gain. But they didn't.
[EDIT] Oh, and bravo! I have been waiting to see something (anything) that "can be found in game as well in the crown store" that wasn't already in game.
jamesharv2005ub17_ESO wrote: »Question is what are the mats for Psijic Ambrosia?
I have a sneaking suspicion that it will be much easier to fork over the money for the Crown Store version than to craft them yourself, unlike all of the other Crown Store potions.
I hope ZOS proves me wrong, but... I'm not exactly hopeful, especially considering that these potions are now basically going to be mandatory for anyone above lv50.
I think we should just be happy there is an in-game version we can craft.
[EDIT] Oh, and bravo! I have been waiting to see something (anything) that "can be found in game as well in the crown store" that wasn't already in game.
You didn't look that hard then. Adventurer's/Explorer's pack and the Imperial Race.
GG @MissBizz
My thoughts:
If these ingredients are rare and take quite a bit of time to farm then it's straight p2w and there's no doubt about it. Pay your money? Gain more power by playing the game than someone that doesn't. This further confirms my understanding that ZOS has no intention of refraining from the sale of power in the cash shop despite Paul Sage's and Matt Firor's commitment not to.
This could have been avoided by making the xp boosters not affect Champion Points. I don't see why this is a problem either since offering these boosters was part of the plan all along. I'm disappointed even further because the team designing the champion system wasn't in communication with the rest of the developers. That says a lot about the intentions behind this.
[EDIT] Oh, and bravo! I have been waiting to see something (anything) that "can be found in game as well in the crown store" that wasn't already in game.
You didn't look that hard then. Adventurer's/Explorer's pack and the Imperial Race.
GG @MissBizz
My thoughts:
If these ingredients are rare and take quite a bit of time to farm then it's straight p2w and there's no doubt about it. Pay your money? Gain more power by playing the game than someone that doesn't. This further confirms my understanding that ZOS has no intention of refraining from the sale of power in the cash shop despite Paul Sage's and Matt Firor's commitment not to.
This could have been avoided by making the xp boosters not affect Champion Points. I don't see why this is a problem either since offering these boosters was part of the plan all along. I'm disappointed even further because the team designing the champion system wasn't in communication with the rest of the developers. That says a lot about the intentions behind this.
@Lionxoft sorry, I should have been more clear. I meant items, and specifically new items that get added to the crown store (actually new, don't kid yourself that the adventurers pack was new) Up until now any completely new to the game items have been crown store only. Everything else was previously available, or in game already. (Any pet, mounts, "convenience items" were either already in game - maybe slightly different than in game, but had an equivalent.. If they weren't, then they were crown store exclusives)
(snip) something (anything) (snip)
[EDIT] Oh, and bravo! I have been waiting to see something (anything) that "can be found in game as well in the crown store" that wasn't already in game.
You didn't look that hard then. Adventurer's/Explorer's pack and the Imperial Race.
GG @MissBizz
My thoughts:
If these ingredients are rare and take quite a bit of time to farm then it's straight p2w and there's no doubt about it. Pay your money? Gain more power by playing the game than someone that doesn't. This further confirms my understanding that ZOS has no intention of refraining from the sale of power in the cash shop despite Paul Sage's and Matt Firor's commitment not to.
This could have been avoided by making the xp boosters not affect Champion Points. I don't see why this is a problem either since offering these boosters was part of the plan all along. I'm disappointed even further because the team designing the champion system wasn't in communication with the rest of the developers. That says a lot about the intentions behind this.
@Lionxoft sorry, I should have been more clear. I meant items, and specifically new items that get added to the crown store (actually new, don't kid yourself that the adventurers pack was new) Up until now any completely new to the game items have been crown store only. Everything else was previously available, or in game already. (Any pet, mounts, "convenience items" were either already in game - maybe slightly different than in game, but had an equivalent.. If they weren't, then they were crown store exclusives)(snip) something (anything) (snip)
@MissBizz It clearly says "something (anything)" however I understand what you might have meant but didn't say.
Name change, race change, gender, class, inventory expansion and bank expansion services. There I brainstormed (maybe a spark?) a quick 5 seconds and came up with new "Convenience" items that don't affect end game power and would sell well. This is a really bad move from Zenimax Online Studios. I wonder how many gaming sites will pull their previous quote and compare it to their current action to show the complete disrespect for the community's intelligence and Zenimax's lack of integrity towards the community.
XP Boosts are fine to help you get to max level (vr14) faster. XP boosts that affect long term power beyond max level is not. Like, at all.
(snip)[EDIT] Oh, and bravo! I have been waiting to see something (anything) that "can be found in game as well in the crown store" that wasn't already in game.
You didn't look that hard then. Adventurer's/Explorer's pack and the Imperial Race.
GG @MissBizz
My thoughts:
If these ingredients are rare and take quite a bit of time to farm then it's straight p2w and there's no doubt about it. Pay your money? Gain more power by playing the game than someone that doesn't. This further confirms my understanding that ZOS has no intention of refraining from the sale of power in the cash shop despite Paul Sage's and Matt Firor's commitment not to.
This could have been avoided by making the xp boosters not affect Champion Points. I don't see why this is a problem either since offering these boosters was part of the plan all along. I'm disappointed even further because the team designing the champion system wasn't in communication with the rest of the developers. That says a lot about the intentions behind this.
@Lionxoft sorry, I should have been more clear. I meant items, and specifically new items that get added to the crown store (actually new, don't kid yourself that the adventurers pack was new) Up until now any completely new to the game items have been crown store only. Everything else was previously available, or in game already. (Any pet, mounts, "convenience items" were either already in game - maybe slightly different than in game, but had an equivalent.. If they weren't, then they were crown store exclusives)(snip) something (anything) (snip)
@MissBizz It clearly says "something (anything)" however I understand what you might have meant but didn't say.
