yeah and thats the reason i fight 50 lvls to overcome those scumbags from the two other alliances, while contesting molag baal ... yeah well ....
Actually if you really look at the 3 alliance storyline you are very rarely fighting the other factions.
Things you are usually fighting:
-traitors of your faction and puppets of MB.(all factions).
-people in the faction that do not agree with the alliance and it's members.
-enemies that are not even related to the other factions.
-cults and some ancient evil thingies they unleash.(Maomer,Reachman, etc)
-renegades that are not sanctioned by their factions.
The only place where the war and the other factions appear considerable is in EP at the begging after it devolves into internal stuff caused by MB . In AD and BC you can hardly find references to the other factions until the end and most of it is internal stuff.
The entire point of Cadwell's silver and gold is to experience and understand that the conflict is really a ploy of Molag Ball and maybe the war is not in everyone best interest.Most people of course didn't bother understanding that point though.
As far as immersion goes: my character doesn't care about the war. I know this isn't true for everyone, but for me I just don't.
ulrik.igerupb16_ESO wrote: »Craglorn should be made cross-faction. .
Seriously? People didn't realize that the entire concept of this game is based in choosing a faction and this should define your allies in everything you do? Why choose this period of time with three rival factions if this choice doesn't matter? ...
Well, both AD and DC do have a series of quests in the first full zone involving invading forces from another alliance (in Glenumbra there are quests around a Dominion invasion at Farwatch Tower, and in Auridon there are quests around a Covenant invasion at North Beacon). And there are other quests in later zones related to the alliance war. But overall I agree, most of the quests are all about chaos caused by other groups and other enemies - many of whom are agents or dupes of Molag Bal.The only place where the war and the other factions appear considerable is in EP at the begging after it devolves into internal stuff caused by MB . In AD and BC you can hardly find references to the other factions until the end and most of it is internal stuff.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I'd say you missed the entire concept of this game. The entire concept of this game is about how there are no clear good guys, and how destructive and counter-productive it is for everyone to be at each others throats. That's what the entire main questline and the main storyline of each faction is about.Seriously? People didn't realize that the entire concept of this game is based in choosing a faction and this should define your allies in everything you do?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Wicked_Wolf wrote: »Can those who vote against it explain how it would affect you if other people run dungeons with people from another faction? I'm struggling to see how this option has any effect on your gameplay. I am talking about instanced area/dungeons, not forced cross faction content.
I'd say you missed the entire concept of this game. The entire concept of this game is about how there are no clear good guys, and how destructive and counter-productive it is for everyone to be at each others throats. That's what the entire main questline and the main storyline of each faction is about.Seriously? People didn't realize that the entire concept of this game is based in choosing a faction and this should define your allies in everything you do?
newtinmpls wrote: »Seriously? People didn't realize that the entire concept of this game is based in choosing a faction and this should define your allies in everything you do? Why choose this period of time with three rival factions if this choice doesn't matter? ...
Well.. maybe or sort of.
I play people in all three factions. In all three factions "Us" is defined as the "good guys", we kill ... and in some ways worse than kill, we disrespect other groups of sentient entities (I'm actually thinking of Pirondil [sp] the arrogant altmer SOB you meet in Toothmaul Gully. He's really disrespectful to goblin culture - and once you are thorugh the delve, it's clear that there is a culture there).
In all three factions the "bad guys" (presumed to be from "those other faction") use necromancy and do all sorts of evil.
It's just not possible for these distorted extremist views to be real. So I can't take the "bad guys" seriously as "bad" - and I can't take the war seriously.
There is a point where you meet all three faction leaders and they are talking ... and mostly it's the same distorted, distrusting .... well it's just crap.
If it was a game just centered in the Ebonhart pact, and the dislike was inherent to the culture and that sort of thing - I don't know how to describe it exactly, but I have more respect for a duel between a dunmer and a nord than for an "AD" vs a "DC".
I'd say you missed the entire concept of this game. The entire concept of this game is about how there are no clear good guys, and how destructive and counter-productive it is for everyone to be at each others throats. That's what the entire main questline and the main storyline of each faction is about.Seriously? People didn't realize that the entire concept of this game is based in choosing a faction and this should define your allies in everything you do?
Lol, who is saying a rival or a adversary have to be the good or bad guy? I did not say that ... (if you understood that... you just not only didn't understand me, but you have a prejudiced and Manichean perspective).
