olemanwinter wrote: »All this talk about PvE vs PvP.
Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.
I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.
....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.
The point is that it's not that different and neither are that difficult.
If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!
I play both effectively, but I dont change out my gear. Might swap a few skills around, cause things like streak are kinda pointless vs a dungeon boss, but I do my daily pledges, PvP a few hours, and gather mats on any given day.
olemanwinter wrote: »I play both effectively, but I dont change out my gear. Might swap a few skills around, cause things like streak are kinda pointless vs a dungeon boss, but I do my daily pledges, PvP a few hours, and gather mats on any given day.
No offense, because I think pledges are lots of fun, but a bunch of PvE folks are likely to tell you they don't really count at elite end-game PvE. They are very easy compared to Vet DSA or trials, etc.
olemanwinter wrote: »All this talk about PvE vs PvP.
Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.
I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.
....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.
The point is that it's not that different and neither are that difficult.
If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!
Well, they are going to die fighting me anyways, so might as well get over it soonTequilaFire wrote: »SInce I think it is a **** move to gank someone when they are helpless I wait till they finish then it
is time to fight!
VincentBlanquin wrote: »olemanwinter wrote: »All this talk about PvE vs PvP.
Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.
I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.
....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.
The point is that it's not that different and neither are that difficult.
If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!
sorry but you dont understand anything. its not about pvp vs pve. its about players acting. it can start with camping npcs and go through lagsploiting to whatever next. i am really shocked how norm lagsploiting become, how many people join this behaviour. never imagine thats posssible. but of course you can have your free zone, until servers are closed. period (sarcasm)
p.s. i know that i already argueing like that, but simple post against are used over and over again too
As usual in threads like this, that cover PVE in Cyrodil, there are lot of "if you cant take the heat get out of the kitchen" responses to the OP, but I think Vincent has a bit of a point.
I cant see why it isn't possible to make a player engaged in a dialogue with an npc immune to attacks until the dialogue has ended. Killing someone paralysed while talking to an NPC doesn't appeal to me, but there will always be cowards looking for a cheap kill, and there will always be gankers.
olemanwinter wrote: »All this talk about PvE vs PvP.
Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.
I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.
....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.
The point is that it's not that different and neither are that difficult.
If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!
olemanwinter wrote: »All this talk about PvE vs PvP.
Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.
I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.
....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.
The point is that it's not that different and neither are that difficult.
If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!
It's not so much about PvE vs PvP or gear or play style. You're right though about playstyle.
It's about players coming to PvP with a PvE mentality. In PvE you can turn in quests and not worry about getting attacked (in other games you could get "trained" but not this one). In PvE you can ride around on your mount and not worry about stealthed mobs jumping you. You can stand in an open field and look at your map and not worry about getting attacked. In PvE you can generally control how many opponents you are fighting when you get into combat and know what to expect. You can run away and the mobs will give up and reset.
Not in PvP.
PvE players (especially solo types) tend to see interruptions in such activities in PvP that they consider "safe" in PvE as a "problem", mainly because they are used to the PvE routines and goals and pace. Those same goals and pace are substantially different in a PvP environment.
If you want to be lazy and not take the time to adjust, learn, realize, and act in a more cautious manner given the additional dangerous factors in PvP, you are taking a much higher risk in everything you do. More bad things will happen to you, guaranteed.
You can either:
1) Figure out things for yourself, like that a little time being more cautious is better than a lot of time respawning and getting back to where you were. Or generally figure out what risks are "worth it" or not. Take ownership of what you do and if things go wrong it's just as much you as it is someone else.
2) Ask for help from others in both learning or partying in greater force to complete an objective.
3) Get upset and try to change the PvP game to suit PvE mentality rather than integrate into the PvP game.
4) Get upset and quit.
VincentBlanquin wrote: »olemanwinter wrote: »All this talk about PvE vs PvP.
Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.
I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.
....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.
The point is that it's not that different and neither are that difficult.
If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!
It's not so much about PvE vs PvP or gear or play style. You're right though about playstyle.
It's about players coming to PvP with a PvE mentality. In PvE you can turn in quests and not worry about getting attacked (in other games you could get "trained" but not this one). In PvE you can ride around on your mount and not worry about stealthed mobs jumping you. You can stand in an open field and look at your map and not worry about getting attacked. In PvE you can generally control how many opponents you are fighting when you get into combat and know what to expect. You can run away and the mobs will give up and reset.
Not in PvP.
PvE players (especially solo types) tend to see interruptions in such activities in PvP that they consider "safe" in PvE as a "problem", mainly because they are used to the PvE routines and goals and pace. Those same goals and pace are substantially different in a PvP environment.
If you want to be lazy and not take the time to adjust, learn, realize, and act in a more cautious manner given the additional dangerous factors in PvP, you are taking a much higher risk in everything you do. More bad things will happen to you, guaranteed.
You can either:
1) Figure out things for yourself, like that a little time being more cautious is better than a lot of time respawning and getting back to where you were. Or generally figure out what risks are "worth it" or not. Take ownership of what you do and if things go wrong it's just as much you as it is someone else.
2) Ask for help from others in both learning or partying in greater force to complete an objective.
3) Get upset and try to change the PvP game to suit PvE mentality rather than integrate into the PvP game.
4) Get upset and quit.
i am not so upset as you think. i should welcome changes, but i am sure they dont harm pvp, i am sure of quite the opposite happen. only you dont understand
It's about players coming to PvP with a PvE mentality.
anitajoneb17_ESO wrote: »It's about players coming to PvP with a PvE mentality.
And one question for Sylvyr : you're alone in Cyro, far away from everything, you meet a PvEer (don't ask me how you're sure it's a PVEer, it's for the example, let's assume you're sure). The PVEer turns around and sheathes his weapon. What do you do ?
As usual in threads like this, that cover PVE in Cyrodil, there are lot of "if you cant take the heat get out of the kitchen" responses to the OP, but I think Vincent has a bit of a point.
I cant see why it isn't possible to make a player engaged in a dialogue with an npc immune to attacks until the dialogue has ended. Killing someone paralysed while talking to an NPC doesn't appeal to me, but there will always be cowards looking for a cheap kill, and there will always be gankers.
trollolol.
It's not war and people are not targets. It's just a game. Have some good fights.
I'm not here for that pve-pvp discussion or any sort of it. Just wanted to say -as I always experiencing this from eu player base- that, it is the ugliest way of enjoyment when ganking someone out of stealth when he/she is already holding 3 enemies and actually doing really good. Same goes for ganking low level players or people on horse back or at the quest npcs whatever.
And then they talk about earning kills and find pride in that.. Nah you don't earn anything. That's just a cheap behaviour and terrible gameplay with no skill in it. And you gonna be rekt any day in a fair fight.
No, not telling anyone how should they play. But well, that type of players suck actually in a fair 1v1 fight. So yeah. Only way to stay competitive is getting easy kills I guess.
People do their things whatever it takes. No different bombing a civilian city in a war. It's just cheap.
try harder
People do their things whatever it takes. No different bombing a civilian city in a war. It's just cheap.
try harder
Aye what you described is true and despicable.
But I do have to point out that civilians in war do not choose to be there, they are caught in a storm.
In ESO, it is different....
You choose to go to Cyrodil, so you are knowingly going into a war zone, unless you are in a buff campaign.
So you should accept the risks, if you die, you die, get over it.