Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

dont gank at quest NPCs

  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    All this talk about PvE vs PvP.

    Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.

    I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.

    ....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.

    The point is that it's not that different and neither are that difficult.


    If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!
  • atomikrej
    atomikrej
    ✭✭
    I don't believe this camping of quest givers is a thing. I mean the ppl doing it would be bored silly and maybe get a cheap kill every hour or so if they hadn't fallen asleep. Most likely It happened to OP once and now he is sour.
    When I played alliance war it happened quite often that I would get hit while not being 100% ready to react. Sometimes I would run a pug because no other pugs around and u had to invite ppl to the group. In that time when u had a chat window open someone could attack you. When you resurrect people in the heat of battle you are basically static and if someone attacks you, you either cancel resurrection or keep going and hope you survive. So moral of the story is you're in cyrodil in a war zone. Hope for the best be prepared for the worst.
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    All this talk about PvE vs PvP.

    Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.

    I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.

    ....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.

    The point is that it's not that different and neither are that difficult.


    If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!

    I play both effectively, but I dont change out my gear. Might swap a few skills around, cause things like streak are kinda pointless vs a dungeon boss, but I do my daily pledges, PvP a few hours, and gather mats on any given day.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Dru1076
    Dru1076
    ✭✭✭✭
    As usual in threads like this, that cover PVE in Cyrodil, there are lot of "if you cant take the heat get out of the kitchen" responses to the OP, but I think Vincent has a bit of a point.

    I cant see why it isn't possible to make a player engaged in a dialogue with an npc immune to attacks until the dialogue has ended. Killing someone paralysed while talking to an NPC doesn't appeal to me, but there will always be cowards looking for a cheap kill, and there will always be gankers.
    Ask not what your sweetroll can do for you....
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    Rylana wrote: »
    I play both effectively, but I dont change out my gear. Might swap a few skills around, cause things like streak are kinda pointless vs a dungeon boss, but I do my daily pledges, PvP a few hours, and gather mats on any given day.

    No offense, because I think pledges are lots of fun, but a bunch of PvE folks are likely to tell you they don't really count at elite end-game PvE. They are very easy compared to Vet DSA or trials, etc.
  • pppontus
    pppontus
    ✭✭✭✭✭
    Rylana wrote: »
    I play both effectively, but I dont change out my gear. Might swap a few skills around, cause things like streak are kinda pointless vs a dungeon boss, but I do my daily pledges, PvP a few hours, and gather mats on any given day.

    No offense, because I think pledges are lots of fun, but a bunch of PvE folks are likely to tell you they don't really count at elite end-game PvE. They are very easy compared to Vet DSA or trials, etc.

    Yeah.. calling soloable dungeons PVE endgame, on the other hand that tells the sorry state of PVE in ESO doesn't it.. :|
  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    All this talk about PvE vs PvP.

    Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.

    I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.

    ....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.

    The point is that it's not that different and neither are that difficult.


    If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!

    sorry but you dont understand anything. its not about pvp vs pve. its about players acting. it can start with camping npcs and go through lagsploiting to whatever next. i am really shocked how norm lagsploiting become, how many people join this behaviour. never imagine thats posssible. but of course you can have your free zone, until servers are closed. period (sarcasm)

    p.s. i know that i already argueing like that, but simple post against are used over and over again too

    Edited by VincentBlanquin on May 21, 2015 9:40AM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    SInce I think it is a **** move to gank someone when they are helpless I wait till they finish then it
    is time to fight!
    Well, they are going to die fighting me anyways, so might as well get over it soon :trollface:
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    All this talk about PvE vs PvP.

    Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.

    I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.

    ....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.

    The point is that it's not that different and neither are that difficult.


    If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!

    sorry but you dont understand anything. its not about pvp vs pve. its about players acting. it can start with camping npcs and go through lagsploiting to whatever next. i am really shocked how norm lagsploiting become, how many people join this behaviour. never imagine thats posssible. but of course you can have your free zone, until servers are closed. period (sarcasm)

    p.s. i know that i already argueing like that, but simple post against are used over and over again too

    ganking at an NPC and exploiting are way different and really should not be considered in the same thing. Having followed your responses in this thread Vincent, I understand that you are talking about the general attitude that if a player is OK with taking advantage over an opponent busy with an NPC they would be OK with taking advantage of an exploit.

