Spell Weaving, or Animation Canceling is a technique where you can cancel the spell casting animation of your character. It's done by doing a Light Attack followed by the Skill.
According to ZOS this was an unintended feature that popped up after release and they aren't fixing it. It's not considered a exploit but if macroed, you can be banned.
The benefit of this 'feature' is that it increases your dps and is said to be basically required for end game dungeons. Heals get executed faster also as it skips the animation.
I never knew of it but i'll agree bad for the game, as they then would have to balance around everyone using animation cancelling, meaning that actually attacking as intended would be viewed as 'gimping yourself' and invites, refusals, kicks etc would start to be based around 'do they cancel or not'
I never knew of it but i'll agree bad for the game, as they then would have to balance around everyone using animation cancelling, meaning that actually attacking as intended would be viewed as 'gimping yourself' and invites, refusals, kicks etc would start to be based around 'do they cancel or not'
I never knew of it but i'll agree bad for the game, as they then would have to balance around everyone using animation cancelling, meaning that actually attacking as intended would be viewed as 'gimping yourself' and invites, refusals, kicks etc would start to be based around 'do they cancel or not'
Animation canceling currently is attacking as intended.
Correct. Look at my post in this thread, post 13.I never knew of it but i'll agree bad for the game, as they then would have to balance around everyone using animation cancelling, meaning that actually attacking as intended would be viewed as 'gimping yourself' and invites, refusals, kicks etc would start to be based around 'do they cancel or not'
Animation canceling currently is attacking as intended.
First post says it is an unintended feature and considered an exploit if macro'd .. if that is correct then it isn't attcking as intended.
Unless it is an actual statement from ESO not just one GM, i'll take it that it wasn't intended and isn't balanced around it.
Correct. Look at my post in this thread, post 13.I never knew of it but i'll agree bad for the game, as they then would have to balance around everyone using animation cancelling, meaning that actually attacking as intended would be viewed as 'gimping yourself' and invites, refusals, kicks etc would start to be based around 'do they cancel or not'
Animation canceling currently is attacking as intended.
First post says it is an unintended feature and considered an exploit if macro'd .. if that is correct then it isn't attcking as intended.
Unless it is an actual statement from ESO not just one GM, i'll take it that it wasn't intended and isn't balanced around it.
For sure. I edited my response. There was a ESO Live on the topic. And they did remove 'increase attack speed' buffs on most everything other than the weapon trait.Correct. Look at my post in this thread, post 13.I never knew of it but i'll agree bad for the game, as they then would have to balance around everyone using animation cancelling, meaning that actually attacking as intended would be viewed as 'gimping yourself' and invites, refusals, kicks etc would start to be based around 'do they cancel or not'
Animation canceling currently is attacking as intended.
First post says it is an unintended feature and considered an exploit if macro'd .. if that is correct then it isn't attcking as intended.
Unless it is an actual statement from ESO not just one GM, i'll take it that it wasn't intended and isn't balanced around it.
Yup. Of course, that's not an 'actual statement from ESO' 'just one GM' saying that it was unintended. however I can make the argument that they rebalanced abilities around it, and I think I can find the multiple posts saying they are embracing it...
Seth_Black wrote: »No, it's constantly abused by using in macros especially in PvP.
Combos like critical rush + wrecking blow + executioner or ambush + wrecking blow + killers blade for example
tested myself, works every time (but no, not using it)
Yes, it's form of cheating (gives unfair advantage over other players)
Animation canceling should work ONLY when you cancel skill with BLOCK or interrupt/bash
Maybe I am. But I feel like I'm not... But oh wellFor sure. I edited my response. There was a ESO Live on the topic. And they did remove 'increase attack speed' buffs on most everything other than the weapon trait.Correct. Look at my post in this thread, post 13.I never knew of it but i'll agree bad for the game, as they then would have to balance around everyone using animation cancelling, meaning that actually attacking as intended would be viewed as 'gimping yourself' and invites, refusals, kicks etc would start to be based around 'do they cancel or not'
Animation canceling currently is attacking as intended.
First post says it is an unintended feature and considered an exploit if macro'd .. if that is correct then it isn't attcking as intended.
Unless it is an actual statement from ESO not just one GM, i'll take it that it wasn't intended and isn't balanced around it.
Yup. Of course, that's not an 'actual statement from ESO' 'just one GM' saying that it was unintended. however I can make the argument that they rebalanced abilities around it, and I think I can find the multiple posts saying they are embracing it...
I just haven't searched for the links.
Intended? na. In the game, yup. I think you are giving them to much credit to say 'working as intended'.
ZOS_GinaBruno wrote: »BIG CHANGES / UPDATES / NEW FEATURES
Animation Updates
- We have updated and polished all player character animations in both first- and third-person animations, which includes the following:
- More natural postures and improved timing to combat animations.
- Improved movement animations to look better overall and significantly reduce foot slip while walking or running.
- Improved stealth animations.
- Slightly quicker light and heavy attacks, block, and interrupt animations.
- Smoother blending between attacks and abilities, particularly those that get interrupted.
- Light and heavy melee attacks will provide clearer feedback whether they hit or missed.
- Unique combat stance for Lightning, Restoration, and Fire/Frost staff types.
- Magical weapons will not persist longer than the ability that creates them. Similarly, equipped weapons and shields will always be visible when they can be used again.
- Female characters using 2-handed weapons or a bow will no longer have their arms stick to their weapons oddly when blocking or otherwise interrupting an existing animation.
?? that does not say animation cancelling is in or ok .. all it says is the animations will look and fit better together.
Find something that says 'yes, we endorse animation cancelling'
@Shunravi Good find.
I think the bullet point above the one you bolded is even more telling they aren't fixing it, but actually making it a part of the game.
Slightly quicker light and heavy attacks, block, and interrupt animations.
Initially they didn't intend it to exist. Game released and they saw players using it. Looked at their list of priorities and felt this wasn't one of them to fix. Call it a feature and call it 'fixed'.
Also wanted to add that this system is REALLY BAD for pvp. Can you imagine the fluctuation into sent packet witht his in a 40v40 pvp battle wow......What do you think its does to the server when a player try to send 5 packets at the same time because they just registered 5 attack in 1.5 second because of the animation canceling. He doesnt really like it .. now to this x 40-50 in the same alliance server... That + there antibot system with how everything is on the client side... hahahahahahahahahahahahaha just think 2 second about this? How do you think they lag out the servers? Thanks zenimax for your broken code