Actually, most of the time, it's the rilvary, the competition, the clash that allows opponents grow and become stronger. But they have to exist right? They are part of the lore right? The Three Banners War have PVP and PVE consequences, it's the background where the story takes place. If we don't have that, if you can play with another person whatever the faction like if the diferent faction wasn't exist, without any consequences, what is the point of the story, in realizing the true manace (Oblivion forces) and all the stupidity of that war...
Let's do this... Imagine if they eliminate the consequences in PVP and not PVE: you could today play with your Khajiit for AD in Cyrodiil, and tomorrow you could use the same toon for EP, fighting against the same people who fought alongside you yesterday.newtinmpls wrote: »Seriously? People didn't realize that the entire concept of this game is based in choosing a faction and this should define your allies in everything you do? Why choose this period of time with three rival factions if this choice doesn't matter? ...
Well.. maybe or sort of.
I play people in all three factions. In all three factions "Us" is defined as the "good guys", we kill ... and in some ways worse than kill, we disrespect other groups of sentient entities (I'm actually thinking of Pirondil [sp] the arrogant altmer SOB you meet in Toothmaul Gully. He's really disrespectful to goblin culture - and once you are thorugh the delve, it's clear that there is a culture there).
In all three factions the "bad guys" (presumed to be from "those other faction") use necromancy and do all sorts of evil.
It's just not possible for these distorted extremist views to be real. So I can't take the "bad guys" seriously as "bad" - and I can't take the war seriously.
There is a point where you meet all three faction leaders and they are talking ... and mostly it's the same distorted, distrusting .... well it's just crap.
If it was a game just centered in the Ebonhart pact, and the dislike was inherent to the culture and that sort of thing - I don't know how to describe it exactly, but I have more respect for a duel between a dunmer and a nord than for an "AD" vs a "DC".
In all sides we have good and bad people, extremist, arrogant and treacherous. I can't see how it refutes the fact that each faction, race or group in TES has its own characteristics, its most important values, its strenght and its own way of being.
Any people who know TES, should know for example, that much nords are self-centered, often extremists and bullies. But would you expect that from a Argonian or an Imperial, for example? Of course there are some Argonians and Imperial like that, but this is not the characteristic of their culture. When we choose the Argonians, we think of a group seeking universal solutions, creative, more based on respect for other cultures and even the nature, always seeing the "big picture". Imperials by another hand, are always ready to negotiate, trade-offs, etc., including accepting slavery if this is important for another culture...
Factions have their own feeling too; their strenght and their weakness. Some of those weakness will have important consequences in the future and they may be even responsible for not winning this war.
Psychobunni wrote: »Wicked_Wolf wrote: »Can those who vote against it explain how it would affect you if other people run dungeons with people from another faction? I'm struggling to see how this option has any effect on your gameplay. I am talking about instanced area/dungeons, not forced cross faction content.
I asked this as well earlier in the thread, no one so far
I am not into pvp too, but lore wise and RP it doesn't make sense to fight alongside with the enemy...
I don't get the lore/RP reasons against this - don't get me wrong, I love the lore of Elder Scrolls and I have high respect for people who RP, although I'm not very good at myself - but to say it would not make sense to fight alongside the enemy would be assuming that everyone is a loyal devout member of one of the alliances. That would be like saying no one is allowed to RP as a civilian/unaffiliated member of any of the alliances. There are a lot of NPC's who don't care about the war going on, some who even try to stay out of it specifically - members of any race, why should every player have to RP as a pro-war member of the alliances?
I don't see how it would be immersion breaking, unless of course you see those Argonians hanging around the Grey Mire in Valenwood as immersion breaking or those Khajiit in High Rock Daggerfall. If this were to take place, how difficult would it be to accept that those players aren't affiliated with the war such as those NPC's we see?
Psychobunni wrote: »For all that typing, you still didn't explain/give a reason that allowing cross faction dungeons would effect your game, being that grouping is by choice
Where in Oblivion are you getting any of that from? Nothing I said even remotely implied anything like that...I'd say you missed the entire concept of this game. The entire concept of this game is about how there are no clear good guys, and how destructive and counter-productive it is for everyone to be at each others throats. That's what the entire main questline and the main storyline of each faction is about.Seriously? People didn't realize that the entire concept of this game is based in choosing a faction and this should define your allies in everything you do?