    This is a fallacy.

    I am proof of that. Having an advantage in game within normal game mechanics is fine. I may have an advantage over someone already engaged in combat, riding a mount, looking at a map, talking to NPC and that is fair in that the same rules apply to me, someone has an advantage over me if I am in the opposite shoes.

    Exploiting is unfairly and intentionally taking advantage of a non-universally known (unfair) game bug that clearly should not be used. Example: speed running faster than the game allows (was a problem that they fixed), this is totally not cool.

    Saying that if you do one guarentees the other, and as a result this will destroy PvP, this is even a worse fallacy.

    It's like saying, if a person is willing to lie to someone else, they are scum and do not value other people, therefore, since they are scum and don't value other people, they are willing to murder other people. Anyone that lies will murder other people and this world will fall apart.

    TLDR; There is a big difference between a PvP player that may engage with you in combat when you are not 100% ready versus a cheater.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    Dru1076 wrote: »
    As usual in threads like this, that cover PVE in Cyrodil, there are lot of "if you cant take the heat get out of the kitchen" responses to the OP, but I think Vincent has a bit of a point.

    I cant see why it isn't possible to make a player engaged in a dialogue with an npc immune to attacks until the dialogue has ended. Killing someone paralysed while talking to an NPC doesn't appeal to me, but there will always be cowards looking for a cheap kill, and there will always be gankers.

    trollolol.

    This has already been brought up. Creating safe zones will bring more issues to solutions. Without going into to much detail, it can be summarized like what others have already mentioned: It'd be like playing a game of tag and running into a safe spot (AKA "base") and saying oh oh you can't tag me here! Kind of defeats the purpose of playing tag.

    Furthermore, those engaged in dialog can hit alt to disengage the dialogue and defend themselves. Much like if you are getting attacked on a horse and have not been knocked off, you can, at will, by your choice, dismount and defend yourself. Or if you are looking at a map and get hit, you could hit alt and can close the map and defend yourself. Should a player doing those things be invulnerable too as a solution to this "problem"?

    So if there will always be cowards looking for a cheap kill, who is worse, the ganker, or the lazy coward asking for a safe zone that can't take precautions when turning in a quest or hit alt to defend themselves (and knows there are "always gankers")?

    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Orchish
    Orchish
    ✭✭✭✭✭
    Sorry, but if i see EP or AD i am going to attack. If you kill me fair game, but i ain't just going to wave and walk on by.
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    All this talk about PvE vs PvP.

    Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.

    I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.

    ....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.

    The point is that it's not that different and neither are that difficult.


    If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!

    It's not so much about PvE vs PvP or gear or play style. You're right though about playstyle.

    It's about players coming to PvP with a PvE mentality. In PvE you can turn in quests and not worry about getting attacked (in other games you could get "trained" but not this one). In PvE you can ride around on your mount and not worry about stealthed mobs jumping you. You can stand in an open field and look at your map and not worry about getting attacked. In PvE you can generally control how many opponents you are fighting when you get into combat and know what to expect. You can run away and the mobs will give up and reset.

    Not in PvP.

    PvE players (especially solo types) tend to see interruptions in such activities in PvP that they consider "safe" in PvE as a "problem", mainly because they are used to the PvE routines and goals and pace. Those same goals and pace are substantially different in a PvP environment.

    If you want to be lazy and not take the time to adjust, learn, realize, and act in a more cautious manner given the additional dangerous factors in PvP, you are taking a much higher risk in everything you do. More bad things will happen to you, guaranteed.

    You can either:
    1) Figure out things for yourself, like that a little time being more cautious is better than a lot of time respawning and getting back to where you were. Or generally figure out what risks are "worth it" or not. Take ownership of what you do and if things go wrong it's just as much you as it is someone else.
    2) Ask for help from others in both learning or partying in greater force to complete an objective.
    3) Get upset and try to change the PvP game to suit PvE mentality rather than integrate into the PvP game.
    4) Get upset and quit.

    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    Also 2 things to point out.

    1) ZoS has done a good job minimizing "griefing" which can be annoying, as well as incorporating the battle level system to bridge large gaps.

    2) It would appear, by design, and by what has been said regarding the current situation in Cyrodiil as far as performance, that they are trying to spread people out more, away from keeps. This was officially posted, somewhere. So where do you think PvP players will be spread out to? That's right. Dolmens, Delves, and quest hubs.

