Robotmafia wrote: »terrible idea... as mention by others.. if you care or not doesn't mattr but we are at war with these people...
You, as the player, may have chosen your faction, but according to the story of the game, as stated by Meridia, your character ended up in that faction by chance, as she specifically wants to imprint on you the idea that the faction war is trivial compared to the true threats to Tamriel.Yeah, guilds expressly say they don't take any side, they are an exception. But you are not. You are a Champion of your faction, you have to choose an alliance, you fight for it, you go PVP for it, etc.
lordrichter wrote: »Yes, but ONLY for those who have completed the main quest.
For anyone who doesn't want it, it could be optional with a toggle in the settings called Cross-Faction PvE in Neutral Zones.
lordrichter wrote: »Yes, but ONLY for those who have completed the main quest.
And an option in the group finder to only find your own faction, so that those who don't want this don't have it forced upon them.
Personally, I just want to be able to group up with my guildmates regardless of which alt they're running at the time.
If by that you mean "it's strongly supported by the lore" then yes, exactly.It goes against the lore so I say nope.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I am not into pvp too, but lore wise and RP it doesn't make sense to fight alongside with the enemy...
MisterBigglesworth wrote: »I would actually go several steps further...
RE: CrossfactionRE: Groupfinder
- Remove alliances outside of PVP, make everyone neutral.
- Get rid of Veteran ranks, remove Cadwell's Silver and Gold zones, make all zones 1-50 for everyone
- New players, after finishing coldharbor (or skipping it) should wash ashore the starting area based on their race
- Have the Wayshrines for all 3 starting zones available immediately
- Make choosing a faction (and, once-only, defecting to another faction) be a quest line available at level 10
- Scale everyone up to 50, thereby putting everyone in the same queue, thereby making finding a group very fast
- Put in an option for an easier difficulty mode, which can be completed with 4 dps, again faster queues
Mos-De-Atmo wrote: »Yes, I have friends on other factions so it would be cool to play with them in a way other than Cyrodiil and PVP.
The Fighter's Guild (and Mage's Guild) is all about political neutrality and not getting into the Alliance War so surly there would be some kind of way to work it in with that or something?
MisterBigglesworth wrote: »I would actually go several steps further...
RE: CrossfactionRE: Groupfinder
- Remove alliances outside of PVP, make everyone neutral.
- Get rid of Veteran ranks, remove Cadwell's Silver and Gold zones, make all zones 1-50 for everyone
- New players, after finishing coldharbor (or skipping it) should wash ashore the starting area based on their race
- Have the Wayshrines for all 3 starting zones available immediately
- Make choosing a faction (and, once-only, defecting to another faction) be a quest line available at level 10
- Scale everyone up to 50, thereby putting everyone in the same queue, thereby making finding a group very fast
- Put in an option for an easier difficulty mode, which can be completed with 4 dps, again faster queues
Backing to my first post. What people want, or better, what people really don't want, it's reroll. That is why people want the removal of veteran ranks, people want to change faction, race, etc., and people now are claiming for cross faction PVE.
Psychobunni wrote: »
Backing to my first post. What people want, or better, what people really don't want, it's reroll. That is why people want the removal of veteran ranks, people want to change faction, race, etc., and people now are claiming for cross faction PVE.
There's no "now" people want cross faction, people have wanted it and asked for it since last year. You can type "cross faction" into the search box to see that.
People might want it now "more" than before due to lack of content, small likelihood of players actually returning and sticking if/when content comes, and more about to walk out the door to console.
So did I, but that doesn't remove the fact that lore-wise, the concept of the factions working together is supported in Coldharbour, Craglorn and the Guild locations.So what? People didn't want to reroll last year and don't want to reroll now. First time I started doing a group dungeon (more than an year ago) I thought I could invite friends from other factions; the same with trials. When I realized I couldn't, you know what I did? I didin't ask or suggest to break the game rules but started leveling another toon in another faction.Psychobunni wrote: »
Backing to my first post. What people want, or better, what people really don't want, it's reroll. That is why people want the removal of veteran ranks, people want to change faction, race, etc., and people now are claiming for cross faction PVE.
There's no "now" people want cross faction, people have wanted it and asked for it since last year. You can type "cross faction" into the search box to see that.
People might want it now "more" than before due to lack of content, small likelihood of players actually returning and sticking if/when content comes, and more about to walk out the door to console.
So did I, but that doesn't remove the fact that lore-wise, the concept of the factions working together is supported in Coldharbour, Craglorn and the Guild locations.So what? People didn't want to reroll last year and don't want to reroll now. First time I started doing a group dungeon (more than an year ago) I thought I could invite friends from other factions; the same with trials. When I realized I couldn't, you know what I did? I didin't ask or suggest to break the game rules but started leveling another toon in another faction.Psychobunni wrote: »
Backing to my first post. What people want, or better, what people really don't want, it's reroll. That is why people want the removal of veteran ranks, people want to change faction, race, etc., and people now are claiming for cross faction PVE.
There's no "now" people want cross faction, people have wanted it and asked for it since last year. You can type "cross faction" into the search box to see that.
People might want it now "more" than before due to lack of content, small likelihood of players actually returning and sticking if/when content comes, and more about to walk out the door to console.
- At the start of the Coldharbour story chain, there's two whole quests to get the Alliances working together, and the result of those quests is that the leaders approve the mission, led by the Guilds. So why can't I, as a member of those Guilds (or an independent adventurer), meet up with any other member of those guilds (or independent adventurer) while in Coldharbour? Not having cross-faction here breaks the lore they specifically established for this region.