Lol, who is saying a rival or a adversary have to be the good or bad guy? I did not say that ... (if you understood that... you just not only didn't understand me, but you have a prejudiced and Manichean perspective).
You're confusing the backdrop of the game with the concept of the game. Everything about the alliance war and the rivalries between the alliances is the backdrop of the game. If the main storyline of each of the factions, and if the main questline didn't exist then it would make sense to think of the alliance war as the concept of the game. Because those larger over-arching stories, though, it's clear that the main concept of the game is not the alliance war - the alliance war is the canvas that allows the actual concept of the game to be explored.Actually, most of the time, it's the rilvary, the competition, the clash that allows opponents grow and become stronger. But they have to exist right? They are part of the lore right? The Three Banners War have PVP and PVE consequences, it's the background where the story takes place. If we don't have that, if you can play with another person whatever the faction like if the diferent faction wasn't exist, without any consequences, what is the point of the story, in realizing the true manace (Oblivion forces) and all the stupidity of that war...
Let's do this... Imagine if they eliminate the consequences in PVP and not PVE: you could today play with your Khajiit for AD in Cyrodiil, and tomorrow you could use the same toon for EP, fighting against the same people who fought alongside you yesterday.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
lordrichter wrote: »Psychobunni wrote: »For all that typing, you still didn't explain/give a reason that allowing cross faction dungeons would effect your game, being that grouping is by choice
The game needs to have a consistent world that covers everyone and does not get split apart. It is not about how one person wants to play and everyone else can just go away, it is about how everyone plays. Cross alliance play is one of those things that needs to be the same for everyone and covered by a game spanning lore.
Psychobunni wrote: »lordrichter wrote: »Psychobunni wrote: »For all that typing, you still didn't explain/give a reason that allowing cross faction dungeons would effect your game, being that grouping is by choice
The game needs to have a consistent world that covers everyone and does not get split apart. It is not about how one person wants to play and everyone else can just go away, it is about how everyone plays. Cross alliance play is one of those things that needs to be the same for everyone and covered by a game spanning lore.
Again, regardless of how you feel the game should be, or feel the game is.......how exactly would 4 players in an instance that you are not a part of, aren't forced to do, or even see actually effect your game?
That is the question. The only remote downside I can think of is players that only want to play with their own faction *might* have less people to play with as ESO dungeons aren't exactly the "OMG I really have to do this everyday" type....more would likely choose to simply get it done fast.
It's kinda sad there are some very real life comparisons that could be made of people wanting to limit others choices that have no effect on them, yet want to do so because of a belief of how certain things "should" be.....this is just a game folks, why keep others miserable/having a rough time for no reason
Where in Oblivion are you getting any of that from? Nothing I said even remotely implied anything like that...I'd say you missed the entire concept of this game. The entire concept of this game is about how there are no clear good guys, and how destructive and counter-productive it is for everyone to be at each others throats. That's what the entire main questline and the main storyline of each faction is about.Seriously? People didn't realize that the entire concept of this game is based in choosing a faction and this should define your allies in everything you do?
Lol, who is saying a rival or a adversary have to be the good or bad guy? I did not say that ... (if you understood that... you just not only didn't understand me, but you have a prejudiced and Manichean perspective).You're confusing the backdrop of the game with the concept of the game. Everything about the alliance war and the rivalries between the alliances is the backdrop of the game. If the main storyline of each of the factions, and if the main questline didn't exist then it would make sense to think of the alliance war as the concept of the game. Because those larger over-arching stories, though, it's clear that the main concept of the game is not the alliance war - the alliance war is the canvas that allows the actual concept of the game to be explored.Actually, most of the time, it's the rilvary, the competition, the clash that allows opponents grow and become stronger. But they have to exist right? They are part of the lore right? The Three Banners War have PVP and PVE consequences, it's the background where the story takes place. If we don't have that, if you can play with another person whatever the faction like if the diferent faction wasn't exist, without any consequences, what is the point of the story, in realizing the true manace (Oblivion forces) and all the stupidity of that war...
Let's do this... Imagine if they eliminate the consequences in PVP and not PVE: you could today play with your Khajiit for AD in Cyrodiil, and tomorrow you could use the same toon for EP, fighting against the same people who fought alongside you yesterday.