    They added new siege drops to dolmens. They introduce AP bonus for delve boss kills AND they haven't nerfed XP farming in delves yet they did in Craglorn which really indicates the push to herd people into delves. Quest hubs have always been decent XP.

    So... expect -more- conflict in the "PvE" areas of Cyrodiil. Players wanting to PvE in peace and work up "agreements" or whatever go for it, but as long as there are leaderboard rewards and AP, expect PvPers, both "honorable" or not to show up there to AP grind the XP grinders.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    Sylvyr you are wrong, you look only from single person point of view, but you cant, because this game contain thousands of players.

    You are not proof of anything, one single players can not be in mmorpg, single player opinion is useless in situations like lagsploiting. its always about horde will and resistence to things. lagsploiting is already standart in this game and single player opinion of veterans that they defend freedom only feed this bad behaviour more.

    Edited by VincentBlanquin on May 21, 2015 4:52PM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    Sylvyr wrote: »
    All this talk about PvE vs PvP.

    Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.

    I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.

    ....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.

    The point is that it's not that different and neither are that difficult.


    If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!

    It's not so much about PvE vs PvP or gear or play style. You're right though about playstyle.

    It's about players coming to PvP with a PvE mentality. In PvE you can turn in quests and not worry about getting attacked (in other games you could get "trained" but not this one). In PvE you can ride around on your mount and not worry about stealthed mobs jumping you. You can stand in an open field and look at your map and not worry about getting attacked. In PvE you can generally control how many opponents you are fighting when you get into combat and know what to expect. You can run away and the mobs will give up and reset.

    Not in PvP.

    PvE players (especially solo types) tend to see interruptions in such activities in PvP that they consider "safe" in PvE as a "problem", mainly because they are used to the PvE routines and goals and pace. Those same goals and pace are substantially different in a PvP environment.

    If you want to be lazy and not take the time to adjust, learn, realize, and act in a more cautious manner given the additional dangerous factors in PvP, you are taking a much higher risk in everything you do. More bad things will happen to you, guaranteed.

    You can either:
    1) Figure out things for yourself, like that a little time being more cautious is better than a lot of time respawning and getting back to where you were. Or generally figure out what risks are "worth it" or not. Take ownership of what you do and if things go wrong it's just as much you as it is someone else.
    2) Ask for help from others in both learning or partying in greater force to complete an objective.
    3) Get upset and try to change the PvP game to suit PvE mentality rather than integrate into the PvP game.
    4) Get upset and quit.

    i am not so upset as you think. i should welcome changes, but i am sure they dont harm pvp, i am sure of quite the opposite happen. only you dont understand

    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Varicite
    Varicite
    ✭✭✭✭✭
    Sylvyr wrote: »
    All this talk about PvE vs PvP.

    Am I the only player that does both? I have PvP gear and builds. And I have PvE gear and builds.

    I get gold rewards from PvP campaigns. I get gold rewards from PvE weekly trials.

    ....and I'm not a great player. I'd say I'm significantly below average in every category (coordination, timing, patience, dedication, following instructions, etc. etc.) except for maybe theorycrafting builds.

    The point is that it's not that different and neither are that difficult.


    If you are a PvE player who is getting destroyed in PvP and feel the need to come here and complain, it's not because it's an environment that you can't handle, it's because you don't want to adjust your playstyle and wish the environment to change to suit you. It's laziness!

    It's not so much about PvE vs PvP or gear or play style. You're right though about playstyle.

    It's about players coming to PvP with a PvE mentality. In PvE you can turn in quests and not worry about getting attacked (in other games you could get "trained" but not this one). In PvE you can ride around on your mount and not worry about stealthed mobs jumping you. You can stand in an open field and look at your map and not worry about getting attacked. In PvE you can generally control how many opponents you are fighting when you get into combat and know what to expect. You can run away and the mobs will give up and reset.

    Not in PvP.

    PvE players (especially solo types) tend to see interruptions in such activities in PvP that they consider "safe" in PvE as a "problem", mainly because they are used to the PvE routines and goals and pace. Those same goals and pace are substantially different in a PvP environment.

    If you want to be lazy and not take the time to adjust, learn, realize, and act in a more cautious manner given the additional dangerous factors in PvP, you are taking a much higher risk in everything you do. More bad things will happen to you, guaranteed.