Name change, race change, gender, class, inventory expansion and bank expansion services. There I brainstormed (maybe a spark?) a quick 5 seconds and came up with new "Convenience" items that don't affect end game power and would sell well. This is a really bad move from Zenimax Online Studios. I wonder how many gaming sites will pull their previous quote and compare it to their current action to show the complete disrespect for the community's intelligence and Zenimax's lack of integrity towards the community.
XP Boosts are fine to help you get to max level (vr14) faster. XP boosts that affect long term power beyond max level is not. Like, at all.
I personally don't care how much CP I have..
(snip)
jamesharv2005ub17_ESO wrote: »Question is what are the mats for Psijic Ambrosia?
I have a sneaking suspicion that it will be much easier to fork over the money for the Crown Store version than to craft them yourself, unlike all of the other Crown Store potions.
I hope ZOS proves me wrong, but... I'm not exactly hopeful, especially considering that these potions are now basically going to be mandatory for anyone above lv50.
I think we should just be happy there is an in-game version we can craft.
@jamesharv2005ub17_ESO Having an in-game version makes absolutely no difference if the ingredients aren't worth the time in comparison to the cash shop version.
That's a common f2p monetization cop out.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Question is what are the mats for Psijic Ambrosia?
I have a sneaking suspicion that it will be much easier to fork over the money for the Crown Store version than to craft them yourself, unlike all of the other Crown Store potions.
I hope ZOS proves me wrong, but... I'm not exactly hopeful, especially considering that these potions are now basically going to be mandatory for anyone above lv50.
I think we should just be happy there is an in-game version we can craft.
@jamesharv2005ub17_ESO Having an in-game version makes absolutely no difference if the ingredients aren't worth the time in comparison to the cash shop version.
That's a common f2p monetization cop out.
No its just fact. Also "worth the time" is very subjective. Mainly a matter of opinion. While the definition of pay to win is pretty clear. The only way to get a pay to win item is to pay for it. I know people like to make their own opinion about what it is to them. Fact is the definition says its pay to win only if you HAVE to pay for it with money from the cash shop.
.Fact is the definition says it is pay to win only if you have to pay for it with money from the cash shop
The hypocrisy shown by ZOS is almost unbelievable. Prior to the changes made to this game and before the Crown store was implemented. ZOS stated on multiple occasions that nothing(Crafted wise) sold on the Crown Store will be better than that a player couldn't create themselves.
This included Potions, Food and Drinks along with armor and weapons. So now that these xp potions will be easier and much stronger bought off the store than being player made what is next? Limited Armor or Weapon sets?
The hypocrisy is just too much for someone that has subscribed from the beginning and a beta player. Can't wait for something better to come along, soon as my sub expires its Witcher 3 for me in the meantime.
edited for spelling
Desolationz wrote: »
Honestly still don't know how I feel about this because I don't have a clue how much of a difference Champion Points actually make on a character in terms of the margins of power it may provide. I've heard people say after 600 Champion Points the rest are ineffectual passives in terms of a toons DPS and then I hear other people say that the margins in power from '720/1200/2400/3600 vs 70cp' are tremendous and ruin competitive PvP.
The question is can you really argue that someone who has made the most of their exp boosts (whether self crafted or purchased) does not deserve their acquired Champion Points that they still ultimately have to earn?
The Champion system is one meant to be progressed over a long period of time. The power differences are massive. Possibly even as powerful as being an Emperor. They might have worked for those XP pots, or they might have used crown variants, but when they affect CP gain, power gain over time is affected. The change wont be immediate, but after a time the gap between players will be massive, especially the gap between casuals and hardcore players. I've stated it before, but I'll bring it up again: Experience boosters will only magnify the problems already persisting with the Champion system (these problems being an encouragement of grinding, a gap between players that cannot be filled, etc).
If experience boosters affect Champion gain, a lot of negative reputation will follow. Casual players will be discouraged by their inefficiency, player versus player will become less focused on skill but rather on stats (which it is to say, it isn't already), and new players will be presented with only one option to remain competitive in the game: Experience boosters. This will drive away customers, bring negative reputation, but also provide income for ZOS from those who actually do buy the crown variant. For the health of the game, the experience boosters should not be used to make the champion grind lessened for those who use them.
However, if you would like, I'd implore you to test what a maxed CP player, same stats, same build, can do against a 0 CP player on the PTS. The difference might be bigger than you think.
anitajoneb17_ESO wrote: »It ALL depends on how arre/difficult/easy it will be to get the ingredient "perfect roe" in the game. And noone knows that yet.
Why start arguing "P2W" without any fact ?
anitajoneb17_ESO wrote: »It ALL depends on how arre/difficult/easy it will be to get the ingredient "perfect roe" in the game. And noone knows that yet.
Why start arguing "P2W" without any fact ?
That is not true So Long the exp-Boost have a effect on the Endgame (Championsystem) player will be forced to use it and the grind begins and new player need even longer to catch up if they wanna play competitve.
This Exp-Boost is not player friendly for the old ones and for the new player aswell.
I wanna enjoy my time in Eso and not grind my ass off but i also wanna play on the top level and that is not possible anymore without grinding.
anitajoneb17_ESO wrote: »As to your particular concern, "having to grind to play competitive" imho it's more related to lack of new content rather than XP boosters. If there were new content people would play it instead of grinding, with or without boosters.
Now it looks like most "elite" players have quit for the time-being, waiting for new content : this week on PC/EU, the weekly ranking does not even have 100 top scores registered... so I would not worry too much about not being competitive any more or not being able to catch up : if people are bored they'll take a break from the game instead of grinding endlessly, with ro without XP potions.