Mettaricana wrote: »i think of it chances are they'll pull a DCUO and make it either a sub only or the only way to decorate is to spend crowns. now if they added guild halls that would be decent a place for guilds to meet etc but the player home seems pointless. in skyrim we wanted the place to stash our mountains of crap. in eso they probably wont give us much storage options other than maybe bank access since it would make storage so huge may not even need to buy bank space etc. its honestly not that big of a deal get a house sit there for 10 mins like ...yay got a house..... then leave to quest and maybe return to it once you remember you have it again. to me the house seems like a room with no enemies quests or reason to hang around in for more than a sec. i'd much rather see content than luxury rooms with chairs and items we can't even interact with because they never made it so. its like hey guys check out my sweet dinning room table with chairs we can't sit on and food we can't eat.....
Where is the option for "I would like to see player housing, but not concerned when it will get here"?
Giles.floydub17_ESO wrote: »
Giles.floydub17_ESO wrote: »
Giles.floydub17_ESO wrote: »
Why care? Polls are pointless anyways.
Giles.floydub17_ESO wrote: »
Why care? Polls are pointless anyways.
(Just taking a jab at his earlier comment.)Giles.floydub17_ESO wrote: »
Why care? Polls are pointless anyways.
Zos does take all feedback seriously bud id recommend its better to try than not to try at all.
(Just taking a jab at his earlier comment.)Giles.floydub17_ESO wrote: »
Why care? Polls are pointless anyways.
Zos does take all feedback seriously bud id recommend its better to try than not to try at all.
You are preaching to the choir man. I've been here a long time and have said my piece on plenty of hopeful discussions. Many may never be implemented, but there is always the hope that they will notice the interest.
(Just taking a jab at his earlier comment.)Giles.floydub17_ESO wrote: »
Why care? Polls are pointless anyways.
Zos does take all feedback seriously bud id recommend its better to try than not to try at all.
You are preaching to the choir man. I've been here a long time and have said my piece on plenty of hopeful discussions. Many may never be implemented, but there is always the hope that they will notice the interest.
Aaah righto lol but yeah i have seen many people call the feedback junk. But ever since the beta many changes have been made because of such *junk*. But its fine if they dont want to have their say but one of Zenimax good qualities is they do seem to listen and react to feedback.
(Just taking a jab at his earlier comment.)Giles.floydub17_ESO wrote: »
Why care? Polls are pointless anyways.
Zos does take all feedback seriously bud id recommend its better to try than not to try at all.
You are preaching to the choir man. I've been here a long time and have said my piece on plenty of hopeful discussions. Many may never be implemented, but there is always the hope that they will notice the interest.
Aaah righto lol but yeah i have seen many people call the feedback junk. But ever since the beta many changes have been made because of such *junk*. But its fine if they dont want to have their say but one of Zenimax good qualities is they do seem to listen and react to feedback.
Yea, some changes have been great, others have driven my friends away from the game. But they do listen, and that's great.
What tends to happen is people see threads asking for stuff, and they interpret it as "I want it now!!!" Now in the case of this poll, you actually kinda have that option.... Regardless, people always react to suggestion threads with things like "fix the lag first" or "there are other things that are more important." Well, of course! But we can still make suggestions And demonstrate our interest.
I have suggested things like player made dlc legitimized through interacting with the daedric Prince of nightmares. I don't expect it to be considered for serious development for several years, but I will continue to show interest.
Not only "if" it comes, but, how it's implemented. To be honest, I will hate it if it's instanced housing.
Kinship House Rethink
Kinship houses often seem to sit there full of trophies no-one really looks at. For most Kins the house is somewhere to have just 3 extra storage chests and a place to display the Kin's progress through the world by having a few trophies on the wall.
With a bit of a rethink the Kin House could become the central defining point of a Kin. It could become a reason for people want to join a Kin and the reason they are happy to stay with a kin. What would bring about this change? Utility, or usefulness.
At the moment if you have a Kin House or a Personal House you get a slight reduction in services in the neighbourhood of your house. In reality this discount does not even cover the cost of a the weekly upkeep. The ideas I have are an attempt to change that, to make a kin House (and to a lesser extent a personal house) a focus of the game and an essential part of maintaining progression through the game world; Kin Houses would also become a bit like academies for newer characters to help through some of the early stages, but only if their Kin has done the ground work.
Crafting
The first change should come to crafting. This will have knock-on effects to the current "Hook" system.
A Kin house should have several "hooks" for crafting facilities. Large Hooks would be for the facility itself, Small Hooks would add a storage container specific to that craft.
For Example.
A "Large Yard" Hook could become a "field" for the Farming Craft, a connected Small Yard Hook would become a storage shed for the materials used in Farming.
A "Large yard" could also be used to add Forge facilities for Weapon and metal Smiths. The accompanying Storage Shed would only accept material used in those professions.
A Large Yard could have drying racks for leather and timer for Foresters.
Inside the house you could have:
Large Wall = Scholars Bookshelf - For Scholars.
Large Wall = "Kitchen" - for Cooks.