    You can either:
    1) Figure out things for yourself, like that a little time being more cautious is better than a lot of time respawning and getting back to where you were. Or generally figure out what risks are "worth it" or not. Take ownership of what you do and if things go wrong it's just as much you as it is someone else.
    2) Ask for help from others in both learning or partying in greater force to complete an objective.
    3) Get upset and try to change the PvP game to suit PvE mentality rather than integrate into the PvP game.
    4) Get upset and quit.

    i am not so upset as you think. i should welcome changes, but i am sure they dont harm pvp, i am sure of quite the opposite happen. only you dont understand

    You are "sure", hmm? I'd like some pie charts illustrating exactly how it will have no effect on PvP. And graphs.

    People love graphs. Oooh, maybe an INFOgraph!
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sylvyr wrote: »
    It's about players coming to PvP with a PvE mentality.

    Exactly. That's precisely a cultural difference and that's why it is so interesting to talk about it. Because frankly, none of what we discuss here will change either the game design nor the way individuals behave with it. BUT... it can help me consider PvPers differently than "plain a**holes" and it might help you considering PvEers differently than "plain parasites"... (/caricature).

    Your parallel with poker gave me a lot of food for thought, because I love to play cards, all kinds of card games.... except poker. Which I consider too "psychologically brutal" for me to be fun. Especially if it's played with money. A poker-fan friend of mine explained to me once that "poker without money isn't poker. It's still a game, it has the same rules, but it isn't poker any more". I had to agree with that. And if I understand well (correct me if I'm wrong), introducing a "code of conduct" or any kind of "morals" into ESO PvP, it would not be ESO PvP any more, it would be different. You want to play in a war situation, not in some kind of chivalry tournament where you have to wait for your opponent to be ready and salute him before attacking. I can understand that too.

    Now you must understand too that we come from PvE. In PvE wa play the "heroes", the "good guys" and we fight horrible dangerous mobs which are all bad and evil and we manage that by communicating, cooperating, supporting and helping each other in groups, teams and guilds. That's what creates the strong social bonds that some of us - including me - experience in the game. We don't communicate with toons, but with actual people, humans, with human means (TS, words, etc.).
    When you land in PvP and are ganked, it is not only disrupting and uncomfortable, but also BRUTAL, psychologically brutal, because all of a sudden it's not "together" anymore but "against each other", AND because we don't see toons, we see actual people. A PvPer guildie told me "Listen, if you want to enjoy PvP, the first priority is to completely forget about your opponent being PEOPLE. Consider them like highly-intelligent mobs and don't even think of their intentions. Forget the humanbeing behind his computer, else you will always be handicapped by what you *imagine* they're thinking while killing you. They're enemies, just like mobs, no more, no less". I found this advice to be very valuable and when I actually PvP (that is, actively take part in some kind of keep assault or stuff like that) I can manage to actually forget about "the player on the other side" and consider only the toon.

    But when I'm NOT part of PvP stuff, like doing PVE quests, and I am ganked, (and I'd like to add that I don't *always* die from it, sometimes I kill the assaulter), it feels like... I was caught in the middle of a poker-game against my will while I was quietly playing solitaire in the corner of the room. That's why it feels so unfair : we weren't playing the same game and I wasn't disturbing you, thus I did not deserve this !!

    The problem is that we are in the same room, and it is not clear is playing and who isn't. Some people could fake PVEing and stab you in the back, as you already mentioned...

    I understand perfectly when you say "area is PvP. You know it. Don't wanna PvP ? Go play somewhere else, after all, 90% of the game is PvE." True. But at the same time, at that stage, we do not have anywhere else to go but Cyro. Because we have done all the rest a million times, we know it by heart, we've played anything and everything PvE that is available in the game, quests, trials, dungeons, pledges, alting, levelling, RPing, farming, crafting, selling, goldmaking, collecting, fishing and whatnot. The ONLY place where there is still something to do and soloable veteran quests is Cyrodiil !

    I don't see any practical solution. I would not like to see yet another software barrier somewhere (such as being untouchable while in dialogue or something) because, as you mentioned, it would inevitably be bugged, exploited or worked around. I would also disapprove of a "PvE-only" instance of Cyrodiil because that would make so sense lore-wise. And some kind of "toggable PvE-status" would not help either since it would make for easy spying. Frankly, I wouldn't know what to suggest any more to make it enjoyable for everybody.

