I am not into pvp too, but lore wise and RP it doesn't make sense to fight alongside with the enemy...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
As far as immersion goes: my character doesn't care about the war. I know this isn't true for everyone, but for me I just don't.
kevlarto_ESO wrote: »No do not want to quest with my enemies.
The lfg tool should have a checkbox to let someone queue for cross faction. Else, go ahead and wait.
I am not into pvp too, but lore wise and RP it doesn't make sense to fight alongside with the enemy...
So @Earelith I take it that for RP purposes you don't do any group dungeons located in the territory of other factions? And that you didn't do Cadwell's Silver or Gold? And that you didn't do the quest that leads you to Coldharbour after completing your last faction zone? Because all of those involve either working with members of other alliances, or directly aiding members of other alliances...
I am not into pvp too, but lore wise and RP it doesn't make sense to fight alongside with the enemy...
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
So you didn't do any of the Coldharbour questline or finish the main story then, right? Because that was all about fighting alongside people who you could equally (and equally inaccurately - fellow members of a guild that's neutral in the alliance war are your allies) call your enemies. Unless you're RPing a jingoist there's no RP reason to not want to do Undaunted missions alongside other members of the Undaunted who just happen to be from another alliance.@UrQuan I do the dungeons on the other faction territories to fight a greater threat and prevent him expand to my territories but that doesn't mean that I need to fight these enemies with my enemies or that I totally agree with how the game function right now..I would prefer to not go to other faction too..
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I rather wait longer until I find a group than team up with the enemy It would break immersion for sure. Not worth it in my opinion.
Agreed on a different bent. The faction locks are breaking my immersion as stated by countless others (fighter's guild, etc)Wicked_Wolf wrote: »I really don't understand the "breaks my immersion" argument. How does three factions being forced to work together for something like a common enemy not make sense? It's the same thing as the Nords, Dunmer, and Argonians but on a large scale. Do you remember the trailers for this game? The three factions were beating the hell out of each other until ...... Daedra appeared. Then what did they do? They stopped fighting immediately and faced the same enemy. Why can't this extend into the game for dungeons?
And besides; at the end of the day this is a game. It's an MMO trying to do well in a flooded extremely harsh and competitive market. Splitting your playerbase in such a way where you can NEVER co op is a bad idea. Don't limit the people you can play with, expand it.
Agreed on a different bent. The faction locks are breaking my immersion as stated by countless others (fighter's guild, etc)Wicked_Wolf wrote: »I really don't understand the "breaks my immersion" argument. How does three factions being forced to work together for something like a common enemy not make sense? It's the same thing as the Nords, Dunmer, and Argonians but on a large scale. Do you remember the trailers for this game? The three factions were beating the hell out of each other until ...... Daedra appeared. Then what did they do? They stopped fighting immediately and faced the same enemy. Why can't this extend into the game for dungeons?
And besides; at the end of the day this is a game. It's an MMO trying to do well in a flooded extremely harsh and competitive market. Splitting your playerbase in such a way where you can NEVER co op is a bad idea. Don't limit the people you can play with, expand it.
I am not into pvp too, but lore wise and RP it doesn't make sense to fight alongside with the enemy...
stojekarcub18_ESO wrote: »stojekarcub18_ESO wrote: »Also, this wouldn't break immersion as there really isn't any to begin with. Those who bought the pre-order or bought in crown shop can be any race in any alliance anyway. We grind through the other alliances' content once we finish our own. Cyrodiil no one cares about the 'war'. People just make alts and swap to the alliance that is owning the map so they can get their 'rewards'.
You're just telling us how you play. Lots of us do care and play it as designed... we don't try to ruin it for ourselves by asking for the game to be turned into yet another lobby MMO.
This isn't how I play in Cyrodiil. This is how the majority does. Also my statement is in reference to how there really isn't any immersion in ESO, so allowing people to extend their reach to form groups to run dungeons would not hurt anything.
Yeah. Let's have even less faction identification and pride... cross-faction guilds and trading is bad enough.
yeah and thats the reason i fight 50 lvls to overcome those scumbags from the two other alliances, while contesting molag baal ... yeah well ....