Large Furniture = Tailors Station, Jewel Cutters Desk etc.
These Crafting facilities would only "unlock" once a Kin had a member with "Master" level ability with that craft AND Ally status with the appropriate Crafting Guild; only then would he/she be able to "pass on" their skills by setting up such an academy.
The Kin would need to appoint one Member to be the Craft Mentor for each Craft. If that member leaves and can not be replaced by another similarly skilled member within one week (payment cycle on the house) then that academy would lose the support of the associated Craft Guild and would close.
These Craft Facilities would only be useable for crafting items up to Artisan level.
However, once the Craft Mentor had become a Supreme Master and attained Kindred status with the Craft Guild the facilitles could be "upgraded" to allow crafting at higher levels.
A Basic Craft Station would add a small amount to the "Upkeep" of the Kin House, an advanced Craft Station would add a little more.
Other Features
The Stables
An "Extra Large Yard" hook could be used to add a Stables, with an NPC Stable Master.
This would permit all Kin Members to gain a 5% or 10% bonus to mount movement speeds, this would reflect the extra care, attention and good animal husbandry the Kin was able to provide for its mounts. Again, there would be a small addition to the Upkeep fee for this facility.
The Storemaster
Once a Kin had attained one, or more, Advanced Crafting Facilities they could then employ their own Storemaster. He would offer greatly reduced prices for all repairs. In addition he would have a Storage Chest specifically for Potions, Trail Food and Oils and Chants etc. The Kin would have to stock this Storage Chest, and all members could both contribute to it and take from it. Again, there would be a small addition to the Upkeep fee for this facility.
Bedrooms
The Bedroom would come with an NPC Housekeeper. What use could a Bedroom be in a Kin House? Rested XP. Currently when we log out we accrue "rested XP" at a certain rate. Now to make being in a Kin truly desirable to lower level characters the Bedrooms could give a slight (5% ?) bonus to how fast Rested XP is accumulated. But ONLY if the Character in question Logged Out of the game in His Kin House's Bedroom. Again, there would be a small addition to the Upkeep fee for this facility.
Cosmetic Changes
How about having seats we can sit on, and table we can sit at? Simple enough really.
Upkeep Costs
OK, so I have made some changes to the Upkeep costs, and this will have to be paid for somehow.
First of all there would be two levels of permission in a Kin House, Basic & Advanced.
Basic would permit the current level of access, use of the three Storage Lockers, and beer kegs etc.
The Advanced would permit usage of any of these new features I have proposed.
Each Kin member could decide for themselves what level of commitment, and thereby support, they are prepared to pay for.
Each member would tick his or her own Basic or Advanced tick-box.
The Upkeep tab would then workout the price each member would need to pay each week and a message would be sent to each player when that amount became due asking them to permit that deduction from their own cash. There would, of course, be an option to pay up-front for a period of time, just like there is now. You could even add in a weighting system so that Officers pay a little more than normal members, and recruits pay a nominal fee.
The Upkeep Tab could also allow the Kin leader to set a One Off joining Fee, this money would then be "banked" to cover a shortfall in the Upkeep costs if such a thing occurred, sat because a few people left and the income did not quite cover the fees.
These changes would make the Kin House a central part of each kin, rather than an "ornament" of no real in-game value. If we are going to invest money in our Kin Houses as we must do in real life, then surely just as in real life we should get some real benefit from doing so.
As an after thought I thought it might be appropriate to have some of these things linked.
For Example:
"The Stables" only unlocks once the Kin House has an advanced "Farmer's Field".
"The Bedroom / Housekeeper" only unlocks once the Kin House has an advanced "Kitchen".
This way the Kin House "grows" in to a small community to support the Kin.
Ke Jun Wen wrote: »SWG's player housing was really neat. I hope ZOS's version of player housing has as much dept as SWG's.
ShadowMage wrote: »This is something that really should be in the game. Would make it feel so much more like an Elder Scrolls game. I'm not going to leave if it never gets implemented, but I really think it needs to be added. A new zone first would be nice, but housing needs to be next.
That said, I definitely don't want it rushed out and end up half-baked. It needs to be done right. Housing should be instanced so it feels more like your own, but with the ability to bring friends in to show it off. It needs to have plenty of storage and customization options, like manually placing furniture and being able to craft different furniture. Display racks for trophies and weapons. Mannequins to display armor sets. The land and house should be built and customized feature-by-feature, kind of like Hearthfire where you could build a garden or add rooms and levels to the house. @Gidorick had a very nice write-up on housing. I also saw a great suggestion from somebody (don't remember where or who made it) about giving guilds large plots of instanced land to build their own cities in.
While not for me, I understand that a lot of people like housing. SWG did it best imo. Instanced housing like in EQ2 seems a bit pointless to me. But to each their own.
What might make it interesting to me is if, say, you could earn a title of nobility and a corresponding tower/keep/castle based on a lengthy quest line. I envision it requiring diplomacy, PvP, and very hard boss fights.
The higher in rank you rose, the more grandiose your housing.