    At the moment it's still sustainable. I mean, you get ganked every now and then but either you can fight back, or you change directions, and the final strategy "come back later" works very well most times. But what if it becomes worse, as you predict (and I believe you're right) ? ZOS wants players to spread out, PvPers get tired of zergs and lags and start seeking more smaller-scale confrontations in PVE areas ? What will happen then is that we PVEers will be disgusted, and if we don't entirely quit the game, we will do what many people already do and is very easy to do : join zergs. Run with people, stick to the crown, spam a few AOEs and collect easy kills, easy AP, easy gold. Not much fun but very efficient. Champion points and AP made easy. But isn't that exactly what you PvPers complain is ruining the game ???

    I have no solution really, but "live with it" doesn't seem to be one either.

    And one question for Sylvyr : you're alone in Cyro, far away from everything, you meet a PvEer (don't ask me how you're sure it's a PVEer, it's for the example, let's assume you're sure). The PVEer turns around and sheathes his weapon. What do you do ?

  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    this is what i propose for a long time. dont sort campaign according to spend time but according other rules. for example campaign for vr1 - vr13 only.

    part of the problem is pvp has no instanced so newbies are constatntly forced to meet veterans. so you expect more focus on character balancing, but its not either. and until some time after console release we cant expect simple anything from zos
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • pppontus
    pppontus
    ✭✭✭✭✭
    Sylvyr wrote: »
    It's about players coming to PvP with a PvE mentality.


    And one question for Sylvyr : you're alone in Cyro, far away from everything, you meet a PvEer (don't ask me how you're sure it's a PVEer, it's for the example, let's assume you're sure). The PVEer turns around and sheathes his weapon. What do you do ?

    Not aimed at me but what the heck: If someone sheathes their weapon in Cyrodiil (if they're like high vets or alliance rank tyro+) I usually tag them with a few light attacks and show them that I'm not gonna let them go so they might as well fight back ^^

    Low levels with like citizen rank I usually don't bother with if I'm not really bored or if they're in my space (grinding, near a keep or something). It often happens that they bring friends if I let them be and then start attacking when there's 5 of them, more AP that way ;)

    To be perfectly honest, the scenario you're describing doesn't happen often. Maybe 4-5 times during the year I've played. Most often the pve questers travel in groups and jump me as soon as I do /read :)
  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    this is simply not true that most questers run in groups, really not. majority of them are 2max, but mainly single. and second, i have some encounters friendly killing imperials with enemy and never happen they looks like friend and then stab sword in my back, it never happen till now. its they are attacking you on sight, or dont attack at all.

    and the case that they bring friends? if you are grinding in dungeon, its issue i understand, but if you only killing boss, you are far away from there before reinforcements can even arrive, but they can bring reinforcements even if dead andd hope come back right?
    Edited by VincentBlanquin on May 21, 2015 8:14PM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Dru1076
    Dru1076
    ✭✭✭✭
    Sylvyr wrote: »
    Dru1076 wrote: »
    As usual in threads like this, that cover PVE in Cyrodil, there are lot of "if you cant take the heat get out of the kitchen" responses to the OP, but I think Vincent has a bit of a point.

    I cant see why it isn't possible to make a player engaged in a dialogue with an npc immune to attacks until the dialogue has ended. Killing someone paralysed while talking to an NPC doesn't appeal to me, but there will always be cowards looking for a cheap kill, and there will always be gankers.

    trollolol.


    I am sure you make a point in here somewhere I could read, but you lost me at trollolol, me witty friend...
    Edited by Dru1076 on May 22, 2015 4:32AM
    Ask not what your sweetroll can do for you....
  • Soris
    Soris
    ✭✭✭✭✭
    It's not war and people are not targets. It's just a game. Have some good fights.

    I'm not here for that pve-pvp discussion or any sort of it. Just wanted to say -as I always experiencing this from eu player base- that, it is the ugliest way of enjoyment when ganking someone out of stealth when he/she is already holding 3 enemies and actually doing really good. Same goes for ganking low level players or people on horse back or at the quest npcs whatever.
    And then they talk about earning kills and find pride in that.. Nah you don't earn anything. That's just a cheap behaviour and terrible gameplay with no skill in it. And you gonna be rekt any day in a fair fight.
    Edited by Soris on May 22, 2015 3:18AM
    Welkynd [Templar/AD/EU]
  • Varicite
    Varicite
    ✭✭✭✭✭
    Soris wrote: »
    It's not war and people are not targets. It's just a game. Have some good fights.