- Craglorn swears fealty to no alliance. The Star-Gazer Heralds are looking for assistance against the Celestial threat in all three Alliance capitals. If I answer the call in Wayrest, someone else will answer the call in Elden Root. The premise of Craglorn is specifically about working with others to defeat this great threat, so why can't I work with anyone who answers the call for assistance? Not having cross-faction here breaks the lore they specifically established for this region.
- Eyevea is a location the Mages Guild has found which is specifically stated to be for members of all alliances to meet up and pursue Guild activities without the shadow of the war looming over them. So why are there no members from other alliances there? Not having cross-faction here breaks the lore they specifically established for this faction and region.
- The Earth Forge is a secret Fighters Guild location where members can train with each other away from the shackles of the war. Why then are there only people from my alliance there? Not having cross-faction here breaks the lore they specifically established for this faction.
- The Undaunted are a group of adventurers who travel Tamriel looking for adventure. They take members from all alliances, as the only requirement is a penchant for dangerous adventure. Why does nobody from any other alliances have this penchant for adventure? Not having cross-faction here breaks the lore they specifically established for this faction.
I can't believe this got to five pages without me noticing it existed...
Assuming that it is technically possible to do cross-faction PvE.
lordrichter wrote: »ZOS might disagree, but I view the LFG tool as something to generate a valid group for the purpose of running a game activity like a dungeon, trial, world boss, etc. It is not a tool for assembling a group based on a player's roleplaying, world view, or immersion preferences and it is not a dating service. It should not have a user option to find characters in other factions any more than it should have a user option to not find them. The tool should work exactly the same way for every player and make a group that meets the criteria of the game designers. (This is how you maximize search results)
The game world and the political and social environment for the character should be what determines whether a player is grouped with players of other alliances, not an option on the LFG tool that is set by user preference. If the environment is such that cross-alliance groups are allowed for that character, then every character in that same situation should be allowed to group with other alliances.
MisterBigglesworth wrote: »RE: Groupfinder
- Scale everyone up to 50, thereby putting everyone in the same queue, thereby making finding a group very fast
- Put in an option for an easier difficulty mode, which can be completed with 4 dps, again faster queues
As do many Guild members. When you first speak to the Mages Guild recruiter in Daggerfall:Nothing you said breaks the lore.
The guilds don't join the Alliance war, they don't take sides. As far as I know, I never saw Merric or Sees-all-Collors fighting for Covenant or Ebonheart in Cyrodiil.
But the player take a side. He is a guild member, indeed, but he works for his/her banner, for his/her Queen (AD) / High King.
I would be inclined to say that argument doesn't work. In addition to the above, in which the Guild recruiters specifically say that their members can follow the banners of the alliances, regardless of what I do in Cyrodiil, Eyevea is still the Mages Guild's safe haven away from the war. Members of all alliances are supposed to be there. Why should me fighting for DC in Cyrodiil determine that there is only DC players in Eyevea? There is no war in Eyevea, just members of the Mages Guild.Since you character engage the war, you disobey your guild, you go to Cyrodiil and start killing people from another alliance, you make them enemies taking a side. You receive a title, you grow in your aliance killing people from another faction. That's why you don't see players in all those places.
Exactly. There is no point in the war, and I never chose a side. It was a coincidence that I washed up on the shores of <Faction Name Here> and became their champion. That's what Meridia tells you when you are in Coldharbour, that's what the Mages Guild and Fighters Guild believe. And for anyone who wants to follow those beliefs, they should be able to, and not have to be restricted into some alliance-bound instance in areas which are supposed to be neutral. I don't mind being alliance-bound when following the alliance story in the alliance zones. That makes complete and total sense, but there should be no such restriction on neutral content. Why is there a (game-implemented) division between alliances in neutral areas where the alliances are (lore-wise) supposed to be working together?This is a basic rule in this game, like choosing a race and receive, as a consequence, your racial passives. But, it's funny because, people choose, but can't accept the consequences (again, just because don't want to reroll). Since you choose a side, you make them enemies you have to accept the consequences of your decision. The war is in the Lore, it is in PVE and have its corollary there. If you remove the major consequence of the war (division between alliances) from the PVE; if anytime I can invite and join an adventure with a captain from Ebonheart, who made fame killing my allies in Daggerfall, or a Aldmeri Captain, who for his/her turn, made her name killing their rivals in Ebonheart, what's the point of having a war?
Yes. But that shouldn't be necessary. In neutral zones where the lore states that the alliances are working together, the alliances should be able to work together.Let me ask a question: would you be willing to abandon your alliance ranking, for a cross faction PVE?
I don't fight for profit, I fight to make the world a better placeOr better, since you are mercenary warrior, who fights for profit, you could fight for any alliance, anytime; this would make sense or would be interesting to you? So today, since they pay me more, I'm na EP soldier, but tomorrow, the AD bid is higher, then I fight for them...
Bah, these "rules" make no sense. Neutral areas where only your own faction members exist? Whose stupid rule was that?Again, people only want to break the rules if they are interesting or convinient for them...
Let me ask a question: would you be willing to abandon your alliance ranking, for a cross faction PVE? Or better, since you are mercenary warrior, who fights for profit, you could fight for any alliance, anytime; this would make sense or would be interesting to you? So today, since they pay me more, I'm na EP soldier, but tomorrow, the AD bid is higher, then I fight for them...
Again, people only want to break the rules if they are interesting or convinient for them...