    I'm not here for that pve-pvp discussion or any sort of it. Just wanted to say -as I always experiencing this from eu player base- that, it is the ugliest way of enjoyment when ganking someone out of stealth when he/she is already holding 3 enemies and actually doing really good. Same goes for ganking low level players or people on horse back or at the quest npcs whatever.
    And then they talk about earning kills and find pride in that.. Nah you don't earn anything. That's just a cheap behaviour and terrible gameplay with no skill in it. And you gonna be rekt any day in a fair fight.

    Oh, I see, you're here for the "people should only be allowed to play my way, otherwise they suck at the game" discussion. Gotcha.
  • Soris
    Soris
    ✭✭✭✭✭
    No, not telling anyone how should they play. But well, that type of players suck actually in a fair 1v1 fight. So yeah. Only way to stay competitive is getting easy kills I guess.
    Edited by Soris on May 22, 2015 4:07AM
    Welkynd [Templar/AD/EU]
  • Varicite
    Varicite
    ✭✭✭✭✭
    Soris wrote: »
    No, not telling anyone how should they play. But well, that type of players suck actually in a fair 1v1 fight. So yeah. Only way to stay competitive is getting easy kills I guess.

    Seems like a pretty big assumption.

    /shrug
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Soris wrote: »
    No, not telling anyone how should they play. But well, that type of players suck actually in a fair 1v1 fight. So yeah. Only way to stay competitive is getting easy kills I guess.

    Mmm, I know a good number of gankers who can gank and take out more than 1 opponent by themselves, I gank sometimes here and there, not people who are afk or not moving as I find that a bit cheap, but have faced and conquered 3/4 or more against me and won.

    So to pigeon hole "that" type of player sucks in 1v1 is very OTT and unrealistic.

    Not to say that some "gankers" are not terrible, as they are squishy and cannot handle a proper fight, and some people will want easy kills.

    But at the end of the day as I have mentioned a few times in this thread, it is war.

    People will die, and die a lot, sometimes you will be one of them.

    I have a few friends in other alliances, and we love winding each other up after we kill each other in battle or w/e, so its good for banter.

    People who I don`t know in other alliances, shrugs.

    They mean nothing to me but AP.

    Only ones I will not kill are someone who is not moving/afk, but anyone else is fair game.

    Cannot handle it, then do not play it:}
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Soris
    Soris
    ✭✭✭✭✭
    People do their things whatever it takes. No different bombing a civilian city in a war. It's just cheap.

    try harder
    Welkynd [Templar/AD/EU]
  • Varicite
    Varicite
    ✭✭✭✭✭
    Soris wrote: »
    People do their things whatever it takes. No different bombing a civilian city in a war. It's just cheap.

    try harder

    Actually it's way different.

    It's more like sniping an enemy combatant in the middle of a city at war.
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Soris wrote: »
    People do their things whatever it takes. No different bombing a civilian city in a war. It's just cheap.

    try harder

    Aye what you described is true and despicable.

    But I do have to point out that civilians in war do not choose to be there, they are caught in a storm.

    In ESO, it is different....

    You choose to go to Cyrodil, so you are knowingly going into a war zone, unless you are in a buff campaign.

    So you should accept the risks, if you die, you die, get over it.
    Edited by SHADOW2KK on May 22, 2015 4:26AM
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Varicite
    Varicite
    ✭✭✭✭✭
    SHADOW2KK wrote: »
    Soris wrote: »
    People do their things whatever it takes. No different bombing a civilian city in a war. It's just cheap.

    try harder

    Aye what you described is true and despicable.

    But I do have to point out that civilians in war do not choose to be there, they are caught in a storm.

    In ESO, it is different....

    You choose to go to Cyrodil, so you are knowingly going into a war zone, unless you are in a buff campaign.

    So you should accept the risks, if you die, you die, get over it.

    He's not even a civilian, he's literally an enemy soldier just standing there talking to some civilians.

    Something more akin to a deserter, I suppose.
Sign In or Register to comment.